Files
iris/core/src/primitive/text.rs
T

251 lines
7.7 KiB
Rust

use crate::{Align, GlyphAtlas, GlyphKey, PlacedGlyph, RegionAlign, Textures, UiColor, util::Vec2};
use parley::{
Alignment, AlignmentOptions, FontContext, FontFamily, FontFamilyName, GenericFamily, Layout,
LayoutContext, LineHeight, PositionedLayoutItem, StyleProperty,
};
use swash::{
FontRef,
scale::{Render, ScaleContext, Source, StrikeWith},
zeno::{Format, Vector},
};
pub struct TextData {
pub font_cx: FontContext,
pub layout_cx: LayoutContext<UiColor>,
scale_cx: ScaleContext,
pub atlas: GlyphAtlas,
}
impl Default for TextData {
fn default() -> Self {
Self {
font_cx: FontContext::new(),
layout_cx: LayoutContext::new(),
scale_cx: ScaleContext::new(),
atlas: GlyphAtlas::default(),
}
}
}
#[derive(Clone, PartialEq)]
pub enum Family {
SansSerif,
Serif,
Monospace,
Named(String),
}
impl Family {
fn family(&self) -> FontFamily<'_> {
let name = match self {
Self::SansSerif => FontFamilyName::Generic(GenericFamily::SansSerif),
Self::Serif => FontFamilyName::Generic(GenericFamily::Serif),
Self::Monospace => FontFamilyName::Generic(GenericFamily::Monospace),
Self::Named(name) => FontFamilyName::Named(name.as_str().into()),
};
FontFamily::Single(name)
}
}
#[derive(Clone, PartialEq)]
pub struct TextAttrs {
pub color: UiColor,
pub font_size: f32,
pub line_height: f32,
pub family: Family,
pub wrap: bool,
pub align: RegionAlign,
}
pub const LINE_HEIGHT_MULT: f32 = 1.1;
impl Default for TextAttrs {
fn default() -> Self {
let size = 16.0;
Self {
color: UiColor::WHITE,
font_size: size,
line_height: size * LINE_HEIGHT_MULT,
family: Family::SansSerif,
wrap: false,
align: Align::CENTER_LEFT,
}
}
}
/// Keeps text and its corresponding layout from getting out of sync.
pub struct TextBuffer {
text: String,
layout: Layout<UiColor>,
shaped: Option<(TextAttrs, Option<f32>)>,
}
impl TextBuffer {
pub fn new(text: impl Into<String>) -> Self {
Self {
text: text.into(),
layout: Layout::new(),
shaped: None,
}
}
pub fn new_empty() -> Self {
Self::new("")
}
pub fn text(&self) -> &str {
&self.text
}
pub fn layout(&self) -> &Layout<UiColor> {
&self.layout
}
pub fn is_empty(&self) -> bool {
self.text.is_empty()
}
pub fn set_text(&mut self, text: impl Into<String>) {
let text = text.into();
if text != self.text {
self.text = text;
self.shaped = None;
}
}
/// Invalidates the layout and returns the underlying string for editing.
pub fn edit(&mut self) -> &mut String {
self.shaped = None;
&mut self.text
}
pub fn size(&self) -> Vec2 {
Vec2::new(self.layout.width(), self.layout.height())
}
pub fn shape(&mut self, data: &mut TextData, attrs: &TextAttrs, width: Option<f32>) {
if self.shaped.as_ref() == Some(&(attrs.clone(), width)) {
return;
}
let mut builder = data
.layout_cx
.ranged_builder(&mut data.font_cx, &self.text, 1.0, true);
builder.push_default(StyleProperty::FontFamily(attrs.family.family()));
builder.push_default(StyleProperty::FontSize(attrs.font_size));
builder.push_default(StyleProperty::LineHeight(LineHeight::Absolute(
attrs.line_height,
)));
builder.push_default(StyleProperty::Brush(attrs.color));
builder.build_into(&mut self.layout, &self.text);
self.layout.break_all_lines(width);
self.layout
.align(Alignment::Start, AlignmentOptions::default());
self.shaped = Some((attrs.clone(), width));
}
}
impl TextData {
pub fn place(&mut self, buffer: &TextBuffer, textures: &mut Textures) -> Vec<PlacedGlyph> {
let mut placed = Vec::new();
for line in buffer.layout.lines() {
for item in line.items() {
let PositionedLayoutItem::GlyphRun(run) = item else {
continue;
};
let font = run.run().font();
let font_size = run.run().font_size();
let coords = run.run().normalized_coords();
let Some(font_ref) = FontRef::from_index(font.data.as_ref(), font.index as usize)
else {
continue;
};
let coords_hash = hash_coords(coords);
// `font.data.id()` rather than the pointer, so the same font
// loaded twice is still one set of entries.
let font_id = font.data.id();
for glyph in run.positioned_glyphs() {
let subpixel = ((glyph.x.fract() * 4.0).round() as i32).rem_euclid(4) as u8;
let key = GlyphKey {
font: font_id,
glyph: glyph.id,
size: (font_size * 16.0).round() as u32,
subpixel,
coords: coords_hash,
};
let entry = match self.atlas.get(&key) {
Some(entry) => entry,
None => {
let mut scaler = self
.scale_cx
.builder(font_ref)
.size(font_size)
.hint(true)
.normalized_coords(coords)
.build();
let image = Render::new(&[
Source::ColorOutline(0),
Source::ColorBitmap(StrikeWith::BestFit),
Source::Outline,
])
.format(Format::Alpha)
.offset(Vector::new(subpixel as f32 / 4.0, 0.0))
.render(&mut scaler, glyph.id as u16);
match image {
Some(image) => self.atlas.insert(key, &image, textures),
None => {
self.atlas.insert_empty(key);
None
}
}
}
};
let Some(entry) = entry else { continue };
placed.push(PlacedGlyph {
entry,
offset: Vec2::new(
glyph.x.floor() + entry.left as f32,
glyph.y.floor() - entry.top as f32,
),
});
}
}
}
placed
}
}
fn hash_coords(coords: &[i16]) -> u64 {
let mut h: u64 = 0xcbf2_9ce4_8422_2325;
for c in coords {
h ^= *c as u16 as u64;
h = h.wrapping_mul(0x1000_0000_01b3);
}
h
}
#[derive(Clone)]
pub struct RenderedText {
pub glyphs: std::sync::Arc<Vec<PlacedGlyph>>,
pub size: Vec2,
pub color: UiColor,
}
impl TextData {
pub fn render(
&mut self,
buffer: &mut TextBuffer,
attrs: &TextAttrs,
width: Option<f32>,
textures: &mut Textures,
) -> RenderedText {
buffer.shape(self, attrs, width);
let glyphs = self.place(buffer, textures);
RenderedText {
glyphs: std::sync::Arc::new(glyphs),
size: buffer.size(),
color: attrs.color,
}
}
}