`dp` is coming, and then `abs` says which of the two it is not. The component has always been a pixel count, so the name that admits it is the one that leaves room for a second unit beside it. Mechanical: the field on `Len` and `UiScalar`, their constructors, `to_abs`/`get_abs`, the matching WGSL struct member and the locals composing it. Field order and types are unchanged, so the `Pod` layout the shader reads is the same bytes. `f32::abs` is untouched. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
133 lines
2.9 KiB
Rust
133 lines
2.9 KiB
Rust
use crate::prelude::*;
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pub struct Pad {
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pub padding: Padding,
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pub inner: StrongWidget,
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}
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impl Widget for Pad {
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fn draw(&mut self, painter: &mut Painter) -> Size {
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let inner = painter
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.widget_within(&self.inner, self.padding.region())
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.size();
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Size {
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x: Len {
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px: inner.x.px + self.padding.left + self.padding.right,
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..inner.x
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},
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y: Len {
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px: inner.y.px + self.padding.top + self.padding.bottom,
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..inner.y
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},
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}
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}
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/// The padding is an offset from each edge, so a longer box pads the same
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/// amount and the child takes the rest.
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fn on_resize(&self, _: Axis) -> OnResize {
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OnResize::Scale
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}
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}
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pub struct Padding {
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pub left: f32,
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pub right: f32,
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pub top: f32,
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pub bottom: f32,
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}
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impl Padding {
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pub const ZERO: Self = Self {
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left: 0.0,
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right: 0.0,
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top: 0.0,
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bottom: 0.0,
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};
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pub fn uniform(amt: impl UiNum) -> Self {
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let amt = amt.to_f32();
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Self {
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left: amt,
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right: amt,
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top: amt,
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bottom: amt,
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}
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}
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pub fn region(&self) -> UiRegion {
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let mut region = UiRegion::FULL;
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region.x.start.px += self.left;
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region.y.start.px += self.top;
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region.x.end.px -= self.right;
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region.y.end.px -= self.bottom;
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region
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}
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pub fn x(amt: impl UiNum) -> Self {
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let amt = amt.to_f32();
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Self {
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left: amt,
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right: amt,
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top: 0.0,
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bottom: 0.0,
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}
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}
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pub fn y(amt: impl UiNum) -> Self {
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let amt = amt.to_f32();
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Self {
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left: 0.0,
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right: 0.0,
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top: amt,
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bottom: amt,
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}
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}
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pub fn top(amt: impl UiNum) -> Self {
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let mut s = Self::ZERO;
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s.top = amt.to_f32();
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s
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}
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pub fn bottom(amt: impl UiNum) -> Self {
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let mut s = Self::ZERO;
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s.bottom = amt.to_f32();
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s
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}
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pub fn left(amt: impl UiNum) -> Self {
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let mut s = Self::ZERO;
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s.left = amt.to_f32();
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s
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}
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pub fn right(amt: impl UiNum) -> Self {
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let mut s = Self::ZERO;
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s.right = amt.to_f32();
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s
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}
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pub fn with_top(mut self, amt: impl UiNum) -> Self {
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self.top = amt.to_f32();
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self
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}
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pub fn with_bottom(mut self, amt: impl UiNum) -> Self {
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self.bottom = amt.to_f32();
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self
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}
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pub fn with_left(mut self, amt: impl UiNum) -> Self {
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self.left = amt.to_f32();
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self
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}
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pub fn with_right(mut self, amt: impl UiNum) -> Self {
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self.right = amt.to_f32();
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self
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}
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}
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impl<T: UiNum> From<T> for Padding {
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fn from(amt: T) -> Self {
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Self::uniform(amt.to_f32())
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}
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}
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