Files
iris/src/widget/position/pad.rs
T
iris-aiandClaude Opus 5 bd6de71a55 Put lengths, padding, gaps and alignment on the grid too
`Len` is `Px` beside `Rel` beside `Weight`, so the seam `4e28f10` left in
`Span` -- a float length added to a fixed-point cursor -- is gone, and the
sum a span compares against its box is exact.

`Weight` is its own scale, `Fixed<16>`, because a share of what is left over
is not a fraction of anything: a list divides its room by the total of them,
so the range has to hold a whole list's worth while the precision only has to
tell two weights apart. `Rel::ratio` turns two weights into a share on the
finer grid, which is what a span needs and what dividing them on their own
grid would round away.

`AxisAlign` holds a `Rel` rather than a float, which is what the layout was
reading out of it anyway. `Padding` and `Span::gap` hold `Px`, converted
where they are built instead of on every frame. `RegionAlign::rel` is gone;
its one caller wanted a position, and now builds one.

`Fixed` gains `from_num` for a number as it is written in source, `mul_int`
for a length repeated a whole number of times, and `ratio`.

Checked: fmt, clippy, 101 tests, 100 generated seeds in 86 s, all five
shrinker cases at 300 seeds, and all five examples byte-identical at
1920x1200 against `4e28f10`.

With the fuzzer comparing for equality rather than within 0.05 px, four of
the five cases now pass 100 seeds -- `resize-repaint` joins the other three.
`reorder` still fails one seed by one step, so the last of it is in what a
box is measured *in*: `px_len` and the window are still floats.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 01:40:42 -04:00

125 lines
2.7 KiB
Rust

use crate::prelude::*;
pub struct Pad {
pub padding: Padding,
pub inner: StrongWidget,
}
impl Widget for Pad {
fn draw(&mut self, painter: &mut Painter) -> Size {
let inner = painter
.widget_aligned(&self.inner, self.padding.region(), RegionAlign::NEAR)
.size();
Size {
x: Len {
px: inner.x.px + self.padding.left + self.padding.right,
..inner.x
},
y: Len {
px: inner.y.px + self.padding.top + self.padding.bottom,
..inner.y
},
}
}
}
pub struct Padding {
pub left: Px,
pub right: Px,
pub top: Px,
pub bottom: Px,
}
impl Padding {
pub const ZERO: Self = Self {
left: Px::ZERO,
right: Px::ZERO,
top: Px::ZERO,
bottom: Px::ZERO,
};
pub fn uniform(amt: impl UiNum) -> Self {
let amt = Px::from_num(amt);
Self {
left: amt,
right: amt,
top: amt,
bottom: amt,
}
}
pub fn region(&self) -> UiRegion {
let mut region = UiRegion::FULL;
region.x.start.px += self.left;
region.y.start.px += self.top;
region.x.end.px -= self.right;
region.y.end.px -= self.bottom;
region
}
pub fn x(amt: impl UiNum) -> Self {
let amt = Px::from_num(amt);
Self {
left: amt,
right: amt,
..Self::ZERO
}
}
pub fn y(amt: impl UiNum) -> Self {
let amt = Px::from_num(amt);
Self {
top: amt,
bottom: amt,
..Self::ZERO
}
}
pub fn top(amt: impl UiNum) -> Self {
let mut s = Self::ZERO;
s.top = Px::from_num(amt);
s
}
pub fn bottom(amt: impl UiNum) -> Self {
let mut s = Self::ZERO;
s.bottom = Px::from_num(amt);
s
}
pub fn left(amt: impl UiNum) -> Self {
let mut s = Self::ZERO;
s.left = Px::from_num(amt);
s
}
pub fn right(amt: impl UiNum) -> Self {
let mut s = Self::ZERO;
s.right = Px::from_num(amt);
s
}
pub fn with_top(mut self, amt: impl UiNum) -> Self {
self.top = Px::from_num(amt);
self
}
pub fn with_bottom(mut self, amt: impl UiNum) -> Self {
self.bottom = Px::from_num(amt);
self
}
pub fn with_left(mut self, amt: impl UiNum) -> Self {
self.left = Px::from_num(amt);
self
}
pub fn with_right(mut self, amt: impl UiNum) -> Self {
self.right = Px::from_num(amt);
self
}
}
impl<T: UiNum> From<T> for Padding {
fn from(amt: T) -> Self {
Self::uniform(amt)
}
}