327 lines
8.1 KiB
Rust
327 lines
8.1 KiB
Rust
use crate::{
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layout::{Align, Axis, Vec2},
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util::{LerpUtil, impl_op},
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};
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#[repr(C)]
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#[derive(Debug, Copy, Clone, PartialEq, bytemuck::Pod, bytemuck::Zeroable, Default)]
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pub struct UiVec2 {
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pub rel: Vec2,
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pub abs: Vec2,
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}
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impl UiVec2 {
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/// expands this position into a sized region centered at self
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pub fn expand(&self, size: impl Into<Vec2>) -> UiRegion {
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let size = size.into();
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UiRegion {
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top_left: self.shifted(-size / 2.0),
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bot_right: self.shifted(size / 2.0),
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}
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}
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pub const fn anchor(anchor: Vec2) -> Self {
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Self::rel(anchor)
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}
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pub const fn offset(offset: Vec2) -> Self {
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Self::abs(offset)
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}
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pub const fn abs(abs: Vec2) -> Self {
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Self {
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rel: Vec2::ZERO,
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abs,
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}
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}
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pub const fn rel(rel: Vec2) -> Self {
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Self {
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rel,
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abs: Vec2::ZERO,
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}
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}
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pub const fn shift(&mut self, offset: impl const Into<Vec2>) {
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self.abs += offset.into();
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}
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pub const fn shifted(mut self, offset: Vec2) -> Self {
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self.shift(offset);
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self
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}
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pub const fn within(&self, region: &UiRegion) -> UiVec2 {
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let rel = self.rel.lerp(region.top_left.rel, region.bot_right.rel);
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let abs = self.abs + self.rel.lerp(region.top_left.abs, region.bot_right.abs);
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UiVec2 { rel, abs }
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}
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pub const fn outside(&self, region: &UiRegion) -> UiVec2 {
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let rel = self.rel.lerp_inv(region.top_left.rel, region.bot_right.rel);
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let abs = self.abs - rel.lerp(region.top_left.abs, region.bot_right.abs);
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UiVec2 { rel, abs }
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}
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pub fn axis_mut(&mut self, axis: Axis) -> UiScalarView<'_> {
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match axis {
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Axis::X => UiScalarView {
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rel: &mut self.rel.x,
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abs: &mut self.abs.x,
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},
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Axis::Y => UiScalarView {
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rel: &mut self.rel.y,
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abs: &mut self.abs.y,
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},
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}
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}
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pub fn axis(&self, axis: Axis) -> UiScalar {
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match axis {
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Axis::X => UiScalar {
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rel: self.rel.x,
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abs: self.abs.x,
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},
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Axis::Y => UiScalar {
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rel: self.rel.y,
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abs: self.abs.y,
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},
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}
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}
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pub fn flip(&mut self) {
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self.rel = 1.0 - self.rel;
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self.abs = -self.abs;
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}
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pub fn flipped(mut self) -> Self {
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self.flip();
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self
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}
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pub fn to_size(&self, size: Vec2) -> Vec2 {
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self.rel * size + self.abs
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}
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pub const MAX_SIZE: Self = Self::rel(Vec2::ONE);
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pub const fn from_axis(axis: Axis, aligned: UiScalar, ortho: UiScalar) -> Self {
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Self {
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rel: Vec2::from_axis(axis, aligned.rel, ortho.rel),
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abs: Vec2::from_axis(axis, aligned.abs, ortho.abs),
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}
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}
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}
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impl_op!(UiVec2 Add add; rel abs);
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impl_op!(UiVec2 Sub sub; rel abs);
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impl const From<Align> for UiVec2 {
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fn from(align: Align) -> Self {
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Self::anchor(align.anchor())
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}
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}
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impl Align {
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pub fn pos(self) -> UiVec2 {
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UiVec2::from(self)
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}
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}
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#[derive(Clone, Copy, Debug, Default)]
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pub struct UiScalar {
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pub rel: f32,
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pub abs: f32,
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}
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impl_op!(UiScalar Add add; rel abs);
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impl_op!(UiScalar Sub sub; rel abs);
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impl UiScalar {
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pub const ZERO: Self = Self { rel: 0.0, abs: 0.0 };
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pub fn new(rel: f32, abs: f32) -> Self {
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Self { rel, abs }
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}
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pub fn rel_min() -> Self {
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Self::new(0.0, 0.0)
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}
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pub fn rel_max() -> Self {
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Self::new(1.0, 0.0)
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}
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pub fn max(&self, other: Self) -> Self {
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Self {
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rel: self.rel.max(other.rel),
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abs: self.abs.max(other.abs),
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}
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}
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pub fn min(&self, other: Self) -> Self {
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Self {
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rel: self.rel.min(other.rel),
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abs: self.abs.min(other.abs),
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}
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}
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pub fn from_anchor(anchor: f32) -> Self {
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Self::new(anchor, 0.0)
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}
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pub fn offset(mut self, amt: f32) -> Self {
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self.abs += amt;
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self
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}
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pub fn within(&self, start: UiScalar, end: UiScalar) -> Self {
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let anchor = self.rel.lerp(start.rel, end.rel);
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let offset = self.abs + self.rel.lerp(start.abs, end.abs);
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Self {
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rel: anchor,
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abs: offset,
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}
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}
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}
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#[repr(C)]
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#[derive(Debug, Copy, Clone, PartialEq, bytemuck::Pod, bytemuck::Zeroable)]
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pub struct UiRegion {
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pub top_left: UiVec2,
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pub bot_right: UiVec2,
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}
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impl UiRegion {
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pub const fn full() -> Self {
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Self {
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top_left: Align::TopLeft.into(),
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bot_right: Align::BotRight.into(),
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}
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}
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pub fn anchor(anchor: Vec2) -> Self {
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Self {
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top_left: UiVec2::anchor(anchor),
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bot_right: UiVec2::anchor(anchor),
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}
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}
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pub fn within(&self, parent: &Self) -> Self {
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Self {
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top_left: self.top_left.within(parent),
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bot_right: self.bot_right.within(parent),
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}
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}
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pub fn outside(&self, parent: &Self) -> Self {
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Self {
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top_left: self.top_left.outside(parent),
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bot_right: self.bot_right.outside(parent),
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}
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}
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pub fn axis_mut(&mut self, axis: Axis) -> UIRegionAxisView<'_> {
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UIRegionAxisView {
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top_left: self.top_left.axis_mut(axis),
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bot_right: self.bot_right.axis_mut(axis),
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}
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}
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pub fn flip(&mut self) {
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self.top_left.flip();
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self.bot_right.flip();
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std::mem::swap(&mut self.top_left, &mut self.bot_right);
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}
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pub fn shift(&mut self, offset: impl Into<Vec2>) {
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let offset = offset.into();
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self.top_left.shift(offset);
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self.bot_right.shift(offset);
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}
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pub fn shifted(mut self, offset: impl Into<Vec2>) -> Self {
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self.shift(offset);
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self
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}
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pub fn to_screen(&self, size: Vec2) -> ScreenRegion {
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ScreenRegion {
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top_left: self.top_left.rel * size + self.top_left.abs,
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bot_right: self.bot_right.rel * size + self.bot_right.abs,
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}
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}
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pub fn center(&self) -> UiVec2 {
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Align::Center.pos().within(self)
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}
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pub fn in_size(&self, size: Vec2) -> Vec2 {
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self.bot_right.to_size(size) - self.top_left.to_size(size)
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}
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pub fn size(&self) -> UiVec2 {
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self.bot_right - self.top_left
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}
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pub fn select_aligned(&self, size: Vec2, align: Align) -> Self {
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Self::from_size_align(size, align).within(self)
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}
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pub fn from_size_align(size: Vec2, align: Align) -> Self {
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let mut top_left = UiVec2::from(align);
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top_left.abs -= size * align.anchor();
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let mut bot_right = UiVec2::from(align);
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bot_right.abs += size * (Vec2::ONE - align.anchor());
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Self {
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top_left,
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bot_right,
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}
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}
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pub fn from_ui_size_align(size: UiVec2, align: Align) -> Self {
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let mut top_left = UiVec2::from(align);
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top_left.abs -= size.abs * align.anchor();
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top_left.rel -= size.rel * align.anchor();
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let mut bot_right = UiVec2::from(align);
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bot_right.abs += size.abs * (Vec2::ONE - align.anchor());
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bot_right.rel += size.rel * (Vec2::ONE - align.anchor());
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Self {
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top_left,
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bot_right,
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}
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}
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}
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#[derive(Debug)]
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pub struct ScreenRegion {
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pub top_left: Vec2,
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pub bot_right: Vec2,
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}
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impl ScreenRegion {
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pub fn contains(&self, pos: Vec2) -> bool {
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pos.x >= self.top_left.x
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&& pos.x <= self.bot_right.x
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&& pos.y >= self.top_left.y
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&& pos.y <= self.bot_right.y
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}
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}
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pub struct UIRegionAxisView<'a> {
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pub top_left: UiScalarView<'a>,
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pub bot_right: UiScalarView<'a>,
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}
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pub struct UiScalarView<'a> {
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pub rel: &'a mut f32,
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pub abs: &'a mut f32,
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}
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impl UiScalarView<'_> {
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pub fn set(&mut self, scalar: UiScalar) {
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*self.rel = scalar.rel;
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*self.abs = scalar.abs;
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}
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pub fn get(self) -> UiScalar {
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UiScalar {
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rel: *self.rel,
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abs: *self.abs,
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}
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}
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}
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