Files
iris/src/widget/position/scroll.rs
T
iris-aiandClaude Opus 5 23523eea29 Take a window read where a length is resolved against it
A widget that resolves a window length in pixels depends on that window
wherever the length is a fraction of it, and nothing was recording that:
Painter::to_px replaces window_px_len and pins the window it read, while
a length that is only pixels is that many pixels in any window and pins
nothing. Span still states the range it actually branched on, which
replaces the pin with something wider.

Scroll is where it showed: its content's answer is a window length now,
so a viewport whose own box does not change with the window -- 40 px of
a branch's box -- kept an end-snapped offset from the window before.
Seed 942 at depth 6 under resize, pinned as
unsettled::resizing_under_a_short_scroll_snaps_its_window_tall_content_again.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 00:21:11 -04:00

102 lines
4.2 KiB
Rust

use crate::prelude::*;
pub struct Scroll {
inner: StrongWidget,
axis: Axis,
amt: Px,
snap_end: bool,
container_len: Px,
content_len: Px,
}
impl Widget for Scroll {
fn draw(&mut self, painter: &mut Painter) -> Size {
let container_len = painter.px_len(self.axis);
// Asked in the whole viewport, then put at the scrolled offset.
let answer_len = painter
.widget_at(&self.inner, [None; 2], [Place::Fill(Part::All); 2])
.len(self.axis);
let fixed = painter.to_px(Len::from_parts(answer_len.rel, answer_len.px), self.axis);
self.container_len = container_len;
self.content_len = fixed.max(container_len);
if self.snap_end {
self.amt = self.content_len - self.container_len;
}
self.update_amt();
let align = painter.alignment().axis(self.axis);
// Content of a fixed length that fits sits at the start of any box it
// fits in -- but only anchored there. Anywhere else it is a part of
// the room left over, so it moves with every length the box takes and
// the drawing holds for that length alone. One scrolled part way sits
// where it is until the box shrinks past what is left of it. Kept to
// the end, it moves with every length.
let fixed_len = answer_len.rel == Rel::ZERO && answer_len.leftover == Weight::ZERO;
if fixed_len && self.content_len <= self.container_len && align == AxisAlign::NEG {
painter.holds(self.axis, fixed..=Px::MAX);
} else if fixed_len && !self.snap_end {
let left = self.content_len - self.amt;
painter.holds(self.axis, Px::MIN..=left);
}
// Content shorter than the viewport has room to sit in, and where it
// sits is this widget's own alignment -- the same property that would
// have placed the whole scroll in a box longer than it.
let slack = (self.container_len - self.content_len).max(Px::ZERO);
let anchor = slack.mul(align.rel());
let mut content = UiSpan::FULL;
// Content that fills the viewport and has not been scrolled is the
// viewport, and is handed back as it came. Writing the same box as
// its own length in pixels is the same box in another form, and the
// two do not round alike: a part centred in `rel 1` lands a step from
// one centred in `px 900`, since halving a difference is not halving
// each part of it.
let moved = anchor != Px::ZERO || self.amt != Px::ZERO;
if moved || self.content_len != self.container_len {
let start = Len::from_parts(Rel::ZERO, anchor - self.amt);
content = UiSpan::new(start, start.offset(self.content_len));
}
// The viewport is the inner's frame, so a fraction it declares or
// reports is a fraction of what is on screen rather than of the
// content box its own answer decided. Where it goes is the content
// box, scrolled: its drawing moved there, not made again there.
painter.place_at(
&self.inner,
self.axis
.pair(Place::Fill(Part::From(content)), Place::Fill(Part::All)),
);
// What it occupies is its box, on both axes: it clips its content to
// that box, so it can neither take less of one nor honestly ask for
// more. The content's length is what it scrolls through, not what it
// is.
Size::LEFTOVER
}
}
impl Scroll {
pub fn new(inner: StrongWidget, axis: Axis) -> Self {
Self {
inner,
axis,
amt: Px::ZERO,
snap_end: true,
container_len: Px::ZERO,
content_len: Px::ZERO,
}
}
pub fn update_amt(&mut self) {
self.amt = self.amt.max(Px::ZERO);
let len = (self.content_len - self.container_len).max(Px::ZERO);
self.amt = self.amt.min(len);
self.snap_end = self.amt == len;
}
/// Scrolled by a distance the platform measures, which is the last place
/// a wheel notch or a finger is a float.
pub fn scroll(&mut self, amt: f32) {
self.amt -= Px::from_f32(amt);
self.update_amt();
}
}