Files
iris/src/layout/widget.rs
T
2025-08-15 21:42:35 -04:00

223 lines
5.6 KiB
Rust

use std::{
any::{Any, TypeId},
marker::PhantomData,
};
use crate::{Painter, Ui, util::Id};
pub trait Widget<Ctx>: Any {
fn draw(&self, painter: &mut Painter<Ctx>);
}
pub struct AnyWidget;
/// An identifier for a widget.
/// Can index a UI to get the associated widget.
///
/// W does not need to implement widget so that AnyWidget is valid;
/// Instead, add generic bounds on methods that take an ID if they need specific data.
#[repr(C)]
#[derive(Eq, Hash, PartialEq)]
pub struct WidgetId<W = AnyWidget> {
pub(super) ty: TypeId,
pub(super) id: Id,
_pd: PhantomData<W>,
}
impl<W> std::fmt::Debug for WidgetId<W> {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
self.id.fmt(f)
}
}
// TODO: temp
impl<W> Clone for WidgetId<W> {
fn clone(&self) -> Self {
Self::new(self.id.duplicate(), self.ty)
}
}
impl<W> WidgetId<W> {
pub(super) fn new(id: Id, ty: TypeId) -> Self {
Self {
ty,
id,
_pd: PhantomData,
}
}
pub fn erase_type(self) -> WidgetId<AnyWidget> {
self.cast_type()
}
pub fn as_any(&self) -> &WidgetId<AnyWidget> {
// safety: self is repr(C) and generic only used for phantom data
unsafe { std::mem::transmute(self) }
}
fn cast_type<W2>(self) -> WidgetId<W2> {
WidgetId {
ty: self.ty,
id: self.id,
_pd: PhantomData,
}
}
}
pub struct WidgetTag;
pub struct FnTag;
pub struct IdTag;
pub trait WidgetLike<Ctx, Tag> {
type Widget: 'static;
fn add(self, ui: &mut Ui<Ctx>) -> WidgetId<Self::Widget>;
fn with_id<W2>(
self,
f: impl FnOnce(&mut Ui<Ctx>, WidgetId<Self::Widget>) -> WidgetId<W2>,
) -> impl WidgetIdFn<W2, Ctx>
where
Self: Sized,
{
move |ui| {
let id = self.add(ui);
f(ui, id)
}
}
}
/// A function that returns a widget given a UI.
/// Useful for defining trait functions on widgets that create a parent widget so that the children
/// don't need to be IDs yet
pub trait WidgetFn<W: Widget<Ctx>, Ctx> = FnOnce(&mut Ui<Ctx>) -> W;
pub trait WidgetIdFn<W, Ctx> = FnOnce(&mut Ui<Ctx>) -> WidgetId<W>;
pub trait Idable<Ctx, Tag> {
type Widget: Widget<Ctx>;
fn set(self, ui: &mut Ui<Ctx>, id: &WidgetId<Self::Widget>);
fn id<'a>(
self,
id: &WidgetId<Self::Widget>,
) -> impl WidgetIdFn<Self::Widget, Ctx> + use<'a, Self, Ctx, Tag>
where
Self: Sized,
{
let id = id.clone();
move |ui| {
self.set(ui, &id);
id
}
}
}
impl<W: Widget<Ctx>, Ctx> Idable<Ctx, WidgetTag> for W {
type Widget = W;
fn set(self, ui: &mut Ui<Ctx>, id: &WidgetId<Self::Widget>) {
ui.set(id, self);
}
}
impl<F: FnOnce(&mut Ui<Ctx>) -> W, W: Widget<Ctx>, Ctx> Idable<Ctx, FnTag> for F {
type Widget = W;
fn set(self, ui: &mut Ui<Ctx>, id: &WidgetId<Self::Widget>) {
let w = self(ui);
ui.set(id, w);
}
}
impl<W: Widget<Ctx>, Ctx, F: FnOnce(&mut Ui<Ctx>) -> W> WidgetLike<Ctx, FnTag> for F {
type Widget = W;
fn add(self, ui: &mut Ui<Ctx>) -> WidgetId<W> {
let w = self(ui);
ui.add(w)
}
}
impl<W: 'static, F: FnOnce(&mut Ui<Ctx>) -> WidgetId<W>, Ctx> WidgetLike<Ctx, IdTag> for F {
type Widget = W;
fn add(self, ui: &mut Ui<Ctx>) -> WidgetId<W> {
self(ui)
}
}
impl<W: Widget<Ctx>, Ctx> WidgetLike<Ctx, WidgetTag> for W {
type Widget = W;
fn add(self, ui: &mut Ui<Ctx>) -> WidgetId<W> {
ui.add_widget(self)
}
}
impl<W: 'static, Ctx> WidgetLike<Ctx, FnTag> for WidgetId<W> {
type Widget = W;
fn add(self, _: &mut Ui<Ctx>) -> WidgetId<W> {
self
}
}
pub struct WidgetArr<const LEN: usize, Ws> {
pub arr: [WidgetId; LEN],
_pd: PhantomData<Ws>,
}
impl<const LEN: usize, Ws> WidgetArr<LEN, Ws> {
pub fn new(arr: [WidgetId; LEN]) -> Self {
Self {
arr,
_pd: PhantomData,
}
}
}
pub struct ArrTag;
pub trait WidgetArrLike<const LEN: usize, Ctx, Tags> {
type Ws;
fn ui(self, ui: &mut Ui<Ctx>) -> WidgetArr<LEN, Self::Ws>;
}
impl<const LEN: usize, Ws, Ctx> WidgetArrLike<LEN, Ctx, ArrTag> for WidgetArr<LEN, Ws> {
type Ws = Ws;
fn ui(self, _: &mut Ui<Ctx>) -> WidgetArr<LEN, Ws> {
self
}
}
impl<W: WidgetLike<Ctx, WidgetTag>, Ctx> WidgetArrLike<1, Ctx, WidgetTag> for W {
type Ws = (W::Widget,);
fn ui(self, ui: &mut Ui<Ctx>) -> WidgetArr<1, (W::Widget,)> {
WidgetArr::new([self.add(ui).erase_type()])
}
}
// I hate this language it's so bad why do I even use it
macro_rules! impl_widget_arr {
($n:expr;$($W:ident)*) => {
impl_widget_arr!($n;$($W)*;$(${concat($W,Tag)})*);
};
($n:expr;$($W:ident)*;$($Tag:ident)*) => {
impl<$($W: WidgetLike<Ctx, $Tag>,$Tag,)* Ctx> WidgetArrLike<$n, Ctx, ($($Tag,)*)> for ($($W,)*) {
type Ws = ($($W::Widget,)*);
fn ui(self, ui: &mut Ui<Ctx>) -> WidgetArr<$n, ($($W::Widget,)*)> {
#[allow(non_snake_case)]
let ($($W,)*) = self;
WidgetArr::new(
[$($W.add(ui).cast_type(),)*],
)
}
}
};
}
impl_widget_arr!(1;A);
impl_widget_arr!(2;A B);
impl_widget_arr!(3;A B C);
impl_widget_arr!(4;A B C D);
impl_widget_arr!(5;A B C D E);
impl_widget_arr!(6;A B C D E F);
impl_widget_arr!(7;A B C D E F G);
impl_widget_arr!(8;A B C D E F G H);
impl_widget_arr!(9;A B C D E F G H I);
impl_widget_arr!(10;A B C D E F G H I J);
impl_widget_arr!(11;A B C D E F G H I J K);
impl_widget_arr!(12;A B C D E F G H I J K L);