Files
iris/src/widget/position/pad.rs
T
iris-ai 5b181bc8af Experiment: say the room from the cursor as an inset, and read the row's length only where a slot depends on it
Measured identical to its parent at every phase of the cost rig; kept as
evidence, not proposed for landing.
2026-09-19 02:19:14 -04:00

158 lines
4.5 KiB
Rust

use crate::prelude::*;
pub struct Pad {
pub padding: Padding,
pub inner: StrongWidget,
}
impl Widget for Pad {
fn draw(&mut self, painter: &mut Painter) -> Size {
// The inner's own alignment, not the near edge. This reports the
// inner's size plus the padding, so where the box is that answer the
// inset box is exactly the inner and alignment has no room to move
// it; where the box is bigger -- a share of a row, a rule over this
// widget -- the slack is the inner's to sit in, and forcing the near
// edge pinned it to a corner it had not asked for.
//
// Padding is an inset of both: it comes off the frame, so `rel(1)`
// under it fills this widget rather than overflowing it by the
// padding, and it comes off the box, so what is drawn sits inside.
// The two stay distinct -- the box can be narrower still, where a row
// asked this widget in the room left, and a text wraps at that.
let inset = |lead: Px, trail: Px| {
Place::Within(Part::Inset {
lead: Len::from_parts(Rel::ZERO, lead),
trail: Len::from_parts(Rel::ZERO, trail),
})
};
let place = [
inset(self.padding.left, self.padding.right),
inset(self.padding.top, self.padding.bottom),
];
// Read from this widget's own frame rather than written as a
// fraction of it: a frame is a length of the window like everything
// else here, and taking the padding off is the whole of what this
// widget does to it.
let narrow = [
(Axis::X, self.padding.left + self.padding.right),
(Axis::Y, self.padding.top + self.padding.bottom),
]
.map(|(axis, pixels)| Some(painter.frame_len(axis) - Len::from_parts(Rel::ZERO, pixels)));
let inner = painter.widget_at(&self.inner, narrow, place).size();
Size {
x: LayoutLen {
px: inner.x.px + self.padding.left + self.padding.right,
..inner.x
},
y: LayoutLen {
px: inner.y.px + self.padding.top + self.padding.bottom,
..inner.y
},
}
}
}
pub struct Padding {
pub left: Px,
pub right: Px,
pub top: Px,
pub bottom: Px,
}
impl Padding {
pub const ZERO: Self = Self {
left: Px::ZERO,
right: Px::ZERO,
top: Px::ZERO,
bottom: Px::ZERO,
};
pub fn uniform(amt: impl UiNum) -> Self {
let amt = Px::from_num(amt);
Self {
left: amt,
right: amt,
top: amt,
bottom: amt,
}
}
/// `region` less this padding on each side.
pub fn region_of(&self, mut region: UiRegion) -> UiRegion {
region.x.start.px += self.left;
region.y.start.px += self.top;
region.x.end.px -= self.right;
region.y.end.px -= self.bottom;
region
}
pub fn region(&self) -> UiRegion {
self.region_of(UiRegion::FULL)
}
pub fn x(amt: impl UiNum) -> Self {
let amt = Px::from_num(amt);
Self {
left: amt,
right: amt,
..Self::ZERO
}
}
pub fn y(amt: impl UiNum) -> Self {
let amt = Px::from_num(amt);
Self {
top: amt,
bottom: amt,
..Self::ZERO
}
}
pub fn top(amt: impl UiNum) -> Self {
let mut s = Self::ZERO;
s.top = Px::from_num(amt);
s
}
pub fn bottom(amt: impl UiNum) -> Self {
let mut s = Self::ZERO;
s.bottom = Px::from_num(amt);
s
}
pub fn left(amt: impl UiNum) -> Self {
let mut s = Self::ZERO;
s.left = Px::from_num(amt);
s
}
pub fn right(amt: impl UiNum) -> Self {
let mut s = Self::ZERO;
s.right = Px::from_num(amt);
s
}
pub fn with_top(mut self, amt: impl UiNum) -> Self {
self.top = Px::from_num(amt);
self
}
pub fn with_bottom(mut self, amt: impl UiNum) -> Self {
self.bottom = Px::from_num(amt);
self
}
pub fn with_left(mut self, amt: impl UiNum) -> Self {
self.left = Px::from_num(amt);
self
}
pub fn with_right(mut self, amt: impl UiNum) -> Self {
self.right = Px::from_num(amt);
self
}
}
impl<T: UiNum> From<T> for Padding {
fn from(amt: T) -> Self {
Self::uniform(amt)
}
}