Prune commentary and stale Rust port notes
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@@ -3,16 +3,11 @@ name = "gpu-probe"
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version = "0.1.0"
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edition = "2024"
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# Deliberately its own crate rather than a member of iris's workspace: the
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# vendored `iris/` tree is meant to stay reconcilable with the iris/iris
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# repository, and this is a rig belonging to ai-app.
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# Standalone so this app-specific rig does not alter iris's workspace.
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[dependencies]
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# Pinned to what iris asks for, so the answer is about iris rather than
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# about a different wgpu.
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# Match iris's wgpu version.
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wgpu = "30.0.1"
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pollster = "1.0.1"
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# Queried directly, because wgpu and `cmd gpu vkjson` disagreed about
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# descriptor indexing in the emulator and only the raw call says which is
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# right.
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# Raw Vulkan queries settle capabilities on which wgpu and `cmd gpu vkjson` disagree.
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ash = "0.38"
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@@ -1,33 +1,3 @@
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//! Why a GPU test segfaults *after* it has passed, and what stops it.
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//!
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//! Measured here 2026-09-08, on this VM's Venus adapter. Destroying the
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//! last `VkInstance` makes the Vulkan loader `dlclose` the ICD; Mesa's
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//! ICD (`/usr/lib/libvulkan_virtio.so`) registers a `pthread_key_create`
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//! destructor pointing into its own text and is not linked `-z nodelete`,
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//! so glibc calls that destructor through unmapped memory when the thread
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//! that used Vulkan exits. libtest runs every `#[test]` on a spawned
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//! thread, which is why it looked like "wgpu crashes on drop": the drop
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//! itself completes, and the crash lands as the thread unwinds.
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//!
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//! The four modes are the experiment, and each is one variable:
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//!
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//! | mode | what it does | 2026-09-08 |
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//! |---|---|---|
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//! | `main` | wgpu instance + device on the main thread, dropped | exits 0 |
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//! | `thread` | the same on a spawned thread | **SIGSEGV** |
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//! | `keep` | the same, but the instance is never dropped | exits 0 |
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//! | `raw` | raw Vulkan (`ash`), instance + device, spawned thread | **SIGSEGV** |
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//!
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//! `raw` is the one that says whose bug it is: no wgpu is involved, so
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//! there is nothing for wgpu or a caller to fix in its drop order. `keep`
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//! is the fix -- hold one `wgpu::Instance` for the process, which is what
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//! wgpu asks for anyway. `iris/tests/mask_sdf.rs` does exactly that.
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//!
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//! `VK_LOADER_DISABLE_DYNAMIC_LIBRARY_UNLOADING=1` also makes every mode
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//! exit cleanly, which is the confirmation that the unload is the
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//! mechanism -- but it is an environment variable every caller would have
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//! to remember, so it belongs in this comment rather than in a script.
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use ash::vk;
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use pollster::block_on;
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use wgpu::*;
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@@ -42,12 +12,9 @@ fn main() {
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other => panic!("unknown mode {other:?}: main | thread | keep | raw"),
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};
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std::thread::spawn(body).join().expect("the spawned thread");
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// Not reached when the thread's exit takes the process with it.
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eprintln!("thread joined");
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}
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/// A wgpu instance and device, opened and closed. `keep_instance` is the
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/// fix under test: everything else still drops normally.
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fn wgpu_open_and_close(keep_instance: bool) {
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let instance = Instance::default();
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let adapter =
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@@ -71,8 +38,6 @@ fn wgpu_open_and_close(keep_instance: bool) {
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eprintln!("wgpu closed");
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}
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/// The same shape with no wgpu in it at all, which is what makes this a
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/// loader/driver bug rather than a wgpu one.
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fn raw_vulkan_open_and_close() {
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unsafe {
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let entry = ash::Entry::load().expect("vulkan loader");
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@@ -1,55 +1,13 @@
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//! Ask a device whether it can give iris the GPU it asks for.
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//!
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//! Until 2026-09-04 iris's renderer bound every texture it had drawn as one
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//! binding array and indexed it non-uniformly from the shader, which needed
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//! descriptor indexing and a very large per-stage binding-array limit
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//! (101,000 elements: 100,000 textures and 1,000 samplers,
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//! `UiLimits::default`). That was ordinary on a desktop and, per
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//! TEXTURES.md's "iris's binding array does not survive real Android
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//! hardware", not available on a real share of Android GPUs -- and it failed
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//! outright on this emulator's software Vulkan, which is what this rig
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//! caught first. iris now asks for nothing beyond wgpu's own defaults (see
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//! `iris/src/default/render.rs`): the glyph atlas is one `texture_2d_array`
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//! and a standalone image is its own ordinary bind group, and neither needs
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//! descriptor indexing. This rig still asks `request_device` for exactly
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//! what iris asks for, so it keeps being the answer to "does iris's actual
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//! device request succeed here" rather than a guess from reading the code.
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//!
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//! It runs as a plain executable with no window and no APK, because
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//! `request_adapter` needs no surface -- so it can be pushed to a device with
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//! `adb push` and run from `/data/local/tmp`, which is far cheaper than an
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//! app. What it therefore cannot answer is anything about presenting to a
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//! surface; that is the Android backend's own problem.
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mod vk;
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use wgpu::*;
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/// What `iris/src/default/render.rs` asks `request_device` for, now that the
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/// binding array is gone: nothing beyond wgpu's own default feature set.
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fn iris_features() -> Features {
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Features::empty()
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}
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/// The one non-default limit iris asks for -- unrelated to the binding array,
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/// kept for the big storage buffers behind rects/glyphs.
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const IRIS_MAX_BUFFER_SIZE: u64 = 1 << 30;
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/// Mirrors `iris_core::device_limits()` (`iris/core/src/render/mod.rs`) --
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/// cannot call it directly, since this rig is deliberately its own crate,
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/// not a workspace member (this file's own Cargo.toml comment). Keep the
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/// two in sync by hand when one changes; this rig's whole purpose is "does
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/// the device iris actually builds come back," so a stale copy here would
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/// silently stop answering that question. Zeroed rather than left at
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/// `Limits::default()`'s desktop-tier values because nothing in iris
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/// creates a `ComputePipeline` or a `@compute` shader stage -- found by
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/// grepping the whole `iris`/`iris-core` tree before this rig's comment was
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/// written -- and the unconditional default request is what crashed
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/// `request_device` on the Android emulator's software GL path
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/// (`EMU_GPU=software`, `force-gles`: SwiftShader's GL reports itself as
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/// OpenGL ES 3.0, which has no compute shaders at all, so the adapter's
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/// real limit is 0). The same would happen on a real GLES-3.0-only Android
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/// device.
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fn iris_limits() -> Limits {
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Limits {
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max_buffer_size: IRIS_MAX_BUFFER_SIZE,
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@@ -79,10 +37,6 @@ fn main() {
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" {:?} {} ({:?})",
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info.backend, info.name, info.device_type
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);
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// Compute is a *downlevel* capability, not a feature: Vulkan
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// grants it to any 1.0 device, and GLES only from ES 3.1. So
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// "can iris use a compute pass here" is this flag on every
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// adapter iris might fall back to, not just the preferred one.
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let down = adapter.get_downlevel_capabilities();
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let limits = adapter.limits();
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println!(
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@@ -143,11 +97,6 @@ fn main() {
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}
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);
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// The question that actually matters: does the device iris builds come
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// back, or does wgpu refuse it? With no features and no binding-array
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// limits requested, this is expected to succeed everywhere -- this rig
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// is what turned that from an assumption into a measurement, first on
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// this emulator's software Vulkan.
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let wanted = iris_limits();
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match pollster::block_on(adapter.request_device(&DeviceDescriptor {
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required_features: iris_features(),
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@@ -1,11 +1,3 @@
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//! The raw Vulkan half of the probe.
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//!
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//! wgpu reports a feature only after a chain of its own decisions -- which
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//! physical device, which API version, which extension list -- so "wgpu says
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//! no" and "the driver says no" are different claims. This asks
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//! `vkGetPhysicalDeviceFeatures2` itself and prints the inputs to that chain,
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//! so a disagreement can be attributed rather than guessed at.
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use ash::{Entry, vk};
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use std::ffi::CStr;
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@@ -29,9 +21,6 @@ pub fn report() {
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println!("\nraw vulkan:");
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println!(" loader instance version: {}", ver(instance_version));
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// Ask for the highest instance version the loader admits to: wgpu clamps
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// the device version by the instance's, so an instance created at 1.0
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// makes a 1.3 device look like 1.0.
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let app_info = vk::ApplicationInfo::default().api_version(instance_version);
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let create = vk::InstanceCreateInfo::default().application_info(&app_info);
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let instance = match unsafe { entry.create_instance(&create, None) } {
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@@ -1,22 +1,10 @@
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# The UI profiling rigs: what a frame costs on the CPU, and what each GPU
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# arena costs to upload. Layer 1 of docs/RUST.md's "Three test layers" --
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# the real transcript screen over the real bench fixture, with no window,
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# no compositor and no GPU.
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#
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# **Its own crate so a rig's dependencies stay out of the app's** (Iris,
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# 2026-09-09). `bytemuck` is here because `arena_churn` reads the arenas
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# as bytes; nothing in `ai-app` needs it, and a dev-dependency there would
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# put it in the graph of every `cargo test` the app runs.
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#
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# Deliberately not a member of any workspace, for the same reason
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# `gpu-probe` is not: `iris/` is meant to stay reconcilable with the
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# upstream iris tree, and these belong to ai-app.
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# Standalone so profiling dependencies stay out of the app and iris workspaces.
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[package]
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name = "ui-profile"
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version = "0.1.0"
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edition = "2024"
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[dependencies]
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[dev-dependencies]
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ai-app = { path = "../../../app-rust" }
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iris = { path = "../../../iris" }
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bytemuck = "1"
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@@ -1,11 +1,4 @@
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# iris needs nightly (see the #![feature] list in core/src/lib.rs and src/lib.rs).
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# The pin is dated rather than "nightly" because the const-traits feature set
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# changes shape between nightlies: on 2026-09-04 the vendored January tree would
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# not parse at all, because `impl const Trait for T` had become
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# `const impl Trait for T`. A rolling channel turns that into a build that
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# breaks unattended on whatever machine Dev Updater happens to build on.
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# Advance this deliberately, with the feature list in RUST.md's I0b.
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[toolchain]
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channel = "nightly-2026-09-03"
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channel = "nightly"
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components = ["clippy", "rustfmt"]
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targets = ["aarch64-linux-android", "x86_64-linux-android"]
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@@ -1,10 +1,5 @@
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//! The percentile and summary printing both rigs share, so two runs'
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//! output can be read side by side.
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use std::time::Duration;
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/// The `p`th percentile of `sorted`, in milliseconds. Sorts in place, so
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/// a caller keeping its samples passes a clone.
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pub fn pct(sorted: &mut [Duration], p: f64) -> f64 {
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if sorted.is_empty() {
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return 0.0;
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@@ -14,9 +9,6 @@ pub fn pct(sorted: &mut [Duration], p: f64) -> f64 {
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sorted[i].as_secs_f64() * 1000.0
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}
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/// Half a 120Hz frame -- the budget these rigs judge a *CPU* sample
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/// against, since layer 1 measures only the build phase and a frame has
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/// to acquire and submit as well.
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pub const CPU_BUDGET: Duration = Duration::from_micros(8_333);
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pub fn summarise(name: &str, samples: &[Duration]) {
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@@ -33,7 +25,6 @@ pub fn summarise(name: &str, samples: &[Duration]) {
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);
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}
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/// The percentile of a plain count (bytes, calls) rather than a duration.
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pub fn pct_u64(v: &mut [u64], p: f64) -> u64 {
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if v.is_empty() {
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return 0;
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@@ -1,51 +1,17 @@
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//! What each GPU arena costs to upload per frame, at layer 1 (docs/RUST.md's
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//! "Three test layers") -- the real transcript screen over the real bench
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//! fixture, with no window, no compositor and no GPU.
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//!
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//! cargo test --release --test arena_churn -- --ignored --nocapture
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//!
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//! from `scripts/rigs/ui-profile/`.
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//!
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//! It exists because the upload is the one part of a frame that layer 1
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//! *builds* and never performs, so `frame_profile.rs` cannot see it at
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//! all: the emulator's `stream: build p50` stayed at 10.5ms across a
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//! change that nearly halved layer 1's CPU frame, and nothing could say
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//! why until this could count bytes.
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//!
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//! Three numbers per array per frame, which is the point of the rig --
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//! any two of them alone are misleading:
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//!
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//! - **changed** is the floor: entries whose bytes actually differ from
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//! the previous frame, found by diffing. Nothing correct can upload
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//! less.
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//! - **uploaded** is what `iris` really writes, read from the same
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//! `Dirty` sets `UiRenderNode::update` consumes and cleared here the
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//! way an upload would clear them. Above `changed` by whatever the
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//! marking over-marks plus whatever range coalescing pulls in.
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//! - **whole** is what the old code wrote every time anything changed.
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//!
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//! `#[ignore]`d and assertion-free: it prints distributions, so
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//! `run-tests.sh` neither runs it nor can fail on it.
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use ai_app::ui::fixture::{PHONE_FRAME_MS, PHONE_SCALE, phone_size};
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use iris::harness::Harness;
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use iris::prelude::{GlyphPrimitive, Primitive, RectPrimitive};
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use iris::widget::Scrollable;
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use ui_profile::stats::pct_u64;
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/// Passes over the same content, alternating direction -- the same
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/// out-and-back `frame_profile.rs`'s fling drives, so the two rigs
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/// describe the same gesture.
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const PASSES: usize = 8;
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const VELOCITY: f32 = 12_000.0;
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const PASS_CAP_MS: u64 = 4_000;
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/// One array's per-frame totals.
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#[derive(Default)]
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struct Tally {
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name: &'static str,
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stride: usize,
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/// The previous frame's bytes, for the diff that finds the floor.
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prev: Vec<u8>,
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changed: Vec<u64>,
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uploaded: Vec<u64>,
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@@ -62,7 +28,6 @@ impl Tally {
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}
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}
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/// Records one frame, and clears the dirty set as an upload would.
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fn frame(&mut self, bytes: &[u8], ranges: Vec<std::ops::Range<usize>>) {
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let n = self.prev.len().min(bytes.len()) / self.stride;
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let mut changed = (0..n)
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@@ -71,8 +36,6 @@ impl Tally {
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self.prev[r.clone()] != bytes[r]
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})
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.count();
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// Everything past the old end is new, and so is dirty by
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// definition.
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changed += bytes.len() / self.stride - n;
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self.changed.push((changed * self.stride) as u64);
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self.uploaded
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@@ -85,11 +48,8 @@ impl Tally {
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fn report(&mut self) {
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let sum = |v: &[u64]| v.iter().sum::<u64>();
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let (changed, uploaded, whole) = (
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sum(&self.changed),
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sum(&self.uploaded),
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sum(&self.whole),
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);
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let (changed, uploaded, whole) =
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(sum(&self.changed), sum(&self.uploaded), sum(&self.whole));
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println!(
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" {:<10} whole {:>7.1} MB | uploaded {:>7.1} MB ({:>5.1}%) | floor {:>7.1} MB ({:>5.1}%)",
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self.name,
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@@ -114,9 +74,6 @@ impl Tally {
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}
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}
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/// The three arenas a transcript frame writes. Masks and move offsets are
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/// left out deliberately: they are a hundred-odd entries, so their whole
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/// buffer is smaller than one range of any of these.
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struct Arenas {
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instances: Tally,
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rects: Tally,
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@@ -132,15 +89,11 @@ impl Arenas {
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}
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}
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/// Reads this frame's dirty ranges out of the render state and clears
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/// them, exactly as `UiRenderNode::update` would on a real backend.
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fn frame(&mut self, h: &mut Harness) {
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let count = h.render.primitives.instances().len();
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let (entries, dirty) = h.render.primitives.instances_for_upload();
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// `PrimitiveInstance` is not exported, so the stride comes from
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// the slice rather than from `size_of`.
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let bytes: Vec<u8> = bytemuck::cast_slice(entries).to_vec();
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self.instances.stride = if count == 0 { 48 } else { bytes.len() / count };
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self.instances.stride = bytes.len().checked_div(count).unwrap_or(48);
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let ranges = dirty.ranges(count, 1024 / self.instances.stride);
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dirty.clear();
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self.instances.frame(&bytes, ranges);
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@@ -196,7 +149,6 @@ fn what_a_fling_uploads() {
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break;
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}
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}
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// A moment at rest between passes, as a finger would leave.
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t += 200;
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}
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println!("\na fling, {PASSES} passes:");
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@@ -1,44 +1,11 @@
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//! Profiling runs rather than tests: what a frame costs on the CPU, at
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//! layer 1 (docs/RUST.md's "Three test layers") -- the real
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//! transcript screen over the real bench fixture, with no window, no
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//! compositor and no GPU, on a clock this file owns. It exists so "the
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//! fling stutters" can be attributed rather than guessed at, and it is
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//! kept between investigations rather than rewritten each time (Iris,
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//! 2026-09-09: "please keep the profiling rig around for future use").
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//!
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//! cargo test --release --test frame_profile -- --ignored --nocapture
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//!
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//! from `scripts/rigs/ui-profile/`.
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//!
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//! Two runs today: `what_a_fling_frame_costs` (scrolling over transcript
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//! that is already folded) and `what_a_streamed_event_costs` (a reply
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//! arriving into it).
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//!
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//! `#[ignore]`d because it asserts nothing -- it prints a distribution,
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//! so `run-tests.sh` neither runs it nor can fail on it. **Release, or
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//! the numbers mean nothing**: layout is dominated by text shaping, which
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//! is an order of magnitude slower unoptimised.
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//!
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//! What it cannot answer: anything about the GPU, the present queue, or
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//! the phone's own clock. It measures the CPU half of a frame, which is
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//! where `cpu_p50` in a phone bench report comes from.
|
||||
|
||||
use ai_app::ui::fixture::{PHONE_FRAME_MS, PHONE_SCALE, phone_size};
|
||||
use iris::harness::{Harness, TouchScript};
|
||||
use iris::prelude::*;
|
||||
use std::time::{Duration, Instant};
|
||||
use ui_profile::stats::summarise;
|
||||
|
||||
/// Passes over the same content, alternating direction. More than two
|
||||
/// because the question the rig was built for is whether a frame's cost
|
||||
/// is first-time work (which the first pass pays and the rest do not) or
|
||||
/// work repeated every time a row comes back on screen.
|
||||
const PASSES: usize = 8;
|
||||
/// The velocity `bench_client.rs`'s fling phase uses, so a number here
|
||||
/// and a number in a phone report describe the same gesture.
|
||||
const VELOCITY: f32 = 12_000.0;
|
||||
/// A fling settles on the spline's own schedule (~2s at this velocity);
|
||||
/// this only stops a pass that somehow never settles from running away.
|
||||
const PASS_CAP_MS: u64 = 4_000;
|
||||
|
||||
#[test]
|
||||
@@ -49,9 +16,8 @@ fn what_a_fling_frame_costs() {
|
||||
h.frame(0);
|
||||
h.frame(PHONE_FRAME_MS);
|
||||
|
||||
// The recorded flick first, so the velocity a real finger produces is
|
||||
// in the log beside the scripted passes below.
|
||||
let flick = TouchScript::parse(include_str!("../../../../app-rust/touch/flick-120hz.touch")).unwrap();
|
||||
let flick =
|
||||
TouchScript::parse(include_str!("../../../../app-rust/touch/flick-120hz.touch")).unwrap();
|
||||
h.replay(&flick);
|
||||
println!(
|
||||
"recorded flick released at {:?}px/s; scripted passes run at {VELOCITY}px/s",
|
||||
@@ -62,8 +28,6 @@ fn what_a_fling_frame_costs() {
|
||||
let mut all_frames = Vec::new();
|
||||
let mut all_layouts = Vec::new();
|
||||
for pass in 0..PASSES {
|
||||
// Away from the newest end on the even passes and back on the
|
||||
// odd ones, the same out-and-back the bench's fling phase drives.
|
||||
let velocity = if pass % 2 == 0 { VELOCITY } else { -VELOCITY };
|
||||
let list = (opened.screen.list)(&mut h.rsc);
|
||||
list.fling(velocity);
|
||||
@@ -95,7 +59,6 @@ fn what_a_fling_frame_costs() {
|
||||
summarise("frame", &frames);
|
||||
all_frames.extend(frames);
|
||||
all_layouts.extend(layouts);
|
||||
// A moment at rest between passes, as a finger would leave.
|
||||
t += 200;
|
||||
}
|
||||
|
||||
@@ -107,15 +70,6 @@ fn what_a_fling_frame_costs() {
|
||||
summarise("layout", &all_layouts);
|
||||
}
|
||||
|
||||
/// The other half of a bench run, and since 2026-09-09 the expensive one:
|
||||
/// what it costs to fold one arriving event into the transcript and show
|
||||
/// it. The bench's stream phase measured `build p50 9.5ms` on Iris's
|
||||
/// phone against a fling's 0.4ms, so this is where the frame time now is.
|
||||
///
|
||||
/// Reports the fold and the widget-tree apply separately, because they
|
||||
/// are different problems with different fixes -- and reports how the
|
||||
/// cost moves as the transcript grows, which is the shape that says
|
||||
/// whether the work is per-event or per-event-times-transcript.
|
||||
#[test]
|
||||
#[ignore]
|
||||
fn what_a_streamed_event_costs() {
|
||||
@@ -134,8 +88,6 @@ fn what_a_streamed_event_costs() {
|
||||
let mut fold = Vec::new();
|
||||
let mut apply = Vec::new();
|
||||
let mut frame = Vec::new();
|
||||
// Split by whether the delta started a new markdown block, since that
|
||||
// is the delta that builds a widget rather than re-shaping one.
|
||||
let mut frame_same_block = Vec::new();
|
||||
let mut frame_new_block = Vec::new();
|
||||
let mut t = PHONE_FRAME_MS;
|
||||
@@ -171,8 +123,6 @@ fn what_a_streamed_event_costs() {
|
||||
frame_same_block.push(took);
|
||||
}
|
||||
|
||||
// Where the cost sits as the transcript grows -- one line early,
|
||||
// one late, is enough to see a per-event cost from a quadratic.
|
||||
if n == 0 || n == opened.stream_tail.len() - 1 {
|
||||
println!(
|
||||
" event {n:>3} of {}: items={} fold {:?} apply {:?}",
|
||||
@@ -189,36 +139,18 @@ fn what_a_streamed_event_costs() {
|
||||
summarise("frame", &frame);
|
||||
summarise("frame/same-block", &frame_same_block);
|
||||
summarise("frame/new-block", &frame_new_block);
|
||||
// What the GPU side has to carry, which layer 1 builds but never
|
||||
// uploads and so cannot time: every primitive is re-uploaded whenever
|
||||
// the arena changes, and the buffer is recreated when its length does
|
||||
// (`ArrBuf::update`). Splitting the streamed reply into blocks trades
|
||||
// shaping cost for more widgets, so this is the number that says
|
||||
// whether that trade is free on a real GPU path.
|
||||
println!(
|
||||
" primitives on screen at the end: {}",
|
||||
h.render.active_primitive_count()
|
||||
);
|
||||
}
|
||||
|
||||
/// What re-shaping a *growing* message costs, isolated from everything
|
||||
/// else a frame does -- the measurement that decides whether an
|
||||
/// incremental-text design would pay for itself (Iris, 2026-09-09:
|
||||
/// "we should definitely investigate incremental text rendering").
|
||||
///
|
||||
/// Grows one text buffer a delta at a time, the way a streamed reply
|
||||
/// grows one row, and reports what `TextBuffer::shape` costs at each
|
||||
/// length. Linear per-delta cost means the total over a reply is
|
||||
/// quadratic in its length, which is the thing an incremental shaper
|
||||
/// would remove.
|
||||
#[test]
|
||||
#[ignore]
|
||||
fn what_reshaping_a_growing_message_costs() {
|
||||
use iris::prelude::*;
|
||||
|
||||
let mut h = Harness::new(phone_size(), PHONE_SCALE);
|
||||
// A reply-sized paragraph built a delta at a time. The deltas are
|
||||
// words rather than characters because that is what a model streams.
|
||||
const DELTA: &str = "the quick brown fox jumps over the lazy dog ";
|
||||
let attrs = TextAttrs::default();
|
||||
let width = Some(phone_size().x);
|
||||
@@ -250,13 +182,6 @@ fn what_reshaping_a_growing_message_costs() {
|
||||
);
|
||||
summarise("reshape", &per_delta);
|
||||
|
||||
// The same measurement at the sizes real replies actually reach.
|
||||
// Measured 2026-09-09 over 7,706 top-level blocks from 3,675 real
|
||||
// assistant messages on this machine: p50 147 chars, p90 449, p99
|
||||
// 836, largest 1,580, and *nothing* above 4,000. The bench fixture's
|
||||
// streamed message is one 14,888-character block, which is 9x the
|
||||
// largest real one -- so the sizes below are what a live reshape
|
||||
// actually costs and the run above is what the benchmark measures.
|
||||
println!(" at the sizes real replies reach:");
|
||||
for chars in [147usize, 449, 836, 1580] {
|
||||
let mut sample = String::new();
|
||||
@@ -271,19 +196,11 @@ fn what_reshaping_a_growing_message_costs() {
|
||||
}
|
||||
}
|
||||
|
||||
/// Where a streamed delta's cost actually is, given that `RowBlocks::
|
||||
/// apply_delta` already re-shapes only the block the delta landed in.
|
||||
/// Three candidates, all of which scale with the *whole* message rather
|
||||
/// than the delta: re-parsing the markdown to find the blocks, comparing
|
||||
/// them against the ones already drawn, and re-shaping the last block.
|
||||
#[test]
|
||||
#[ignore]
|
||||
fn where_a_streamed_deltas_cost_is() {
|
||||
use ai_app::client::markdown_blocks::{common_prefix, split_blocks};
|
||||
|
||||
// A reply with real block structure -- paragraphs separated by blank
|
||||
// lines, the way a model writes -- so the last block is one paragraph
|
||||
// rather than the whole message.
|
||||
const SENTENCE: &str = "The quick brown fox jumps over the lazy dog. ";
|
||||
let mut src = String::new();
|
||||
let mut blocks = Vec::new();
|
||||
@@ -292,8 +209,6 @@ fn where_a_streamed_deltas_cost_is() {
|
||||
let mut compare = Vec::new();
|
||||
for n in 1..=400 {
|
||||
src.push_str(SENTENCE);
|
||||
// A paragraph break every eight deltas, so the trailing block
|
||||
// stays a normal size and only the message grows.
|
||||
if n % 8 == 0 {
|
||||
src.push_str("\n\n");
|
||||
}
|
||||
@@ -323,8 +238,6 @@ fn where_a_streamed_deltas_cost_is() {
|
||||
println!(" 400 deltas: {total:?} in block-splitting and comparison alone");
|
||||
}
|
||||
|
||||
/// What the bench fixture's streamed tail actually is, since the cost of
|
||||
/// a delta depends entirely on how big the block it lands in gets.
|
||||
#[test]
|
||||
#[ignore]
|
||||
fn what_the_fixture_streams() {
|
||||
@@ -340,8 +253,6 @@ fn what_the_fixture_streams() {
|
||||
items = ai_app::client::transcript_fold::fold_event(&items, event);
|
||||
}
|
||||
println!("{} items -> {}", before, items.len());
|
||||
// The stress message the generator plants in the backlog: one block,
|
||||
// no blank line, just under `text_cap`'s MESSAGE_BYTES.
|
||||
let biggest = backlog
|
||||
.iter()
|
||||
.filter_map(|item| match item {
|
||||
@@ -362,8 +273,6 @@ fn what_the_fixture_streams() {
|
||||
" backlog's largest single block: {longest} chars (in a {chars}-char message of {blocks} blocks)"
|
||||
);
|
||||
}
|
||||
// The last few items are where the stream landed. Only the message
|
||||
// variants matter -- those are what a delta appends to.
|
||||
for item in items.iter().rev().take(4) {
|
||||
let (kind, text) = match item {
|
||||
TranscriptItem::AssistantMsg { text, .. } => ("AssistantMsg", text.clone()),
|
||||
|
||||
Reference in new issue
Block a user