Files
iris/src/layout/ui.rs
T

173 lines
4.5 KiB
Rust

use image::DynamicImage;
use crate::{
layout::{
Event, EventFn, EventModule, IdLike, PainterData, PixelRegion, TextureHandle, Vec2, Widget,
WidgetInstance, WidgetLike, WidgetRef, WidgetUpdate,
},
util::{HashSet, Id},
};
use std::sync::mpsc::{Receiver, channel};
pub struct Ui {
// TODO: make this at least pub(super)
pub(crate) data: PainterData,
root: Option<WidgetRef>,
updates: HashSet<Id>,
free: Vec<Id>,
recv: Receiver<WidgetUpdate>,
full_redraw: bool,
resized: bool,
}
impl Ui {
pub fn add<W: Widget, Tag>(&mut self, w: impl WidgetLike<Tag, Widget = W>) -> WidgetRef<W> {
w.add(self)
}
pub fn add_widget<W: Widget>(&mut self, w: W) -> WidgetRef<W> {
self.data.widgets.insert(w)
}
pub fn set_root<Tag>(&mut self, w: impl WidgetLike<Tag>) {
self.root = Some(w.add(self).any());
self.full_redraw = true;
}
pub fn new() -> Self {
Self::default()
}
pub fn add_texture(&mut self, image: DynamicImage) -> TextureHandle {
self.data.textures.add(image)
}
pub fn register_event<W, E: Event, Ctx: 'static>(
&mut self,
id: &WidgetRef<W>,
event: E,
f: impl EventFn<Ctx, E::Data>,
) {
self.data
.modules
.get_mut::<E::Module<Ctx>>()
.register(id.id(), event, f);
}
pub fn resize(&mut self, size: impl Into<Vec2>) {
self.data.output_size = size.into();
self.resized = true;
}
fn redraw_all(&mut self) {
for (_, inst) in self.data.active.drain() {
for m in self.data.modules.iter_mut() {
m.on_undraw(&inst);
}
}
// free before bc nothing should exist
self.free();
if let Some(root) = &self.root {
self.data.draw(root);
}
}
pub fn update(&mut self) -> bool {
for update in self.recv.try_iter() {
match update {
WidgetUpdate::Drop(id) => {
self.free.push(id);
}
WidgetUpdate::Mutate(id) => {
self.updates.insert(id);
}
}
}
if self.full_redraw {
self.redraw_all();
self.full_redraw = false;
true
} else if self.resized {
self.resized = false;
self.redraw_all();
true
} else if !self.updates.is_empty() {
self.redraw_updates();
true
} else {
false
}
}
fn redraw_updates(&mut self) {
self.data.redraw(std::mem::take(&mut self.updates));
self.free();
}
/// free any resources that don't have references anymore
fn free(&mut self) {
for id in self.free.drain(..) {
for m in self.data.modules.iter_mut() {
m.on_remove(&id);
}
self.data.widgets.delete(id);
}
self.data.textures.free();
}
pub fn needs_redraw(&self) -> bool {
self.full_redraw || !self.updates.is_empty()
}
pub fn num_widgets(&self) -> usize {
self.data.widgets.len()
}
pub fn active_widgets(&self) -> usize {
self.data.active.len()
}
pub fn debug_layers(&self) {
for ((idx, depth), primitives) in self.data.layers.iter_depth() {
let indent = " ".repeat(depth * 2);
let len = primitives.instances().len();
print!("{indent}{idx}: {len} primitives");
if len >= 1 {
print!(" ({})", primitives.instances()[0].binding);
}
println!();
}
}
pub fn window_region<W>(&self, id: &impl IdLike<W>) -> Option<PixelRegion> {
let region = self.data.active.get(&id.id())?.region;
Some(region.to_px(self.data.output_size))
}
pub fn debug(&self, label: &str) -> impl Iterator<Item = &WidgetInstance> {
self.data.active.iter().filter_map(move |(id, inst)| {
let widget = &self.data.widgets.get(*id);
if widget.get_label().as_str() == label {
Some(inst)
} else {
None
}
})
}
}
impl Default for Ui {
fn default() -> Self {
let (send, recv) = channel();
Self {
data: PainterData::new(send),
root: Default::default(),
updates: Default::default(),
free: Default::default(),
full_redraw: false,
recv,
resized: false,
}
}
}