IRIS_TODO.md: a density-independent length unit, asked for by Iris
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
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@@ -385,3 +385,24 @@ do not duplicate it there.
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redundant. Decide after the layout change lands, by writing a button
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redundant. Decide after the layout change lands, by writing a button
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both ways and keeping the one that is shorter to explain; delete the
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both ways and keeping the one that is shorter to explain; delete the
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other rather than keeping two ways.
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other rather than keeping two ways.
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## Build (asked for by Iris, 2026-09-06): a density-independent length unit
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- [ ] **A third length kind beside relative and pixels, so display scales
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"just work".** Iris's words: "another length type similar to absolute &
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relative, so instead there would be relative, pixels, and another unit
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like em or whatever is standard. That way different display scales
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should just work." Today a length is either a fraction of the parent
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(`rest`/relative) or physical pixels, and the phone drew 16 px text at
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roughly a third of its intended size until the P0 fixes applied the
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display's scale factor globally. That global scale is a stopgap for the
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benchmark; the real shape is a unit resolved against the display's
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density at layout time — Android's `dp` / CSS's reference pixel is the
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standard (1 unit = 1/160 in), with `em` as the text-relative option —
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so a widget author writes `16.dp()` once and never sees the scale.
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Done when: `Length` (or whatever the enum is called) has the third
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variant; every place that resolves a length takes the density; the
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examples and `transcript-ui` use the new unit for text sizes, padding
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and control sizes; the emulator at two densities and the phone draw the
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same layout at the same physical size. After the bench setup is
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finished, before P1 draws any new screen.
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