Files
iris/tests/pointer_routing.rs
T
iris 5494642dec End the hover of a widget that gets covered
Breaking out of the layer loop left every sensor below the consuming
layer untouched, so one that was hovered stayed hovered: moving onto a
widget in a layer above never ended the hover of what it covered, and
nothing ever would.

Consumption now carries into the hit test rather than stopping the walk.
A covered widget is simply not in shape, so its hover ends and its
`HoverEnd` runs; `should_run` already refuses non-position senses once
the hover is not on, so nothing else reaches it. It is applied after a
layer rather than during one, so senses on the same layer still do not
block each other.
2026-09-13 21:27:35 -04:00

321 lines
9.4 KiB
Rust

//! Input across layers: what stops at a layer, what passes through it, and
//! where hovering stops. These drive `run_sensors` directly, which needs no
//! GPU and no window.
use iris::prelude::*;
use std::{cell::RefCell, rc::Rc};
struct SenseRsc {
ui: UiData,
events: EventManager<SenseRsc>,
}
impl UiRsc for SenseRsc {
fn ui(&self) -> &UiData {
&self.ui
}
fn ui_mut(&mut self) -> &mut UiData {
&mut self.ui
}
fn on_draw(&mut self, active: &ActiveData) {
self.events.draw(active);
}
fn on_undraw(&mut self, active: &ActiveData) {
self.events.undraw(active);
}
fn on_remove(&mut self, id: WidgetId) {
self.events.remove(id);
}
}
impl HasState for SenseRsc {
type State = ();
}
impl HasEvents for SenseRsc {
fn events(&self) -> &EventManager<Self> {
&self.events
}
fn events_mut(&mut self) -> &mut EventManager<Self> {
&mut self.events
}
}
const WINDOW: f32 = 100.0;
/// Every sense that has fired on one widget since it was last read.
#[derive(Default, Clone)]
struct Fired(Rc<RefCell<Vec<CursorSense>>>);
impl Fired {
fn take(&self) -> Vec<CursorSense> {
std::mem::take(&mut self.0.borrow_mut())
}
}
struct Ui {
rsc: SenseRsc,
render: UiRenderState,
state: (),
}
impl Ui {
fn new() -> Self {
Self {
rsc: SenseRsc {
ui: UiData::default(),
events: EventManager::default(),
},
render: UiRenderState::new(),
state: (),
}
}
fn listen<W: Widget + ?core::marker::Sized + 'static>(
&mut self,
widget: &StrongWidget<W>,
senses: impl Into<CursorSenses>,
) -> Fired {
let fired = Fired::default();
let sink = fired.clone();
self.rsc
.register_event(widget.weak(), senses.into(), move |ctx, _rsc| {
sink.0.borrow_mut().push(ctx.data.sense)
});
fired
}
/// Stacks the widgets bottom first, each on its own layer, and lays them
/// out in a square window.
fn stack(&mut self, children: Vec<StrongWidget>) {
let root = self
.rsc
.ui
.widgets
.add_strong(Stack {
children,
size: StackSize::default(),
})
.any();
self.render.resize((WINDOW, WINDOW));
self.render.update(&root, &mut self.rsc);
}
fn cursor(&mut self, at: (f32, f32)) -> CursorState {
CursorState {
pos: at.into(),
exists: true,
buttons: Default::default(),
scroll_delta: Vec2::ZERO,
}
}
fn run(&mut self, cursor: CursorState) {
self.render.run_sensors(
&mut self.rsc,
&mut self.state,
cursor,
(WINDOW, WINDOW).into(),
);
}
}
fn full(ui: &mut Ui) -> StrongWidget<Rect> {
rect(UiColor::WHITE).add_strong(&mut ui.rsc)
}
#[test]
fn hover_stops_at_the_topmost_widget() {
let ui = &mut Ui::new();
let (bottom, middle, top) = (full(ui), full(ui), full(ui));
let bottom_hover = ui.listen(&bottom, CursorSense::HoverStart);
let middle_hover = ui.listen(&middle, CursorSense::HoverStart);
let top_hover = ui.listen(&top, CursorSense::HoverStart);
ui.stack(vec![bottom.any(), middle.any(), top.any()]);
let cursor = ui.cursor((50.0, 50.0));
ui.run(cursor);
assert_eq!(top_hover.take(), [CursorSense::HoverStart]);
assert_eq!(
middle_hover.take(),
[],
"hover is not shared with a layer below"
);
assert_eq!(bottom_hover.take(), []);
}
#[test]
fn a_scroll_passes_through_every_widget_that_does_not_want_it() {
let ui = &mut Ui::new();
let (list, button, overlay) = (full(ui), full(ui), full(ui));
let scrolled = ui.listen(&list, CursorSense::Scroll);
let clicked = ui.listen(&button, CursorSense::click());
let overlay_clicked = ui.listen(&overlay, CursorSense::click());
ui.stack(vec![list.any(), button.any(), overlay.any()]);
let mut cursor = ui.cursor((50.0, 50.0));
cursor.scroll_delta = (0.0, 10.0).into();
ui.run(cursor);
assert_eq!(
scrolled.take(),
[CursorSense::Scroll],
"two layers of click-only widgets do not stop a scroll"
);
assert_eq!(clicked.take(), []);
assert_eq!(overlay_clicked.take(), []);
}
#[test]
fn only_the_topmost_listener_takes_a_press() {
let ui = &mut Ui::new();
let (below, above) = (full(ui), full(ui));
let below_clicked = ui.listen(&below, CursorSense::click());
let above_clicked = ui.listen(&above, CursorSense::click());
ui.stack(vec![below.any(), above.any()]);
let mut cursor = ui.cursor((50.0, 50.0));
cursor.buttons.left = ActivationState::Start;
ui.run(cursor);
assert_eq!(above_clicked.take(), [CursorSense::click()]);
assert_eq!(below_clicked.take(), [], "one press goes to one widget");
}
#[test]
fn a_press_beside_the_button_reaches_the_layer_below() {
let ui = &mut Ui::new();
let list = full(ui);
// The row above the list covers it, but only its left half is the button.
let button = full(ui);
let gap = full(ui);
let list_clicked = ui.listen(&list, CursorSense::click());
let button_clicked = ui.listen(&button, CursorSense::click());
let row = ui.rsc.ui.widgets.add_strong(Span {
children: vec![button.any(), gap.any()],
dir: Dir::RIGHT,
gap: 0.0,
});
ui.stack(vec![list.any(), row.any()]);
let mut on_button = ui.cursor((20.0, 50.0));
on_button.buttons.left = ActivationState::Start;
ui.run(on_button);
assert_eq!(button_clicked.take(), [CursorSense::click()]);
assert_eq!(list_clicked.take(), []);
let mut beside_it = ui.cursor((80.0, 50.0));
beside_it.buttons.left = ActivationState::Start;
ui.run(beside_it);
assert_eq!(button_clicked.take(), [], "the cursor is not on the button");
assert_eq!(
list_clicked.take(),
[CursorSense::click()],
"a press beside the button belongs to what is under it"
);
}
#[test]
fn leaving_a_widget_still_ends_its_hover() {
let ui = &mut Ui::new();
let widget = full(ui);
let hover = ui.listen(&widget, CursorSense::HoverStart | CursorSense::HoverEnd);
ui.stack(vec![widget.any()]);
let cursor = ui.cursor((50.0, 50.0));
ui.run(cursor);
assert_eq!(hover.take(), [CursorSense::HoverStart]);
let mut gone = ui.cursor((50.0, 50.0));
gone.exists = false;
ui.run(gone);
assert_eq!(hover.take(), [CursorSense::HoverEnd]);
}
#[test]
fn leaving_a_widget_does_not_block_the_layer_below() {
let ui = &mut Ui::new();
let below = full(ui);
// Only the left half of the layer above is a widget, so the cursor can
// leave it without leaving the one underneath.
let (above, gap) = (full(ui), full(ui));
let below_hover = ui.listen(&below, CursorSense::HoverStart);
let above_hover = ui.listen(&above, CursorSense::HoverStart | CursorSense::HoverEnd);
let row = ui.rsc.ui.widgets.add_strong(Span {
children: vec![above.any(), gap.any()],
dir: Dir::RIGHT,
gap: 0.0,
});
ui.stack(vec![below.any(), row.any()]);
let on_above = ui.cursor((20.0, 50.0));
ui.run(on_above);
assert_eq!(above_hover.take(), [CursorSense::HoverStart]);
assert_eq!(below_hover.take(), [], "the layer above is over it");
let beside_it = ui.cursor((80.0, 50.0));
ui.run(beside_it);
assert_eq!(above_hover.take(), [CursorSense::HoverEnd]);
assert_eq!(
below_hover.take(),
[CursorSense::HoverStart],
"ending a hover above must not stop the hover below"
);
}
#[test]
fn hovering_a_button_above_does_not_stop_a_later_scroll() {
let ui = &mut Ui::new();
let (list, button) = (full(ui), full(ui));
let scrolled = ui.listen(&list, CursorSense::Scroll);
let clicked = ui.listen(&button, CursorSense::click());
ui.stack(vec![list.any(), button.any()]);
// The hover arrives in its own frame, as a window delivers it.
let hover = ui.cursor((50.0, 50.0));
ui.run(hover);
assert_eq!(scrolled.take(), []);
let mut wheel = ui.cursor((50.0, 50.0));
wheel.scroll_delta = (0.0, 10.0).into();
ui.run(wheel);
assert_eq!(
scrolled.take(),
[CursorSense::Scroll],
"a hover already resting on the button must not consume the wheel"
);
assert_eq!(clicked.take(), []);
}
#[test]
fn covering_a_widget_ends_its_hover() {
let ui = &mut Ui::new();
let below = full(ui);
// Only the left half of the layer above is a widget, so the cursor can
// start beside it and then move onto it.
let (above, gap) = (full(ui), full(ui));
let below_hover = ui.listen(&below, CursorSense::HoverStart | CursorSense::HoverEnd);
let above_hover = ui.listen(&above, CursorSense::HoverStart);
let row = ui.rsc.ui.widgets.add_strong(Span {
children: vec![above.any(), gap.any()],
dir: Dir::RIGHT,
gap: 0.0,
});
ui.stack(vec![below.any(), row.any()]);
let beside_it = ui.cursor((80.0, 50.0));
ui.run(beside_it);
assert_eq!(below_hover.take(), [CursorSense::HoverStart]);
let onto_above = ui.cursor((20.0, 50.0));
ui.run(onto_above);
assert_eq!(above_hover.take(), [CursorSense::HoverStart]);
assert_eq!(
below_hover.take(),
[CursorSense::HoverEnd],
"a widget covered by one that took the input is no longer hovered"
);
}