iris: a headless in-process harness, and the bench fixture as a shared crate

Layer 1 of docs/RUST.md's "Three test layers": `iris::harness` opens a
real screen with no window, no compositor and no GPU, on an explicit
clock and a replayed touch stream -- a trivial `t_ms action x y` file,
so the batched 120Hz flick shape from Iris's phone report is
reproducible as a test. The emulator cannot produce that shape at all:
a `ui-trace` swipe is many evenly-spaced events, a finger is five
samples in 20ms.

`transcript-fixture` is the fixture-loading and fold-driving half of
`iris-android-app`'s `bench_client.rs`, moved out of the platform crate
so the harness, a desktop window and the Android bench open the same
screen from the same bytes (AGENTS.md's sharing rule).

Two supporting changes in iris itself, both about reading a clock that
was not handed in: `Fling::started_at` is now set on the first
`tick_fling` rather than at the release, so a driver running frames on
its own clock does not start every fling at the wall clock and advance
it on a different one; and `List::fling_velocity` exposes what the
release measured, which is where `Released(Some(v))` lands.

Four tests, each confirmed to fail without its subject: dropping
`animate(id)` from `Selection::drag` (the phone's own "fling does
nothing" defect) and reverting `started_at` each fail the flick test
alone; flinging on `Tapped` fails only the tap test; a 5s `LONG_PRESS`
fails only the selection test; a `set_bottom_inset` that ignores its
argument fails only the composer/IME test.

Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
This commit is contained in:
irisandClaude Fable 5.1 committed 2026-09-07 12:24:54 -04:00
1 parent 7f4ea7e8fd
commit 333220196e
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@@ -3646,6 +3646,18 @@ dependencies = [
"once_cell", "once_cell",
] ]
[[package]]
name = "transcript-fixture"
version = "0.1.0"
dependencies = [
"client-core",
"event-model",
"iris",
"serde_json",
"transcript-ui",
"winit",
]
[[package]] [[package]]
name = "transcript-ui" name = "transcript-ui"
version = "0.1.0" version = "0.1.0"
+1 -1
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@@ -89,7 +89,7 @@ name = "message_list"
harness = false harness = false
[workspace] [workspace]
members = ["core", "macro", "tabs-ui", "transcript-ui", "desktop-app"] members = ["core", "macro", "tabs-ui", "transcript-ui", "transcript-fixture", "desktop-app"]
# android-app pulls in android-view, which needs the NDK sysroot to link # android-app pulls in android-view, which needs the NDK sysroot to link
# -- excluded so `cargo build --workspace --all-targets` on the host stays # -- excluded so `cargo build --workspace --all-targets` on the host stays
# buildable. Cross-compile it from its own directory (its own single-crate # buildable. Cross-compile it from its own directory (its own single-crate
+396
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@@ -0,0 +1,396 @@
//! Layer 1 of docs/RUST.md's "Three test layers": a whole screen driven
//! in-process with **no window, no compositor and no GPU**, on an
//! explicit clock and a replayed touch stream.
//!
//! `layout_tests.rs` and `sense_tests.rs` already build trees over
//! `UiRenderState` with a hand-rolled `Rsc` each; this is the same idea
//! carried far enough to open a real app screen (`transcript-ui`'s, over
//! the bench fixture -- see the `transcript-fixture` crate) at the
//! phone's size and density, feed it a recorded flick, and assert on
//! where the list ended up. What it answers that the emulator cannot:
//! Android batches a 120Hz flick into one or two `MotionEvent`s
//! (`CursorState::time`), and a `ui-trace` swipe is many evenly-spaced
//! ones -- so the gesture shape a finger actually makes is only
//! reproducible from a *file* of timestamped samples.
//!
//! It is a third backend in the sense `default/` and `android/` are, and
//! deliberately the smallest one: the platform half of each of those
//! (a surface, an IME, a URL opener) becomes a recorded fact here --
//! [`HarnessState::keyboard_shown`], [`HarnessState::opened_urls`] --
//! so a test can assert the platform *was asked*, which is the only
//! thing either backend does with those calls anyway.
//!
//! ```ignore
//! let mut h = Harness::new(phone_size(), PHONE_SCALE);
//! let screen = transcript_ui::build(&mut h.rsc, &mut h.state, rows);
//! h.frame(0);
//! h.replay(&TouchScript::parse(include_str!("flick.touch"))?);
//! h.frames_until(20, 2_000, 8);
//! ```
use crate::prelude::*;
use std::marker::PhantomData;
use std::sync::Arc;
use std::sync::atomic::{AtomicUsize, Ordering};
use std::time::{Duration, Instant};
/// One replayed pointer sample: what Android's `MotionEvent` carries, cut
/// down to the part iris reads (`IrisViewPeer::on_touch_event`).
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
pub enum TouchAction {
Down,
Move,
Up,
/// The gesture taken away by the system (a parent view claiming it, a
/// call arriving). It ends the press exactly as `Up` does -- a
/// release that never arrives leaves pointer capture held forever --
/// which is why a replay file can say it.
Cancel,
}
impl TouchAction {
fn parse(word: &str) -> Option<Self> {
match word {
"down" => Some(Self::Down),
"move" => Some(Self::Move),
"up" => Some(Self::Up),
"cancel" => Some(Self::Cancel),
_ => None,
}
}
}
#[derive(Clone, Copy, Debug)]
pub struct TouchSample {
/// Milliseconds since the start of the recording -- the sample's own
/// time, which becomes `CursorState::time`. See that field's doc for
/// why a replay may not date its samples by when the loop got to
/// them.
pub t_ms: u64,
pub action: TouchAction,
pub pos: Vec2,
}
/// A recorded gesture: one `t_ms action x y` line per sample, `#` and
/// blank lines ignored. Deliberately a plain text file rather than a
/// serialisation format -- it is written by hand as often as it is
/// recorded, and a diff of one has to be readable.
pub struct TouchScript {
pub samples: Vec<TouchSample>,
}
impl TouchScript {
/// Parses a script, naming the line and what was wrong with it: these
/// are hand-written files, so a typo is the ordinary case and
/// "expected 4 fields" without a line number is not enough to fix it.
pub fn parse(text: &str) -> Result<Self, String> {
let mut samples: Vec<TouchSample> = Vec::new();
for (i, line) in text.lines().enumerate() {
let line = line.split('#').next().unwrap_or("").trim();
if line.is_empty() {
continue;
}
let at = |what: &str| format!("touch script line {}: {what}: {line:?}", i + 1);
let mut words = line.split_whitespace();
let (Some(t), Some(action), Some(x), Some(y), None) = (
words.next(),
words.next(),
words.next(),
words.next(),
words.next(),
) else {
return Err(at("expected `t_ms action x y`"));
};
let t_ms: u64 = t.parse().map_err(|_| at("t_ms is not a whole number"))?;
let action = TouchAction::parse(action)
.ok_or_else(|| at("action is not down/move/up/cancel"))?;
let x: f32 = x.parse().map_err(|_| at("x is not a number"))?;
let y: f32 = y.parse().map_err(|_| at("y is not a number"))?;
if let Some(last) = samples.last()
&& t_ms < last.t_ms
{
return Err(at("samples must be in time order"));
}
samples.push(TouchSample {
t_ms,
action,
pos: Vec2::new(x, y),
});
}
Ok(Self { samples })
}
/// The last sample's time, i.e. how long the recording runs.
pub fn end_ms(&self) -> u64 {
self.samples.last().map(|s| s.t_ms).unwrap_or(0)
}
}
/// Counts the frames something asked for without drawing any -- the
/// harness's `RequestRedraw`. A `List` coasting through a fling asks for
/// the next frame through this (`List::set_redraw_handle`), so a test can
/// tell "nothing moved" from "nothing was even asked to move".
#[derive(Default)]
pub struct RedrawCounter(AtomicUsize);
impl RedrawCounter {
pub fn count(&self) -> usize {
self.0.load(Ordering::Relaxed)
}
}
impl RequestRedraw for RedrawCounter {
fn request_redraw(&self) {
self.0.fetch_add(1, Ordering::Relaxed);
}
}
/// The harness's app state: what each real backend keeps for the platform
/// half, recorded instead of performed.
pub struct HarnessState {
pub root: Option<StrongWidget>,
pub focus: Option<WeakWidget<TextEdit>>,
last_click: Instant,
/// How many times a tap asked for the keyboard (`FocusHost::
/// focus_gained` with a region -- `showSoftInput` on Android,
/// `set_ime_cursor_area` on winit). The platform's own answer is not
/// available here, so this says what was *asked*, and a test must not
/// read it as "the IME is up".
pub keyboard_shown: usize,
/// Every URL a tapped link asked the platform to open, in order.
pub opened_urls: Vec<String>,
}
impl HarnessState {
fn new() -> Self {
Self {
root: None,
focus: None,
last_click: Instant::now(),
keyboard_shown: 0,
opened_urls: Vec::new(),
}
}
}
impl HasRoot for HarnessState {
fn set_root(&mut self, root: StrongWidget) {
self.root = Some(root);
}
}
impl FocusHost for HarnessState {
fn recent_click(&mut self) -> bool {
crate::attr::recent_click(&mut self.last_click)
}
fn set_focus(&mut self, id: Option<WeakWidget<TextEdit>>) {
self.focus = id;
}
fn is_focused(&self, id: WeakWidget<TextEdit>) -> bool {
self.focus == Some(id)
}
fn focus_gained(&mut self, region: Option<PixelRegion>) {
if region.is_some() {
self.keyboard_shown += 1;
}
}
}
impl OpenUrl for HarnessState {
fn open_url(&mut self, url: &str) {
self.opened_urls.push(url.to_string());
}
}
/// The harness's `Rsc` -- identical in substance to `DefaultRsc`/
/// `AndroidRsc` minus the windowing, for the same reason those two are
/// separate types (`AndroidRsc`'s own doc).
pub struct HarnessRsc {
pub ui: UiData,
pub events: EventManager<Self>,
pub tasks: Tasks<Self>,
pub state: WidgetState,
_state: PhantomData<HarnessState>,
}
impl UiRsc for HarnessRsc {
fn ui(&self) -> &UiData {
&self.ui
}
fn ui_mut(&mut self) -> &mut UiData {
&mut self.ui
}
fn on_draw(&mut self, active: &ActiveData) {
self.events.draw(active);
}
fn on_undraw(&mut self, active: &ActiveData) {
self.events.undraw(active);
}
fn on_remove(&mut self, id: WidgetId) {
self.events.remove(id);
self.state.remove(id);
}
}
impl HasState for HarnessRsc {
type State = HarnessState;
}
impl HasEvents for HarnessRsc {
fn events(&self) -> &EventManager<Self> {
&self.events
}
fn events_mut(&mut self) -> &mut EventManager<Self> {
&mut self.events
}
}
impl HasTasks for HarnessRsc {
fn tasks_mut(&mut self) -> &mut Tasks<Self> {
&mut self.tasks
}
}
impl HasWidgetState for HarnessRsc {
fn widget_state(&self) -> &WidgetState {
&self.state
}
fn widget_state_mut(&mut self) -> &mut WidgetState {
&mut self.state
}
}
impl<I: RscIdx<HarnessRsc>> std::ops::Index<I> for HarnessRsc {
type Output = I::Output;
fn index(&self, index: I) -> &Self::Output {
index.get(self)
}
}
impl<I: RscIdx<HarnessRsc>> std::ops::IndexMut<I> for HarnessRsc {
fn index_mut(&mut self, index: I) -> &mut Self::Output {
index.get_mut(self)
}
}
/// A screen running with no window: the widget tree, the frame loop and
/// the pointer, all advanced by the caller. See the module doc.
pub struct Harness {
pub rsc: HarnessRsc,
pub render: UiRenderState,
pub state: HarnessState,
task_recv: TaskMsgReceiver<HarnessRsc>,
redraws: Arc<RedrawCounter>,
cursor: CursorState,
/// Time zero. Every `t_ms` in this harness is an offset from here, so
/// nothing reads the wall clock -- see [`Self::at`].
base: Instant,
size: Vec2,
}
impl Harness {
/// `size` is in physical pixels and `density` is physical pixels per
/// dp, the pair Android reads from the surface and
/// `DisplayMetrics.density` (`AndroidUiState::content_scale`). The
/// phone's own numbers are `transcript_fixture::PHONE_SIZE`/
/// `PHONE_SCALE`.
pub fn new(size: Vec2, density: f32) -> Self {
let redraws = Arc::new(RedrawCounter::default());
let (tasks, task_recv) = Tasks::init(redraws.clone());
let mut rsc = HarnessRsc {
ui: UiData::default(),
events: EventManager::default(),
tasks,
state: WidgetState::default(),
_state: PhantomData,
};
rsc.ui.text.density = density;
let mut render = UiRenderState::new();
render.set_density(density);
render.resize(size);
Self {
rsc,
render,
state: HarnessState::new(),
task_recv,
redraws,
cursor: CursorState::default(),
base: Instant::now(),
size,
}
}
/// The `Instant` this harness means by `t_ms`. Public because a
/// caller driving `List::tick_fling` or `DragGesture` by hand needs
/// to date those calls on the same clock the touch samples use.
pub fn at(&self, t_ms: u64) -> Instant {
self.base + Duration::from_millis(t_ms)
}
pub fn size(&self) -> Vec2 {
self.size
}
/// How many frames were asked for so far -- see [`RedrawCounter`].
pub fn redraws(&self) -> usize {
self.redraws.count()
}
/// One frame at `t_ms`: drain finished tasks, advance anything
/// animating, lay out and "draw". The same three steps
/// `DefaultApp::window_event`'s `RedrawRequested` arm and
/// `IrisViewPeer::render` take, minus handing primitives to a GPU.
pub fn frame(&mut self, t_ms: u64) {
while let Ok(update) = self.task_recv.try_recv() {
update(&mut self.state, &mut self.rsc);
}
let now = self.at(t_ms);
self.rsc.ui.tick_animations(now);
self.render.update(&self.state.root, &mut self.rsc);
}
/// Frames every `step_ms` up to and including `end_ms` -- what a
/// fling needs, since it moves only while something ticks it
/// (`List::fling`'s doc). Returns the time of the last frame run.
pub fn frames_until(&mut self, from_ms: u64, end_ms: u64, step_ms: u64) -> u64 {
debug_assert!(step_ms > 0, "a frame loop with no step never ends");
let mut t = from_ms;
while t <= end_ms {
self.frame(t);
t += step_ms;
}
t - step_ms
}
/// One pointer sample through the sensors, then the frame it belongs
/// to -- `IrisViewPeer::on_touch_event` and `after_input`, in one
/// call. Each sample is its own input frame, dated by the sample
/// rather than by when this ran.
pub fn touch(&mut self, action: TouchAction, pos: Vec2, t_ms: u64) {
self.cursor.time = self.at(t_ms);
self.cursor.pos = pos;
match action {
TouchAction::Down => {
self.cursor.exists = true;
self.cursor.buttons.left.update(true);
}
TouchAction::Move => {}
TouchAction::Up | TouchAction::Cancel => self.cursor.buttons.left.update(false),
}
let cursor = self.cursor.clone();
self.render
.run_sensors(&mut self.rsc, &mut self.state, cursor, self.size);
self.frame(t_ms);
self.cursor.end_frame();
}
/// Replays a whole recorded gesture. Nothing is inserted between the
/// samples: a file with three lines produces three input frames, so
/// the batched shape a real flick arrives in is preserved exactly as
/// recorded rather than smoothed into evenly-spaced motion.
pub fn replay(&mut self, script: &TouchScript) {
for sample in &script.samples {
self.touch(sample.action, sample.pos, sample.t_ms);
}
}
}
+1
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@@ -21,6 +21,7 @@ pub mod default;
pub mod attr; pub mod attr;
pub mod event; pub mod event;
pub mod harness;
pub mod platform; pub mod platform;
pub mod sense; pub mod sense;
pub mod state; pub mod state;
+23 -3
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@@ -259,7 +259,16 @@ pub struct List {
struct Fling { struct Fling {
calc: FlingCalculator, calc: FlingCalculator,
velocity: f32, velocity: f32,
started_at: Instant, /// When the fling's own curve begins -- **the first `tick_fling`,
/// not the release**. It is set there rather than in `fling` so the
/// only clock this widget reads is the one its driver hands it: a
/// caller running frames on an explicit clock (`iris::harness`, and
/// `bench_client.rs`'s scripted phases) would otherwise start every
/// fling at the wall clock and advance it on a different one, and a
/// fling released at t=500ms would arrive already over. The
/// difference in a running app is at most one frame, since that is
/// how soon the fling is first ticked.
started_at: Option<Instant>,
applied: f32, applied: f32,
} }
@@ -474,7 +483,7 @@ impl List {
self.fling = Some(Fling { self.fling = Some(Fling {
calc: FlingCalculator::new(self.density), calc: FlingCalculator::new(self.density),
velocity: velocity_px_per_s, velocity: velocity_px_per_s,
started_at: Instant::now(), started_at: None,
applied: 0.0, applied: 0.0,
}); });
} }
@@ -487,6 +496,17 @@ impl List {
self.fling.is_some() self.fling.is_some()
} }
/// The velocity a fling in progress is coasting at, in this list's
/// own pixel space -- `None` when nothing is flinging. What a
/// release's decision looks like from the outside: a
/// `GestureOutcome::Released(Some(v))` is the only thing that puts a
/// value here, so a test (or a diagnostic) can read what the gesture
/// measured at the place it landed, rather than re-timing the
/// gesture itself.
pub fn fling_velocity(&self) -> Option<f32> {
self.fling.as_ref().map(|f| f.velocity)
}
/// Cancel any fling in progress with no further movement -- the next /// Cancel any fling in progress with no further movement -- the next
/// touch-down's job, per `fling`'s own doc. /// touch-down's job, per `fling`'s own doc.
pub fn cancel_fling(&mut self) { pub fn cancel_fling(&mut self) {
@@ -508,7 +528,7 @@ impl List {
let Some(f) = &mut self.fling else { let Some(f) = &mut self.fling else {
return false; return false;
}; };
let elapsed = now.saturating_duration_since(f.started_at); let elapsed = now.saturating_duration_since(*f.started_at.get_or_insert(now));
let target = f.calc.position_at(f.velocity, elapsed); let target = f.calc.position_at(f.velocity, elapsed);
let delta = target - f.applied; let delta = target - f.applied;
f.applied = target; f.applied = target;
+24
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@@ -0,0 +1,24 @@
[package]
name = "transcript-fixture"
version.workspace = true
edition.workspace = true
# The bench fixture, opened as a real transcript screen with no server --
# docs/RUST.md's "Three test layers". It was `iris-android-app`'s
# `bench_client.rs` alone until 2026-09-07; the fixture-loading and
# fold-driving half moved here so the headless harness (layer 1), the
# phone-shaped desktop window (layer 2) and the Android bench (layer 3)
# all open the *same* screen from the same bytes, per AGENTS.md's rule
# that nothing UI-shaped lives in a platform crate.
[dependencies]
iris = { path = ".." }
transcript-ui = { path = "../transcript-ui" }
client-core = { path = "../../client-core" }
event-model = { path = "../../event-model" }
# `float_roundtrip` for the same reason `server/Cargo.toml` has it: a `ts`
# read back must be the one that was written (AGENTS.md).
serde_json = { version = "1", features = ["float_roundtrip"] }
[dev-dependencies]
winit = { workspace = true }
+139
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@@ -0,0 +1,139 @@
//! The checked-in bench fixture, opened as a real transcript screen with
//! no server -- shared by every layer of docs/RUST.md's test rig.
//!
//! The bytes are `app/bench-fixture/assets/transcript.jsonl` (1,915,760
//! bytes, generated by `app/bench-fixture/generate.py`, never a real
//! transcript -- that file's own README), embedded with `include_str!`.
//! The first [`BACKLOG_COUNT`] non-blank lines are the opening window,
//! folded once through `client_core::transcript_fold::fold_page` exactly
//! as a real `/transcript` page would be; the rest are the streaming
//! tail, replayed one at a time through `fold_event` the way a live SSE
//! frame arrives.
//!
//! This half used to live in `iris-android-app`'s `bench_client.rs`, and
//! moved here on 2026-09-07 so the headless harness and a desktop window
//! open the same screen from the same bytes (AGENTS.md: nothing
//! UI-shaped in a platform crate). What stayed there is the JNI half --
//! the clipboard, the battery sampler, the IME calls and the report.
use client_core::transcript_fold::{TranscriptItem, TranscriptRow, fold_page, group_tool_runs};
use event_model::SeqEvent;
use iris::prelude::*;
/// bench-fixture/README.md: the first `BACKLOG_COUNT` non-blank lines are
/// the opening window; the rest are the streaming tail. Kept in sync with
/// `BenchFixture.kt`'s identical constant by hand -- both read the same
/// checked-in file, so a mismatch would only mean the two apps' bench
/// builds open a different split of it, not a wrong-vs-right answer.
pub const BACKLOG_COUNT: usize = 3200;
const FIXTURE_JSONL: &str = include_str!("../../../app/bench-fixture/assets/transcript.jsonl");
/// Iris's phone as `docs/bench/iris-phone-v2-2026-09-06.md` and
/// `docs/IRIS_TODO.md` record it: a 1080x2424 surface at
/// `content_scale: 2.55`, 120Hz. Read from those reports, never typed
/// from memory -- every layer of the rig lays out at this size and
/// density so a screenshot and a headless assertion are about the same
/// screen.
pub const PHONE_WIDTH: f32 = 1080.0;
pub const PHONE_HEIGHT: f32 = 2424.0;
pub const PHONE_SCALE: f32 = 2.55;
/// 120Hz, the refresh rate that report ran at: 8.3ms a frame.
pub const PHONE_FRAME_MS: u64 = 8;
pub fn phone_size() -> Vec2 {
Vec2::new(PHONE_WIDTH, PHONE_HEIGHT)
}
/// The fixture split the way the wire delivers it: raw JSON values for
/// the opening page (`fold_page` takes a page of wire JSON, same as a
/// real `/transcript` response) and parsed `SeqEvent`s for the tail
/// (`fold_event` takes one live event at a time, same as an SSE frame).
pub struct Fixture {
pub backlog: Vec<serde_json::Value>,
pub stream_tail: Vec<SeqEvent>,
}
impl Fixture {
/// Parses the whole fixture. Panics on malformed input: this is a
/// generated file compiled into the binary, so a parse failure is a
/// broken build rather than a condition a caller could recover from
/// (CODE_RULES: separate recoverable conditions from programmer
/// error).
pub fn parse() -> Self {
let mut backlog = Vec::with_capacity(BACKLOG_COUNT);
let mut stream_tail = Vec::new();
for (i, line) in FIXTURE_JSONL
.lines()
.filter(|line| !line.trim().is_empty())
.enumerate()
{
let value: serde_json::Value =
serde_json::from_str(line).expect("bench fixture is generated JSON, always valid");
if i < BACKLOG_COUNT {
backlog.push(value);
} else {
stream_tail.push(
serde_json::from_value(value)
.expect("bench fixture event matches event-model's SeqEvent"),
);
}
}
Self {
backlog,
stream_tail,
}
}
/// The opening page folded into transcript items -- the same
/// `fold_page` a real first load runs. `Err` carries the fold's own
/// message, which a caller shows on screen rather than panicking, so
/// a fixture that stops folding is visible in the app instead of
/// being a crash on launch.
pub fn backlog_items(&self) -> Result<Vec<TranscriptItem>, String> {
fold_page(&self.backlog)
}
}
/// The fixture's opening page as the rows a screen is built from.
pub fn rows(items: &[TranscriptItem]) -> Vec<TranscriptRow> {
group_tool_runs(items)
}
/// Build the transcript screen over the fixture's opening page and make
/// it the root -- what every layer of the rig opens. Returns the screen
/// and the items behind it, so a caller can go on streaming the tail
/// through `fold_event`/`TranscriptScreen::apply` as the Android bench
/// does.
pub fn open<Rsc: HasEvents>(
rsc: &mut Rsc,
ui_state: &mut impl HasRoot,
) -> Result<(transcript_ui::TranscriptScreen, Vec<TranscriptItem>), String>
where
Rsc::State: FocusHost + OpenUrl,
{
let fixture = Fixture::parse();
let items = fixture.backlog_items()?;
let screen = transcript_ui::build(rsc, ui_state, rows(&items));
Ok((screen, items))
}
#[cfg(test)]
mod tests {
use super::*;
/// The split is what both bench clients assume; a fixture that
/// stopped having a streaming tail would make the Android bench's
/// stream phase silently measure nothing.
#[test]
fn the_fixture_has_a_backlog_and_a_streaming_tail() {
let fixture = Fixture::parse();
assert_eq!(fixture.backlog.len(), BACKLOG_COUNT);
assert!(
fixture.stream_tail.len() >= 400,
"the stream phase replays 400 events; the fixture has {}",
fixture.stream_tail.len()
);
assert!(!fixture.backlog_items().expect("the page folds").is_empty());
}
}
@@ -0,0 +1,176 @@
//! Layer 1 of docs/RUST.md's "Three test layers": the real transcript
//! screen, over the real bench fixture, at the phone's size and density,
//! driven by `iris::harness` with no window, no compositor and no GPU.
//!
//! Every gesture here is a file under `touch/` -- see
//! `flick-120hz.touch` for why the *shape* of the delivery is the whole
//! point, and why the emulator cannot produce it (a `ui-trace` swipe is
//! many evenly-spaced events; a finger at 120Hz is five samples in
//! 20ms).
use iris::harness::{Harness, TouchScript};
use iris::prelude::*;
use transcript_fixture::{PHONE_FRAME_MS, PHONE_SCALE, phone_size};
/// The screen open on the fixture, framed twice: once to draw, once for
/// `List::repair_anchor` to resolve the opening `snap_end` into a real
/// anchor, which is what every assertion about scroll position reads.
fn opened() -> (Harness, transcript_ui::TranscriptScreen) {
let mut h = Harness::new(phone_size(), PHONE_SCALE);
let (screen, _items) =
transcript_fixture::open(&mut h.rsc, &mut h.state).expect("the fixture folds");
h.frame(0);
h.frame(PHONE_FRAME_MS);
(h, screen)
}
fn script(name: &str, text: &str) -> TouchScript {
TouchScript::parse(text).unwrap_or_else(|e| panic!("{name}: {e}"))
}
fn offset(h: &mut Harness, screen: &transcript_ui::TranscriptScreen) -> String {
(screen.list)(&mut h.rsc).anchor_position_display()
}
/// (a) and (b) together, because the second is only meaningful if the
/// first happened: the recorded flick must release with a real velocity
/// (`GestureOutcome::Released(Some(v))`, which is the only thing that
/// puts a value in `List::fling_velocity`), and the list must then
/// actually travel and stop on the spline's own schedule.
#[test]
fn a_recorded_flick_releases_with_a_velocity_and_flings_the_list() {
let (mut h, screen) = opened();
let before = offset(&mut h, &screen);
let flick = script("flick-120hz", include_str!("../touch/flick-120hz.touch"));
h.replay(&flick);
let velocity = (screen.list)(&mut h.rsc)
.fling_velocity()
.expect("the flick must release as a pan with a velocity, not a tap");
assert!(
velocity.abs() > 1_000.0,
"a 188px, 16ms flick is thousands of px/s; got {velocity}"
);
// Android's own spline says how long a fling at this speed runs. The
// list learns its density from the painter, so this is the same
// curve it is using.
let expected = FlingCalculator::new(PHONE_SCALE).duration(velocity);
let end = flick.end_ms() + expected.as_millis() as u64 * 2;
let mut settled_at = None;
let mut t = flick.end_ms();
while t <= end {
h.frame(t);
if settled_at.is_none() && !(screen.list)(&mut h.rsc).is_scrolling() {
settled_at = Some(t);
}
t += PHONE_FRAME_MS;
}
let after = offset(&mut h, &screen);
assert_ne!(
before, after,
"the fling ticks must have moved the list off where the flick left it"
);
let settled_at = settled_at.expect("the fling must stop on its own, not run forever");
let ran_for = settled_at - flick.end_ms();
assert!(
ran_for <= expected.as_millis() as u64 + PHONE_FRAME_MS * 2,
"the fling ran {ran_for}ms against the spline's own {}ms",
expected.as_millis()
);
}
/// The half the flick fix had no reason to touch: a tap must decide
/// `Tapped`, which means no velocity anywhere and nothing moved.
#[test]
fn a_tap_on_a_row_moves_nothing() {
let (mut h, screen) = opened();
let before = offset(&mut h, &screen);
h.replay(&script("tap", include_str!("../touch/tap.touch")));
assert_eq!(
(screen.list)(&mut h.rsc).fling_velocity(),
None,
"a tap must not fling"
);
// Frames it would have moved in, had anything been moving.
h.frames_until(100, 400, PHONE_FRAME_MS);
assert_eq!(before, offset(&mut h, &screen), "a tap must scroll nothing");
assert_eq!(
h.state.opened_urls,
Vec::<String>::new(),
"no link was under this tap"
);
}
/// A press held past `LONG_PRESS` and then dragged selects text rather
/// than panning -- the other branch of the same arbiter the flick goes
/// through.
#[test]
fn a_long_press_and_drag_selects_text() {
let (mut h, screen) = opened();
let before = offset(&mut h, &screen);
h.replay(&script(
"long-press",
include_str!("../touch/long-press.touch"),
));
let selected = screen
.selected_text(&mut h.rsc)
.expect("a long-press then drag must leave text selected");
assert!(
!selected.trim().is_empty(),
"the selection covered no characters: {selected:?}"
);
assert_eq!(
before,
offset(&mut h, &screen),
"a selection must not also pan the list"
);
}
/// The composer sits on whatever the platform says the bottom of usable
/// space is -- the keyboard's inset while it is open
/// (`Composer::set_bottom_inset`, the path Android's
/// `on_insets_changed` feeds). Checked here rather than on the emulator
/// because it is a layout fact, and the emulator costs minutes.
#[test]
fn the_composer_sits_above_a_simulated_ime_inset() {
let (mut h, screen) = opened();
let height = h.size().y;
let field_bottom = |h: &mut Harness| {
h.render
.window_region(&screen.composer.field, &h.rsc)
.expect("the composer field is on screen")
.bot_right
.y
};
let closed = field_bottom(&mut h);
assert!(
closed <= height,
"the composer is off the bottom of the window even with no keyboard: {closed} > {height}"
);
// A Gboard-sized keyboard on this surface. Any real number would do;
// what matters is that the bar clears it.
let ime = 1000.0;
screen.composer.set_bottom_inset(&mut h.rsc, ime);
h.frame(PHONE_FRAME_MS * 2);
let open = field_bottom(&mut h);
assert!(
open <= height - ime,
"the keyboard covers the composer: its bottom is at {open}, the IME starts at {}",
height - ime
);
assert!(
(closed - open - ime).abs() < 1.0,
"the composer moved {} for a {ime}px inset",
closed - open
);
}
@@ -0,0 +1,21 @@
# A finger flick the shape Iris's phone delivers one, from
# docs/bench/iris-phone-v2-2026-09-06.md and docs/IRIS_TODO.md's
# "From the phone, 2026-09-06, 22:16": at 120Hz a flick reaches the app
# as DOWN, one or two MOVEs and UP inside a few frames, with the
# intermediate positions batched inside those MOVEs as historical
# samples (~4ms apart, the touch digitiser's own rate) rather than
# arriving as separate events. Each line here is one such sample, which
# is exactly what `IrisViewPeer::on_touch_event` replays through the
# sensors one at a time -- so the whole gesture is 20ms and five
# samples, and the velocity has to come out of *those*.
#
# Downward (increasing y) on purpose: the screen opens pinned to the
# newest end, so a flick the other way has nothing left to scroll to and
# the fling clamps on its first tick -- a pass that would prove nothing.
# Coordinates are physical pixels on a 1080x2424 surface.
0 down 540 1000
4 move 540 1040
8 move 540 1086
12 move 540 1138
16 move 540 1196
20 up 540 1196
@@ -0,0 +1,11 @@
# A long-press then a drag across the text: held past LONG_PRESS
# (500ms) without moving, which is what starts a selection rather than a
# pan, then dragged sideways so the selection actually covers
# something. A press alone leaves a collapsed caret and no selected
# text (`Selection::begin`), which is why this file does not stop at the
# hold.
0 down 300 1000
520 move 300 1000
560 move 700 1000
600 move 900 1000
640 up 900 1000
+5
View File
@@ -0,0 +1,5 @@
# The case the flick had no reason to touch: a press and release in one
# place, well inside DRAG_SLOP and well under LONG_PRESS. It must be a
# tap -- no pan, no velocity, nothing moved.
0 down 540 1000
80 up 540 1000