Files
iris/src/widget/position/pad.rs
T
iris-aiandClaude Opus 5 7c50a3e51b Rename a length's abs component to px
`dp` is coming, and then `abs` says which of the two it is not. The
component has always been a pixel count, so the name that admits it is
the one that leaves room for a second unit beside it.

Mechanical: the field on `Len` and `UiScalar`, their constructors,
`to_abs`/`get_abs`, the matching WGSL struct member and the locals
composing it. Field order and types are unchanged, so the `Pod` layout
the shader reads is the same bytes. `f32::abs` is untouched.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-14 22:29:20 -04:00

133 lines
2.9 KiB
Rust

use crate::prelude::*;
pub struct Pad {
pub padding: Padding,
pub inner: StrongWidget,
}
impl Widget for Pad {
fn draw(&mut self, painter: &mut Painter) -> Size {
let inner = painter
.widget_within(&self.inner, self.padding.region())
.size();
Size {
x: Len {
px: inner.x.px + self.padding.left + self.padding.right,
..inner.x
},
y: Len {
px: inner.y.px + self.padding.top + self.padding.bottom,
..inner.y
},
}
}
/// The padding is an offset from each edge, so a longer box pads the same
/// amount and the child takes the rest.
fn on_resize(&self, _: Axis) -> OnResize {
OnResize::Scale
}
}
pub struct Padding {
pub left: f32,
pub right: f32,
pub top: f32,
pub bottom: f32,
}
impl Padding {
pub const ZERO: Self = Self {
left: 0.0,
right: 0.0,
top: 0.0,
bottom: 0.0,
};
pub fn uniform(amt: impl UiNum) -> Self {
let amt = amt.to_f32();
Self {
left: amt,
right: amt,
top: amt,
bottom: amt,
}
}
pub fn region(&self) -> UiRegion {
let mut region = UiRegion::FULL;
region.x.start.px += self.left;
region.y.start.px += self.top;
region.x.end.px -= self.right;
region.y.end.px -= self.bottom;
region
}
pub fn x(amt: impl UiNum) -> Self {
let amt = amt.to_f32();
Self {
left: amt,
right: amt,
top: 0.0,
bottom: 0.0,
}
}
pub fn y(amt: impl UiNum) -> Self {
let amt = amt.to_f32();
Self {
left: 0.0,
right: 0.0,
top: amt,
bottom: amt,
}
}
pub fn top(amt: impl UiNum) -> Self {
let mut s = Self::ZERO;
s.top = amt.to_f32();
s
}
pub fn bottom(amt: impl UiNum) -> Self {
let mut s = Self::ZERO;
s.bottom = amt.to_f32();
s
}
pub fn left(amt: impl UiNum) -> Self {
let mut s = Self::ZERO;
s.left = amt.to_f32();
s
}
pub fn right(amt: impl UiNum) -> Self {
let mut s = Self::ZERO;
s.right = amt.to_f32();
s
}
pub fn with_top(mut self, amt: impl UiNum) -> Self {
self.top = amt.to_f32();
self
}
pub fn with_bottom(mut self, amt: impl UiNum) -> Self {
self.bottom = amt.to_f32();
self
}
pub fn with_left(mut self, amt: impl UiNum) -> Self {
self.left = amt.to_f32();
self
}
pub fn with_right(mut self, amt: impl UiNum) -> Self {
self.right = amt.to_f32();
self
}
}
impl<T: UiNum> From<T> for Padding {
fn from(amt: T) -> Self {
Self::uniform(amt.to_f32())
}
}