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Author SHA1 Message Date
irisandClaude Opus 5 db65a413c7 Take the machine out of the comments
The draw-cost notes described the machine they were measured on, which is not
something this repository can check or keep true. What is left is what the
file measures and how to read it; the rest lives with the machine.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-13 19:04:42 -04:00
irisandClaude Opus 5 0a5eb2d984 Build on wgpu 30
Two majors, and the renderer is under everything else that is left to
extract, so it goes before the slices that would otherwise be written twice.
`image` 0.25.6 -> 0.25.10 rides along; `winit` stays on 0.30.12, since 0.31
is only a prerelease.

What the API asked for:

- An instance now takes the display it will present on, and GLES on Wayland
  needs it -- so the window the surface is made from is handed over with it.
- `get_current_texture` returns a `CurrentSurfaceTexture` rather than a
  `Result`, which replaces an `unwrap` that would have panicked on a resize
  or an occluded window: reconfigure when the surface is outdated, lost or
  suboptimal, and skip the frame when there is nothing to draw into.
- Presenting moved to the queue, after `pre_present_notify` as before.
- Bind group layouts and vertex buffer layouts are sparse now, so a pipeline
  states `Some(layout)` per slot.

Verified with the three render checks and `tests/draw_cost.rs`: identical
pictures, and 33.6/167/587/2855 us per frame at 8/64/256/1024 layers against
33.3/161/588/2903 on wgpu 28.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-13 18:57:52 -04:00
19 changed files with 115 additions and 424 deletions

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+1 -1
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@@ -421,7 +421,7 @@ impl Display for UiRegion {
} }
} }
#[derive(Debug, Clone, Copy, PartialEq)] #[derive(Debug)]
pub struct PixelRegion { pub struct PixelRegion {
pub top_left: Vec2, pub top_left: Vec2,
pub bot_right: Vec2, pub bot_right: Vec2,
-4
View File
@@ -34,10 +34,6 @@ impl UiRenderState {
self.resized = true; self.resized = true;
} }
pub fn output_size(&self) -> Vec2 {
self.output_size
}
pub fn update<'a>(&mut self, root: impl Into<Option<&'a StrongWidget>>, rsc: &mut dyn UiRsc) { pub fn update<'a>(&mut self, root: impl Into<Option<&'a StrongWidget>>, rsc: &mut dyn UiRsc) {
// safety mechanism for memory leaks; might wanna return a result instead so user can // safety mechanism for memory leaks; might wanna return a result instead so user can
// decide whether to panic or not // decide whether to panic or not
+5 -1
View File
@@ -10,7 +10,11 @@ struct State {
} }
impl DefaultAppState for State { impl DefaultAppState for State {
fn new(mut ui_state: DefaultUiState, rsc: &mut DefaultRsc<Self>, _: Proxy<Self>) -> Self { fn new(
mut ui_state: DefaultUiState,
rsc: &mut DefaultRsc<Self>,
_: Proxy<Self::Event>,
) -> Self {
rect(Color::RED).set_root(rsc, &mut ui_state); rect(Color::RED).set_root(rsc, &mut ui_state);
Self { ui_state } Self { ui_state }
} }
+5 -1
View File
@@ -15,7 +15,11 @@ pub struct Client {
} }
impl DefaultAppState for Client { impl DefaultAppState for Client {
fn new(mut ui_state: DefaultUiState, rsc: &mut DefaultRsc<Self>, _: Proxy<Self>) -> Self { fn new(
mut ui_state: DefaultUiState,
rsc: &mut DefaultRsc<Self>,
_: Proxy<Self::Event>,
) -> Self {
let rrect = rect(Color::WHITE).radius(20); let rrect = rect(Color::WHITE).radius(20);
let pad_test = ( let pad_test = (
rrect.color(Color::BLUE), rrect.color(Color::BLUE),
+5 -1
View File
@@ -11,7 +11,11 @@ struct State {
} }
impl DefaultAppState for State { impl DefaultAppState for State {
fn new(mut ui_state: DefaultUiState, rsc: &mut DefaultRsc<Self>, _: Proxy<Self>) -> Self { fn new(
mut ui_state: DefaultUiState,
rsc: &mut DefaultRsc<Self>,
_: Proxy<Self::Event>,
) -> Self {
let rect = rect(Color::RED).add(rsc); let rect = rect(Color::RED).add(rsc);
rect.task_on(CursorSense::click(), async move |mut ctx| { rect.task_on(CursorSense::click(), async move |mut ctx| {
tokio::time::sleep(Duration::from_secs(1)).await; tokio::time::sleep(Duration::from_secs(1)).await;
+5 -1
View File
@@ -36,7 +36,11 @@ impl Test {
} }
impl DefaultAppState for State { impl DefaultAppState for State {
fn new(mut ui_state: DefaultUiState, rsc: &mut DefaultRsc<Self>, _: Proxy<Self>) -> Self { fn new(
mut ui_state: DefaultUiState,
rsc: &mut DefaultRsc<Self>,
_: Proxy<Self::Event>,
) -> Self {
let test = Test::new(rsc); let test = Test::new(rsc);
test.on(CursorSense::click(), move |_, rsc| { test.on(CursorSense::click(), move |_, rsc| {
+47 -61
View File
@@ -1,6 +1,10 @@
use crate::prelude::*; use crate::prelude::*;
use arboard::Clipboard; use arboard::Clipboard;
use std::{marker::PhantomData, sync::Arc, time::Instant}; use std::{
marker::{PhantomData, Sized},
sync::Arc,
time::Instant,
};
use winit::{ use winit::{
event::{Ime, WindowEvent}, event::{Ime, WindowEvent},
event_loop::{ActiveEventLoop, EventLoopProxy}, event_loop::{ActiveEventLoop, EventLoopProxy},
@@ -25,35 +29,7 @@ pub use sense::*;
pub use state::*; pub use state::*;
pub use task::*; pub use task::*;
/// Sends an application's own events to its event loop. It wraps the proxy pub type Proxy<Event> = EventLoopProxy<Event>;
/// rather than being one because task updates travel the same way: what an
/// application sends is its `Event`, not the loop's whole message type.
pub struct Proxy<State: DefaultAppState>(EventLoopProxy<DefaultEvent<State>>);
impl<State: DefaultAppState> Clone for Proxy<State> {
fn clone(&self) -> Self {
Self(self.0.clone())
}
}
impl<State: DefaultAppState> Proxy<State> {
pub fn send_event(&self, event: State::Event) {
let _ = self.0.send_event(DefaultEvent::User(event));
}
}
/// What the event loop carries: the application's own events, and the
/// updates tasks send back to the ui thread.
pub enum DefaultEvent<State: DefaultAppState> {
User(State::Event),
Update(Box<dyn TaskUpdate<DefaultRsc<State>>>),
}
impl<State: DefaultAppState> TaskQueue<DefaultRsc<State>> for Proxy<State> {
fn send(&self, update: Box<dyn TaskUpdate<DefaultRsc<State>>>) {
let _ = self.0.send_event(DefaultEvent::Update(update));
}
}
pub struct DefaultUiState { pub struct DefaultUiState {
pub root: Option<StrongWidget>, pub root: Option<StrongWidget>,
@@ -94,8 +70,9 @@ pub trait HasDefaultUiState: Sized + 'static {
} }
pub trait DefaultAppState: HasDefaultUiState { pub trait DefaultAppState: HasDefaultUiState {
type Event: Send = (); type Event = ();
fn new(ui_state: DefaultUiState, rsc: &mut DefaultRsc<Self>, proxy: Proxy<Self>) -> Self; fn new(ui_state: DefaultUiState, rsc: &mut DefaultRsc<Self>, proxy: Proxy<Self::Event>)
-> Self;
#[allow(unused_variables)] #[allow(unused_variables)]
fn event( fn event(
&mut self, &mut self,
@@ -128,14 +105,18 @@ pub struct DefaultRsc<State: 'static> {
} }
impl<State> DefaultRsc<State> { impl<State> DefaultRsc<State> {
pub fn init(queue: Arc<dyn TaskQueue<Self>>) -> Self { fn init(window: Arc<Window>) -> (Self, TaskMsgReceiver<Self>) {
Self { let (tasks, recv) = Tasks::init(window);
ui: Default::default(), (
events: Default::default(), Self {
tasks: Tasks::init(queue), ui: Default::default(),
state: Default::default(), events: Default::default(),
_state: Default::default(), tasks,
} state: Default::default(),
_state: Default::default(),
},
recv,
)
} }
pub fn create_state<T: 'static>(&mut self, id: impl IdLike, data: T) -> WeakState<T> { pub fn create_state<T: 'static>(&mut self, id: impl IdLike, data: T) -> WeakState<T> {
@@ -200,32 +181,43 @@ pub struct DefaultApp<State: DefaultAppState> {
rsc: DefaultRsc<State>, rsc: DefaultRsc<State>,
render: UiRenderState, render: UiRenderState,
state: State, state: State,
task_recv: TaskMsgReceiver<DefaultRsc<State>>,
} }
impl<State: DefaultAppState> AppState for DefaultApp<State> { impl<State: DefaultAppState> AppState for DefaultApp<State> {
type Event = DefaultEvent<State>; type Event = State::Event;
fn new(event_loop: &ActiveEventLoop, proxy: EventLoopProxy<Self::Event>) -> Self { fn new(event_loop: &ActiveEventLoop, proxy: EventLoopProxy<Self::Event>) -> Self {
let window = event_loop let window = event_loop
.create_window(State::window_attributes()) .create_window(State::window_attributes())
.unwrap(); .unwrap();
let default_state = DefaultUiState::new(window); let default_state = DefaultUiState::new(window);
let mut rsc = DefaultRsc::init(Arc::new(Proxy(proxy.clone()))); let (mut rsc, task_recv) = DefaultRsc::init(default_state.window.clone());
let state = State::new(default_state, &mut rsc, Proxy(proxy)); let state = State::new(default_state, &mut rsc, proxy);
let render = UiRenderState::new(); let render = UiRenderState::new();
Self { rsc, state, render } Self {
rsc,
state,
render,
task_recv,
}
} }
fn event(&mut self, event: Self::Event, _: &ActiveEventLoop) { fn event(&mut self, event: Self::Event, _: &ActiveEventLoop) {
match event { self.state.event(event, &mut self.rsc, &mut self.render);
DefaultEvent::User(event) => self.state.event(event, &mut self.rsc, &mut self.render),
DefaultEvent::Update(update) => update(&mut self.state, &mut self.rsc),
}
self.request_redraw_if_needed();
} }
fn window_event(&mut self, event: WindowEvent, event_loop: &ActiveEventLoop) { fn window_event(&mut self, event: WindowEvent, event_loop: &ActiveEventLoop) {
let Self { rsc, render, state } = self; let Self {
rsc,
render,
state,
task_recv,
} = self;
for update in task_recv.try_iter() {
update(state, rsc);
}
let ui_state = state.default_state_mut(); let ui_state = state.default_state_mut();
let input_changed = ui_state.input.event(&event); let input_changed = ui_state.input.event(&event);
@@ -305,8 +297,11 @@ impl<State: DefaultAppState> AppState for DefaultApp<State> {
_ => (), _ => (),
} }
state.window_event(event, rsc, render); state.window_event(event, rsc, render);
self.request_redraw_if_needed(); let ui_state = self.state.default_state_mut();
self.state.default_state_mut().input.end_frame(); if render.needs_redraw(&ui_state.root, rsc.widgets()) {
ui_state.renderer.window().request_redraw();
}
ui_state.input.end_frame();
} }
fn exit(&mut self) { fn exit(&mut self) {
@@ -314,15 +309,6 @@ impl<State: DefaultAppState> AppState for DefaultApp<State> {
} }
} }
impl<State: DefaultAppState> DefaultApp<State> {
fn request_redraw_if_needed(&mut self) {
let ui_state = self.state.default_state_mut();
if self.render.needs_redraw(&ui_state.root, self.rsc.widgets()) {
ui_state.renderer.window().request_redraw();
}
}
}
pub trait RscIdx<Rsc> { pub trait RscIdx<Rsc> {
type Output; type Output;
fn get(self, rsc: &Rsc) -> &Self::Output; fn get(self, rsc: &Rsc) -> &Self::Output;
+34 -16
View File
@@ -1,5 +1,11 @@
use iris_core::HasState; use iris_core::HasState;
use std::{pin::Pin, sync::Arc}; use std::{
pin::Pin,
sync::{
Arc,
mpsc::{Receiver as SyncReceiver, Sender as SyncSender, channel as sync_channel},
},
};
use tokio::{ use tokio::{
runtime::Runtime, runtime::Runtime,
sync::mpsc::{ sync::mpsc::{
@@ -7,52 +13,64 @@ use tokio::{
unbounded_channel as async_channel, unbounded_channel as async_channel,
}, },
}; };
use winit::window::Window;
pub type TaskMsgSender<Rsc> = SyncSender<Box<dyn TaskUpdate<Rsc>>>;
pub type TaskMsgReceiver<Rsc> = SyncReceiver<Box<dyn TaskUpdate<Rsc>>>;
pub trait TaskUpdate<Rsc: HasState>: FnOnce(&mut Rsc::State, &mut Rsc) + Send {} pub trait TaskUpdate<Rsc: HasState>: FnOnce(&mut Rsc::State, &mut Rsc) + Send {}
impl<F: FnOnce(&mut Rsc::State, &mut Rsc) + Send, Rsc: HasState> TaskUpdate<Rsc> for F {} impl<F: FnOnce(&mut Rsc::State, &mut Rsc) + Send, Rsc: HasState> TaskUpdate<Rsc> for F {}
/// Hands an update from a task to the thread that owns the ui. Delivery and
/// waking are one act: a host posts the update as a message its loop already
/// carries, so nothing has to wake the loop separately, or claim a redraw to
/// be looked at.
pub trait TaskQueue<Rsc: HasState>: Send + Sync + 'static {
fn send(&self, update: Box<dyn TaskUpdate<Rsc>>);
}
pub struct Tasks<Rsc: HasState> { pub struct Tasks<Rsc: HasState> {
start: AsyncSender<BoxTask>, start: AsyncSender<BoxTask>,
queue: Arc<dyn TaskQueue<Rsc>>, window: Arc<Window>,
msg_send: SyncSender<Box<dyn TaskUpdate<Rsc>>>,
} }
pub struct TaskCtx<Rsc: HasState> { pub struct TaskCtx<Rsc: HasState> {
queue: Arc<dyn TaskQueue<Rsc>>, send: TaskMsgSender<Rsc>,
} }
impl<Rsc: HasState> TaskCtx<Rsc> { impl<Rsc: HasState> TaskCtx<Rsc> {
pub fn update(&mut self, f: impl TaskUpdate<Rsc> + 'static) { pub fn update(&mut self, f: impl TaskUpdate<Rsc> + 'static) {
self.queue.send(Box::new(f)); let _ = self.send.send(Box::new(f));
}
}
impl<Rsc: HasState + 'static> TaskCtx<Rsc> {
fn new(send: TaskMsgSender<Rsc>) -> Self {
Self { send }
} }
} }
type BoxTask = Pin<Box<dyn Future<Output = ()> + Send>>; type BoxTask = Pin<Box<dyn Future<Output = ()> + Send>>;
impl<Rsc: HasState> Tasks<Rsc> { impl<Rsc: HasState> Tasks<Rsc> {
pub fn init(queue: Arc<dyn TaskQueue<Rsc>>) -> Self { pub fn init(window: Arc<Window>) -> (Self, TaskMsgReceiver<Rsc>) {
let (start, start_recv) = async_channel(); let (start, start_recv) = async_channel();
let (msgs, msgs_recv) = sync_channel();
std::thread::spawn(|| { std::thread::spawn(|| {
let rt = Runtime::new().unwrap(); let rt = Runtime::new().unwrap();
rt.block_on(listen(start_recv)) rt.block_on(listen(start_recv))
}); });
Self { start, queue } (
Self {
start,
msg_send: msgs,
window,
},
msgs_recv,
)
} }
pub fn spawn<F: AsyncFnOnce(TaskCtx<Rsc>) + 'static + std::marker::Send>(&mut self, task: F) pub fn spawn<F: AsyncFnOnce(TaskCtx<Rsc>) + 'static + std::marker::Send>(&mut self, task: F)
where where
F::CallOnceFuture: Send, F::CallOnceFuture: Send,
{ {
let queue = self.queue.clone(); let send = self.msg_send.clone();
let window = self.window.clone();
let _ = self.start.send(Box::pin(async move { let _ = self.start.send(Box::pin(async move {
task(TaskCtx { queue }).await; task(TaskCtx::new(send)).await;
window.request_redraw();
})); }));
} }
} }
-181
View File
@@ -1,181 +0,0 @@
//! A ui with no window: build a tree, run frames, move a pointer, and read
//! back where widgets landed.
//!
//! It does not draw. A claim about pixels still needs a real surface.
use crate::prelude::*;
use std::{
sync::{
Arc,
mpsc::{Receiver, SyncSender, sync_channel},
},
time::Duration,
};
/// There is no loop here to post to, so updates queue until the test asks
/// for them.
struct Queue(SyncSender<Box<dyn TaskUpdate<DefaultRsc<HarnessState>>>>);
impl TaskQueue<DefaultRsc<HarnessState>> for Queue {
fn send(&self, update: Box<dyn TaskUpdate<DefaultRsc<HarnessState>>>) {
let _ = self.0.send(update);
}
}
/// `assert_eq!` for where a frame put a widget, written as its two corners.
#[macro_export]
macro_rules! assert_corners {
($harness:expr, $id:expr, ($x0:expr, $y0:expr), ($x1:expr, $y1:expr)) => {
assert_eq!(
$harness.region(&$id).expect("widget drew nothing"),
$crate::core::PixelRegion {
top_left: $crate::core::util::Vec2::new($x0 as f32, $y0 as f32),
bot_right: $crate::core::util::Vec2::new($x1 as f32, $y1 as f32),
}
);
};
}
pub use crate::assert_corners;
#[derive(Default)]
pub struct HarnessState {
pub root: Option<StrongWidget>,
}
impl HasRoot for HarnessState {
fn set_root(&mut self, root: StrongWidget) {
self.root = Some(root);
}
}
pub struct Harness {
pub rsc: DefaultRsc<HarnessState>,
pub render: UiRenderState,
pub state: HarnessState,
updates: Receiver<Box<dyn TaskUpdate<DefaultRsc<HarnessState>>>>,
cursor: CursorState,
}
impl Harness {
/// `size` is the output in physical pixels.
pub fn new(size: impl Into<Vec2>) -> Self {
// A `TaskQueue` must be `Sync`, which `mpsc::Sender` is not; the
// bound that comes with `SyncSender` is far past anything a test
// leaves unread.
let (send, updates) = sync_channel(1024);
let rsc = DefaultRsc::init(Arc::new(Queue(send)));
let mut render = UiRenderState::new();
render.resize(size);
Self {
rsc,
render,
state: HarnessState::default(),
updates,
cursor: CursorState::default(),
}
}
pub fn size(&self) -> Vec2 {
self.render.output_size()
}
pub fn resize(&mut self, size: impl Into<Vec2>) {
self.render.resize(size);
}
/// Sets the root and lays it out, so a pointer event has something to hit.
pub fn set_root<T>(&mut self, widget: impl WidgetLike<DefaultRsc<HarnessState>, T>) {
widget.set_root(&mut self.rsc, &mut self.state);
self.frame();
}
pub fn needs_redraw(&self) -> bool {
self.render
.needs_redraw(&self.state.root, self.rsc.widgets())
}
pub fn apply_updates(&mut self) -> usize {
let mut applied = 0;
while let Ok(update) = self.updates.try_recv() {
update(&mut self.state, &mut self.rsc);
applied += 1;
}
applied
}
/// Waits for a task's first update, then applies everything waiting.
/// False if none arrived in time.
#[must_use]
pub fn await_update(&mut self, timeout: Duration) -> bool {
let Ok(update) = self.updates.recv_timeout(timeout) else {
return false;
};
update(&mut self.state, &mut self.rsc);
self.apply_updates();
true
}
/// Lays the tree out and builds its primitives.
pub fn frame(&mut self) {
self.apply_updates();
self.render.update(&self.state.root, &mut self.rsc);
}
/// Where the last frame put a widget, or `None` if it drew nothing.
pub fn region(&self, id: &impl IdLike) -> Option<PixelRegion> {
self.render.window_region(id)
}
pub fn move_to(&mut self, pos: impl Into<Vec2>) {
self.cursor.pos = pos.into();
self.cursor.exists = true;
self.sense();
}
pub fn leave(&mut self) {
self.cursor.exists = false;
self.sense();
}
pub fn press(&mut self, button: CursorButton) {
self.button(button).update(true);
self.sense();
}
pub fn release(&mut self, button: CursorButton) {
self.button(button).update(false);
self.sense();
}
/// A wheel carries no position, so this goes wherever the cursor was last
/// moved to -- nowhere, until it has been moved.
pub fn scroll(&mut self, delta: impl Into<Vec2>) {
self.cursor.scroll_delta = delta.into();
self.sense();
}
pub fn click(&mut self, pos: impl Into<Vec2>) {
self.move_to(pos);
self.press(CursorButton::Left);
self.release(CursorButton::Left);
}
fn button(&mut self, button: CursorButton) -> &mut ActivationState {
let buttons = &mut self.cursor.buttons;
match button {
CursorButton::Left => &mut buttons.left,
CursorButton::Middle => &mut buttons.middle,
CursorButton::Right => &mut buttons.right,
}
}
/// Dispatches against the layout of the last frame, which is what a
/// window delivers input against too.
fn sense(&mut self) {
let cursor = self.cursor.clone();
let size = self.render.output_size();
self.render
.run_sensors(&mut self.rsc, &mut self.state, cursor, size);
self.cursor.end_frame();
}
}
-1
View File
@@ -7,7 +7,6 @@
pub mod default; pub mod default;
pub mod event; pub mod event;
pub mod harness;
pub mod widget; pub mod widget;
pub use iris_core as core; pub use iris_core as core;
+2 -2
View File
@@ -4,7 +4,7 @@ mod max_size;
mod offset; mod offset;
mod pad; mod pad;
mod scroll; mod scroll;
mod set_size; mod sized;
mod span; mod span;
mod stack; mod stack;
@@ -14,6 +14,6 @@ pub use max_size::*;
pub use offset::*; pub use offset::*;
pub use pad::*; pub use pad::*;
pub use scroll::*; pub use scroll::*;
pub use set_size::*; pub use sized::*;
pub use span::*; pub use span::*;
pub use stack::*; pub use stack::*;
@@ -1,12 +1,12 @@
use crate::prelude::*; use crate::prelude::*;
pub struct SetSize { pub struct Sized {
pub inner: StrongWidget, pub inner: StrongWidget,
pub x: Option<Len>, pub x: Option<Len>,
pub y: Option<Len>, pub y: Option<Len>,
} }
impl SetSize { impl Sized {
fn apply_to_outer(&self, ctx: &mut SizeCtx) { fn apply_to_outer(&self, ctx: &mut SizeCtx) {
if let Some(x) = self.x { if let Some(x) = self.x {
ctx.outer.x.select_len(x.apply_rest()); ctx.outer.x.select_len(x.apply_rest());
@@ -17,7 +17,7 @@ impl SetSize {
} }
} }
impl Widget for SetSize { impl Widget for Sized {
fn draw(&mut self, painter: &mut Painter) { fn draw(&mut self, painter: &mut Painter) {
painter.widget(&self.inner); painter.widget(&self.inner);
} }
+1 -1
View File
@@ -1,5 +1,5 @@
use crate::prelude::*; use crate::prelude::*;
use std::marker::Unsize; use std::marker::{Sized, Unsize};
pub struct WidgetPtr { pub struct WidgetPtr {
pub inner: Option<StrongWidget>, pub inner: Option<StrongWidget>,
+1 -1
View File
@@ -1,5 +1,5 @@
use crate::prelude::*; use crate::prelude::*;
use std::marker::PhantomData; use std::marker::{PhantomData, Sized};
pub struct TextBuilder<State, O = TextOutput, H: WidgetOption<State> = ()> { pub struct TextBuilder<State, O = TextOutput, H: WidgetOption<State> = ()> {
pub content: String, pub content: String,
+6 -6
View File
@@ -31,9 +31,9 @@ widget_trait! {
} }
} }
fn sized(self, size: impl Into<Size>) -> impl WidgetFn<Rsc, SetSize> { fn sized(self, size: impl Into<Size>) -> impl WidgetFn<Rsc, Sized> {
let size = size.into(); let size = size.into();
move |state| SetSize { move |state| Sized {
inner: self.add_strong(state), inner: self.add_strong(state),
x: Some(size.x), x: Some(size.x),
y: Some(size.y), y: Some(size.y),
@@ -58,18 +58,18 @@ widget_trait! {
} }
} }
fn width(self, len: impl Into<Len>) -> impl WidgetFn<Rsc, SetSize> { fn width(self, len: impl Into<Len>) -> impl WidgetFn<Rsc, Sized> {
let len = len.into(); let len = len.into();
move |state| SetSize { move |state| Sized {
inner: self.add_strong(state), inner: self.add_strong(state),
x: Some(len), x: Some(len),
y: None, y: None,
} }
} }
fn height(self, len: impl Into<Len>) -> impl WidgetFn<Rsc, SetSize> { fn height(self, len: impl Into<Len>) -> impl WidgetFn<Rsc, Sized> {
let len = len.into(); let len = len.into();
move |state| SetSize { move |state| Sized {
inner: self.add_strong(state), inner: self.add_strong(state),
x: None, x: None,
y: Some(len), y: Some(len),
-34
View File
@@ -1,34 +0,0 @@
//! Where a frame puts things, with no window to put them in.
use iris::harness::{Harness, assert_corners};
use iris::prelude::*;
/// A fixed 100 wide, and the rest of the 400 to its neighbour.
fn two_rects(h: &mut Harness) -> (WidgetId, WidgetId) {
let left = rect(Color::RED).width(100).add(&mut h.rsc);
let right = rect(Color::BLUE).add(&mut h.rsc);
h.set_root((left, right).span(Dir::RIGHT));
(left.id(), right.id())
}
#[test]
fn a_span_gives_each_child_the_width_it_asked_for() {
let mut h = Harness::new((400, 200));
let (left, right) = two_rects(&mut h);
assert_corners!(h, left, (0, 0), (100, 200));
assert_corners!(h, right, (100, 0), (400, 200));
}
#[test]
fn resizing_relays_out_against_the_new_output() {
let mut h = Harness::new((400, 200));
let (left, right) = two_rects(&mut h);
h.resize((800, 100));
assert!(h.needs_redraw());
h.frame();
assert_corners!(h, left, (0, 0), (100, 100));
assert_corners!(h, right, (100, 0), (800, 100));
}
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@@ -1,60 +0,0 @@
//! Which widget an input reaches.
use std::{cell::RefCell, rc::Rc};
use iris::harness::Harness;
use iris::prelude::*;
#[test]
fn a_press_reaches_only_the_widget_under_the_cursor() {
let mut h = Harness::new((400, 200));
let clicks = Rc::new(RefCell::new(Vec::new()));
let (on_left, on_right) = (clicks.clone(), clicks.clone());
let left = rect(Color::RED)
.width(100)
.on(CursorSense::click(), move |_, _| {
on_left.borrow_mut().push("left")
})
.add(&mut h.rsc);
let right = rect(Color::BLUE)
.on(CursorSense::click(), move |_, _| {
on_right.borrow_mut().push("right")
})
.add(&mut h.rsc);
h.set_root((left, right).span(Dir::RIGHT));
h.click((50, 100));
assert_eq!(*clicks.borrow(), ["left"]);
h.click((300, 100));
assert_eq!(*clicks.borrow(), ["left", "right"]);
}
#[test]
fn hover_ends_when_the_cursor_leaves_the_window() {
let mut h = Harness::new((400, 200));
let hovered = Rc::new(RefCell::new(0));
let ended = Rc::new(RefCell::new(0));
let (h_count, e_count) = (hovered.clone(), ended.clone());
let widget = rect(Color::RED)
.on(CursorSense::HoverStart, move |_, _| {
*h_count.borrow_mut() += 1
})
.on(CursorSense::HoverEnd, move |_, _| {
*e_count.borrow_mut() += 1
})
.add(&mut h.rsc);
h.set_root(widget);
h.move_to((200, 100));
assert_eq!((*hovered.borrow(), *ended.borrow()), (1, 0));
// A second sample inside the same widget is not a second hover.
h.move_to((210, 100));
assert_eq!((*hovered.borrow(), *ended.borrow()), (1, 0));
h.leave();
assert_eq!((*hovered.borrow(), *ended.borrow()), (1, 1));
}
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//! Scrolling moves content and stops at its ends.
use iris::harness::{Harness, assert_corners};
use iris::prelude::*;
#[test]
fn a_wheel_scrolls_the_content_and_stops_at_its_end() {
let mut h = Harness::new((400, 200));
// Twice the window's height, so there is 200 to scroll.
let top = rect(Color::RED).height(200).add(&mut h.rsc);
let bottom = rect(Color::BLUE).height(200).add(&mut h.rsc);
h.set_root((top, bottom).span(Dir::DOWN).scrollable());
h.move_to((200, 100));
// `Scroll` starts snapped to the end.
assert_corners!(h, top, (0, -200), (400, 0));
// The handler scales a wheel line by 50.
h.scroll((0, 1));
h.frame();
assert_corners!(h, top, (0, -150), (400, 50));
h.scroll((0, 10));
h.frame();
assert_corners!(h, top, (0, 0), (400, 200));
}
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//! What a background task can change, and how it gets back to the ui.
use std::time::Duration;
use iris::harness::Harness;
use iris::prelude::*;
#[test]
fn a_task_update_reaches_the_tree() {
let mut h = Harness::new((400, 200));
let widget = rect(Color::RED).add(&mut h.rsc);
h.set_root(widget.task_on(CursorSense::click(), async move |mut ctx| {
ctx.update(move |_, rsc| widget(rsc).color = Color::BLUE);
}));
h.click((200, 100));
assert!(
h.await_update(Duration::from_secs(5)),
"the task sent no update"
);
assert_eq!(h.rsc[widget].color, Color::BLUE);
}