Files
iris/core
irisandClaude Opus 5 23fb71ee56 Draw a texture handle as the primitive it is
`Painter::primitive` takes `impl PrimitiveLike`: a primitive, or something
that yields one and does whatever else drawing it needs. A `&TextureHandle`
yields a `TexturePrimitive` and retains its share on the way through, so
`texture`, `texture_within` and `texture_at` are gone and an image is drawn
like anything else.

I said last round that the blanket impl would collide with the one for
`&TextureHandle` under coherence. It does not: `Primitive` is ours, so no
crate can add the impl that would overlap, and rustc accepts both.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-13 16:59:08 -04:00
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