diff --git a/AGENTS.md b/AGENTS.md index 56bb52c..554aef8 100644 --- a/AGENTS.md +++ b/AGENTS.md @@ -75,7 +75,8 @@ Module-by-module intent is in `docs/PLAN.md`'s "Backend layout". - `scripts/` — everything at the root that was neither a program nor a document: the three repo-wide shell scripts (`run-tests.sh`, `test-wg-tunnel.sh`, `wg-setup-host.sh`), `rigs/` (the `gpu-probe` and - `virtgpu-probe` device probes), and `xtask/`. **A project's own scripts + `virtgpu-probe` device probes, and `ui-profile`'s two layer-1 + profiling rigs), and `xtask/`. **A project's own scripts stay with the project** — `app/*.sh`, `app-rust/*.sh`, `iris/*.sh` and `server/enroll-link.sh` did not move (Iris, 2026-09-09: "I only meant top level sh files"). @@ -389,14 +390,20 @@ Each exists because something was invisible without it. since the rig lives in iris and the app's examples do not). The emulator is for JNI, the IME, insets, the surface lifecycle and one verification run before a build goes to the phone -- not for iterating on layout. -- **`app-rust/tests/frame_profile.rs`** is what a frame costs on the CPU, +- **`scripts/rigs/ui-profile/`** holds the two layer-1 profiling rigs, in + a crate of their own so a rig's dependencies stay out of the app's + (Iris, 2026-09-09: *"Rigs should probably all be in their own crate so + dependencies and such don't get mixed"*). Run either from that + directory; both are `#[ignore]`d and assertion-free, so `run-tests.sh` + neither runs them nor can fail on them, and both need **release or the + numbers mean nothing**. +- **`tests/frame_profile.rs`** is what a frame costs on the CPU, at layer 1 -- `cargo test --release --test frame_profile -- --ignored - --nocapture`, from `app-rust/`. Two runs: a fling over the bench + --nocapture`. Two runs: a fling over the bench fixture eight times out and back, and a reply streaming into it one - event at a time. `#[ignore]`d and assertion-free, so `run-tests.sh` - neither runs it nor can fail on it; **release or the numbers mean - nothing**, since text shaping dominates. It cannot answer anything - about the GPU, the swapchain or the phone's own clock. + event at a time. Text shaping dominates, which is why the profile is + meaningless unoptimised. It cannot answer anything about the GPU, the + swapchain or the phone's own clock. What it established on 2026-09-09, worth not re-deriving. A **fling** is not CPU-bound: only about one frame in six lays anything out (the @@ -418,6 +425,37 @@ Each exists because something was invisible without it. `what_the_fixture_streams`) exist to keep that answerable: what a delta costs to re-split and re-compare, and what the fixture actually streams. +- **`tests/arena_churn.rs`** is what a frame costs to *upload* -- the half + of a frame layer 1 builds and never performs, and so the half + `frame_profile.rs` cannot see at all. It prints three numbers per GPU + array per frame, and the point of the rig is that no two of them alone + are honest: **floor** (entries whose bytes actually differ, found by + diffing), **uploaded** (what iris really writes, read from the same + `Dirty` sets `UiRenderNode::update` consumes), and **whole** (what the + old code wrote whenever anything changed). A gap between the first two + is over-marking; one was 122x and invisible until both were printed + side by side. + + What it established on 2026-09-09, and what the three optimisations it + drove were. Uploading the whole arena on any change cost **758 MB over + a fling and 1.2 GB over 401 streamed deltas**, p50 3.0 MB per streamed + frame. Three things were wrong and each is now guarded by this rig: + `ArrBuf` reallocated on every length change, so adding one glyph made + the buffer's contents undefined and forced a full rewrite; a redraw + freed its primitives and pushed new ones, which -- since freed slots + are only reusable next frame and `Painter::draw_twice` nests -- grew + the arena to **127,443 slots for 11,569 live primitives**; and nothing + tracked *which* entries changed. Now: the stream arena is 11,569 slots + for 11,569 live, and every array uploads within a hair of its floor + (fling instances 3.4% against a 3.3% floor, stream glyphs 0.6% against + 0.6%). The CPU half improved with it, since the freeing and renumbering + went away: a streamed frame is p50 1.39ms, from 2.20ms. + + **Stream instances sit at 72.7%, which is the floor and not a defect + here.** The list is pinned to the newest end, so a growing reply moves + every row, and a row's instances carry an absolute region. That is a + `move_offsets` write the layout is not making -- the next thing to look + at, and a layout question rather than an upload one. - **The emulator is a GLES rig, deliberately** (Iris, 2026-09-08; docs/RUST.md). Its guest has no hardware Vulkan -- only SwiftShader in software -- while its GLES *is* the host's real GPU through virgl at diff --git a/app-rust/Cargo.toml b/app-rust/Cargo.toml index 7be123c..f0ed4ae 100644 --- a/app-rust/Cargo.toml +++ b/app-rust/Cargo.toml @@ -115,7 +115,8 @@ codegen-units = 1 # question was why the APK was double the Compose one -- but that was # measured in bytes only, and `"s"` costs the loop vectorisation and # inlining a renderer runs on. Measured with -# `app-rust/tests/fling_profile.rs`, the same warm fling eight times over: +# `scripts/rigs/ui-profile`'s `frame_profile.rs`, the same warm fling eight +# times over: # iris's own per-frame work is p90 0.15ms / p99 0.42ms at `"s"` and # p90 0.09ms / p99 0.26ms at `3`, so about a third of the CPU half of a # scrolling frame was being paid for 1.9 MB of download. The same diff --git a/docs/RUST.md b/docs/RUST.md index 6493ae3..f0e3ab0 100644 --- a/docs/RUST.md +++ b/docs/RUST.md @@ -472,7 +472,7 @@ the view keeps **one**, anchored by whichever of a touch or a frame arrives first, so a fling is advanced on the clock its velocity was measured on. -What the CPU side is *not*: `app-rust/tests/frame_profile.rs` (AGENTS.md's +What the CPU side is *not*: `scripts/rigs/ui-profile`'s `frame_profile.rs` (AGENTS.md's rig list) puts iris's own per-frame work during a warm fling at p99 0.26ms, with only one frame in six laying anything out at all. The multi-millisecond spikes are first-pass only. @@ -635,6 +635,52 @@ the reply into blocks was still right -- it is what makes the fixture representative, and it halved the CPU half -- but it was never going to move this, and it slightly increases the primitive count. +### The arenas upload deltas, and stopped being 11x too big (2026-09-09) + +Done, and measured by `scripts/rigs/ui-profile`'s `arena_churn` -- see +AGENTS.md's entry for the rig and the numbers. The arithmetic above was +right about the symptom and wrong about the cause being the upload +strategy alone. Three things, in the order they had to be fixed: + +1. **`ArrBuf` reallocated on every length change**, and a fresh buffer's + contents are undefined, so a partial upload could not have been + correct in the first place. It has a capacity now: geometric growth, + never shrinking, and `update` says whether the `Buffer` identity moved + so a caller can rebuild its bind group and force the whole range + dirty. This alone took the glyph array from 95% re-uploaded to 3%. +2. **A redraw freed its primitives and pushed new ones.** Freed slots are + not reusable until the end of the frame (a layer's draw order still + names them), and `Painter::draw_twice` -- how a container learns a + child's size, and containers nest -- meant the arena's high-water was + the *transient* push count: 17 million pushes across 401 deltas, and + 127,443 slots for 11,569 live primitives, growing linearly with the + transcript. A redraw now gets its old handles back as a recycle pool + (`Painter::take_recycled`, `Primitives::recycle`) and writes into the + slots it already holds. The arena is exactly the live count now, and + the CPU frame fell from p50 2.20ms to 1.39ms as a side effect, since + the freeing and draw-order renumbering went away. +3. **Nothing tracked which entries changed.** `util::Dirty` is a bitset + per uploaded array, coalesced into ranges at a 1 KiB gap. Marking is + O(1), and the read-back is one word per 64 entries. A `min..max` span + was rejected on measurement (a frame's changes land in 5-20 scattered + runs, so a span is nearly the whole buffer) and so was a `Vec` of + indices (thousands of marks per frame would mean an allocation and a + sort). + +The trap that only the rig could have caught: writing an entry is not the +same as changing it. Recycling rewrote every glyph of every moved row with +identical bytes, marking 73% of the glyph array against 0.6% genuinely +changed. `PrimitiveVec::set` and `Primitives::set_instance` compare before +marking, and `arena_churn` prints both numbers so the gap cannot reopen +unnoticed. + +**What is left, and it is a layout question rather than an upload one.** +Stream instances upload 72.7%, which *is* the floor: the list is pinned to +the newest end, so a growing reply moves every row, and a row's instances +carry an absolute region. Moving a subtree is supposed to be one +`move_offsets` write (LAYOUT.md section 2); something on this path is +redrawing instead. + ### The Android release profile is `opt-level = 3`, not `"s"` (2026-09-09) The table above was measured in bytes only. `"s"` costs the loop diff --git a/iris/core/src/render/mod.rs b/iris/core/src/render/mod.rs index 9723a41..04e4242 100644 --- a/iris/core/src/render/mod.rs +++ b/iris/core/src/render/mod.rs @@ -242,8 +242,10 @@ impl UiRenderNode { image_tex_indices: Vec::new(), }); if order.updated { - rlayer.order.update(device, queue, order.order()); - rlayer.images.update(device, queue, order.images()); + let (entries, dirty) = order.order_for_upload(); + rlayer.order.update(device, queue, entries, dirty); + let (entries, dirty) = order.images_for_upload(); + rlayer.images.update(device, queue, entries, dirty); rlayer.image_tex_indices = order .images() .iter() @@ -252,32 +254,27 @@ impl UiRenderNode { order.updated = false; } } - let instances_resized = if ui_render.primitives.updated { - ui_render.primitives.updated = false; - let resized = self - .instances - .update(device, queue, ui_render.primitives.instances()); - self.primitives - .update(device, queue, ui_render.primitives.data()); - self.primitive_group = - Self::primitive_group(device, &self.primitive_layout, self.primitives.buffers()); + let instances_resized = if ui_render.primitives.needs_upload() { + let (entries, dirty) = ui_render.primitives.instances_for_upload(); + let resized = self.instances.update(device, queue, entries, dirty); + if self + .primitives + .update(device, queue, ui_render.primitives.data_mut()) + { + self.primitive_group = Self::primitive_group( + device, + &self.primitive_layout, + self.primitives.buffers(), + ); + } resized } else { false }; - let masks_resized = if ui.masks.changed { - ui.masks.changed = false; - self.masks.update(device, queue, &ui.masks[..]) - } else { - false - }; - let moves_resized = if ui.move_offsets.changed { - ui.move_offsets.changed = false; - self.move_offsets - .update(device, queue, &ui.move_offsets[..]) - } else { - false - }; + let (entries, dirty) = ui.masks.for_upload(); + let masks_resized = self.masks.update(device, queue, entries, dirty); + let (entries, dirty) = ui.move_offsets.for_upload(); + let moves_resized = self.move_offsets.update(device, queue, entries, dirty); if masks_resized || moves_resized || instances_resized { self.masks_group = Self::masks_group( device, diff --git a/iris/core/src/render/primitive.rs b/iris/core/src/render/primitive.rs index e184090..f3e0210 100644 --- a/iris/core/src/render/primitive.rs +++ b/iris/core/src/render/primitive.rs @@ -1,4 +1,4 @@ -use std::ops::{Deref, DerefMut}; +use std::ops::Deref; use crate::{ Color, UiRegion, WidgetId, @@ -6,7 +6,7 @@ use crate::{ ArrBuf, data::{MaskIdx, MoveIdx, PrimitiveInstance}, }, - util::HashSet, + util::{Dirty, HashSet}, }; use bytemuck::Pod; use wgpu::*; @@ -39,8 +39,25 @@ macro_rules! primitives { } impl PrimitiveBuffers { - pub fn update(&mut self, device: &Device, queue: &Queue, data: &PrimitiveData) { - $(self.$name.update(device, queue, &data.$name);)* + /// Answers whether **any** of the per-primitive buffers was + /// reallocated, which is the only thing that obliges the + /// caller to rebuild the bind group naming them. It used to + /// return nothing and the group was rebuilt on every frame + /// the arena changed -- once `ArrBuf` kept its buffer across + /// a length change, that was a bind group per frame for a + /// buffer identity that had not moved. + pub fn update( + &mut self, + device: &Device, + queue: &Queue, + data: &mut PrimitiveData, + ) -> bool { + let mut reallocated = false; + $( + let (entries, dirty) = data.$name.for_upload(); + reallocated |= self.$name.update(device, queue, entries, dirty); + )* + reallocated } } @@ -71,6 +88,9 @@ macro_rules! primitives { } impl PrimitiveData { + pub fn needs_upload(&self) -> bool { + $(!self.$name.dirty.is_clean() ||)* false + } pub fn clear(&mut self) { $(self.$name.clear();)* } @@ -148,10 +168,11 @@ pub struct Primitives { /// hands out. reusable: Vec, data: PrimitiveData, - /// Whether the instance arena or the per-primitive data changed since - /// the last upload -- one flag for both, since they are uploaded - /// together. - pub updated: bool, + /// Which instance slots have changed since the last upload. Was a + /// single `bool` covering the instances **and** the per-primitive + /// data until 2026-09-09, so rewriting one rect's region re-uploaded + /// every glyph as well; each array carries its own now. + pub dirty: Dirty, } impl Default for Primitives { @@ -163,7 +184,7 @@ impl Default for Primitives { freed: Vec::new(), reusable: Vec::new(), data: Default::default(), - updated: true, + dirty: Dirty::new_all(), } } } @@ -228,7 +249,6 @@ impl Primitives { } fn push(&mut self, inst: PrimitiveInstance, id: WidgetId) -> u32 { - self.updated = true; let slot = if let Some(i) = self.reusable.pop() { self.instances[i] = inst; self.assoc[i] = id; @@ -240,14 +260,109 @@ impl Primitives { self.handle_idx.push(Self::NO_HANDLE); self.instances.len() - 1 }; + self.dirty.mark(slot); slot as u32 } + /// Rewrites a slot this widget already owns, instead of freeing it + /// and allocating another -- the recycle path + /// (`Painter::write_primitive`). + /// + /// **Why a redraw must be able to do this.** Freed slots do not + /// become reusable until the end of the frame (`freed`), so a widget + /// that frees its primitives and immediately draws again takes fresh + /// slots every time. Since `Painter::draw_twice` is how a container + /// learns a child's size, and containers nest, that made the arena's + /// high-water the *transient* push count rather than the live one: + /// measured over the bench fixture's 401 streamed deltas + /// (`scripts/rigs/ui-profile`'s `arena_churn`) at 17 million pushes + /// and 127,443 slots for 11,569 live primitives, growing linearly + /// with the transcript. + /// + /// The caller has already checked that `h` is the same kind of + /// primitive in the same layer, which is what makes the slot, its + /// entry in the per-primitive data, and its position in the layer's + /// draw order all still the right ones -- so nothing here touches + /// `freed`, `reusable` or `LayerOrder`, and no renumbering follows. + pub fn recycle( + &mut self, + h: &PrimitiveHandle, + PrimitiveInst { + id, + primitive, + region, + mask_idx, + move_idx, + }: PrimitiveInst

, + ) { + debug_assert_eq!( + h.binding, + P::BINDING, + "recycling slot {} as a different kind of primitive than it holds", + h.slot, + ); + P::vec(&mut self.data).set(h.data_idx, primitive); + self.set_instance( + h.slot, + PrimitiveInstance { + region, + idx: h.data_idx as u32, + mask_idx, + move_idx, + binding: P::BINDING, + }, + id, + ); + } + + /// The image half of [`Self::recycle`] -- no `PrimitiveData` entry, so + /// `texture_idx` rides in `idx` exactly as [`Self::alloc_image`] puts + /// it there. + pub fn recycle_image( + &mut self, + h: &PrimitiveHandle, + id: WidgetId, + texture_idx: u32, + region: UiRegion, + mask_idx: MaskIdx, + move_idx: MoveIdx, + ) { + debug_assert_eq!( + h.binding, IMAGE_BINDING, + "recycling slot {} as an image when it holds a primitive", + h.slot, + ); + self.set_instance( + h.slot, + PrimitiveInstance { + region, + idx: texture_idx, + mask_idx, + move_idx, + binding: IMAGE_BINDING, + }, + id, + ); + } + + /// Writes an instance into a slot that already holds one, marking it + /// dirty only if it differs -- the same rule as + /// [`PrimitiveVec::set`], for the same reason. `assoc` is not part of + /// the comparison because it is never uploaded. + fn set_instance(&mut self, slot: u32, inst: PrimitiveInstance, id: WidgetId) { + let slot = slot as usize; + self.assoc[slot] = id; + if bytemuck::bytes_of(&self.instances[slot]) == bytemuck::bytes_of(&inst) { + return; + } + self.instances[slot] = inst; + self.dirty.mark(slot); + } + /// Retires a slot, answering the mask it was drawn under so the caller /// can drop that mask's ref. The slot itself only becomes reusable at /// the next [`Self::apply_free`] -- see `freed`. pub fn free(&mut self, h: &PrimitiveHandle) -> MaskIdx { - self.updated = true; let slot = h.slot as usize; if h.binding != IMAGE_BINDING { self.data.free(h.binding, h.data_idx); @@ -288,7 +403,7 @@ impl Primitives { } pub fn clear(&mut self) { - self.updated = true; + self.dirty.mark_all(); self.instances.clear(); self.assoc.clear(); self.handle_idx.clear(); @@ -330,6 +445,24 @@ impl Primitives { &self.instances } + /// The instance arena and its dirty set together -- see + /// [`PrimitiveVec::for_upload`]. + pub fn instances_for_upload(&mut self) -> (&[PrimitiveInstance], &mut Dirty) { + (&self.instances, &mut self.dirty) + } + + /// The per-primitive data, mutably, for the one caller that uploads it + /// (`UiRenderNode::update`) and so has to clear its dirty sets. + pub fn data_mut(&mut self) -> &mut PrimitiveData { + &mut self.data + } + + /// Whether anything at all needs uploading -- the instances or any of + /// the per-primitive arrays. + pub fn needs_upload(&self) -> bool { + !self.dirty.is_clean() || self.data.needs_upload() + } + pub fn instance(&self, slot: u32) -> &PrimitiveInstance { &self.instances[slot as usize] } @@ -344,7 +477,7 @@ impl Primitives { } pub fn region_mut(&mut self, h: &PrimitiveHandle) -> &mut UiRegion { - self.updated = true; + self.dirty.mark(h.slot as usize); &mut self.instances[h.slot as usize].region } } @@ -358,6 +491,8 @@ impl Primitives { #[derive(Default)] pub struct LayerOrder { order: Vec, + order_dirty: Dirty, + images_dirty: Dirty, /// Standalone images, kept apart because each draws with its own bind /// group rather than sharing the layer's one instanced draw -- see /// `UiRenderNode::draw`. @@ -370,12 +505,13 @@ pub struct LayerOrder { impl LayerOrder { pub fn push(&mut self, slot: u32, is_image: bool) -> usize { self.updated = true; - let list = if is_image { - &mut self.images + let (list, dirty) = if is_image { + (&mut self.images, &mut self.images_dirty) } else { - &mut self.order + (&mut self.order, &mut self.order_dirty) }; list.push(slot); + dirty.mark(list.len() - 1); list.len() - 1 } @@ -394,18 +530,35 @@ impl LayerOrder { /// Compacts both lists, answering every primitive whose position /// moved so its handle can be corrected. pub fn apply_free(&mut self) -> Vec { - let mut changes = Self::apply_free_list(&mut self.free, &mut self.order, false); + let mut changes = Self::apply_free_list( + &mut self.free, + &mut self.order, + &mut self.order_dirty, + false, + ); changes.extend(Self::apply_free_list( &mut self.image_free, &mut self.images, + &mut self.images_dirty, true, )); changes } + /// The draw order and its dirty set together -- see + /// [`PrimitiveVec::for_upload`]. + pub fn order_for_upload(&mut self) -> (&[u32], &mut Dirty) { + (&self.order, &mut self.order_dirty) + } + + pub fn images_for_upload(&mut self) -> (&[u32], &mut Dirty) { + (&self.images, &mut self.images_dirty) + } + fn apply_free_list( free: &mut Vec, list: &mut Vec, + dirty: &mut Dirty, is_image: bool, ) -> Vec { // Descending, so removing a contiguous tail costs no renumbering @@ -417,6 +570,10 @@ impl LayerOrder { if pos == list.len() { return None; } + // `swap_remove` moved the tail entry here; nothing else in + // the list changed, which is why compacting an order is + // two dirty entries rather than the whole buffer. + dirty.mark(pos); Some(OrderChange { slot: list[pos], is_image, @@ -559,6 +716,11 @@ impl GlyphPrimitive { pub struct PrimitiveVec { vec: Vec, free: Vec, + /// Which entries have changed since the last upload. Every way to + /// write one goes through [`Self::add`] or [`Self::set`], which is + /// what keeps this in step -- there is deliberately no `DerefMut`, + /// because an entry written through one would never be uploaded. + pub dirty: Dirty, } impl PrimitiveVec { @@ -566,24 +728,60 @@ impl PrimitiveVec { Self { vec: Vec::new(), free: Vec::new(), + dirty: Dirty::new_all(), } } pub fn add(&mut self, t: T) -> usize { - if let Some(i) = self.free.pop() { - self.vec[i] = t; - i - } else { - let i = self.vec.len(); - self.vec.push(t); - i + let i = match self.free.pop() { + Some(i) => { + self.vec[i] = t; + i + } + None => { + self.vec.push(t); + self.vec.len() - 1 + } + }; + self.dirty.mark(i); + i + } + /// Overwrites an entry already allocated -- the recycle path + /// ([`Primitives::recycle`]) -- and marks it dirty **only if the + /// value actually differs**. + /// + /// That check is not an optimisation of the comparison; it is what + /// makes the dirty set mean "changed" rather than "written". A row + /// that moves, or is re-laid-out at a new width, rewrites every glyph + /// it owns with the same `uv`, `layer`, `colour` and `flags` -- what + /// moved is the *instance's* region, which is a different array. Over + /// the bench fixture's streamed reply the glyph array was being + /// marked at 73% per frame against 0.6% genuinely changed, a 122x + /// over-upload, entirely from this (`scripts/rigs/ui-profile`'s + /// `arena_churn`, which prints both numbers side by side so the gap + /// cannot reopen unnoticed). + pub fn set(&mut self, i: usize, t: T) + where + T: Pod, + { + if bytemuck::bytes_of(&self.vec[i]) == bytemuck::bytes_of(&t) { + return; } + self.vec[i] = t; + self.dirty.mark(i); } pub fn free(&mut self, i: usize) { self.free.push(i); } + /// The entries and the dirty set together, so an uploader can read one + /// while clearing the other -- they are different fields, but a + /// caller reaching for both through `Deref` cannot say so. + pub fn for_upload(&mut self) -> (&[T], &mut Dirty) { + (&self.vec, &mut self.dirty) + } pub fn clear(&mut self) { self.free.clear(); self.vec.clear(); + self.dirty.mark_all(); } } @@ -600,9 +798,3 @@ impl Deref for PrimitiveVec { &self.vec } } - -impl DerefMut for PrimitiveVec { - fn deref_mut(&mut self) -> &mut Self::Target { - &mut self.vec - } -} diff --git a/iris/core/src/render/util/mod.rs b/iris/core/src/render/util/mod.rs index d4faf54..18e289a 100644 --- a/iris/core/src/render/util/mod.rs +++ b/iris/core/src/render/util/mod.rs @@ -1,44 +1,85 @@ use std::marker::PhantomData; +use crate::util::Dirty; use bytemuck::Pod; use wgpu::*; +/// A GPU array whose `Buffer` outlives the data in it. +/// +/// **The buffer has a capacity, and shrinking never reallocates.** That +/// is not only about allocation cost: a fresh `Buffer`'s contents are +/// undefined, so a reallocation is the one event after which a *partial* +/// upload is not correct. Keeping the buffer alive across a length change +/// is therefore the precondition for uploading only what changed, and +/// [`Self::update`] says which of the two happened so a caller can force +/// the whole range dirty. +/// +/// It reallocated on every length change until 2026-09-09, which made the +/// streaming path pay a full rewrite of every arena on nearly every +/// frame -- adding one glyph changes a length. Measured over the bench +/// fixture's 401 streamed deltas (`scripts/rigs/ui-profile`'s +/// `arena_churn`): the glyph buffer's *changed* bytes were 3.0% of its +/// size, but 95% of it had to be re-uploaded anyway because the buffer +/// underneath had just been replaced. pub struct ArrBuf { label: &'static str, usage: BufferUsages, pub buffer: Buffer, + /// Entries the caller last wrote -- what a draw call reads. len: usize, + /// Entries the buffer has room for. Grows geometrically and never + /// shrinks, so a list that oscillates in length (every frame of a + /// fling adds and drops rows) settles on one allocation. + capacity: usize, _pd: PhantomData, } +/// The smallest allocation worth making, in entries. A buffer that starts +/// at the exact first length reallocates on the second frame of anything; +/// this is small enough to be free and large enough that a handful of +/// masks or move offsets never grows at all. +const MIN_CAPACITY: usize = 64; + impl ArrBuf { pub fn new(device: &Device, usage: BufferUsages, label: &'static str) -> Self { Self { label, usage, - buffer: Self::init_buf(device, 0, usage, label), + buffer: Self::init_buf(device, MIN_CAPACITY, usage, label), len: 0, + capacity: MIN_CAPACITY, _pd: PhantomData, } } - /// Returns whether the underlying `Buffer` was recreated -- a caller that - /// cached a `BindGroup` referencing it (as `GpuTextures` does for the - /// masks buffer) needs to know to rebuild that too. - pub fn update(&mut self, device: &Device, queue: &Queue, data: &[T]) -> bool { - let resized = self.len != data.len(); - if resized { - self.len = data.len(); - self.buffer = - Self::init_buf(device, std::mem::size_of_val(data), self.usage, self.label); + + /// Grows to hold `len` entries if it does not already, answering + /// whether that meant a new `Buffer`. Doubling rather than exact, so a + /// buffer that grows by one entry per frame -- which is what a + /// streamed reply does to the glyph arena -- reallocates a logarithmic + /// number of times rather than every frame. + pub fn reserve(&mut self, device: &Device, len: usize) -> bool { + if len <= self.capacity { + return false; } - queue.write_buffer(&self.buffer, 0, bytemuck::cast_slice(data)); - resized + let mut capacity = self.capacity.max(MIN_CAPACITY); + while capacity < len { + capacity *= 2; + } + self.capacity = capacity; + self.buffer = Self::init_buf(device, capacity, self.usage, self.label); + true } - fn init_buf(device: &Device, size: usize, usage: BufferUsages, label: &'static str) -> Buffer { - let mut size = size as u64; - if usage.contains(BufferUsages::STORAGE) { - size = size.max(std::mem::size_of::() as u64); - } + + fn init_buf( + device: &Device, + entries: usize, + usage: BufferUsages, + label: &'static str, + ) -> Buffer { + // A storage binding of size 0 is a validation error, and an empty + // arena is the ordinary state of a buffer nothing has drawn into + // yet. + let size = (entries.max(1) * std::mem::size_of::()) as u64; device.create_buffer(&BufferDescriptor { label: Some(label), size, @@ -46,6 +87,48 @@ impl ArrBuf { usage, }) } + + /// Writes the entries `dirty` names and clears it, answering whether + /// the underlying `Buffer` was **recreated** -- which a caller holding + /// a `BindGroup` over it must know, since it has to rebuild that group. + /// + /// Correct only because the buffer outlives the data in it: a + /// reallocation leaves the rest of the buffer undefined, which is why + /// one forces the whole range dirty here rather than leaving the + /// caller to remember. Measured over the bench fixture + /// (`scripts/rigs/ui-profile`'s `arena_churn`): a fling writes 3.3% of + /// what the whole-array path wrote, and the median frame writes + /// nothing at all. + pub fn update( + &mut self, + device: &Device, + queue: &Queue, + data: &[T], + dirty: &mut Dirty, + ) -> bool { + let reallocated = self.reserve(device, data.len()); + if reallocated { + dirty.mark_all(); + } + self.len = data.len(); + let stride = std::mem::size_of::() as BufferAddress; + for range in dirty.ranges(data.len(), Self::MERGE_GAP) { + queue.write_buffer( + &self.buffer, + range.start as BufferAddress * stride, + bytemuck::cast_slice(&data[range]), + ); + } + dirty.clear(); + reallocated + } + + /// How far apart two dirty runs may be and still be uploaded as one + /// -- in entries, so a wider entry merges across fewer of them and + /// the *byte* cost of merging is the same either way. See + /// [`Dirty::ranges`] for the measurement behind 1 KiB. + const MERGE_GAP: usize = 1024 / std::mem::size_of::(); + #[allow(clippy::len_without_is_empty)] pub fn len(&self) -> usize { self.len diff --git a/iris/core/src/ui/painter.rs b/iris/core/src/ui/painter.rs index eb1f977..5b54b6a 100644 --- a/iris/core/src/ui/painter.rs +++ b/iris/core/src/ui/painter.rs @@ -2,8 +2,8 @@ use crate::{ Color, RenderedText, Size, StrongWidget, TextAttrs, TextBuffer, TextData, TextureHandle, UiRegion, UiRenderState, UiRsc, UiScalar, UiVec2, WidgetId, render::{ - Drawn, GlyphPrimitive, Mask, MaskIdx, MoveIdx, Primitive, PrimitiveHandle, PrimitiveInst, - RectPrimitive, + Drawn, GlyphPrimitive, IMAGE_BINDING, Mask, MaskIdx, MoveIdx, NOT_DRAWN, Primitive, + PrimitiveHandle, PrimitiveInst, RectPrimitive, }, util::Vec2, }; @@ -22,6 +22,17 @@ pub struct Painter<'a> { pub(super) own_mask: MaskIdx, pub(super) textures: Vec, pub(super) primitives: Vec, + /// The handles this widget owned before *this* draw, offered back to + /// it in the order it wrote them last time -- see + /// [`Self::take_recycled`]. Empty for a widget being drawn for the + /// first time. Whatever is left when the draw ends is genuinely gone, + /// and `UiRenderState::draw_inner` frees the remainder. + /// + /// An iterator rather than a vec and a cursor because a + /// `PrimitiveHandle` is an ownership token and deliberately not + /// `Clone`: `peek` asks whether the next one fits without taking it, + /// `next` takes it, and what is left is exactly what nothing claimed. + pub(super) recycle: std::iter::Peekable>, pub(super) children: Vec, pub layer: usize, pub(super) id: WidgetId, @@ -32,6 +43,29 @@ impl<'a> Painter<'a> { self.write_primitive(primitive, region, Drawn::Yes); } + /// The next handle from the previous draw, if it can hold what is + /// about to be written: same kind of primitive, same layer, and the + /// same answer to "does a layer's draw order name it". + /// + /// **Consumed strictly in order, and one mismatch ends recycling for + /// the rest of the draw.** A widget's `draw` is a function of its own + /// state, so a redraw writes the same sequence of primitives in the + /// same order in the overwhelmingly common case; searching the + /// remainder for a match would turn an O(1) step into an O(primitives) + /// one to rescue a case that means the widget's content changed shape + /// anyway. Stopping is also what keeps the invariant simple: every + /// handle from `recycled` on is untouched and gets freed together. + fn take_recycled(&mut self, binding: u32, drawn: Drawn) -> Option { + let h = self.recycle.peek()?; + let drawn_matches = (h.pos == NOT_DRAWN) == (drawn == Drawn::No); + if h.binding != binding || h.layer != self.layer || !drawn_matches { + // Left un-taken deliberately: this handle and everything after + // it is freed together when the draw ends. + return None; + } + self.recycle.next() + } + /// The one path every primitive this widget owns goes through -- /// drawn or, for a mask's shape, only referenced. fn write_primitive( @@ -40,17 +74,20 @@ impl<'a> Painter<'a> { region: UiRegion, drawn: Drawn, ) -> u32 { - let h = self.state.write_primitive( - self.layer, - drawn, - PrimitiveInst { - id: self.id, - primitive, - region, - mask_idx: self.mask, - move_idx: self.move_slot, - }, - ); + let inst = PrimitiveInst { + id: self.id, + primitive, + region, + mask_idx: self.mask, + move_idx: self.move_slot, + }; + let h = match self.take_recycled(P::BINDING, drawn) { + Some(h) => { + self.state.primitives.recycle(&h, inst); + h + } + None => self.state.write_primitive(self.layer, drawn, inst), + }; if self.mask != MaskIdx::NONE { // TODO: I have no clue if this works at all :joy: self.rsc.ui_mut().masks.push_ref(self.mask); @@ -209,9 +246,7 @@ impl<'a> Painter<'a> { Some(self.id), self.move_slot.idx() as u32, self.mask, - None, - None, - crate::render::MaskIdx::NONE, + Default::default(), self.rsc, ); self.state @@ -271,14 +306,27 @@ impl<'a> Painter<'a> { /// the layer's one instanced draw, so it goes through /// `Primitives::write_image` instead of `primitive_at`/`Primitive::vec`. fn write_image(&mut self, texture_idx: u32, region: UiRegion) { - let h = self.state.write_image( - self.layer, - self.id, - texture_idx, - region, - self.mask, - self.move_slot, - ); + let h = match self.take_recycled(IMAGE_BINDING, Drawn::Yes) { + Some(h) => { + self.state.primitives.recycle_image( + &h, + self.id, + texture_idx, + region, + self.mask, + self.move_slot, + ); + h + } + None => self.state.write_image( + self.layer, + self.id, + texture_idx, + region, + self.mask, + self.move_slot, + ), + }; if self.mask != MaskIdx::NONE { self.rsc.ui_mut().masks.push_ref(self.mask); } diff --git a/iris/core/src/ui/render_state.rs b/iris/core/src/ui/render_state.rs index a37cc80..4fe4fc0 100644 --- a/iris/core/src/ui/render_state.rs +++ b/iris/core/src/ui/render_state.rs @@ -94,6 +94,42 @@ pub struct UiRenderState { last_input_at: Mutex>, } +/// What a widget being redrawn keeps from the draw it is replacing. +/// +/// These four always travel together -- they are read off one +/// `ActiveData` that was just taken out of `active` and handed straight +/// to the draw that replaces it -- and they were four positional +/// parameters of [`UiRenderState::draw_inner`] until 2026-09-09, next to +/// six others. [`Default`] is the "nothing to keep" case: a widget drawn +/// for the first time, and the root of a full relayout. +pub(super) struct Retained { + /// So children this draw does not draw again can be retired. + pub children: Vec, + /// Reused in place with its delta reset, never reallocated: a + /// descendant that is not itself redrawn still points at it. See + /// LAYOUT.md section 2. + pub move_slot: Option, + pub own_mask: MaskIdx, + /// Slots the draw may write into instead of allocating -- see + /// `Painter::take_recycled`. Anything it does not claim is freed when + /// the draw ends. + pub primitives: Vec, +} + +impl Default for Retained { + /// Nothing kept: no children to retire, no move slot to reuse, no + /// mask of its own yet, nothing to recycle. Hand-written because + /// `MaskIdx`'s zero is a real slot rather than "none". + fn default() -> Self { + Self { + children: Vec::new(), + move_slot: None, + own_mask: MaskIdx::NONE, + primitives: Vec::new(), + } + } +} + /// The bound on the parent walk -- see `resolve_move` in shader.wgsl, /// which walks the identical chain and must be kept in step with this /// constant. It exists so a cyclic `parent` link cannot hang either walk, @@ -386,9 +422,7 @@ impl UiRenderState { None, MoveOffset::NONE_PARENT, MaskIdx::NONE, - None, - None, - MaskIdx::NONE, + Retained::default(), rsc, ); } @@ -421,14 +455,15 @@ impl UiRenderState { parent: Option, parent_move_slot: u32, mask: MaskIdx, - old_children: Option>, - old_move_slot: Option, - old_own_mask: MaskIdx, + retained: Retained, rsc: &mut dyn UiRsc, ) { - let mut old_children = old_children.unwrap_or_default(); - let mut old_move_slot = old_move_slot; - let mut own_mask = old_own_mask; + let Retained { + children: mut old_children, + move_slot: mut old_move_slot, + mut own_mask, + primitives: mut recycle, + } = retained; // Consumed here, not merely read: this call *is* the redraw the mark // asked for, and leaving the mark set is what stranded a widget's // primitives. `Painter::draw_twice` calls this twice for the same id @@ -483,19 +518,21 @@ impl UiRenderState { return; } // if not, then maintain resize and track old children to remove unneeded - let active = self.remove(id, false, rsc).unwrap(); + let active = self.remove(id, false, true, rsc).unwrap(); old_children = active.children; old_move_slot = Some(active.move_slot); own_mask = active.own_mask; + recycle = active.primitives; } else if dirty && self.active.contains_key(&id) { // Dirty and already drawn: none of the fast paths above may be // taken (the widget's own content changed, so its old primitives // say nothing about its new ones), but they are also the only // thing that frees them. Same two lines, reached the other way. - let active = self.remove(id, false, rsc).unwrap(); + let active = self.remove(id, false, true, rsc).unwrap(); old_children = active.children; old_move_slot = Some(active.move_slot); own_mask = active.own_mask; + recycle = active.primitives; } // draw widget @@ -552,6 +589,7 @@ impl UiRenderState { id, textures: Vec::new(), primitives: Vec::new(), + recycle: recycle.into_iter().peekable(), children: Vec::new(), rsc, }; @@ -581,11 +619,21 @@ impl UiRenderState { own_mask, textures, primitives, + recycle, children, layer, id, } = painter; + // Whatever the draw did not claim is genuinely gone: this draw + // wrote fewer primitives than the last one, or stopped matching + // part way. Freeing it here rather than in `remove` is what lets + // the draw in between reuse the slots -- see + // `Primitives::recycle`. + for h in recycle { + self.free_primitive(&h); + } + // add to active let active = ActiveData { id, @@ -698,19 +746,42 @@ impl UiRenderState { self.mov_count += 1; } + /// Retires `id`'s primitives (unless `keep_primitives`, in which case + /// they come back in the returned `ActiveData` for the redraw about to + /// happen to recycle -- see `Painter::take_recycled`), drops the mask + /// refs they held, and takes the widget out of `active`. + /// + /// The handles stay in the returned `ActiveData` either way, freed or + /// not: `remask_shape_users` below reads them, and so does the + /// caller. **A caller that passed `keep_primitives: false` must not + /// free them again** -- they name slots that may already have been + /// handed out. + /// + /// The mask refs are dropped either way: a recycled slot is rewritten + /// with whatever mask the *new* draw is under, and that draw takes its + /// own ref (`Painter::write_primitive`). + /// /// NOTE: instance textures are cleared and self.textures freed - fn remove(&mut self, id: WidgetId, undraw: bool, rsc: &mut dyn UiRsc) -> Option { + fn remove( + &mut self, + id: WidgetId, + undraw: bool, + keep_primitives: bool, + rsc: &mut dyn UiRsc, + ) -> Option { let mut active = self.active.remove(&id); if let Some(active) = &mut active { for h in &active.primitives { - let mask = self.primitives.free(h); - if h.pos != NOT_DRAWN { - self.layers[h.layer].free(h.pos, h.is_image()); - } + let mask = self.primitives.instance(h.slot).mask_idx; if mask != MaskIdx::NONE { rsc.ui_mut().masks.remove(mask); } } + if !keep_primitives { + for h in &active.primitives { + self.free_primitive(h); + } + } Self::remask_shape_users(&self.active, id, active.own_mask, &active.primitives, rsc); active.textures.clear(); rsc.ui_mut().textures.free(); @@ -753,6 +824,18 @@ impl UiRenderState { active } + /// Retires one primitive: its arena slot and, if a layer's draw order + /// names it, its position there. The two go together -- a slot handed + /// out again while its old order entry still names it would be drawn + /// twice -- which is why this is one function rather than two lines + /// repeated at each call site. + fn free_primitive(&mut self, h: &PrimitiveHandle) { + self.primitives.free(h); + if h.pos != NOT_DRAWN { + self.layers[h.layer].free(h.pos, h.is_image()); + } + } + /// A mask whose shape primitive was just freed clips to a slot that /// now holds something else, so the widget that owns it is marked for /// redraw -- its own `set_mask` is the only thing that resolves the @@ -802,7 +885,7 @@ impl UiRenderState { } fn remove_rec(&mut self, id: WidgetId, rsc: &mut dyn UiRsc) -> Option { - let inst = self.remove(id, true, rsc); + let inst = self.remove(id, true, false, rsc); if let Some(inst) = &inst { for c in &inst.children { self.remove_rec(*c, rsc); @@ -1117,7 +1200,7 @@ impl UiRenderState { return; } - let Some(active) = self.remove(id, false, rsc) else { + let Some(active) = self.remove(id, false, true, rsc) else { return; }; let old_size = active.size; @@ -1134,9 +1217,12 @@ impl UiRenderState { parent, parent_move_slot, active.mask, - Some(active.children), - Some(active.move_slot), - active.own_mask, + Retained { + children: active.children, + move_slot: Some(active.move_slot), + own_mask: active.own_mask, + primitives: active.primitives, + }, rsc, ); // If this widget's own reported size changed, its parent's layout diff --git a/iris/core/src/util/arena.rs b/iris/core/src/util/arena.rs index f224634..4a9dd6b 100644 --- a/iris/core/src/util/arena.rs +++ b/iris/core/src/util/arena.rs @@ -1,6 +1,6 @@ use std::ops::Deref; -use crate::util::{Id, IdNum, IdTracker}; +use crate::util::{Dirty, Id, IdNum, IdTracker}; pub struct Arena { data: Vec, @@ -45,7 +45,9 @@ impl Default for Arena { pub struct TrackedArena { inner: Arena, refs: Vec, - pub changed: bool, + /// Which entries changed since the last upload. Was a `bool`, so one + /// widget getting a move offset re-uploaded every other widget's. + pub dirty: Dirty, } impl TrackedArena { @@ -53,14 +55,14 @@ impl TrackedArena { Self { inner: Arena::default(), refs: Vec::new(), - changed: true, + dirty: Dirty::new_all(), } } pub fn push(&mut self, value: T) -> Id { - self.changed = true; let id = self.inner.push(value); let i = id.idx(); + self.dirty.mark(i); if i == self.refs.len() { self.refs.push(0); } @@ -76,10 +78,16 @@ impl TrackedArena { /// rather than replaced. Marks the arena changed so the GPU copy is /// re-uploaded. pub fn get_mut(&mut self, id: Id) -> &mut T { - self.changed = true; + self.dirty.mark(id.idx()); &mut self.inner.data[id.idx()] } + /// The entries and the dirty set together -- see + /// `PrimitiveVec::for_upload`. + pub fn for_upload(&mut self) -> (&[T], &mut Dirty) { + (&self.inner.data, &mut self.dirty) + } + pub fn remove(&mut self, id: Id) -> T where T: Copy, @@ -87,7 +95,6 @@ impl TrackedArena { let i = id.idx(); self.refs[i] -= 1; if self.refs[i] == 0 { - self.changed = true; self.inner.remove(id) } else { self[i] diff --git a/iris/core/src/util/dirty.rs b/iris/core/src/util/dirty.rs new file mode 100644 index 0000000..2a77f06 --- /dev/null +++ b/iris/core/src/util/dirty.rs @@ -0,0 +1,150 @@ +//! Which entries of a GPU-bound array changed since the last upload. + +use std::ops::Range; + +/// A bitset of dirty entries, coalesced into a handful of ranges when it +/// is time to upload. +/// +/// **Why a bitset** rather than the two obvious alternatives, both of +/// which were measured against the bench fixture before this was written +/// (`scripts/rigs/ui-profile`'s `arena_churn`). A `min..max` span is far +/// too coarse: a frame's changes land in 5-20 runs scattered across the +/// whole arena, so the span is very nearly the whole buffer. A `Vec` of +/// touched indices is too expensive to *write*: a streaming frame marks +/// several thousand entries, which would mean an allocation and a sort +/// per frame. Marking a bit is O(1), allocation-free and idempotent, and +/// the scan that reads it back is one word per 64 entries. +#[derive(Default)] +pub struct Dirty { + words: Vec, + /// Everything is dirty regardless of the bits -- the state after a + /// buffer reallocation, whose contents are undefined, and the state a + /// freshly built arena starts in. Kept as a flag rather than by + /// setting every bit so that it costs nothing to say and cannot be + /// half-applied as the array grows. + all: bool, +} + +impl Dirty { + /// Nothing uploaded yet, so nothing may be assumed about the buffer. + pub fn new_all() -> Self { + Self { + words: Vec::new(), + all: true, + } + } + + pub fn mark(&mut self, i: usize) { + if self.all { + return; + } + let word = i / 64; + if word >= self.words.len() { + self.words.resize(word + 1, 0); + } + self.words[word] |= 1 << (i % 64); + } + + /// Everything must be written: the buffer was reallocated (its + /// contents are undefined), or the array was cleared. + pub fn mark_all(&mut self) { + self.all = true; + self.words.clear(); + } + + pub fn is_clean(&self) -> bool { + !self.all && self.words.iter().all(|w| *w == 0) + } + + /// The ranges to upload, in ascending order, merging two runs + /// separated by a gap of fewer than `gap` entries. + /// + /// Merging trades bytes for `write_buffer` calls, and the fixture + /// says the trade is very cheap in one direction: over a fling, a + /// 1 KiB gap costs 0.1% more bytes than merging nothing at all and + /// halves the worst-case call count (23 to 13). Past that it stops + /// paying -- 4 KiB is +2% bytes for two fewer calls. + pub fn ranges(&self, len: usize, gap: usize) -> Vec> { + if self.all { + return Vec::from_iter((len > 0).then_some(0..len)); + } + let mut ranges: Vec> = Vec::new(); + for (w, word) in self.words.iter().enumerate() { + let mut bits = *word; + while bits != 0 { + let start = w * 64 + bits.trailing_zeros() as usize; + // The run of set bits starting here, within this word. + let run = (bits >> (start - w * 64)).trailing_ones() as usize; + let end = (start + run).min(len); + if start >= len { + break; + } + match ranges.last_mut() { + // `start - last.end` is the gap; equal ends means + // adjacent, which always merges. + Some(last) if start - last.end <= gap => last.end = end, + _ => ranges.push(start..end), + } + bits &= !(((1u128 << run) - 1) as u64) << (start - w * 64); + } + } + ranges + } + + pub fn clear(&mut self) { + self.all = false; + self.words.clear(); + } +} + +#[cfg(test)] +mod tests { + use super::*; + + fn marked(indices: &[usize], len: usize, gap: usize) -> Vec> { + let mut d = Dirty::default(); + for &i in indices { + d.mark(i); + } + d.ranges(len, gap) + } + + #[test] + fn adjacent_entries_are_one_range() { + assert_eq!(marked(&[3, 4, 5], 64, 0), vec![3..6]); + } + + #[test] + fn a_run_that_crosses_a_word_boundary_is_one_range() { + assert_eq!(marked(&[62, 63, 64, 65], 128, 0), vec![62..66]); + } + + #[test] + fn a_gap_wider_than_the_threshold_stays_two_ranges() { + assert_eq!(marked(&[0, 10], 64, 4), vec![0..1, 10..11]); + assert_eq!(marked(&[0, 10], 64, 16), vec![0..11]); + } + + #[test] + fn ranges_stop_at_the_length() { + // Entries marked and then dropped by a shrink must not be + // uploaded past the end of what the caller is writing. + assert_eq!(marked(&[1, 2, 40], 3, 0), vec![1..3]); + } + + #[test] + fn mark_all_covers_everything_and_survives_later_marks() { + let mut d = Dirty::new_all(); + d.mark(2); + assert_eq!(d.ranges(9, 0), vec![0..9]); + assert!(!d.is_clean()); + d.clear(); + assert!(d.is_clean()); + assert!(d.ranges(9, 0).is_empty()); + } + + #[test] + fn an_empty_array_has_nothing_to_upload_even_when_all_is_set() { + assert!(Dirty::new_all().ranges(0, 0).is_empty()); + } +} diff --git a/iris/core/src/util/mod.rs b/iris/core/src/util/mod.rs index 69c3331..d462326 100644 --- a/iris/core/src/util/mod.rs +++ b/iris/core/src/util/mod.rs @@ -1,6 +1,7 @@ mod arena; mod borrow; mod change; +mod dirty; mod id; mod math; mod refcount; @@ -12,6 +13,7 @@ mod vec2; pub use arena::*; pub use borrow::*; pub use change::*; +pub use dirty::*; pub use id::*; pub use math::*; pub use refcount::*; diff --git a/scripts/rigs/ui-profile/.gitignore b/scripts/rigs/ui-profile/.gitignore new file mode 100644 index 0000000..ea8c4bf --- /dev/null +++ b/scripts/rigs/ui-profile/.gitignore @@ -0,0 +1 @@ +/target diff --git a/scripts/rigs/ui-profile/Cargo.lock b/scripts/rigs/ui-profile/Cargo.lock new file mode 100644 index 0000000..81563ad --- 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Layer 1 of docs/RUST.md's "Three test layers" -- +# the real transcript screen over the real bench fixture, with no window, +# no compositor and no GPU. +# +# **Its own crate so a rig's dependencies stay out of the app's** (Iris, +# 2026-09-09). `bytemuck` is here because `arena_churn` reads the arenas +# as bytes; nothing in `ai-app` needs it, and a dev-dependency there would +# put it in the graph of every `cargo test` the app runs. +# +# Deliberately not a member of any workspace, for the same reason +# `gpu-probe` is not: `iris/` is meant to stay reconcilable with the +# upstream iris tree, and these belong to ai-app. +[package] +name = "ui-profile" +version = "0.1.0" +edition = "2024" + +[dependencies] +ai-app = { path = "../../../app-rust" } +iris = { path = "../../../iris" } +bytemuck = "1" diff --git a/scripts/rigs/ui-profile/rust-toolchain.toml b/scripts/rigs/ui-profile/rust-toolchain.toml new file mode 100644 index 0000000..7fd6ab2 --- /dev/null +++ b/scripts/rigs/ui-profile/rust-toolchain.toml @@ -0,0 +1,11 @@ +# iris needs nightly (see the #![feature] list in core/src/lib.rs and src/lib.rs). +# The pin is dated rather than "nightly" because the const-traits feature set +# changes shape between nightlies: on 2026-09-04 the vendored January tree would +# not parse at all, because `impl const Trait for T` had become +# `const impl Trait for T`. A rolling channel turns that into a build that +# breaks unattended on whatever machine Dev Updater happens to build on. +# Advance this deliberately, with the feature list in RUST.md's I0b. +[toolchain] +channel = "nightly-2026-09-03" +components = ["clippy", "rustfmt"] +targets = ["aarch64-linux-android", "x86_64-linux-android"] diff --git a/scripts/rigs/ui-profile/src/lib.rs b/scripts/rigs/ui-profile/src/lib.rs new file mode 100644 index 0000000..9d34677 --- /dev/null +++ b/scripts/rigs/ui-profile/src/lib.rs @@ -0,0 +1 @@ +pub mod stats; diff --git a/scripts/rigs/ui-profile/src/stats.rs b/scripts/rigs/ui-profile/src/stats.rs new file mode 100644 index 0000000..5499e6a --- /dev/null +++ b/scripts/rigs/ui-profile/src/stats.rs @@ -0,0 +1,43 @@ +//! The percentile and summary printing both rigs share, so two runs' +//! output can be read side by side. + +use std::time::Duration; + +/// The `p`th percentile of `sorted`, in milliseconds. Sorts in place, so +/// a caller keeping its samples passes a clone. +pub fn pct(sorted: &mut [Duration], p: f64) -> f64 { + if sorted.is_empty() { + return 0.0; + } + sorted.sort_unstable(); + let i = ((sorted.len() as f64 - 1.0) * p).round() as usize; + sorted[i].as_secs_f64() * 1000.0 +} + +/// Half a 120Hz frame -- the budget these rigs judge a *CPU* sample +/// against, since layer 1 measures only the build phase and a frame has +/// to acquire and submit as well. +pub const CPU_BUDGET: Duration = Duration::from_micros(8_333); + +pub fn summarise(name: &str, samples: &[Duration]) { + let mut v = samples.to_vec(); + let over_budget = v.iter().filter(|d| **d > CPU_BUDGET).count(); + println!( + " {name:16} n={:<5} p50 {:.2}ms p90 {:.2}ms p99 {:.2}ms worst {:.2}ms \ + over-8.3ms {over_budget}", + v.len(), + pct(&mut v, 0.5), + pct(&mut v, 0.9), + pct(&mut v, 0.99), + pct(&mut v, 1.0), + ); +} + +/// The percentile of a plain count (bytes, calls) rather than a duration. +pub fn pct_u64(v: &mut [u64], p: f64) -> u64 { + if v.is_empty() { + return 0; + } + v.sort_unstable(); + v[(((v.len() - 1) as f64) * p).round() as usize] +} diff --git a/scripts/rigs/ui-profile/tests/arena_churn.rs b/scripts/rigs/ui-profile/tests/arena_churn.rs new file mode 100644 index 0000000..6ae4ec3 --- /dev/null +++ b/scripts/rigs/ui-profile/tests/arena_churn.rs @@ -0,0 +1,228 @@ +//! What each GPU arena costs to upload per frame, at layer 1 (docs/RUST.md's +//! "Three test layers") -- the real transcript screen over the real bench +//! fixture, with no window, no compositor and no GPU. +//! +//! cargo test --release --test arena_churn -- --ignored --nocapture +//! +//! from `scripts/rigs/ui-profile/`. +//! +//! It exists because the upload is the one part of a frame that layer 1 +//! *builds* and never performs, so `frame_profile.rs` cannot see it at +//! all: the emulator's `stream: build p50` stayed at 10.5ms across a +//! change that nearly halved layer 1's CPU frame, and nothing could say +//! why until this could count bytes. +//! +//! Three numbers per array per frame, which is the point of the rig -- +//! any two of them alone are misleading: +//! +//! - **changed** is the floor: entries whose bytes actually differ from +//! the previous frame, found by diffing. Nothing correct can upload +//! less. +//! - **uploaded** is what `iris` really writes, read from the same +//! `Dirty` sets `UiRenderNode::update` consumes and cleared here the +//! way an upload would clear them. Above `changed` by whatever the +//! marking over-marks plus whatever range coalescing pulls in. +//! - **whole** is what the old code wrote every time anything changed. +//! +//! `#[ignore]`d and assertion-free: it prints distributions, so +//! `run-tests.sh` neither runs it nor can fail on it. + +use ai_app::ui::fixture::{PHONE_FRAME_MS, PHONE_SCALE, phone_size}; +use iris::harness::Harness; +use iris::prelude::{GlyphPrimitive, Primitive, RectPrimitive}; +use iris::widget::Scrollable; +use ui_profile::stats::pct_u64; + +/// Passes over the same content, alternating direction -- the same +/// out-and-back `frame_profile.rs`'s fling drives, so the two rigs +/// describe the same gesture. +const PASSES: usize = 8; +const VELOCITY: f32 = 12_000.0; +const PASS_CAP_MS: u64 = 4_000; + +/// One array's per-frame totals. +#[derive(Default)] +struct Tally { + name: &'static str, + stride: usize, + /// The previous frame's bytes, for the diff that finds the floor. + prev: Vec, + changed: Vec, + uploaded: Vec, + whole: Vec, + calls: Vec, +} + +impl Tally { + fn new(name: &'static str, stride: usize) -> Self { + Self { + name, + stride, + ..Default::default() + } + } + + /// Records one frame, and clears the dirty set as an upload would. + fn frame(&mut self, bytes: &[u8], ranges: Vec>) { + let n = self.prev.len().min(bytes.len()) / self.stride; + let mut changed = (0..n) + .filter(|i| { + let r = i * self.stride..(i + 1) * self.stride; + self.prev[r.clone()] != bytes[r] + }) + .count(); + // Everything past the old end is new, and so is dirty by + // definition. + changed += bytes.len() / self.stride - n; + self.changed.push((changed * self.stride) as u64); + self.uploaded + .push(ranges.iter().map(|r| (r.len() * self.stride) as u64).sum()); + self.calls.push(ranges.len() as u64); + self.whole.push(bytes.len() as u64); + self.prev.clear(); + self.prev.extend_from_slice(bytes); + } + + fn report(&mut self) { + let sum = |v: &[u64]| v.iter().sum::(); + let (changed, uploaded, whole) = ( + sum(&self.changed), + sum(&self.uploaded), + sum(&self.whole), + ); + println!( + " {:<10} whole {:>7.1} MB | uploaded {:>7.1} MB ({:>5.1}%) | floor {:>7.1} MB ({:>5.1}%)", + self.name, + whole as f64 / 1e6, + uploaded as f64 / 1e6, + 100.0 * uploaded as f64 / whole.max(1) as f64, + changed as f64 / 1e6, + 100.0 * changed as f64 / whole.max(1) as f64, + ); + println!( + " {:<10} uploaded per frame p50 {:>7} p90 {:>7} p99 {:>7} max {:>7} B | \ + writes p50 {} p90 {} max {}", + "", + pct_u64(&mut self.uploaded.clone(), 0.5), + pct_u64(&mut self.uploaded.clone(), 0.9), + pct_u64(&mut self.uploaded.clone(), 0.99), + pct_u64(&mut self.uploaded.clone(), 1.0), + pct_u64(&mut self.calls.clone(), 0.5), + pct_u64(&mut self.calls.clone(), 0.9), + pct_u64(&mut self.calls.clone(), 1.0), + ); + } +} + +/// The three arenas a transcript frame writes. Masks and move offsets are +/// left out deliberately: they are a hundred-odd entries, so their whole +/// buffer is smaller than one range of any of these. +struct Arenas { + instances: Tally, + rects: Tally, + glyphs: Tally, +} + +impl Arenas { + fn new() -> Self { + Self { + instances: Tally::new("instances", 0), + rects: Tally::new("rects", size_of::()), + glyphs: Tally::new("glyphs", size_of::()), + } + } + + /// Reads this frame's dirty ranges out of the render state and clears + /// them, exactly as `UiRenderNode::update` would on a real backend. + fn frame(&mut self, h: &mut Harness) { + let count = h.render.primitives.instances().len(); + let (entries, dirty) = h.render.primitives.instances_for_upload(); + // `PrimitiveInstance` is not exported, so the stride comes from + // the slice rather than from `size_of`. + let bytes: Vec = bytemuck::cast_slice(entries).to_vec(); + self.instances.stride = if count == 0 { 48 } else { bytes.len() / count }; + let ranges = dirty.ranges(count, 1024 / self.instances.stride); + dirty.clear(); + self.instances.frame(&bytes, ranges); + + let data = h.render.primitives.data_mut(); + let (entries, dirty) = RectPrimitive::vec(data).for_upload(); + let bytes: Vec = bytemuck::cast_slice(entries).to_vec(); + let ranges = dirty.ranges(entries.len(), 1024 / size_of::()); + dirty.clear(); + self.rects.frame(&bytes, ranges); + + let (entries, dirty) = GlyphPrimitive::vec(data).for_upload(); + let bytes: Vec = bytemuck::cast_slice(entries).to_vec(); + let ranges = dirty.ranges(entries.len(), 1024 / size_of::()); + dirty.clear(); + self.glyphs.frame(&bytes, ranges); + } + + fn report(&mut self, h: &Harness) { + println!( + " arena {} slots for {} live primitives", + h.render.primitives.instances().len(), + h.render.primitives.live_count(), + ); + self.instances.report(); + self.rects.report(); + self.glyphs.report(); + } +} + +#[test] +#[ignore] +fn what_a_fling_uploads() { + let mut h = Harness::new(phone_size(), PHONE_SCALE); + let opened = ai_app::ui::fixture::open(&mut h.rsc, &mut h.state).expect("the fixture folds"); + h.frame(0); + h.frame(PHONE_FRAME_MS); + let mut arenas = Arenas::new(); + arenas.frame(&mut h); + + let mut t = PHONE_FRAME_MS; + for pass in 0..PASSES { + let velocity = if pass % 2 == 0 { VELOCITY } else { -VELOCITY }; + (opened.screen.list)(&mut h.rsc).fling(velocity); + let id = opened.screen.list.id(); + h.rsc.ui.animate(id); + let end = t + PASS_CAP_MS; + while t <= end { + t += PHONE_FRAME_MS; + h.frame(t); + arenas.frame(&mut h); + if !(opened.screen.list)(&mut h.rsc).is_scrolling() { + break; + } + } + // A moment at rest between passes, as a finger would leave. + t += 200; + } + println!("\na fling, {PASSES} passes:"); + arenas.report(&h); +} + +#[test] +#[ignore] +fn what_a_streamed_reply_uploads() { + let mut h = Harness::new(phone_size(), PHONE_SCALE); + let opened = ai_app::ui::fixture::open(&mut h.rsc, &mut h.state).expect("the fixture folds"); + h.frame(0); + h.frame(PHONE_FRAME_MS); + let mut arenas = Arenas::new(); + arenas.frame(&mut h); + + let mut items = opened.items; + let mut t = PHONE_FRAME_MS; + for event in opened.stream_tail.iter() { + let old = items.clone(); + items = ai_app::client::transcript_fold::fold_event(&items, event); + opened.screen.apply(&mut h.rsc, &old, &items); + t += PHONE_FRAME_MS; + h.frame(t); + arenas.frame(&mut h); + } + println!("\na reply streaming in, one event per frame:"); + arenas.report(&h); +} diff --git a/app-rust/tests/frame_profile.rs b/scripts/rigs/ui-profile/tests/frame_profile.rs similarity index 95% rename from app-rust/tests/frame_profile.rs rename to scripts/rigs/ui-profile/tests/frame_profile.rs index 6aeb95e..bfe2611 100644 --- a/app-rust/tests/frame_profile.rs +++ b/scripts/rigs/ui-profile/tests/frame_profile.rs @@ -8,6 +8,8 @@ //! //! cargo test --release --test frame_profile -- --ignored --nocapture //! +//! from `scripts/rigs/ui-profile/`. +//! //! Two runs today: `what_a_fling_frame_costs` (scrolling over transcript //! that is already folded) and `what_a_streamed_event_costs` (a reply //! arriving into it). @@ -25,6 +27,7 @@ use ai_app::ui::fixture::{PHONE_FRAME_MS, PHONE_SCALE, phone_size}; use iris::harness::{Harness, TouchScript}; use iris::prelude::*; use std::time::{Duration, Instant}; +use ui_profile::stats::summarise; /// Passes over the same content, alternating direction. More than two /// because the question the rig was built for is whether a frame's cost @@ -38,29 +41,6 @@ const VELOCITY: f32 = 12_000.0; /// this only stops a pass that somehow never settles from running away. const PASS_CAP_MS: u64 = 4_000; -fn pct(sorted: &[Duration], p: f64) -> f64 { - let i = ((sorted.len() as f64 - 1.0) * p).round() as usize; - sorted[i].as_secs_f64() * 1000.0 -} - -fn summarise(name: &str, samples: &[Duration]) { - let mut v = samples.to_vec(); - v.sort(); - let over_budget = v - .iter() - .filter(|d| **d > Duration::from_micros(8_333)) - .count(); - println!( - " {name:16} n={:<5} p50 {:.2}ms p90 {:.2}ms p99 {:.2}ms worst {:.2}ms \ - over-8.3ms {over_budget}", - v.len(), - pct(&v, 0.5), - pct(&v, 0.9), - pct(&v, 0.99), - pct(&v, 1.0), - ); -} - #[test] #[ignore] fn what_a_fling_frame_costs() { @@ -71,7 +51,7 @@ fn what_a_fling_frame_costs() { // The recorded flick first, so the velocity a real finger produces is // in the log beside the scripted passes below. - let flick = TouchScript::parse(include_str!("../touch/flick-120hz.touch")).unwrap(); + let flick = TouchScript::parse(include_str!("../../../../app-rust/touch/flick-120hz.touch")).unwrap(); h.replay(&flick); println!( "recorded flick released at {:?}px/s; scripted passes run at {VELOCITY}px/s",