Files
iris/src/widget/position/scroll.rs
T
iris-aiandClaude Opus 5 4d42f1c8ca Say on_axis for the lift, so it is not indexing's word
`PlaceDescAxis::axis(axis)` shared its name with `PlaceDesc`'s extraction,
which is now `Index<Axis>` and reads `place[axis]`. The two go opposite
directions, so they get different words: `on_axis` pairs with the
`from_axis` it is the shorthand for.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-19 21:35:22 -04:00

104 lines
4.2 KiB
Rust

use crate::prelude::*;
pub struct Scroll {
inner: StrongWidget,
axis: Axis,
amt: Px,
snap_end: bool,
container_len: Px,
content_len: Px,
}
impl Widget for Scroll {
fn draw(&mut self, painter: &mut Painter) -> Size {
let container_len = painter.px_len(self.axis);
// Asked in the whole viewport, then put at the scrolled offset.
let answer_len = painter
.widget_at(&self.inner, PlaceDesc::WHOLE.fills())
.len(self.axis);
let fixed = painter.to_px(answer_len.without_leftover(), self.axis);
self.container_len = container_len;
self.content_len = fixed.max(container_len);
if self.snap_end {
self.amt = self.content_len - self.container_len;
}
self.update_amt();
let align = painter.alignment()[self.axis];
// Content of a fixed length that fits sits at the start of any box it
// fits in -- but only anchored there. Anywhere else it is a part of
// the room left over, so it moves with every length the box takes and
// the drawing holds for that length alone. One scrolled part way sits
// where it is until the box shrinks past what is left of it. Kept to
// the end, it moves with every length.
let fixed_len = answer_len.is_px();
if fixed_len && self.content_len <= self.container_len && align == AxisAlign::NEG {
painter.holds(self.axis, fixed..=Px::MAX);
} else if fixed_len && !self.snap_end {
let left = self.content_len - self.amt;
painter.holds(self.axis, Px::MIN..=left);
}
// Content shorter than the viewport has room to sit in, and where it
// sits is this widget's own alignment -- the same property that would
// have placed the whole scroll in a box longer than it.
let slack = (self.container_len - self.content_len).max(Px::ZERO);
let anchor = slack.mul(align.rel());
// Content that fills the viewport and has not been scrolled is the
// viewport, and is handed back as it came. Writing the same box as
// its own length in pixels is the same box in another form, and the
// two do not round alike: a part centred in `rel 1` lands a step from
// one centred in `px 900`, since halving a difference is not halving
// each part of it.
let moved = anchor != Px::ZERO || self.amt != Px::ZERO;
let content = match moved || self.content_len != self.container_len {
true => {
let start = Len::from_parts(Rel::ZERO, anchor - self.amt);
UiSpan::new(start, start.offset(self.content_len)).shifted_desc()
}
false => PlaceDescAxis::WHOLE,
};
// The viewport is the inner's rel base, so a fraction it declares or
// reports is a fraction of what is on screen rather than of the
// content box its own answer decided. Where it goes is the content
// box, scrolled: its drawing moved there, not made again there.
painter.place_at(&self.inner, content.on_axis(self.axis).fills());
// What it occupies is its box, on both axes: it clips its content to
// that box, so it can neither take less of one nor honestly ask for
// more. The content's length is what it scrolls through, not what it
// is.
Size::LEFTOVER
}
fn size_hint(&self, _: Axis) -> Option<LayoutLen> {
Some(LayoutLen::LEFTOVER)
}
}
impl Scroll {
pub fn new(inner: StrongWidget, axis: Axis) -> Self {
Self {
inner,
axis,
amt: Px::ZERO,
snap_end: true,
container_len: Px::ZERO,
content_len: Px::ZERO,
}
}
pub fn update_amt(&mut self) {
self.amt = self.amt.max(Px::ZERO);
let len = (self.content_len - self.container_len).max(Px::ZERO);
self.amt = self.amt.min(len);
self.snap_end = self.amt == len;
}
/// Scrolled by a distance the platform measures, which is the last place
/// a wheel notch or a finger is a float.
pub fn scroll(&mut self, amt: f32) {
self.amt -= Px::from_f32(amt);
self.update_amt();
}
}