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Author SHA1 Message Date
iris bafaa1db6d Draw the glyph atlas as an array texture and images with their own bind groups
The renderer bound every texture through one
`binding_array<texture_2d<f32>>` indexed per primitive. That needs
`VK_EXT_descriptor_indexing`, which a real share of Android GPUs do not
have, so the shape did not run there at all.

Split the two things being bound, since they want opposite treatment:

- Glyph atlas pages become layers of one `texture_2d_array`. A glyph
  primitive carries a layer rather than a view/sampler index pair, and a
  layer index is an ordinary sampling operand -- no extension. Growing the
  atlas recreates the array with headroom and copies the old layers across
  GPU-side.
- A standalone image gets its own texture and its own bind group, and
  draws in its own call. It no longer needs a per-instance entry in
  `PrimitiveData` at all: the bind group has already picked the texture.

`Primitives` therefore keeps images in a list of their own, with
`PrimitiveChange::is_image` saying which list a renumbering belongs to --
the two have independent index spaces, so `(layer, inst_idx)` alone would
collide between them.

Verified on this machine's real GPU (Venus onto an RX 7900 XT, confirmed
by the loaded ICD rather than assumed): the `tabs` example renders
byte-identical screenshots before and after, both for a text-and-rect tab
and for one holding a standalone image.
2026-09-13 03:58:12 -04:00
iris-aiandiris 0f6a28b4dd Move text layout and rendering to Parley (#10)
Replace the cosmic-text path with Parley layout and Swash rasterization, backed by shared glyph-atlas pages. Shaping, editing, rasterization, and glyph rendering move together because they share the text buffer and rendered-glyph types; splitting them further would require a temporary renderer that is immediately removed.

This is reconstructed rather than replayed from the extraction history. It also fixes issues found during review:

- texture binding changes remain set when an atlas patch follows a new page
- pressing an empty field places a caret and accepts input
- selection motion delegates collapse behavior to Parley
- character deletion follows logical clusters rather than visual neighbors
- the unused root-level Swash dependency is omitted

Four public-behavior integration tests live in `tests/text_edit.rs`: empty-field input, multibyte IME preedit replacement, UTF-8-safe backspace, and selection replacement. The old twelve-test inline block and implementation-restating cases are omitted.

Every added source comment was manually reviewed. Comments that narrated implementation or history were removed; retained comments document cache/rasterization keys, GPU upload constraints, focus representation, bidi geometry, or IME semantics.

Known limitation: atlas pages currently grow without eviction. Each page is 4 MiB on CPU and GPU. An arbitrary cap would leave cached rendered-text UVs pointing at reused glyph slots, so bounding this safely needs a later generation/invalidation change.

This changes public text types and signatures. GPU glyph rendering is covered by compilation rather than a live-surface test.

Verified with:

- `cargo fmt --all --check`
- `cargo clippy --workspace --all-targets -- -D warnings`
- `cargo test --workspace` (four integration tests pass)

Cargo still reports inherited future-incompatibility notices for existing wgpu/winit dependencies; there are no current clippy warnings.

---------

Co-authored-by: iris <2+iris@noreply.localhost>
Reviewed-on: iris/iris#10
Reviewed-by: iris <2+iris@noreply.localhost>
Co-authored-by: AIris <4+iris-ai@noreply.localhost>
2026-09-13 03:39:23 -04:00
24 changed files with 2167 additions and 1022 deletions

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[[package]] [[package]]
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[[package]] [[package]]
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"syn", "syn 2.0.113",
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"syn", "syn 2.0.113",
"wasm-bindgen-shared", "wasm-bindgen-shared",
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+4 -4
View File
@@ -8,8 +8,7 @@ edition.workspace = true
[dependencies] [dependencies]
iris-core = { workspace = true } iris-core = { workspace = true }
iris-macro = { workspace = true } iris-macro = { workspace = true }
cosmic-text = { workspace = true } parley = { workspace = true }
unicode-segmentation = { workspace = true }
winit = { workspace = true } winit = { workspace = true }
arboard = { workspace = true, features = ["wayland-data-control"] } arboard = { workspace = true, features = ["wayland-data-control"] }
pollster = { workspace = true } pollster = { workspace = true }
@@ -33,9 +32,10 @@ winit = "0.30.12"
wgpu = "28.0.0" wgpu = "28.0.0"
bytemuck = "1.23.1" bytemuck = "1.23.1"
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cosmic-text = "0.16.0" parley = "0.11.1"
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fxhash = "0.2.1" fxhash = "0.2.1"
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arboard = "3.6.1" arboard = "3.6.1"
iris-core = { path = "core" } iris-core = { path = "core" }
iris-macro = { path = "macro" } iris-macro = { path = "macro" }
+1 -25
View File
@@ -1,19 +1,6 @@
images images
settings (sampler) settings (sampler)
consider typed TextureHandle<T> variants for distinct texture uses
text
figure out ways to speed up / what costs the most
resizing (per frame) is really slow (assuming painter isn't griefing)
j is weird / fix x offset
masks r just made to bare minimum work
scaling
could be just a simple scaling factor that multiplies abs
and need to ensure text uses raw abs and not scaled abs
naming? (pt, px)
want to keep (drawn) regions using px? or should I add another field to UiScalar/Vec
field could be best solution so redrawing stuff isn't needed & you can specify both as user
WidgetRef<W> or smth instead of Id WidgetRef<W> or smth instead of Id
enum that's either an Id or an actual concrete instance of W enum that's either an Id or an actual concrete instance of W
@@ -24,17 +11,6 @@ WidgetRef<W> or smth instead of Id
maybe introduce InnerWidget trait to allow for editors to expose & modify inner type maybe introduce InnerWidget trait to allow for editors to expose & modify inner type
maybe could also store a parent widget and keep using InnerWidget trait? unsure if possible maybe could also store a parent widget and keep using InnerWidget trait? unsure if possible
really weird limitation:
I don't think you can currently remove an element from a parent and put it in a child of the same parent
because it removes the unused children after the entire parent redraw
but the child gets drawn during that, so it will think the child is still active !!!
or something like that idk, maybe I need a special enum for parent that includes a undecided state where it may or may not get redrawn by the parent
or just do ref counting and ensure all drawn things == 1 afterwards (seems like best way)
ok so I'm removing the limit for now
don't forget I'm streaming
tags
vecs for each widget type? vecs for each widget type?
POTENTIAL BUG: closures that store IDs will not decrement the id!!! need to not increment id if moved into closure somehow??? wait no, need to decrement ID every time an event fn is added...... only if the id is used in it..?? POTENTIAL BUG: closures that store IDs will not decrement the id!!! need to not increment id if moved into closure somehow??? wait no, need to decrement ID every time an event fn is added...... only if the id is used in it..??
+3 -1
View File
@@ -7,5 +7,7 @@ edition.workspace = true
wgpu = { workspace = true } wgpu = { workspace = true }
bytemuck ={ workspace = true } bytemuck ={ workspace = true }
image = { workspace = true } image = { workspace = true }
cosmic-text = { workspace = true } parley = { workspace = true }
swash = { workspace = true }
fxhash = { workspace = true } fxhash = { workspace = true }
log = { workspace = true }
-1
View File
@@ -5,7 +5,6 @@
#![feature(unboxed_closures)] #![feature(unboxed_closures)]
#![feature(fn_traits)] #![feature(fn_traits)]
#![feature(const_destruct)] #![feature(const_destruct)]
#![feature(portable_simd)]
#![feature(associated_type_defaults)] #![feature(associated_type_defaults)]
#![feature(unsize)] #![feature(unsize)]
#![feature(coerce_unsized)] #![feature(coerce_unsized)]
+6
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@@ -10,6 +10,12 @@ pub struct Color<T> {
pub a: T, pub a: T,
} }
impl<T: ColorNum> Default for Color<T> {
fn default() -> Self {
Self::BLACK
}
}
impl<T: ColorNum> Color<T> { impl<T: ColorNum> Color<T> {
pub const BLACK: Self = Self::rgb(T::MIN, T::MIN, T::MIN); pub const BLACK: Self = Self::rgb(T::MIN, T::MIN, T::MIN);
pub const WHITE: Self = Self::rgb(T::MAX, T::MAX, T::MAX); pub const WHITE: Self = Self::rgb(T::MAX, T::MAX, T::MAX);
+12
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@@ -1,6 +1,7 @@
use std::ops::{Index, IndexMut}; use std::ops::{Index, IndexMut};
use crate::{ use crate::{
UiRegion, WidgetId,
render::{MaskIdx, Primitive, PrimitiveHandle, PrimitiveInst, Primitives}, render::{MaskIdx, Primitive, PrimitiveHandle, PrimitiveInst, Primitives},
util::to_mut, util::to_mut,
}; };
@@ -131,6 +132,17 @@ impl PrimitiveLayers {
pub fn free(&mut self, h: &PrimitiveHandle) -> MaskIdx { pub fn free(&mut self, h: &PrimitiveHandle) -> MaskIdx {
self[h.layer].free(h) self[h.layer].free(h)
} }
pub fn write_image(
&mut self,
layer: LayerId,
id: WidgetId,
texture_idx: u32,
region: UiRegion,
mask_idx: MaskIdx,
) -> PrimitiveHandle {
self[layer].write_image(layer, id, texture_idx, region, mask_idx)
}
} }
impl<T: Default> Default for Layers<T> { impl<T: Default> Default for Layers<T> {
+239 -139
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@@ -1,60 +1,67 @@
use crate::{Align, RegionAlign, TextureHandle, Textures, UiColor, util::Vec2}; use crate::{
use cosmic_text::{ Align, GlyphAtlas, GlyphEntry, GlyphKey, PlacedGlyph, RegionAlign, Textures, UiColor,
Attrs, AttrsList, Buffer, CacheKey, Color, Family, FontSystem, Metrics, Placement, SwashCache, util::Vec2,
SwashContent, };
use parley::{
Alignment, AlignmentOptions, FontContext, FontFamily, FontFamilyName, GenericFamily, Layout,
LayoutContext, LineHeight, PositionedLayoutItem, StyleProperty,
};
use std::hash::{DefaultHasher, Hash, Hasher};
use swash::{
FontRef,
scale::{Render, ScaleContext, Source, StrikeWith},
zeno::{Format, Vector},
}; };
use image::{DynamicImage, GenericImageView, RgbaImage};
use std::simd::{Simd, num::SimdUint};
/// TODO: properly wrap this
pub mod text_lib {
pub use cosmic_text::*;
}
pub struct TextData { pub struct TextData {
pub font_system: FontSystem, pub font_ctx: FontContext,
pub swash_cache: SwashCache, pub layout_ctx: LayoutContext<UiColor>,
glyph_cache: Vec<(Placement, CacheKey, Color)>, scale_ctx: ScaleContext,
pub atlas: GlyphAtlas,
} }
impl Default for TextData { impl Default for TextData {
fn default() -> Self { fn default() -> Self {
Self { Self {
font_system: FontSystem::new(), font_ctx: FontContext::new(),
swash_cache: SwashCache::new(), layout_ctx: LayoutContext::new(),
glyph_cache: Default::default(), scale_ctx: ScaleContext::new(),
atlas: GlyphAtlas::default(),
} }
} }
} }
#[derive(Clone, Copy)] #[derive(Clone, PartialEq)]
pub enum Family {
SansSerif,
Serif,
Monospace,
Named(String),
}
impl Family {
fn family(&self) -> FontFamily<'_> {
let name = match self {
Self::SansSerif => FontFamilyName::Generic(GenericFamily::SansSerif),
Self::Serif => FontFamilyName::Generic(GenericFamily::Serif),
Self::Monospace => FontFamilyName::Generic(GenericFamily::Monospace),
Self::Named(name) => FontFamilyName::Named(name.as_str().into()),
};
FontFamily::Single(name)
}
}
#[derive(Clone, PartialEq)]
pub struct TextAttrs { pub struct TextAttrs {
pub color: UiColor, pub color: UiColor,
pub font_size: f32, pub font_size: f32,
pub line_height: f32, pub line_height: f32,
pub family: Family<'static>, pub family: Family,
pub wrap: bool, pub wrap: bool,
/// inner alignment of text region (within where it's drawn)
pub align: RegionAlign, pub align: RegionAlign,
} }
impl TextAttrs { pub const LINE_HEIGHT_MULT: f32 = 1.1;
pub fn apply(&self, font_system: &mut FontSystem, buf: &mut Buffer, width: Option<f32>) {
buf.set_metrics_and_size(
font_system,
Metrics::new(self.font_size, self.line_height),
width,
None,
);
let attrs = Attrs::new().family(self.family);
let list = AttrsList::new(&attrs);
for line in &mut buf.lines {
line.set_attrs_list(list.clone());
}
}
}
pub type TextBuffer = Buffer;
impl Default for TextAttrs { impl Default for TextAttrs {
fn default() -> Self { fn default() -> Self {
@@ -70,122 +77,215 @@ impl Default for TextAttrs {
} }
} }
pub const LINE_HEIGHT_MULT: f32 = 1.1; /// Keeps text and its corresponding layout from getting out of sync.
pub struct TextBuffer {
text: String,
layout: Layout<UiColor>,
layout_key: Option<LayoutKey>,
}
#[derive(PartialEq)]
struct LayoutKey {
attrs: TextAttrs,
max_width: Option<f32>,
}
impl TextBuffer {
pub fn new(text: impl Into<String>) -> Self {
Self {
text: text.into(),
layout: Layout::new(),
layout_key: None,
}
}
pub fn new_empty() -> Self {
Self::new("")
}
pub fn text(&self) -> &str {
&self.text
}
pub fn layout(&self) -> &Layout<UiColor> {
&self.layout
}
pub fn is_empty(&self) -> bool {
self.text.is_empty()
}
pub fn set_text(&mut self, text: impl Into<String>) {
let text = text.into();
if text != self.text {
self.text = text;
self.layout_key = None;
}
}
/// Invalidates the layout and returns the underlying string for editing.
pub fn edit(&mut self) -> &mut String {
self.layout_key = None;
&mut self.text
}
pub fn size(&self) -> Vec2 {
Vec2::new(self.layout.width(), self.layout.height())
}
pub fn shape(&mut self, data: &mut TextData, attrs: &TextAttrs, width: Option<f32>) {
let layout_key = LayoutKey {
attrs: attrs.clone(),
max_width: width,
};
if self.layout_key.as_ref() == Some(&layout_key) {
return;
}
let mut builder = data
.layout_ctx
.ranged_builder(&mut data.font_ctx, &self.text, 1.0, true);
builder.push_default(StyleProperty::FontFamily(attrs.family.family()));
builder.push_default(StyleProperty::FontSize(attrs.font_size));
builder.push_default(StyleProperty::LineHeight(LineHeight::Absolute(
attrs.line_height,
)));
builder.push_default(StyleProperty::Brush(attrs.color));
builder.build_into(&mut self.layout, &self.text);
self.layout.break_all_lines(width);
self.layout
.align(Alignment::Start, AlignmentOptions::default());
self.layout_key = Some(layout_key);
}
}
impl TextData { impl TextData {
pub fn draw( pub fn place(&mut self, buffer: &TextBuffer, textures: &mut Textures) -> Vec<PlacedGlyph> {
&mut self, let mut placed = Vec::new();
buffer: &mut TextBuffer, for line in buffer.layout.lines() {
attrs: &TextAttrs, for item in line.items() {
textures: &mut Textures, let PositionedLayoutItem::GlyphRun(run) = item else {
) -> RenderedText { continue;
// TODO: either this or the layout stuff (or both) is super slow,
// should probably do texture packing and things if possible.
// very visible if you add just a couple of wrapping texts and resize window
// should also be timed to figure out exactly what points need to be sped up
// let mut pixels = HashMap::<_, [u8; 4]>::default();
let mut min_x = 0;
let mut min_y = 0;
let mut max_x = 0;
let mut max_y = 0;
let text_color = {
let c = attrs.color;
cosmic_text::Color::rgba(c.r, c.g, c.b, c.a)
};
let mut max_width = 0.0f32;
let mut height = 0.0;
for run in buffer.layout_runs() {
for glyph in run.glyphs.iter() {
let physical_glyph = glyph.physical((0., 0.), 1.0);
let glyph_color = match glyph.color_opt {
Some(some) => some,
None => text_color,
}; };
let font = run.run().font();
let font_size = run.run().font_size();
let coords = run.run().normalized_coords();
let Some(font_ref) = FontRef::from_index(font.data.as_ref(), font.index as usize)
else {
continue;
};
let coords_hash = hash_coords(coords);
let font_id = font.data.id();
if let Some(img) = self for glyph in run.positioned_glyphs() {
.swash_cache let subpixel = ((glyph.x.fract() * 4.0).round() as i32).rem_euclid(4) as u8;
.get_image(&mut self.font_system, physical_glyph.cache_key) let key = GlyphKey {
{ font: font_id,
let mut pos = img.placement; glyph: glyph.id,
pos.left += physical_glyph.x; size: glyph_size_key(font_size),
pos.top = physical_glyph.y + run.line_y as i32 - pos.top; subpixel,
min_x = min_x.min(pos.left); coords: coords_hash,
min_y = min_y.min(pos.top); };
max_x = max_x.max(pos.left + pos.width as i32); let Some(entry) = self.glyph_entry(
max_y = max_y.max(pos.top + pos.height as i32); GlyphRaster {
self.glyph_cache key,
.push((pos, physical_glyph.cache_key, glyph_color)); font: font_ref,
} font_size,
} coords,
max_width = max_width.max(run.line_w); subpixel,
height += run.line_height; glyph_id: glyph.id,
} },
let img_width = (max_x - min_x + 1) as u32; textures,
let img_height = (max_y - min_y + 1) as u32; ) else {
let mut image = RgbaImage::new(img_width, img_height); continue;
};
for (pos, key, color) in self.glyph_cache.drain(..) { placed.push(PlacedGlyph {
let img = self entry,
.swash_cache offset: Vec2::new(
.get_image(&mut self.font_system, key) glyph.x.floor() + entry.left as f32,
.as_ref() glyph.y.floor() - entry.top as f32,
.unwrap(); ),
let mut merge = |i, color: [u8; 4]| { });
let i = i as i32;
let x = (i % pos.width as i32 + pos.left - min_x) as u32;
let y = (i / pos.width as i32 + pos.top - min_y) as u32;
let pixel = &mut image[(x, y)].0;
// TODO: no clue if proper alpha blending should be done
*pixel = Simd::from(color).saturating_add(Simd::from(*pixel)).into();
};
match img.content {
SwashContent::Mask => {
for (i, a) in img.data.iter().enumerate() {
let mut color = color.as_rgba();
color[3] = ((color[3] as u32 * *a as u32) / u8::MAX as u32) as u8;
merge(i, color);
}
}
SwashContent::SubpixelMask => todo!("subpixel mask text rendering"),
SwashContent::Color => {
let (colors, _) = img.data.as_chunks::<4>();
for (i, color) in colors.iter().enumerate() {
merge(i, *color);
}
} }
} }
} }
placed
}
let max_dim = 8192; fn glyph_entry(
if image.width() > max_dim || image.height() > max_dim { &mut self,
let width = image.width().min(max_dim); glyph: GlyphRaster<'_>,
let height = image.height().min(max_dim); textures: &mut Textures,
eprintln!( ) -> Option<GlyphEntry> {
"WARNING: image of size {:?} cropped to {:?} (texture too big)", if let Some(entry) = self.atlas.get(&glyph.key) {
image.dimensions(), return entry;
(width, height)
);
image = image.view(0, 0, width, height).to_image();
} }
RenderedText { let mut scaler = self
handle: textures.add(image), .scale_ctx
top_left_offset: Vec2::new(min_x as f32, min_y as f32), .builder(glyph.font)
size: Vec2::new(max_width, height), .size(glyph.font_size)
.hint(true)
.normalized_coords(glyph.coords)
.build();
let image = Render::new(&[
Source::ColorOutline(0),
Source::ColorBitmap(StrikeWith::BestFit),
Source::Outline,
])
.format(Format::Alpha)
.offset(Vector::new(glyph.subpixel as f32 / 4.0, 0.0))
.render(&mut scaler, glyph.glyph_id as u16);
if let Some(image) = image {
self.atlas.insert(glyph.key, &image, textures)
} else {
self.atlas.insert_empty(glyph.key);
None
} }
} }
} }
#[derive(Clone)] struct GlyphRaster<'a> {
pub struct RenderedText { key: GlyphKey,
pub handle: TextureHandle, font: FontRef<'a>,
pub top_left_offset: Vec2, font_size: f32,
pub size: Vec2, coords: &'a [i16],
subpixel: u8,
glyph_id: u32,
} }
pub trait HasTextures { fn hash_coords(coords: &[i16]) -> u64 {
fn add_texture(&mut self, image: DynamicImage) -> TextureHandle; let mut hasher = DefaultHasher::new();
coords.hash(&mut hasher);
hasher.finish()
}
const GLYPH_SIZE_STEPS_PER_PIXEL: f32 = 16.0;
fn glyph_size_key(font_size: f32) -> u32 {
(font_size * GLYPH_SIZE_STEPS_PER_PIXEL).round() as u32
}
pub struct RenderedText {
pub glyphs: Vec<PlacedGlyph>,
pub size: Vec2,
pub color: UiColor,
}
impl TextData {
pub fn render(
&mut self,
buffer: &mut TextBuffer,
attrs: &TextAttrs,
width: Option<f32>,
textures: &mut Textures,
) -> RenderedText {
buffer.shape(self, attrs, width);
let glyphs = self.place(buffer, textures);
RenderedText {
glyphs,
size: buffer.size(),
color: attrs.color,
}
}
} }
+122 -35
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@@ -1,19 +1,32 @@
use crate::{ use crate::util::{RefCounter, Vec2};
render::TexturePrimitive,
util::{RefCounter, Vec2},
};
use image::{DynamicImage, GenericImageView}; use image::{DynamicImage, GenericImageView};
use std::{ use std::{
ops::Index, ops::Index,
sync::mpsc::{Receiver, Sender, channel}, sync::mpsc::{Receiver, Sender, channel},
}; };
/// Which of the two things a texture slot holds. The two are drawn very
/// differently: a page is a layer of one shared array texture and never gets
/// its own bind group; a standalone image is the opposite, one texture and
/// one bind group, never a layer.
#[derive(Debug, Clone, Copy, PartialEq, Eq)]
pub enum TextureKind {
Image,
/// The array-texture layer this page was assigned. Chosen synchronously
/// by `Textures::add_page` rather than by the renderer, because glyph
/// insertion needs it in the same call, before any GPU sync happens.
Page {
layer: u32,
},
}
#[derive(Debug, Clone)] #[derive(Debug, Clone)]
pub struct TextureHandle { pub struct TextureHandle {
inner: TexturePrimitive, slot: u32,
kind: TextureKind,
size: Vec2, size: Vec2,
counter: RefCounter, counter: RefCounter,
send: Sender<u32>, send: Sender<(TextureKind, u32)>,
} }
/// a texture manager for a ui /// a texture manager for a ui
@@ -21,22 +34,39 @@ pub struct TextureHandle {
pub struct Textures { pub struct Textures {
free: Vec<u32>, free: Vec<u32>,
images: Vec<Option<DynamicImage>>, images: Vec<Option<DynamicImage>>,
/// Next layer to hand out to an atlas page. Pages are never freed (no
/// atlas eviction), so this only grows and `free` never holds one.
next_page_layer: u32,
updates: Vec<Update>, updates: Vec<Update>,
send: Sender<u32>, send: Sender<(TextureKind, u32)>,
recv: Receiver<u32>, recv: Receiver<(TextureKind, u32)>,
} }
pub enum TextureUpdate<'a> { pub enum TextureUpdate<'a> {
Push(&'a DynamicImage), Push(TextureKind, &'a DynamicImage),
Set(u32, &'a DynamicImage), Set(TextureKind, u32, &'a DynamicImage),
/// Overwrite a rectangle of an existing texture, rather than replacing it.
/// The glyph atlas grows a glyph at a time, and re-uploading a whole atlas
/// per glyph is megabytes of copy for a few hundred bytes of change.
/// Only ever issued against a page -- a standalone image is never patched.
Patch(u32, PatchRect, &'a DynamicImage),
Free(u32), Free(u32),
PushFree, PushFree(TextureKind),
SetFree, SetFree,
} }
#[derive(Debug, Clone, Copy)]
pub struct PatchRect {
pub x: u32,
pub y: u32,
pub width: u32,
pub height: u32,
}
enum Update { enum Update {
Push(u32), Push(TextureKind, u32),
Set(u32), Set(TextureKind, u32),
Patch(u32, PatchRect),
Free(u32), Free(u32),
} }
@@ -46,58 +76,97 @@ impl Textures {
Self { Self {
free: Vec::new(), free: Vec::new(),
images: Vec::new(), images: Vec::new(),
next_page_layer: 0,
updates: Vec::new(), updates: Vec::new(),
send, send,
recv, recv,
} }
} }
pub fn add(&mut self, image: impl Into<DynamicImage>) -> TextureHandle { pub fn add(&mut self, image: impl Into<DynamicImage>) -> TextureHandle {
let image = image.into(); let image = image.into();
let size = image.dimensions().into(); let size = image.dimensions().into();
let view_idx = self.push(image); let kind = TextureKind::Image;
// 0 == default in renderer; TODO: actually create samplers here let slot = self.push(kind, image);
let sampler_idx = 0;
TextureHandle { TextureHandle {
inner: TexturePrimitive { slot,
view_idx, kind,
sampler_idx,
},
size, size,
counter: RefCounter::new(), counter: RefCounter::new(),
send: self.send.clone(), send: self.send.clone(),
} }
} }
fn push(&mut self, image: DynamicImage) -> u32 { /// Adds a page of the shared glyph atlas array. Only `atlas.rs` should
/// call this -- everything else wants `add`.
pub fn add_page(&mut self, image: impl Into<DynamicImage>) -> TextureHandle {
let image = image.into();
let size = image.dimensions().into();
let layer = self.next_page_layer;
self.next_page_layer += 1;
let kind = TextureKind::Page { layer };
let slot = self.push(kind, image);
TextureHandle {
slot,
kind,
size,
counter: RefCounter::new(),
send: self.send.clone(),
}
}
fn push(&mut self, kind: TextureKind, image: DynamicImage) -> u32 {
if let Some(i) = self.free.pop() { if let Some(i) = self.free.pop() {
self.images[i as usize] = Some(image); self.images[i as usize] = Some(image);
self.updates.push(Update::Set(i)); self.updates.push(Update::Set(kind, i));
i i
} else { } else {
let i = self.images.len() as u32; let i = self.images.len() as u32;
self.images.push(Some(image)); self.images.push(Some(image));
self.updates.push(Update::Push(i)); self.updates.push(Update::Push(kind, i));
i i
} }
} }
pub fn image_mut(&mut self, handle: &TextureHandle) -> &mut DynamicImage {
self.images[handle.slot as usize]
.as_mut()
.expect("texture was freed while still held")
}
/// Queue an upload of just `rect`, after writing it with `image_mut`.
pub fn patch(&mut self, handle: &TextureHandle, rect: PatchRect) {
self.updates.push(Update::Patch(handle.slot, rect));
}
pub fn free(&mut self) { pub fn free(&mut self) {
for idx in self.recv.try_iter() { for (kind, idx) in self.recv.try_iter() {
self.images[idx as usize] = None; self.images[idx as usize] = None;
self.updates.push(Update::Free(idx)); self.updates.push(Update::Free(idx));
self.free.push(idx); // A page's slot is never reclaimed: `GlyphAtlas` never drops the
// handles it holds, and there is no eviction path for a hole in
// the middle of the array's layers. So `free` holds ordinary
// image slots only, and a page's layer would need a free list of
// its own were that to change.
if kind == TextureKind::Image {
self.free.push(idx);
}
} }
} }
pub fn updates(&mut self) -> impl Iterator<Item = TextureUpdate<'_>> { pub fn updates(&mut self) -> impl Iterator<Item = TextureUpdate<'_>> {
self.updates.drain(..).map(|u| match u { self.updates.drain(..).map(|u| match u {
Update::Push(i) => self.images[i as usize] Update::Push(kind, i) => self.images[i as usize]
.as_ref() .as_ref()
.map(TextureUpdate::Push) .map(|img| TextureUpdate::Push(kind, img))
.unwrap_or(TextureUpdate::PushFree), .unwrap_or(TextureUpdate::PushFree(kind)),
Update::Set(i) => self.images[i as usize] Update::Set(kind, i) => self.images[i as usize]
.as_ref() .as_ref()
.map(|img| TextureUpdate::Set(i, img)) .map(|img| TextureUpdate::Set(kind, i, img))
.unwrap_or(TextureUpdate::SetFree),
Update::Patch(i, rect) => self.images[i as usize]
.as_ref()
.map(|img| TextureUpdate::Patch(i, rect, img))
.unwrap_or(TextureUpdate::SetFree), .unwrap_or(TextureUpdate::SetFree),
Update::Free(i) => TextureUpdate::Free(i), Update::Free(i) => TextureUpdate::Free(i),
}) })
@@ -105,18 +174,36 @@ impl Textures {
} }
impl TextureHandle { impl TextureHandle {
pub fn primitive(&self) -> TexturePrimitive {
self.inner
}
pub fn size(&self) -> Vec2 { pub fn size(&self) -> Vec2 {
self.size self.size
} }
/// The bind-group index this handle draws with. Only valid for a
/// standalone image; an atlas page has no bind group of its own -- it
/// samples the shared array via `layer()` instead. Getting this wrong is
/// a caller bug (the wrong kind of handle reached the wrong draw path),
/// not a recoverable condition, so it panics rather than drawing garbage.
pub fn image_index(&self) -> u32 {
match self.kind {
TextureKind::Image => self.slot,
TextureKind::Page { .. } => panic!("image_index() called on an atlas page handle"),
}
}
/// The layer this page occupies in the shared atlas array texture.
/// Only valid for a page handle; see `image_index`'s note.
pub fn layer(&self) -> u32 {
match self.kind {
TextureKind::Page { layer } => layer,
TextureKind::Image => panic!("layer() called on a standalone image handle"),
}
}
} }
impl Drop for TextureHandle { impl Drop for TextureHandle {
fn drop(&mut self) { fn drop(&mut self) {
if self.counter.drop() { if self.counter.drop() {
let _ = self.send.send(self.inner.view_idx); let _ = self.send.send((self.kind, self.slot));
} }
} }
} }
@@ -125,7 +212,7 @@ impl Index<&TextureHandle> for Textures {
type Output = DynamicImage; type Output = DynamicImage;
fn index(&self, index: &TextureHandle) -> &Self::Output { fn index(&self, index: &TextureHandle) -> &Self::Output {
self.images[index.inner.view_idx as usize].as_ref().unwrap() self.images[index.slot as usize].as_ref().unwrap()
} }
} }
+236
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@@ -0,0 +1,236 @@
use crate::{
PatchRect, TextureHandle, Textures,
util::{HashMap, Vec2},
};
use image::RgbaImage;
use swash::scale::image::{Content, Image};
/// Side of one atlas page, in pixels. 1024 is 4 MB at RGBA8 -- enough for a
/// few thousand glyphs at UI sizes, and small enough that a page nobody fills
/// is not a big waste. Also the fixed width/height of every layer of the
/// shared array texture in `render::texture` -- `pub(crate)` so that module
/// can size it without a second constant to keep in sync.
pub(crate) const PAGE: u32 = 1024;
/// Transparent margin kept around every glyph, so that sampling one cannot
/// pick up its neighbour along a shared edge.
const PAD: u32 = 1;
#[derive(Clone, Copy, PartialEq, Eq, Hash)]
pub struct GlyphKey {
pub font: u64,
pub glyph: u32,
/// Font size in 1/16 px, so sizes that round to the same pixels share a
/// raster instead of filling the atlas with near-duplicates.
pub size: u32,
/// Horizontal subpixel phase, in 1/4 px.
pub subpixel: u8,
/// Hash of the variation coordinates; a variable font at two weights is two
/// different sets of pixels from one glyph id.
pub coords: u64,
}
#[derive(Clone, Copy)]
pub struct GlyphEntry {
pub uv_min: Vec2,
pub uv_max: Vec2,
/// Offset from the glyph's pen position to the top-left of its pixels.
pub left: i32,
pub top: i32,
pub width: u32,
pub height: u32,
pub is_colored: bool,
/// The atlas array layer this glyph's page occupies.
pub layer: u32,
}
impl GlyphEntry {
const IS_COLORED: u32 = 1;
pub(crate) fn flags(&self) -> u32 {
if self.is_colored { Self::IS_COLORED } else { 0 }
}
}
struct Page {
handle: TextureHandle,
x: u32,
y: u32,
shelf_height: u32,
}
#[derive(Default)]
pub struct GlyphAtlas {
pages: Vec<Page>,
/// `None` for a glyph that rasterised to nothing -- a space, say. Cached
/// too, so it is not re-rasterised on every layout.
entries: HashMap<GlyphKey, Option<GlyphEntry>>,
}
impl GlyphAtlas {
pub fn get(&self, key: &GlyphKey) -> Option<Option<GlyphEntry>> {
self.entries.get(key).copied()
}
pub fn insert(
&mut self,
key: GlyphKey,
image: &Image,
textures: &mut Textures,
) -> Option<GlyphEntry> {
let w = image.placement.width;
let h = image.placement.height;
if w == 0 || h == 0 {
log::warn!(
"glyph {} in font {} rasterized at {w}x{h}; skipping it",
key.glyph,
key.font,
);
self.entries.insert(key, None);
return None;
}
if w > PAGE - PAD * 2 || h > PAGE - PAD * 2 {
log::warn!(
"glyph {} in font {} rasterized at {w}x{h}, too large for the {PAGE}x{PAGE} atlas; skipping it",
key.glyph,
key.font,
);
self.entries.insert(key, None);
return None;
}
let (page_idx, x, y) = self.allocate(w, h, textures);
let page = &self.pages[page_idx];
let img = textures.image_mut(&page.handle);
let rgba = img.as_mut_rgba8().expect("atlas page is rgba8");
write_glyph(rgba, image, x, y);
let handle = page.handle.clone();
let rect = PatchRect {
x,
y,
width: w,
height: h,
};
textures.patch(&handle, rect);
let page = &self.pages[page_idx];
let scale = 1.0 / PAGE as f32;
let entry = GlyphEntry {
uv_min: Vec2::new(x as f32 * scale, y as f32 * scale),
uv_max: Vec2::new((x + w) as f32 * scale, (y + h) as f32 * scale),
left: image.placement.left,
top: image.placement.top,
width: w,
height: h,
is_colored: matches!(image.content, Content::Color),
layer: page.handle.layer(),
};
self.entries.insert(key, Some(entry));
Some(entry)
}
fn allocate(&mut self, w: u32, h: u32, textures: &mut Textures) -> (usize, u32, u32) {
if let Some((i, (x, y))) = self
.pages
.iter_mut()
.enumerate()
.find_map(|(i, page)| page.allocate(w, h).map(|position| (i, position)))
{
return (i, x, y);
}
let handle = textures.add_page(RgbaImage::new(PAGE, PAGE));
self.pages.push(Page {
handle,
x: PAD + w + PAD,
y: PAD,
shelf_height: h + PAD,
});
(self.pages.len() - 1, PAD, PAD)
}
pub fn insert_empty(&mut self, key: GlyphKey) {
self.entries.insert(key, None);
}
pub fn page_count(&self) -> usize {
self.pages.len()
}
pub fn glyph_count(&self) -> usize {
self.entries.len()
}
}
impl Page {
fn allocate(&mut self, w: u32, h: u32) -> Option<(u32, u32)> {
let need_w = w + PAD;
let need_h = h + PAD;
if self.x + need_w > PAGE {
if need_w + PAD > PAGE || self.y + self.shelf_height + need_h > PAGE {
return None;
}
self.y += self.shelf_height;
self.x = PAD;
self.shelf_height = 0;
} else if self.y + need_h > PAGE {
return None;
}
let position = (self.x, self.y);
self.x += need_w;
self.shelf_height = self.shelf_height.max(need_h);
Some(position)
}
}
/// Mask glyphs keep coverage in alpha so their raster can be tinted at draw time.
fn write_glyph(page: &mut RgbaImage, image: &Image, x: u32, y: u32) {
let width = image.placement.width as usize;
let height = image.placement.height as usize;
let page_stride = page.width() as usize * 4;
let x = x as usize * 4;
let y = y as usize;
let page = page.as_mut();
for row in 0..height {
let start = (y + row) * page_stride + x;
let target = &mut page[start..start + width * 4];
match image.content {
Content::Color => {
let start = row * width * 4;
target.copy_from_slice(&image.data[start..start + width * 4]);
}
Content::Mask => {
let start = row * width;
for (target, &alpha) in target
.as_chunks_mut::<4>()
.0
.iter_mut()
.zip(&image.data[start..start + width])
{
target.copy_from_slice(&[255, 255, 255, alpha]);
}
}
Content::SubpixelMask => {
let start = row * width * 4;
for (target, source) in target
.as_chunks_mut::<4>()
.0
.iter_mut()
.zip(image.data[start..start + width * 4].as_chunks::<4>().0)
{
target.copy_from_slice(&[255, 255, 255, source[1]]);
}
}
}
}
}
#[derive(Clone, Copy)]
pub struct PlacedGlyph {
pub entry: GlyphEntry,
pub offset: Vec2,
}
+103 -62
View File
@@ -1,5 +1,3 @@
use std::num::NonZero;
use crate::{ use crate::{
UiData, UiRenderState, UiData, UiRenderState,
render::{data::PrimitiveInstance, texture::GpuTextures, util::ArrBuf}, render::{data::PrimitiveInstance, texture::GpuTextures, util::ArrBuf},
@@ -11,11 +9,13 @@ use wgpu::{
*, *,
}; };
mod atlas;
mod data; mod data;
mod primitive; mod primitive;
mod texture; mod texture;
mod util; mod util;
pub use atlas::*;
pub use data::{Mask, MaskIdx}; pub use data::{Mask, MaskIdx};
pub use primitive::*; pub use primitive::*;
@@ -40,21 +40,44 @@ struct RenderLayer {
instance: ArrBuf<PrimitiveInstance>, instance: ArrBuf<PrimitiveInstance>,
primitives: PrimitiveBuffers, primitives: PrimitiveBuffers,
primitive_group: BindGroup, primitive_group: BindGroup,
/// A standalone image's instances, kept apart from `instance` because
/// each one draws with its own bind group -- see `UiRenderNode::draw`.
image_instance: ArrBuf<PrimitiveInstance>,
/// The texture slot each entry of `image_instance` draws with, in the
/// same order, refreshed alongside it. Not stored in the vertex buffer
/// itself because it names a bind group, not shader data.
image_tex_indices: Vec<u32>,
} }
impl UiRenderNode { impl UiRenderNode {
pub fn draw<'a>(&'a self, pass: &mut RenderPass<'a>) { pub fn draw<'a>(&'a self, pass: &mut RenderPass<'a>) {
pass.set_pipeline(&self.pipeline); pass.set_pipeline(&self.pipeline);
pass.set_bind_group(0, &self.uniform_group, &[]); pass.set_bind_group(0, &self.uniform_group, &[]);
pass.set_bind_group(2, &self.rsc_group, &[]);
for i in &self.active { for i in &self.active {
let layer = &self.layers[i]; let layer = &self.layers[i];
if layer.instance.len() == 0 { if layer.instance.len() == 0 && layer.image_instance.len() == 0 {
continue; continue;
} }
pass.set_bind_group(1, &layer.primitive_group, &[]); pass.set_bind_group(1, &layer.primitive_group, &[]);
pass.set_vertex_buffer(0, layer.instance.buffer.slice(..)); if layer.instance.len() > 0 {
pass.draw(0..4, 0..layer.instance.len() as u32); pass.set_bind_group(2, &self.rsc_group, &[]);
pass.set_vertex_buffer(0, layer.instance.buffer.slice(..));
pass.draw(0..4, 0..layer.instance.len() as u32);
}
// Images draw after this layer's rects and glyphs, one draw call
// each with its own bind group. That draws every image "on top"
// within the layer, which loses nothing that currently exists:
// `Primitives::apply_free` frees with `swap_remove`, so a layer's
// draw order was already undefined before images had their own
// list -- nothing before this relied on interleaving a rect
// between two images at a particular position.
if layer.image_instance.len() > 0 {
pass.set_vertex_buffer(0, layer.image_instance.buffer.slice(..));
for (k, &tex_idx) in layer.image_tex_indices.iter().enumerate() {
pass.set_bind_group(2, self.textures.image_bind_group(tex_idx), &[]);
pass.draw(0..4, k as u32..k as u32 + 1);
}
}
} }
} }
@@ -71,7 +94,15 @@ impl UiRenderNode {
for change in primitives.apply_free() { for change in primitives.apply_free() {
if let Some(inst) = ui_render.active.get_mut(&change.id) { if let Some(inst) = ui_render.active.get_mut(&change.id) {
for h in &mut inst.primitives { for h in &mut inst.primitives {
if h.layer == i && h.inst_idx == change.old { // `is_image` disambiguates: `instances` and `images`
// are separate lists with independent indices, so
// without it a rect's renumbering could be applied to
// an image handle that happened to share the same
// (layer, inst_idx).
if h.layer == i
&& h.inst_idx == change.old
&& (h.binding == IMAGE_BINDING) == change.is_image
{
h.inst_idx = change.new; h.inst_idx = change.new;
break; break;
} }
@@ -90,6 +121,12 @@ impl UiRenderNode {
), ),
primitives, primitives,
primitive_group, primitive_group,
image_instance: ArrBuf::new(
device,
BufferUsages::VERTEX | BufferUsages::COPY_DST,
"image instance",
),
image_tex_indices: Vec::new(),
} }
}); });
if primitives.updated { if primitives.updated {
@@ -102,17 +139,30 @@ impl UiRenderNode {
&self.primitive_layout, &self.primitive_layout,
rlayer.primitives.buffers(), rlayer.primitives.buffers(),
); );
rlayer
.image_instance
.update(device, queue, primitives.image_instances());
rlayer.image_tex_indices = primitives
.image_instances()
.iter()
.map(|inst| inst.idx)
.collect();
primitives.updated = false; primitives.updated = false;
} }
} }
let mut changed = false; let masks_resized = if ui.masks.changed {
changed |= self.textures.update(&mut ui.textures);
if ui.masks.changed {
ui.masks.changed = false; ui.masks.changed = false;
self.masks.update(device, queue, &ui.masks[..]); self.masks.update(device, queue, &ui.masks[..])
changed = true; } else {
} false
if changed { };
let rebuild_main = self.textures.update(
&mut ui.textures,
&self.rsc_layout,
&self.masks,
masks_resized,
);
if rebuild_main {
self.rsc_group = Self::rsc_group(device, &self.rsc_layout, &self.textures, &self.masks); self.rsc_group = Self::rsc_group(device, &self.rsc_layout, &self.textures, &self.masks);
} }
} }
@@ -126,12 +176,7 @@ impl UiRenderNode {
queue.write_buffer(&self.window_buffer, 0, bytemuck::cast_slice(slice)); queue.write_buffer(&self.window_buffer, 0, bytemuck::cast_slice(slice));
} }
pub fn new( pub fn new(device: &Device, queue: &Queue, config: &SurfaceConfiguration) -> Self {
device: &Device,
queue: &Queue,
config: &SurfaceConfiguration,
limits: UiLimits,
) -> Self {
let shader = device.create_shader_module(ShaderModuleDescriptor { let shader = device.create_shader_module(ShaderModuleDescriptor {
label: Some("UI Shape Shader"), label: Some("UI Shape Shader"),
source: ShaderSource::Wgsl(SHAPE_SHADER.into()), source: ShaderSource::Wgsl(SHAPE_SHADER.into()),
@@ -164,17 +209,15 @@ impl UiRenderNode {
let uniform_group = Self::bind_group_0(device, &uniform_layout, &window_buffer); let uniform_group = Self::bind_group_0(device, &uniform_layout, &window_buffer);
let primitive_layout = device.create_bind_group_layout(&BindGroupLayoutDescriptor { let primitive_layout = device.create_bind_group_layout(&BindGroupLayoutDescriptor {
entries: &core::array::from_fn::<_, { PrimitiveBuffers::LEN }, _>(|i| { entries: &PrimitiveBuffers::BINDINGS.map(|binding| BindGroupLayoutEntry {
BindGroupLayoutEntry { binding,
binding: i as u32, visibility: ShaderStages::FRAGMENT,
visibility: ShaderStages::FRAGMENT, ty: BindingType::Buffer {
ty: BindingType::Buffer { ty: BufferBindingType::Storage { read_only: true },
ty: BufferBindingType::Storage { read_only: true }, has_dynamic_offset: false,
has_dynamic_offset: false, min_binding_size: None,
min_binding_size: None, },
}, count: None,
count: None,
}
}), }),
label: Some("primitive"), label: Some("primitive"),
}); });
@@ -186,7 +229,7 @@ impl UiRenderNode {
"ui masks", "ui masks",
); );
let rsc_layout = Self::rsc_layout(device, &limits); let rsc_layout = Self::rsc_layout(device);
let rsc_group = Self::rsc_group(device, &rsc_layout, &tex_manager, &masks); let rsc_group = Self::rsc_group(device, &rsc_layout, &tex_manager, &masks);
let pipeline_layout = device.create_pipeline_layout(&PipelineLayoutDescriptor { let pipeline_layout = device.create_pipeline_layout(&PipelineLayoutDescriptor {
@@ -276,7 +319,12 @@ impl UiRenderNode {
}) })
} }
fn rsc_layout(device: &Device, limits: &UiLimits) -> BindGroupLayout { /// Group 2: the shared atlas array, one standalone-image slot (a null
/// view for the main draw, a real one for each image's own bind group --
/// see `GpuTextures`), one sampler and the masks buffer. No `count` on
/// any entry: this needs nothing beyond plain Vulkan 1.0 / GLES
/// sampling, unlike the `binding_array` layout it replaced.
fn rsc_layout(device: &Device) -> BindGroupLayout {
device.create_bind_group_layout(&BindGroupLayoutDescriptor { device.create_bind_group_layout(&BindGroupLayoutDescriptor {
entries: &[ entries: &[
BindGroupLayoutEntry { BindGroupLayoutEntry {
@@ -284,20 +332,30 @@ impl UiRenderNode {
visibility: ShaderStages::FRAGMENT, visibility: ShaderStages::FRAGMENT,
ty: BindingType::Texture { ty: BindingType::Texture {
sample_type: TextureSampleType::Float { filterable: false }, sample_type: TextureSampleType::Float { filterable: false },
view_dimension: TextureViewDimension::D2, view_dimension: TextureViewDimension::D2Array,
multisampled: false, multisampled: false,
}, },
count: Some(NonZero::new(limits.max_textures).unwrap()), count: None,
}, },
BindGroupLayoutEntry { BindGroupLayoutEntry {
binding: 1, binding: 1,
visibility: ShaderStages::FRAGMENT, visibility: ShaderStages::FRAGMENT,
ty: BindingType::Sampler(SamplerBindingType::NonFiltering), ty: BindingType::Texture {
count: Some(NonZero::new(limits.max_samplers).unwrap()), sample_type: TextureSampleType::Float { filterable: false },
view_dimension: TextureViewDimension::D2,
multisampled: false,
},
count: None,
}, },
BindGroupLayoutEntry { BindGroupLayoutEntry {
binding: 2, binding: 2,
visibility: ShaderStages::FRAGMENT, visibility: ShaderStages::FRAGMENT,
ty: BindingType::Sampler(SamplerBindingType::NonFiltering),
count: None,
},
BindGroupLayoutEntry {
binding: 3,
visibility: ShaderStages::FRAGMENT,
ty: BindingType::Buffer { ty: BindingType::Buffer {
ty: BufferBindingType::Storage { read_only: true }, ty: BufferBindingType::Storage { read_only: true },
has_dynamic_offset: false, has_dynamic_offset: false,
@@ -310,6 +368,8 @@ impl UiRenderNode {
}) })
} }
/// The main group: rects and glyphs never sample the image slot, so it
/// gets a 1x1 null view rather than any live standalone image's.
fn rsc_group( fn rsc_group(
device: &Device, device: &Device,
layout: &BindGroupLayout, layout: &BindGroupLayout,
@@ -321,14 +381,18 @@ impl UiRenderNode {
entries: &[ entries: &[
BindGroupEntry { BindGroupEntry {
binding: 0, binding: 0,
resource: BindingResource::TextureViewArray(&tex_manager.views()), resource: BindingResource::TextureView(tex_manager.array_view()),
}, },
BindGroupEntry { BindGroupEntry {
binding: 1, binding: 1,
resource: BindingResource::SamplerArray(&tex_manager.samplers()), resource: BindingResource::TextureView(tex_manager.null_view()),
}, },
BindGroupEntry { BindGroupEntry {
binding: 2, binding: 2,
resource: BindingResource::Sampler(tex_manager.sampler()),
},
BindGroupEntry {
binding: 3,
resource: masks.buffer.as_entire_binding(), resource: masks.buffer.as_entire_binding(),
}, },
], ],
@@ -340,26 +404,3 @@ impl UiRenderNode {
self.textures.view_count() self.textures.view_count()
} }
} }
pub struct UiLimits {
max_textures: u32,
max_samplers: u32,
}
impl Default for UiLimits {
fn default() -> Self {
Self {
max_textures: 100000,
max_samplers: 1000,
}
}
}
impl UiLimits {
pub fn max_binding_array_elements_per_shader_stage(&self) -> u32 {
self.max_textures + self.max_samplers
}
pub fn max_binding_array_sampler_elements_per_shader_stage(&self) -> u32 {
self.max_samplers
}
}
+168 -21
View File
@@ -6,6 +6,7 @@ use crate::{
ArrBuf, ArrBuf,
data::{MaskIdx, PrimitiveInstance}, data::{MaskIdx, PrimitiveInstance},
}, },
util::Vec2,
}; };
use bytemuck::Pod; use bytemuck::Pod;
use wgpu::*; use wgpu::*;
@@ -15,6 +16,17 @@ pub struct Primitives {
assoc: Vec<WidgetId>, assoc: Vec<WidgetId>,
data: PrimitiveData, data: PrimitiveData,
free: Vec<usize>, free: Vec<usize>,
/// Standalone images, kept apart from `instances` because each one draws
/// with its own bind group rather than sharing the layer's one instanced
/// draw. `idx` on each `PrimitiveInstance` here is the texture's slot in
/// `Textures`/`GpuTextures`, not an index into `data`: a bind group has
/// already picked the texture, so there is nothing left to look up
/// per-instance and no per-image entry in `data` at all.
images: Vec<PrimitiveInstance>,
image_assoc: Vec<WidgetId>,
image_free: Vec<usize>,
pub updated: bool, pub updated: bool,
} }
@@ -25,11 +37,21 @@ impl Default for Primitives {
assoc: Default::default(), assoc: Default::default(),
data: Default::default(), data: Default::default(),
free: Vec::new(), free: Vec::new(),
images: Default::default(),
image_assoc: Default::default(),
image_free: Vec::new(),
updated: true, updated: true,
} }
} }
} }
/// The `binding` tag `Painter` writes on an image instance. Distinct from any
/// `Primitive::BINDING` because images have no `PrimitiveData` entry to key
/// one from -- a bind group already selects the texture -- so this only ever
/// has to match the shader's `TEXTURE` constant and flag "this instance lives
/// in `Primitives::images`, not `Primitives::instances`" to the code below.
pub const IMAGE_BINDING: u32 = 1;
pub trait Primitive: Pod { pub trait Primitive: Pod {
const BINDING: u32; const BINDING: u32;
fn vec(data: &mut PrimitiveData) -> &mut PrimitiveVec<Self>; fn vec(data: &mut PrimitiveData) -> &mut PrimitiveVec<Self>;
@@ -54,6 +76,14 @@ macro_rules! primitives {
impl PrimitiveBuffers { impl PrimitiveBuffers {
pub const LEN: usize = primitives!(@count $($name)*); pub const LEN: usize = primitives!(@count $($name)*);
/// The group-1 binding number each primitive's storage buffer
/// sits at, in declaration order. Not `0..LEN`: a primitive's
/// `BINDING` also tags its instances for the shader's dispatch
/// switch, and a removed primitive (as `TEXTURE` was, once
/// images stopped needing a per-instance storage entry) can
/// leave a gap, so the pipeline layout has to ask for these
/// exact numbers rather than assuming they are contiguous.
pub const BINDINGS: [u32; Self::LEN] = [$(<$ty>::BINDING,)*];
pub fn buffers(&self) -> [(u32, &Buffer); Self::LEN] { pub fn buffers(&self) -> [(u32, &Buffer); Self::LEN] {
[ [
$((<$ty>::BINDING, &self.$name.buffer),)* $((<$ty>::BINDING, &self.$name.buffer),)*
@@ -137,26 +167,103 @@ impl Primitives {
PrimitiveHandle::new::<P>(layer, inst_i, i) PrimitiveHandle::new::<P>(layer, inst_i, i)
} }
/// returns (old index, new index) /// Writes an image instance directly -- there is no `Primitive` impl for
pub fn apply_free(&mut self) -> impl Iterator<Item = PrimitiveChange> { /// it to go through `write`, since it has nowhere in `PrimitiveData` to
self.free.sort_by(|a, b| b.cmp(a)); /// put a per-instance entry. `texture_idx` is the slot the bind group at
self.free.drain(..).filter_map(|i| { /// draw time is chosen from, carried in the otherwise-unused `idx` field.
self.instances.swap_remove(i); pub fn write_image(
self.assoc.swap_remove(i); &mut self,
if i == self.instances.len() { layer: usize,
return None; id: WidgetId,
} texture_idx: u32,
let id = self.assoc[i]; region: UiRegion,
let old = self.instances.len(); mask_idx: MaskIdx,
Some(PrimitiveChange { id, old, new: i }) ) -> PrimitiveHandle {
}) self.updated = true;
let inst = PrimitiveInstance {
region,
idx: texture_idx,
mask_idx,
binding: IMAGE_BINDING,
};
let inst_i = if let Some(i) = self.image_free.pop() {
self.images[i] = inst;
self.image_assoc[i] = id;
i
} else {
let i = self.images.len();
self.images.push(inst);
self.image_assoc.push(id);
i
};
PrimitiveHandle {
layer,
inst_idx: inst_i,
data_idx: 0,
binding: IMAGE_BINDING,
}
}
pub fn image_instances(&self) -> &Vec<PrimitiveInstance> {
&self.images
}
/// returns (old index, new index) for both lists this layer keeps --
/// `PrimitiveChange::is_image` says which, since the two have separate
/// index spaces and `old`/`new` alone would collide between them.
///
/// Both lists free with `swap_remove`, so a layer's draw order was
/// already undefined before images existed: nothing here may assume one
/// primitive stays adjacent to another once anything in the layer has
/// been freed.
pub fn apply_free(&mut self) -> Vec<PrimitiveChange> {
let mut changes =
Self::apply_free_list(&mut self.free, &mut self.instances, &mut self.assoc, false);
changes.extend(Self::apply_free_list(
&mut self.image_free,
&mut self.images,
&mut self.image_assoc,
true,
));
changes
}
fn apply_free_list(
free: &mut Vec<usize>,
instances: &mut Vec<PrimitiveInstance>,
assoc: &mut Vec<WidgetId>,
is_image: bool,
) -> Vec<PrimitiveChange> {
free.sort_by(|a, b| b.cmp(a));
free.drain(..)
.filter_map(|i| {
instances.swap_remove(i);
assoc.swap_remove(i);
if i == instances.len() {
return None;
}
let id = assoc[i];
let old = instances.len();
Some(PrimitiveChange {
id,
is_image,
old,
new: i,
})
})
.collect()
} }
pub fn free(&mut self, h: &PrimitiveHandle) -> MaskIdx { pub fn free(&mut self, h: &PrimitiveHandle) -> MaskIdx {
self.updated = true; self.updated = true;
self.data.free(h.binding, h.data_idx); if h.binding == IMAGE_BINDING {
self.free.push(h.inst_idx); self.image_free.push(h.inst_idx);
self.instances[h.inst_idx].mask_idx self.images[h.inst_idx].mask_idx
} else {
self.data.free(h.binding, h.data_idx);
self.free.push(h.inst_idx);
self.instances[h.inst_idx].mask_idx
}
} }
pub fn data(&self) -> &PrimitiveData { pub fn data(&self) -> &PrimitiveData {
@@ -169,12 +276,21 @@ impl Primitives {
pub fn region_mut(&mut self, h: &PrimitiveHandle) -> &mut UiRegion { pub fn region_mut(&mut self, h: &PrimitiveHandle) -> &mut UiRegion {
self.updated = true; self.updated = true;
&mut self.instances[h.inst_idx].region if h.binding == IMAGE_BINDING {
&mut self.images[h.inst_idx].region
} else {
&mut self.instances[h.inst_idx].region
}
} }
} }
pub struct PrimitiveChange { pub struct PrimitiveChange {
pub id: WidgetId, pub id: WidgetId,
/// Which of `Primitives::instances`/`Primitives::images` this change
/// belongs to -- their `old`/`new` indices are independent, so a
/// consumer matching only on `(layer, inst_idx)` could apply an image's
/// renumbering to a rect's handle that happens to share the same index.
pub is_image: bool,
pub old: usize, pub old: usize,
pub new: usize, pub new: usize,
} }
@@ -200,7 +316,7 @@ impl PrimitiveHandle {
primitives!( primitives!(
rects: RectPrimitive => 0, rects: RectPrimitive => 0,
textures: TexturePrimitive => 1, glyphs: GlyphPrimitive => 2,
); );
#[repr(C)] #[repr(C)]
@@ -223,11 +339,42 @@ impl RectPrimitive {
} }
} }
/// One glyph, drawn as a sub-rectangle of the glyph atlas array.
///
/// `color` is the text colour and is multiplied by the atlas's alpha for an
/// ordinary mask glyph; a colour glyph (emoji) carries its own colour and
/// takes the atlas texel unchanged, which is what `GlyphEntry::IS_COLORED`
/// selects.
#[repr(C)] #[repr(C)]
#[derive(Debug, Copy, Clone)] #[derive(Debug, Copy, Clone)]
pub struct TexturePrimitive { pub struct GlyphPrimitive {
pub view_idx: u32, pub uv_min: Vec2,
pub sampler_idx: u32, pub uv_max: Vec2,
/// Layer of the shared atlas array texture this glyph's page occupies --
/// not a bind-group or view index, since a page never gets one of its own.
pub layer: u32,
pub color: Color<u8>,
pub flags: u32,
/// Pads this struct's Rust size to match WGSL's storage-buffer layout for
/// `GlyphInfo`: two `vec2<f32>` members give the struct an 8-byte
/// alignment, which rounds the WGSL size up to 32 bytes even though the
/// fields above only total 28. `bytemuck` does not check this for us.
_pad: u32,
}
impl GlyphPrimitive {
/// The only constructor, since `_pad` is private: callers outside this
/// module cannot write the struct literal.
pub fn new(uv_min: Vec2, uv_max: Vec2, layer: u32, color: Color<u8>, flags: u32) -> Self {
Self {
uv_min,
uv_max,
layer,
color,
flags,
_pad: 0,
}
}
} }
pub struct PrimitiveVec<T> { pub struct PrimitiveVec<T> {
+43 -11
View File
@@ -1,12 +1,16 @@
const RECT: u32 = 0u; const RECT: u32 = 0u;
// TEXTURE has no entry in group 1: a standalone image draws with its own
// bind group (see UiRenderNode::draw), so there is nothing per-instance left
// to look up here -- the bind group already picked the texture.
const TEXTURE: u32 = 1u; const TEXTURE: u32 = 1u;
const GLYPH: u32 = 2u;
@group(0) @binding(0) @group(0) @binding(0)
var<uniform> window: WindowUniform; var<uniform> window: WindowUniform;
@group(1) @binding(RECT) @group(1) @binding(RECT)
var<storage> rects: array<Rect>; var<storage> rects: array<Rect>;
@group(1) @binding(TEXTURE) @group(1) @binding(GLYPH)
var<storage> textures: array<TextureInfo>; var<storage> glyphs: array<GlyphInfo>;
struct Rect { struct Rect {
color: u32, color: u32,
@@ -15,9 +19,14 @@ struct Rect {
inner_radius: f32, inner_radius: f32,
} }
struct TextureInfo { struct GlyphInfo {
view_idx: u32, uv_min: vec2<f32>,
sampler_idx: u32, uv_max: vec2<f32>,
// Layer of the shared atlas array texture, not a view or bind-group
// index -- a page never gets its own bind group.
layer: u32,
color: u32,
flags: u32,
} }
struct Mask { struct Mask {
@@ -40,11 +49,21 @@ struct UiVec2 {
abs: vec2<f32>, abs: vec2<f32>,
} }
// The shared glyph atlas: every page is one layer. Growing it recreates this
// texture with headroom and copies the old layers across -- see
// GpuTextures::grow_array -- rather than the binding_array<texture_2d<f32>>
// this replaced, which needed VK_EXT_descriptor_indexing and does not survive
// a real share of Android GPUs.
@group(2) @binding(0) @group(2) @binding(0)
var views: binding_array<texture_2d<f32>>; var atlas: texture_2d_array<f32>;
// One standalone image's texture. The main draw (rects and glyphs) binds a
// 1x1 null texture here, since neither samples it; each image draw call
// binds its own -- see UiRenderNode::draw.
@group(2) @binding(1) @group(2) @binding(1)
var samplers: binding_array<sampler>; var image_texture: texture_2d<f32>;
@group(2) @binding(2) @group(2) @binding(2)
var samp: sampler;
@group(2) @binding(3)
var<storage> masks: array<Mask>; var<storage> masks: array<Mask>;
struct WindowUniform { struct WindowUniform {
@@ -123,7 +142,10 @@ fn fs_main(
color = draw_rounded_rect(region, rects[i]); color = draw_rounded_rect(region, rects[i]);
} }
case TEXTURE: { case TEXTURE: {
color = draw_texture(region, textures[i]); color = draw_texture(region);
}
case GLYPH: {
color = draw_glyph(region, glyphs[i]);
} }
default: { default: {
color = vec4(1.0, 0.0, 1.0, 1.0); color = vec4(1.0, 0.0, 1.0, 1.0);
@@ -143,9 +165,19 @@ fn fs_main(
return color; return color;
} }
// TODO: this seems really inefficient (per frag indexing)? fn draw_texture(region: Region) -> vec4<f32> {
fn draw_texture(region: Region, info: TextureInfo) -> vec4<f32> { return textureSample(image_texture, samp, region.uv);
return textureSample(views[info.view_idx], samplers[info.sampler_idx], region.uv); }
fn draw_glyph(region: Region, g: GlyphInfo) -> vec4<f32> {
let uv = mix(g.uv_min, g.uv_max, region.uv);
let texel = textureSample(atlas, samp, uv, i32(g.layer));
if (g.flags & 1u) != 0u {
return texel;
}
var color = unpack4x8unorm(g.color);
color.a *= texel.a;
return color;
} }
fn draw_rounded_rect(region: Region, rect: Rect) -> vec4<f32> { fn draw_rounded_rect(region: Region, rect: Rect) -> vec4<f32> {
+385 -55
View File
@@ -1,59 +1,296 @@
use image::{DynamicImage, EncodableLayout}; use image::{DynamicImage, EncodableLayout, GenericImageView};
use wgpu::{util::DeviceExt, *}; use wgpu::{util::DeviceExt, *};
use crate::{TextureUpdate, Textures}; use crate::{Mask, PatchRect, TextureKind, TextureUpdate, Textures, render::util::ArrBuf};
use super::atlas::PAGE;
/// What one texture slot is, GPU-side. Parallel to `Textures`' own slot
/// numbering (`TextureKind`'s `Image`/`Page`), so a slot's index means the
/// same thing on both sides without a second map to keep in sync.
enum Slot {
/// A slot that was freed, or pushed and freed within the same batch
/// before ever reaching here.
Empty,
Image(ImageGpu),
/// The array layer a page occupies. Pages are never freed (see
/// `Textures::free`), so this is the only variant that outlives a `Free`.
Page(u32),
}
struct ImageGpu {
/// Kept because a masks or atlas-array rebuild has to build a new bind
/// group from it. The `Texture` it came from is not kept: a `TextureView`
/// holds its own reference to that, so the image survives without one.
view: TextureView,
bind_group: BindGroup,
}
/// Owns the two kinds of texture iris draws:
///
/// - **The glyph atlas**, one `texture_2d_array` whose layers are pages
/// (`Slot::Page`), grown by recreating the array with headroom and
/// `copy_texture_to_texture`-ing the old layers across. No feature beyond
/// Vulkan 1.0/GLES sampling is needed for this -- a layer index is an
/// ordinary sampling operand.
/// - **Standalone images** (`Slot::Image`), each its own `Texture` and
/// `BindGroup`, drawn one `draw()` call at a time with that bind group
/// bound -- see `UiRenderNode::draw`.
///
/// This replaced one giant `binding_array<texture_2d<f32>>`, which needed
/// `VK_EXT_descriptor_indexing` -- an extension a real share of Android GPUs
/// lack, so the old shape did not run there at all.
pub struct GpuTextures { pub struct GpuTextures {
device: Device, device: Device,
queue: Queue, queue: Queue,
views: Vec<TextureView>,
view_count: usize, slots: Vec<Slot>,
samplers: Vec<Sampler>,
array_texture: Texture,
array_view: TextureView,
array_capacity: u32,
/// Layers actually written. Only grows -- see `Slot::Page`.
page_count: u32,
sampler: Sampler,
/// Bound in the image slot of the main draw's bind group, which has
/// nothing of its own to put there: rects and glyphs never sample it,
/// but the layout requires something bound regardless.
null_view: TextureView, null_view: TextureView,
no_views: Vec<TextureView>,
} }
impl GpuTextures { impl GpuTextures {
pub fn update(&mut self, textures: &mut Textures) -> bool { /// Applies queued `Textures` updates, then reports whether the *main*
let mut changed = false; /// bind group (the one rects and glyphs draw with) needs rebuilding --
/// true when the atlas array was recreated (its view identity changed)
/// or the masks buffer was, since both are bound there. Pushing or
/// freeing a standalone image never touches that group: it built or drops
/// its own.
pub fn update(
&mut self,
textures: &mut Textures,
rsc_layout: &BindGroupLayout,
masks: &ArrBuf<Mask>,
masks_resized: bool,
) -> bool {
let mut rebuild_main = masks_resized;
if masks_resized {
// The masks buffer just moved, so every bind group holding a
// reference to it -- one per live standalone image -- is stale.
self.rebuild_image_bind_groups(rsc_layout, masks);
}
for update in textures.updates() { for update in textures.updates() {
changed = true;
match update { match update {
TextureUpdate::Push(image) => self.push(image), TextureUpdate::Push(kind, image) => {
TextureUpdate::Set(i, image) => self.set(i, image), rebuild_main |= self.push(kind, image, rsc_layout, masks);
TextureUpdate::SetFree => self.view_count += 1, }
TextureUpdate::Set(kind, i, image) => {
rebuild_main |= self.set(kind, i, image, rsc_layout, masks);
}
// A patch changes texture contents, not which layer or bind
// group exists, so it never asks for a rebuild -- rebuilding
// per glyph is exactly the cost this exists to avoid.
TextureUpdate::Patch(i, rect, image) => self.patch(i, rect, image),
TextureUpdate::SetFree => {}
TextureUpdate::Free(i) => self.free(i), TextureUpdate::Free(i) => self.free(i),
TextureUpdate::PushFree => self.push_free(), TextureUpdate::PushFree(_kind) => self.slots.push(Slot::Empty),
} }
} }
changed rebuild_main
}
fn set(&mut self, i: u32, image: &DynamicImage) {
self.view_count += 1;
let view = self.create_view(image);
self.views[i as usize] = view;
}
fn free(&mut self, i: u32) {
self.view_count -= 1;
self.views[i as usize] = self.null_view.clone();
}
fn push(&mut self, image: &DynamicImage) {
self.view_count += 1;
let view = self.create_view(image);
self.views.push(view);
}
fn push_free(&mut self) {
self.view_count += 1;
self.views.push(self.null_view.clone());
} }
fn create_view(&self, image: &DynamicImage) -> TextureView { fn push(
let image = image.to_rgba8(); &mut self,
let (width, height) = image.dimensions(); kind: TextureKind,
image: &DynamicImage,
rsc_layout: &BindGroupLayout,
masks: &ArrBuf<Mask>,
) -> bool {
let (slot, rebuilt) = self.make_slot(kind, image, rsc_layout, masks);
self.slots.push(slot);
rebuilt
}
fn set(
&mut self,
kind: TextureKind,
i: u32,
image: &DynamicImage,
rsc_layout: &BindGroupLayout,
masks: &ArrBuf<Mask>,
) -> bool {
let (slot, rebuilt) = self.make_slot(kind, image, rsc_layout, masks);
self.slots[i as usize] = slot;
rebuilt
}
fn make_slot(
&mut self,
kind: TextureKind,
image: &DynamicImage,
rsc_layout: &BindGroupLayout,
masks: &ArrBuf<Mask>,
) -> (Slot, bool) {
match kind {
TextureKind::Image => {
let gpu = self.create_image(image, rsc_layout, masks);
(Slot::Image(gpu), false)
}
TextureKind::Page { layer } => {
let mut rebuilt = false;
if layer >= self.array_capacity {
self.grow_array(rsc_layout, masks);
rebuilt = true;
}
self.write_full_layer(layer, image);
self.page_count = self.page_count.max(layer + 1);
(Slot::Page(layer), rebuilt)
}
}
}
fn free(&mut self, i: u32) {
if let Some(slot) = self.slots.get_mut(i as usize) {
*slot = Slot::Empty;
}
// A page's layer is not reclaimed here either -- see `Slot::Page`.
}
fn patch(&mut self, i: u32, rect: PatchRect, image: &DynamicImage) {
let Some(&Slot::Page(layer)) = self.slots.get(i as usize) else {
return;
};
if rect.width == 0 || rect.height == 0 {
return;
}
// `write_texture` requires tightly packed rows, unlike the atlas image.
let sub = image
.view(rect.x, rect.y, rect.width, rect.height)
.to_image();
self.queue.write_texture(
TexelCopyTextureInfo {
texture: &self.array_texture,
mip_level: 0,
origin: Origin3d {
x: rect.x,
y: rect.y,
z: layer,
},
aspect: TextureAspect::All,
},
sub.as_bytes(),
TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(rect.width * 4),
rows_per_image: Some(rect.height),
},
Extent3d {
width: rect.width,
height: rect.height,
depth_or_array_layers: 1,
},
);
}
fn write_full_layer(&self, layer: u32, image: &DynamicImage) {
// Every page is created as exactly PAGE x PAGE (`GlyphAtlas::allocate`),
// so this is always a whole-layer write, never a crop.
let rgba = image.to_rgba8();
self.queue.write_texture(
TexelCopyTextureInfo {
texture: &self.array_texture,
mip_level: 0,
origin: Origin3d {
x: 0,
y: 0,
z: layer,
},
aspect: TextureAspect::All,
},
rgba.as_bytes(),
TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(PAGE * 4),
rows_per_image: Some(PAGE),
},
Extent3d {
width: PAGE,
height: PAGE,
depth_or_array_layers: 1,
},
);
}
/// Doubles the array's layer capacity (headroom, so this is rare) and
/// copies the old layers across GPU-side -- no readback. Recreates the
/// array's view, which invalidates every bind group that referenced it,
/// so this also rebuilds all of them before returning.
fn grow_array(&mut self, rsc_layout: &BindGroupLayout, masks: &ArrBuf<Mask>) {
let new_capacity = self.array_capacity * 2;
let new_texture = Self::create_array_texture(&self.device, new_capacity);
if self.page_count > 0 {
let mut encoder = self
.device
.create_command_encoder(&CommandEncoderDescriptor {
label: Some("atlas array grow"),
});
encoder.copy_texture_to_texture(
TexelCopyTextureInfo {
texture: &self.array_texture,
mip_level: 0,
origin: Origin3d::ZERO,
aspect: TextureAspect::All,
},
TexelCopyTextureInfo {
texture: &new_texture,
mip_level: 0,
origin: Origin3d::ZERO,
aspect: TextureAspect::All,
},
Extent3d {
width: PAGE,
height: PAGE,
depth_or_array_layers: self.page_count,
},
);
self.queue.submit(std::iter::once(encoder.finish()));
}
self.array_texture = new_texture;
self.array_view = self.array_texture.create_view(&TextureViewDescriptor {
dimension: Some(TextureViewDimension::D2Array),
..Default::default()
});
self.array_capacity = new_capacity;
self.rebuild_image_bind_groups(rsc_layout, masks);
}
fn rebuild_image_bind_groups(&mut self, rsc_layout: &BindGroupLayout, masks: &ArrBuf<Mask>) {
for slot in &mut self.slots {
if let Slot::Image(gpu) = slot {
gpu.bind_group = Self::make_image_bind_group(
&self.device,
rsc_layout,
&self.array_view,
&gpu.view,
&self.sampler,
masks,
);
}
}
}
fn create_image(
&self,
image: &DynamicImage,
rsc_layout: &BindGroupLayout,
masks: &ArrBuf<Mask>,
) -> ImageGpu {
let rgba = image.to_rgba8();
let (width, height) = rgba.dimensions();
let texture = self.device.create_texture_with_data( let texture = self.device.create_texture_with_data(
&self.queue, &self.queue,
&TextureDescriptor { &TextureDescriptor {
label: None, label: Some("image"),
size: Extent3d { size: Extent3d {
width, width,
height, height,
@@ -63,45 +300,138 @@ impl GpuTextures {
sample_count: 1, sample_count: 1,
dimension: TextureDimension::D2, dimension: TextureDimension::D2,
format: TextureFormat::Rgba8Unorm, format: TextureFormat::Rgba8Unorm,
usage: TextureUsages::TEXTURE_BINDING, usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
view_formats: &[], view_formats: &[],
}, },
wgt::TextureDataOrder::MipMajor, wgt::TextureDataOrder::MipMajor,
image.as_bytes(), rgba.as_bytes(),
); );
texture.create_view(&TextureViewDescriptor::default()) let view = texture.create_view(&TextureViewDescriptor::default());
let bind_group = Self::make_image_bind_group(
&self.device,
rsc_layout,
&self.array_view,
&view,
&self.sampler,
masks,
);
ImageGpu { view, bind_group }
}
/// Builds group 2 for one standalone image: the shared atlas array, this
/// image's own view, the shared sampler, and the shared masks buffer --
/// the same layout the main draw uses with a null view in the image slot.
fn make_image_bind_group(
device: &Device,
rsc_layout: &BindGroupLayout,
array_view: &TextureView,
image_view: &TextureView,
sampler: &Sampler,
masks: &ArrBuf<Mask>,
) -> BindGroup {
device.create_bind_group(&BindGroupDescriptor {
layout: rsc_layout,
entries: &[
BindGroupEntry {
binding: 0,
resource: BindingResource::TextureView(array_view),
},
BindGroupEntry {
binding: 1,
resource: BindingResource::TextureView(image_view),
},
BindGroupEntry {
binding: 2,
resource: BindingResource::Sampler(sampler),
},
BindGroupEntry {
binding: 3,
resource: masks.buffer.as_entire_binding(),
},
],
label: Some("ui rsc image"),
})
}
fn create_array_texture(device: &Device, capacity: u32) -> Texture {
device.create_texture(&TextureDescriptor {
label: Some("glyph atlas array"),
size: Extent3d {
width: PAGE,
height: PAGE,
depth_or_array_layers: capacity,
},
mip_level_count: 1,
sample_count: 1,
dimension: TextureDimension::D2,
format: TextureFormat::Rgba8Unorm,
usage: TextureUsages::TEXTURE_BINDING
| TextureUsages::COPY_DST
| TextureUsages::COPY_SRC,
view_formats: &[],
})
} }
pub fn new(device: &Device, queue: &Queue) -> Self { pub fn new(device: &Device, queue: &Queue) -> Self {
let sampler = default_sampler(device);
let null_view = null_texture_view(device); let null_view = null_texture_view(device);
let array_capacity = 1;
let array_texture = Self::create_array_texture(device, array_capacity);
let array_view = array_texture.create_view(&TextureViewDescriptor {
dimension: Some(TextureViewDimension::D2Array),
..Default::default()
});
Self { Self {
device: device.clone(), device: device.clone(),
queue: queue.clone(), queue: queue.clone(),
views: Vec::new(), slots: Vec::new(),
samplers: vec![default_sampler(device)], array_texture,
no_views: vec![null_view.clone()], array_view,
array_capacity,
page_count: 0,
sampler,
null_view, null_view,
view_count: 0,
} }
} }
pub fn views(&self) -> Vec<&TextureView> { pub fn array_view(&self) -> &TextureView {
if self.views.is_empty() { &self.array_view
&self.no_views
} else {
&self.views
}
.iter()
.by_ref()
.collect()
} }
pub fn samplers(&self) -> Vec<&Sampler> { pub fn null_view(&self) -> &TextureView {
self.samplers.iter().by_ref().collect() &self.null_view
}
pub fn sampler(&self) -> &Sampler {
&self.sampler
}
/// The bind group a standalone image draws with. Panics if `idx` names an
/// atlas page or a freed slot instead -- either is a caller bug (the
/// wrong kind of instance reached this draw path), not a condition to
/// recover from.
pub fn image_bind_group(&self, idx: u32) -> &BindGroup {
match self.slots.get(idx as usize) {
Some(Slot::Image(gpu)) => &gpu.bind_group,
other => panic!("texture slot {idx} is not a live standalone image: {other:?}"),
}
} }
pub fn view_count(&self) -> usize { pub fn view_count(&self) -> usize {
self.view_count self.slots
.iter()
.filter(|s| !matches!(s, Slot::Empty))
.count()
}
}
impl std::fmt::Debug for Slot {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Slot::Empty => write!(f, "Empty"),
Slot::Image(_) => write!(f, "Image"),
Slot::Page(layer) => write!(f, "Page(layer={layer})"),
}
} }
} }
+7 -2
View File
@@ -21,13 +21,18 @@ impl<T: Pod> ArrBuf<T> {
_pd: PhantomData, _pd: PhantomData,
} }
} }
pub fn update(&mut self, device: &Device, queue: &Queue, data: &[T]) { /// Returns whether the underlying `Buffer` was recreated -- a caller that
if self.len != data.len() { /// cached a `BindGroup` referencing it (as `GpuTextures` does for the
/// masks buffer) needs to know to rebuild that too.
pub fn update(&mut self, device: &Device, queue: &Queue, data: &[T]) -> bool {
let resized = self.len != data.len();
if resized {
self.len = data.len(); self.len = data.len();
self.buffer = self.buffer =
Self::init_buf(device, std::mem::size_of_val(data), self.usage, self.label); Self::init_buf(device, std::mem::size_of_val(data), self.usage, self.label);
} }
queue.write_buffer(&self.buffer, 0, bytemuck::cast_slice(data)); queue.write_buffer(&self.buffer, 0, bytemuck::cast_slice(data));
resized
} }
fn init_buf(device: &Device, size: usize, usage: BufferUsages, label: &'static str) -> Buffer { fn init_buf(device: &Device, size: usize, usage: BufferUsages, label: &'static str) -> Buffer {
let mut size = size as u64; let mut size = size as u64;
+47 -8
View File
@@ -1,7 +1,7 @@
use crate::{ use crate::{
Axis, Len, RenderedText, Size, SizeCtx, StrongWidget, TextAttrs, TextBuffer, TextData, Axis, Len, RenderedText, Size, SizeCtx, StrongWidget, TextAttrs, TextBuffer, TextData,
TextureHandle, UiRegion, UiRenderState, UiRsc, Widget, WidgetId, TextureHandle, UiRegion, UiRenderState, UiRsc, UiScalar, UiVec2, Widget, WidgetId,
render::{Mask, MaskIdx, Primitive, PrimitiveHandle, PrimitiveInst}, render::{GlyphPrimitive, Mask, MaskIdx, Primitive, PrimitiveHandle, PrimitiveInst},
util::Vec2, util::Vec2,
}; };
@@ -77,23 +77,62 @@ impl<'a> Painter<'a> {
pub fn texture_within(&mut self, handle: &TextureHandle, region: UiRegion) { pub fn texture_within(&mut self, handle: &TextureHandle, region: UiRegion) {
self.textures.push(handle.clone()); self.textures.push(handle.clone());
self.primitive_at(handle.primitive(), region.within(&self.region)); self.write_image(handle.image_index(), region.within(&self.region));
} }
pub fn texture(&mut self, handle: &TextureHandle) { pub fn texture(&mut self, handle: &TextureHandle) {
self.textures.push(handle.clone()); self.textures.push(handle.clone());
self.primitive(handle.primitive()); self.write_image(handle.image_index(), self.region);
} }
pub fn texture_at(&mut self, handle: &TextureHandle, region: UiRegion) { pub fn texture_at(&mut self, handle: &TextureHandle, region: UiRegion) {
self.textures.push(handle.clone()); self.textures.push(handle.clone());
self.primitive_at(handle.primitive(), region); self.write_image(handle.image_index(), region);
} }
/// returns (handle, offset from top left) /// A standalone image draws with its own bind group rather than sharing
pub fn render_text(&mut self, buffer: &mut TextBuffer, attrs: &TextAttrs) -> RenderedText { /// the layer's one instanced draw, so it goes through
/// `Primitives::write_image` instead of `primitive_at`/`Primitive::vec`.
fn write_image(&mut self, texture_idx: u32, region: UiRegion) {
let h = self
.state
.layers
.write_image(self.layer, self.id, texture_idx, region, self.mask);
if self.mask != MaskIdx::NONE {
self.rsc.ui_mut().masks.push_ref(self.mask);
}
self.primitives.push(h);
}
pub fn render_text(
&mut self,
buffer: &mut TextBuffer,
attrs: &TextAttrs,
width: Option<f32>,
) -> RenderedText {
let ui = self.rsc.ui_mut(); let ui = self.rsc.ui_mut();
ui.text.draw(buffer, attrs, &mut ui.textures) ui.text.render(buffer, attrs, width, &mut ui.textures)
}
pub fn glyphs(&mut self, text: &RenderedText, origin: UiRegion) {
for glyph in text.glyphs.iter() {
let mut region = origin;
region.x.end = region.x.start;
region.y.end = region.y.start;
let mut region = region.offset(UiVec2::abs(glyph.offset));
region.x.end = region.x.start + UiScalar::abs(glyph.entry.width as f32);
region.y.end = region.y.start + UiScalar::abs(glyph.entry.height as f32);
self.primitive_at(
GlyphPrimitive::new(
glyph.entry.uv_min,
glyph.entry.uv_max,
glyph.entry.layer,
text.color,
glyph.entry.flags(),
),
region,
);
}
} }
pub fn region(&self) -> UiRegion { pub fn region(&self) -> UiRegion {
+7 -2
View File
@@ -76,8 +76,13 @@ impl SizeCtx<'_> {
self.output_size self.output_size
} }
pub fn draw_text(&mut self, buffer: &mut TextBuffer, attrs: &TextAttrs) -> RenderedText { pub fn draw_text(
self.text.draw(buffer, attrs, self.textures) &mut self,
buffer: &mut TextBuffer,
attrs: &TextAttrs,
width: Option<f32>,
) -> RenderedText {
self.text.render(buffer, attrs, width, self.textures)
} }
pub fn label(&self, id: WidgetId) -> &String { pub fn label(&self, id: WidgetId) -> &String {
-1
View File
@@ -1,4 +1,3 @@
use cosmic_text::Family;
use std::{cell::RefCell, rc::Rc}; use std::{cell::RefCell, rc::Rc};
use winit::event::WindowEvent; use winit::event::WindowEvent;
+8 -11
View File
@@ -1,4 +1,4 @@
use iris_core::{UiData, UiLimits, UiRenderNode, UiRenderState}; use iris_core::{UiData, UiRenderNode, UiRenderState};
use pollster::FutureExt; use pollster::FutureExt;
use std::sync::Arc; use std::sync::Arc;
use wgpu::*; use wgpu::*;
@@ -83,18 +83,15 @@ impl UiRenderer {
.block_on() .block_on()
.expect("Could not get adapter!"); .expect("Could not get adapter!");
let ui_limits = UiLimits::default(); // No features beyond what wgpu asks for by default, and no
// binding-array limits: the atlas is one texture_2d_array and a
// standalone image is its own ordinary bind group, neither of which
// needs descriptor indexing. The binding array this replaced asked
// for VK_EXT_descriptor_indexing unconditionally and so did not run
// on a real share of Android GPUs.
let (device, queue) = adapter let (device, queue) = adapter
.request_device(&DeviceDescriptor { .request_device(&DeviceDescriptor {
required_features: Features::TEXTURE_BINDING_ARRAY
| Features::PARTIALLY_BOUND_BINDING_ARRAY
| Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING,
required_limits: Limits { required_limits: Limits {
max_binding_array_elements_per_shader_stage: ui_limits
.max_binding_array_elements_per_shader_stage(),
max_binding_array_sampler_elements_per_shader_stage: ui_limits
.max_binding_array_sampler_elements_per_shader_stage(),
max_buffer_size: 1 << 30, max_buffer_size: 1 << 30,
..Default::default() ..Default::default()
}, },
@@ -126,7 +123,7 @@ impl UiRenderer {
let encoder = Self::create_encoder(&device); let encoder = Self::create_encoder(&device);
let ui = UiRenderNode::new(&device, &queue, &config, ui_limits); let ui = UiRenderNode::new(&device, &queue, &config);
Self { Self {
surface, surface,
-1
View File
@@ -1,6 +1,5 @@
#![feature(unboxed_closures)] #![feature(unboxed_closures)]
#![feature(fn_traits)] #![feature(fn_traits)]
#![feature(gen_blocks)]
#![feature(associated_type_defaults)] #![feature(associated_type_defaults)]
#![feature(unsize)] #![feature(unsize)]
#![feature(option_into_flat_iter)] #![feature(option_into_flat_iter)]
+5 -20
View File
@@ -1,5 +1,4 @@
use crate::prelude::*; use crate::prelude::*;
use cosmic_text::{Attrs, Family, Metrics};
use std::marker::{PhantomData, Sized}; use std::marker::{PhantomData, Sized};
pub struct TextBuilder<State, O = TextOutput, H: WidgetOption<State> = ()> { pub struct TextBuilder<State, O = TextOutput, H: WidgetOption<State> = ()> {
@@ -20,7 +19,7 @@ impl<State, O, H: WidgetOption<State>> TextBuilder<State, O, H> {
self.attrs.color = color; self.attrs.color = color;
self self
} }
pub fn family(mut self, family: Family<'static>) -> Self { pub fn family(mut self, family: Family) -> Self {
self.attrs.family = family; self.attrs.family = family;
self self
} }
@@ -82,19 +81,13 @@ impl<Rsc: UiRsc> TextBuilderOutput<Rsc> for TextOutput {
state: &mut Rsc, state: &mut Rsc,
builder: TextBuilder<Rsc, Self, H>, builder: TextBuilder<Rsc, Self, H>,
) -> Self::Output { ) -> Self::Output {
let mut buf = TextBuffer::new_empty(Metrics::new( let buf = TextBuffer::new(&builder.content);
builder.attrs.font_size,
builder.attrs.line_height,
));
let hint = builder.hint.get(state); let hint = builder.hint.get(state);
let font_system = &mut state.ui_mut().text.font_system;
buf.set_text(font_system, &builder.content, &Attrs::new(), SHAPING, None);
let mut text = Text { let mut text = Text {
content: builder.content.into(), content: builder.content.into(),
view: TextView::new(buf, builder.attrs, hint), view: TextView::new(buf, builder.attrs, hint),
}; };
text.content.changed = false; text.content.changed = false;
builder.attrs.apply(font_system, &mut text.view.buf, None);
text text
} }
} }
@@ -110,19 +103,11 @@ impl<State: UiRsc> TextBuilderOutput<State> for TextEditOutput {
state: &mut State, state: &mut State,
builder: TextBuilder<State, Self, H>, builder: TextBuilder<State, Self, H>,
) -> Self::Output { ) -> Self::Output {
let buf = TextBuffer::new_empty(Metrics::new( let buf = TextBuffer::new(&builder.content);
builder.attrs.font_size, TextEdit::new(
builder.attrs.line_height,
));
let mut text = TextEdit::new(
TextView::new(buf, builder.attrs, builder.hint.get(state)), TextView::new(buf, builder.attrs, builder.hint.get(state)),
builder.output.mode, builder.output.mode,
); )
let font_system = &mut state.ui_mut().text.font_system;
text.buf
.set_text(font_system, &builder.content, &Attrs::new(), SHAPING, None);
builder.attrs.apply(font_system, &mut text.buf, None);
text
} }
} }
+242 -393
View File
@@ -1,17 +1,30 @@
use crate::prelude::*; use crate::prelude::*;
use cosmic_text::{Affinity, Attrs, Cursor, FontSystem, LayoutRun, Motion}; use iris_core::{TextData, UiColor};
use parley::{Affinity, Layout, Selection};
use std::ops::{Deref, DerefMut}; use std::ops::{Deref, DerefMut};
use unicode_segmentation::UnicodeSegmentation;
use winit::{ use winit::{
event::KeyEvent, event::KeyEvent,
keyboard::{Key, NamedKey}, keyboard::{Key, NamedKey},
}; };
#[derive(Clone, Copy, PartialEq, Eq, Debug)]
pub enum Motion {
Left,
Right,
LeftWord,
RightWord,
Up,
Down,
LineStart,
LineEnd,
}
pub struct TextEdit { pub struct TextEdit {
view: TextView, view: TextView,
selection: TextSelection, /// `None` represents unfocused, which Parley's `Selection` cannot express.
history: Vec<(String, TextSelection)>, selection: Option<Selection>,
double_hit: Option<Cursor>, history: Vec<(String, Option<Selection>)>,
double_hit: Option<usize>,
pub mode: EditMode, pub mode: EditMode,
} }
@@ -25,27 +38,19 @@ impl TextEdit {
pub fn new(view: TextView, mode: EditMode) -> Self { pub fn new(view: TextView, mode: EditMode) -> Self {
Self { Self {
view, view,
selection: Default::default(), selection: None,
history: Default::default(), history: Default::default(),
double_hit: None, double_hit: None,
mode, mode,
} }
} }
pub fn select_content(&self, start: Cursor, end: Cursor) -> String {
let (start, end) = sort_cursors(start, end); pub fn selected_text(&self) -> Option<String> {
let mut iter = self.buf.lines.iter().skip(start.line); let sel = self.selection?;
let first = iter.next().unwrap(); if sel.is_collapsed() {
if start.line == end.line { return None;
first.text()[start.index..end.index].to_string()
} else {
let mut str = first.text()[start.index..].to_string();
for _ in (start.line + 1)..end.line {
str = str + "\n" + iter.next().unwrap().text();
}
let last = iter.next().unwrap();
str = str + "\n" + &last.text()[..end.index];
str
} }
Some(self.buf.text()[sel.text_range()].to_string())
} }
} }
@@ -57,39 +62,29 @@ impl Widget for TextEdit {
painter.layer = base; painter.layer = base;
let region = self.region(); let region = self.region();
let size = vec2(1, self.attrs.line_height); let Some(selection) = self.selection else {
match self.selection { return;
TextSelection::None => (), };
TextSelection::Pos(cursor) => { let layout = self.view.buf.layout();
if let Some(offset) = cursor_pos(cursor, &self.buf) {
painter.primitive_within( // parley reports selection as boxes in layout space, so bidi and
RectPrimitive::color(Color::WHITE), // wrapped lines come out right without this code knowing about either.
size.align(Align::TOP_LEFT).offset(offset).within(&region), for (rect, _) in selection.geometry(layout) {
); let size = vec2(rect.width() as f32, rect.height() as f32);
} let top_left = vec2(rect.x0 as f32, rect.y0 as f32);
} painter.primitive_within(
TextSelection::Span { start, end } => { RectPrimitive::color(Color::SKY),
let (start, end) = sort_cursors(start, end); size.align(Align::TOP_LEFT).offset(top_left).within(&region),
for (l, x, width) in iter_layout_lines(start, end, &self.buf) { );
let top_left = vec2(x, self.attrs.line_height * l as f32);
painter.primitive_within(
RectPrimitive::color(Color::SKY),
size.with_x(width)
.align(Align::TOP_LEFT)
.offset(top_left)
.within(&region),
);
}
if let Some(end_offset) = cursor_pos(end, &self.buf) {
painter.primitive_within(
RectPrimitive::color(Color::WHITE),
size.align(Align::TOP_LEFT)
.offset(end_offset)
.within(&region),
);
}
}
} }
let caret = selection.focus().geometry(layout, CARET_WIDTH);
let size = vec2(caret.width() as f32, caret.height() as f32);
let top_left = vec2(caret.x0 as f32, caret.y0 as f32);
painter.primitive_within(
RectPrimitive::color(Color::WHITE),
size.align(Align::TOP_LEFT).offset(top_left).within(&region),
);
} }
fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len { fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len {
@@ -101,154 +96,58 @@ impl Widget for TextEdit {
} }
} }
/// provides top left + width const CARET_WIDTH: f32 = 1.0;
fn iter_layout_lines(
start: Cursor,
end: Cursor,
buf: &TextBuffer,
) -> impl Iterator<Item = (usize, f32, f32)> {
gen move {
let mut iter = buf.layout_runs().enumerate();
for (i, line) in iter.by_ref() {
if line.line_i == start.line
&& let Some(start_x) = index_x(&line, start.index)
{
if start.line == end.line
&& let Some(end_x) = index_x(&line, end.index)
{
yield (i, start_x, end_x - start_x);
return;
}
yield (i, start_x, line.line_w - start_x);
break;
}
}
for (i, line) in iter {
if line.line_i > end.line {
return;
}
if line.line_i == end.line
&& let Some(end_x) = index_x(&line, end.index)
{
yield (i, 0.0, end_x);
return;
}
yield (i, 0.0, line.line_w);
}
}
}
/// copied & modified from fn found in Editor in cosmic_text
/// returns x pos of a (non layout) index within an layout run
fn index_x(run: &LayoutRun, index: usize) -> Option<f32> {
for glyph in run.glyphs.iter() {
if index == glyph.start {
return Some(glyph.x);
} else if index > glyph.start && index < glyph.end {
// Guess x offset based on characters
let mut before = 0;
let mut total = 0;
let cluster = &run.text[glyph.start..glyph.end];
for (i, _) in cluster.grapheme_indices(true) {
if glyph.start + i < index {
before += 1;
}
total += 1;
}
let offset = glyph.w * (before as f32) / (total as f32);
return Some(glyph.x + offset);
}
}
None
}
/// returns top of line segment where cursor should visually select
fn cursor_pos(cursor: Cursor, buf: &TextBuffer) -> Option<Vec2> {
let mut prev = None;
for run in buf
.layout_runs()
.skip_while(|r| r.line_i < cursor.line)
.take_while(|r| r.line_i == cursor.line)
{
prev = Some(vec2(run.line_w, run.line_top));
if let Some(pos) = index_x(&run, cursor.index) {
return Some(vec2(pos, run.line_top));
}
}
prev
}
pub struct TextEditCtx<'a> { pub struct TextEditCtx<'a> {
pub text: &'a mut TextEdit, pub text: &'a mut TextEdit,
pub font_system: &'a mut FontSystem, pub data: &'a mut TextData,
} }
impl<'a> TextEditCtx<'a> { impl<'a> TextEditCtx<'a> {
fn layout(&mut self) -> &Layout<UiColor> {
let attrs = self.text.view.attrs.clone();
let width = self.text.view.wrap_width();
self.text.view.buf.shape(self.data, &attrs, width);
self.text.view.buf.layout()
}
fn clamp_selection_to_layout(&mut self) {
if let Some(sel) = self.text.selection {
let layout = self.layout();
self.text.selection = Some(sel.refresh(layout));
}
}
pub fn take(&mut self) -> String { pub fn take(&mut self) -> String {
let text = self let text = std::mem::take(self.text.view.buf.edit());
.text self.text.selection = None;
.buf
.lines
.drain(..)
.map(|l| l.into_text())
.collect::<Vec<_>>()
.join("\n");
self.text
.buf
.set_text(self.font_system, "", &Attrs::new(), SHAPING, None);
self.text.selection.clear();
text text
} }
pub fn set(&mut self, text: &str) { pub fn set(&mut self, text: &str) {
let text = self.string(text); let text = self.string(text);
self.text self.text.view.buf.set_text(text);
.buf self.text.view.buf.changed = true;
.set_text(self.font_system, &text, &Attrs::new(), SHAPING, None); self.text.selection = None;
self.text.selection.clear();
} }
pub fn motion(&mut self, motion: Motion, select: bool) { pub fn motion(&mut self, motion: Motion, select: bool) {
if let TextSelection::Pos(cursor) = self.text.selection let Some(sel) = self.text.selection else {
&& let Some(new) = self.buf_motion(cursor, motion) return;
{ };
if select { let layout = self.layout();
self.text.selection = TextSelection::Span { let sel = apply_motion(sel, layout, motion, select);
start: cursor, self.text.selection = Some(sel);
end: new,
};
} else {
self.text.selection = TextSelection::Pos(new);
}
} else if let TextSelection::Span { start, end } = self.text.selection {
if select {
if let Some(cursor) = self.buf_motion(end, motion) {
self.text.selection = TextSelection::Span { start, end: cursor };
}
} else {
let (start, end) = sort_cursors(start, end);
let sel = &mut self.text.selection;
match motion {
Motion::Left | Motion::LeftWord => *sel = TextSelection::Pos(start),
Motion::Right | Motion::RightWord => *sel = TextSelection::Pos(end),
_ => {
if let Some(cursor) = self.buf_motion(end, motion) {
self.text.selection = TextSelection::Pos(cursor);
}
}
}
}
}
} }
/// Replace the `len` characters before the caret. This is the IME's
/// preedit path: it re-sends the whole composition each time.
pub fn replace(&mut self, len: usize, text: &str) { pub fn replace(&mut self, len: usize, text: &str) {
let text = self.string(text); let text = self.string(text);
for _ in 0..len { for _ in 0..len {
self.delete(false); self.backspace(false);
} }
self.insert_inner(&text, false); self.insert_str(&text);
} }
fn string(&self, text: &str) -> String { fn string(&self, text: &str) -> String {
@@ -261,202 +160,173 @@ impl<'a> TextEditCtx<'a> {
pub fn insert(&mut self, text: &str) { pub fn insert(&mut self, text: &str) {
let text = self.string(text); let text = self.string(text);
let mut lines = text.split('\n'); self.insert_str(&text);
let Some(first) = lines.next() else { }
fn insert_str(&mut self, text: &str) {
if text.is_empty() {
return; return;
};
self.insert_inner(first, true);
for line in lines {
self.newline();
self.insert_inner(line, true);
} }
self.clear_span();
let at = match self.text.selection {
Some(sel) => sel.focus().index(),
None => return,
};
let at = at.min(self.text.view.buf.text().len());
self.text.view.buf.edit().insert_str(at, text);
self.text.view.buf.changed = true;
self.set_caret(at + text.len());
} }
pub fn clear_span(&mut self) -> bool { pub fn clear_span(&mut self) -> bool {
if let TextSelection::Span { start, end } = self.text.selection { let Some(sel) = self.text.selection else {
self.delete_between(start, end); return false;
let (start, _) = sort_cursors(start, end); };
self.text.selection = TextSelection::Pos(start); if sel.is_collapsed() {
true return false;
} else {
false
} }
let range = sel.text_range();
self.text.view.buf.edit().replace_range(range.clone(), "");
self.text.view.buf.changed = true;
self.set_caret(range.start);
true
} }
pub fn delete_between(&mut self, start: Cursor, end: Cursor) { fn set_caret(&mut self, index: usize) {
let lines = &mut self.text.view.buf.lines; let index = index.min(self.text.view.buf.text().len());
let (start, end) = sort_cursors(start, end); let layout = self.layout();
if start.line == end.line { self.text.selection = Some(Selection::from_byte_index(
let line = &mut lines[start.line]; layout,
let text = line.text(); index,
let text = text[..start.index].to_string() + &text[end.index..]; Affinity::default(),
edit_line(line, text); ));
} else {
// start
let start_text = lines[start.line].text()[..start.index].to_string();
let end_text = &lines[end.line].text()[end.index..];
let text = start_text + end_text;
edit_line(&mut lines[start.line], text);
}
// between
let range = (start.line + 1)..=end.line;
if !range.is_empty() {
lines.splice(range, None);
}
}
fn insert_inner(&mut self, text: &str, mov: bool) {
self.clear_span();
if let TextSelection::Pos(cursor) = &mut self.text.selection {
let line = &mut self.text.view.buf.lines[cursor.line];
let mut line_text = line.text().to_string();
line_text.insert_str(cursor.index, text);
edit_line(line, line_text);
if mov {
for _ in 0..text.chars().count() {
self.motion(Motion::Right, false);
}
}
}
} }
pub fn newline(&mut self) { pub fn newline(&mut self) {
if self.text.mode == EditMode::SingleLine { if self.text.mode == EditMode::MultiLine {
return; self.insert_str("\n");
}
self.clear_span();
if let TextSelection::Pos(cursor) = &mut self.text.selection {
let lines = &mut self.text.view.buf.lines;
let line = &mut lines[cursor.line];
let new = line.split_off(cursor.index);
cursor.line += 1;
lines.insert(cursor.line, new);
cursor.index = 0;
} }
} }
pub fn backspace(&mut self, word: bool) { pub fn backspace(&mut self, word: bool) {
if !self.clear_span() if self.clear_span() {
&& let TextSelection::Pos(cursor) = &mut self.text.selection return;
&& (cursor.index != 0 || cursor.line != 0)
{
self.motion(if word { Motion::LeftWord } else { Motion::Left }, false);
self.delete(word);
} }
let Some(sel) = self.text.selection else {
return;
};
let end = sel.focus().index();
if end == 0 {
return;
}
let layout = self.layout();
let start = if word {
sel.focus().previous_logical_word(layout).index()
} else {
let Some(cluster) = sel.focus().logical_clusters(layout)[0] else {
return;
};
let range = cluster.text_range();
if cluster.is_hard_line_break() || cluster.is_emoji() {
range.start
} else {
self.text.view.buf.text()[..range.end]
.char_indices()
.next_back()
.map_or(range.start, |(start, _)| start)
}
};
self.delete_range(start, end);
} }
pub fn delete(&mut self, word: bool) { pub fn delete(&mut self, word: bool) {
if !self.clear_span() if self.clear_span() {
&& let TextSelection::Pos(cursor) = &mut self.text.selection return;
{
if word {
let start = *cursor;
if let Some(end) = self.buf_motion(start, Motion::RightWord) {
self.delete_between(start, end);
}
} else {
let lines = &mut self.text.view.buf.lines;
let line = &mut lines[cursor.line];
if cursor.index == line.text().len() {
if cursor.line == lines.len() - 1 {
return;
}
let add = lines.remove(cursor.line + 1).into_text();
let line = &mut lines[cursor.line];
let mut cur = line.text().to_string();
cur.push_str(&add);
edit_line(line, cur);
} else {
let mut text = line.text().to_string();
text.remove(cursor.index);
edit_line(line, text);
}
}
} }
let Some(sel) = self.text.selection else {
return;
};
let start = sel.focus().index();
if start >= self.text.view.buf.text().len() {
return;
}
let layout = self.layout();
let end = if word {
sel.focus().next_logical_word(layout).index()
} else {
let clusters = sel.focus().logical_clusters(layout);
let Some(cluster) = clusters[1].as_ref() else {
return;
};
cluster.text_range().end
};
self.delete_range(start, end);
} }
fn buf_motion(&mut self, cursor: Cursor, motion: Motion) -> Option<Cursor> { fn delete_range(&mut self, start: usize, end: usize) {
self.text self.text.view.buf.edit().replace_range(start..end, "");
.buf self.text.view.buf.changed = true;
.cursor_motion(self.font_system, cursor, None, motion) self.set_caret(start);
.map(|r| r.0)
} }
pub fn select_word_at(&mut self, cursor: Cursor) { pub fn select_all(&mut self) {
if let (Some(start), Some(end)) = ( let len = self.text.view.buf.text().len();
self.buf_motion(cursor, Motion::LeftWord), if len == 0 {
self.buf_motion(cursor, Motion::RightWord), return;
) {
self.text.selection = TextSelection::Span { start, end };
}
}
pub fn select_line_at(&mut self, cursor: Cursor) {
let end = self.text.buf.lines[cursor.line].text().len();
self.text.selection = TextSelection::Span {
start: Cursor::new(cursor.line, 0),
end: Cursor::new(cursor.line, end),
} }
let layout = self.layout();
let anchor = parley::Cursor::from_byte_index(layout, 0, Affinity::default());
let focus = parley::Cursor::from_byte_index(layout, len, Affinity::default());
self.text.selection = Some(Selection::new(anchor, focus));
} }
pub fn select(&mut self, pos: Vec2, size: Vec2, drag: bool, recent: bool) { pub fn select(&mut self, pos: Vec2, size: Vec2, drag: bool, recent: bool) {
let pos = pos - self.text.region().top_left().to_abs(size); let pos = pos - self.text.region().top_left().to_abs(size);
let hit = self.text.buf.hit(pos.x, pos.y); let prev_sel = self.text.selection;
let sel = &mut self.text.selection; let prev_hit = self.text.double_hit;
match sel {
TextSelection::None => { let layout = self.layout();
if !drag && let Some(hit) = hit { let (selection, double_hit) = if drag {
*sel = TextSelection::Pos(hit) let Some(selection) = prev_sel else {
} return;
};
(selection.extend_to_point(layout, pos.x, pos.y), prev_hit)
} else {
let hit = Selection::from_point(layout, pos.x, pos.y);
let index = hit.focus().index();
// Successive clicks at one index select the word, then the line.
if recent && prev_hit == Some(index) {
(Selection::line_from_point(layout, pos.x, pos.y), None)
} else if recent && prev_sel.map(|s| s.focus().index()) == Some(index) {
(
Selection::word_from_point(layout, pos.x, pos.y),
Some(index),
)
} else {
(hit, None)
} }
TextSelection::Pos(pos) => match (hit, drag) { };
(None, false) => *sel = TextSelection::None,
(None, true) => (), self.text.selection = Some(selection);
(Some(hit), false) => { self.text.double_hit = double_hit;
if recent && hit == *pos {
self.text.double_hit = Some(hit);
return self.select_word_at(hit);
} else {
*pos = hit
}
}
(Some(end), true) => *sel = TextSelection::Span { start: *pos, end },
},
TextSelection::Span { start, end } => match (hit, drag) {
(None, false) => *sel = TextSelection::None,
(None, true) => *sel = TextSelection::Pos(*start),
(Some(hit), false) => {
if recent
&& let Some(double) = self.text.double_hit
&& double == hit
{
return self.select_line_at(hit);
} else {
*sel = TextSelection::Pos(hit)
}
}
(Some(hit), true) => *end = hit,
},
}
if let TextSelection::Span { start, end } = sel
&& start == end
{
*sel = TextSelection::Pos(*start);
}
} }
pub fn deselect(&mut self) { pub fn deselect(&mut self) {
self.text.selection = TextSelection::None; self.text.selection = None;
self.text.double_hit = None;
} }
pub fn apply_event(&mut self, event: &KeyEvent, modifiers: &Modifiers) -> TextInputResult { pub fn apply_event(&mut self, event: &KeyEvent, modifiers: &Modifiers) -> TextInputResult {
let old = (self.text.content(), self.text.selection); let old = (self.text.view.buf.text().to_string(), self.text.selection);
let mut undo = false; let mut undo = false;
let res = self.apply_event_inner(event, modifiers, &mut undo); let res = self.apply_event_inner(event, modifiers, &mut undo);
if undo && let Some((old, selection)) = self.text.history.pop() { if undo {
self.set(&old); if let Some((old, selection)) = self.text.history.pop() {
self.text.selection = selection; self.set(&old);
} else if self.text.content() != old.0 { self.text.selection = selection;
self.clamp_selection_to_layout();
}
} else if self.text.view.buf.text() != old.0 {
self.text.history.push(old); self.text.history.push(old);
} }
res res
@@ -481,21 +351,25 @@ impl<'a> TextEditCtx<'a> {
} }
} }
NamedKey::ArrowRight => { NamedKey::ArrowRight => {
if modifiers.control { let motion = if modifiers.control {
self.motion(Motion::RightWord, modifiers.shift) Motion::RightWord
} else { } else {
self.motion(Motion::Right, modifiers.shift) Motion::Right
} };
self.motion(motion, modifiers.shift);
} }
NamedKey::ArrowLeft => { NamedKey::ArrowLeft => {
if modifiers.control { let motion = if modifiers.control {
self.motion(Motion::LeftWord, modifiers.shift) Motion::LeftWord
} else { } else {
self.motion(Motion::Left, modifiers.shift) Motion::Left
} };
self.motion(motion, modifiers.shift);
} }
NamedKey::ArrowUp => self.motion(Motion::Up, modifiers.shift), NamedKey::ArrowUp => self.motion(Motion::Up, modifiers.shift),
NamedKey::ArrowDown => self.motion(Motion::Down, modifiers.shift), NamedKey::ArrowDown => self.motion(Motion::Down, modifiers.shift),
NamedKey::Home => self.motion(Motion::LineStart, modifiers.shift),
NamedKey::End => self.motion(Motion::LineEnd, modifiers.shift),
NamedKey::Escape => { NamedKey::Escape => {
self.deselect(); self.deselect();
return TextInputResult::Unfocus; return TextInputResult::Unfocus;
@@ -507,34 +381,18 @@ impl<'a> TextEditCtx<'a> {
match text.as_str() { match text.as_str() {
"v" => return TextInputResult::Paste, "v" => return TextInputResult::Paste,
"c" => { "c" => {
if let TextSelection::Span { start, end } = self.text.selection { if let Some(content) = self.text.selected_text() {
let content = self.text.select_content(start, end);
return TextInputResult::Copy(content); return TextInputResult::Copy(content);
} }
} }
"x" => { "x" => {
if let TextSelection::Span { start, end } = self.text.selection { if let Some(content) = self.text.selected_text() {
let content = self.text.select_content(start, end);
self.clear_span(); self.clear_span();
return TextInputResult::Copy(content); return TextInputResult::Copy(content);
} }
} }
"a" => { "a" => self.select_all(),
if !self.text.buf.lines[0].text().is_empty() "z" => *undo = true,
|| self.text.buf.lines.len() > 1
{
let lines = &self.text.buf.lines;
let last_line = lines.len() - 1;
let last_idx = lines[last_line].text().len();
self.text.selection = TextSelection::Span {
start: Cursor::new(0, 0),
end: Cursor::new(last_line, last_idx),
};
}
}
"z" => {
*undo = true;
}
_ => self.insert(text), _ => self.insert(text),
} }
} else { } else {
@@ -547,6 +405,24 @@ impl<'a> TextEditCtx<'a> {
} }
} }
fn apply_motion(
sel: Selection,
layout: &Layout<UiColor>,
motion: Motion,
extend: bool,
) -> Selection {
match motion {
Motion::Left => sel.previous_visual(layout, extend),
Motion::Right => sel.next_visual(layout, extend),
Motion::LeftWord => sel.previous_visual_word(layout, extend),
Motion::RightWord => sel.next_visual_word(layout, extend),
Motion::Up => sel.previous_line(layout, extend),
Motion::Down => sel.next_line(layout, extend),
Motion::LineStart => sel.line_start(layout, extend),
Motion::LineEnd => sel.line_end(layout, extend),
}
}
#[derive(Default)] #[derive(Default)]
pub struct Modifiers { pub struct Modifiers {
pub shift: bool, pub shift: bool,
@@ -569,33 +445,6 @@ pub enum TextInputResult {
Paste, Paste,
} }
#[derive(Debug, Default, Clone, Copy)]
pub enum TextSelection {
#[default]
None,
Pos(Cursor),
Span {
start: Cursor,
end: Cursor,
},
}
impl TextSelection {
pub fn clear(&mut self) {
match self {
TextSelection::None => (),
TextSelection::Pos(cursor) => {
cursor.line = 0;
cursor.index = 0;
cursor.affinity = Affinity::default();
}
TextSelection::Span { start: _, end: _ } => {
*self = TextSelection::None;
}
}
}
}
impl TextInputResult { impl TextInputResult {
pub fn unfocus(&self) -> bool { pub fn unfocus(&self) -> bool {
matches!(self, TextInputResult::Unfocus) matches!(self, TextInputResult::Unfocus)
@@ -625,7 +474,7 @@ impl<I: IdLike<Widget = TextEdit>> TextEditable for I {
let ui = ui.ui_mut(); let ui = ui.ui_mut();
TextEditCtx { TextEditCtx {
text: ui.widgets.get_mut(self).unwrap(), text: ui.widgets.get_mut(self).unwrap(),
font_system: &mut ui.text.font_system, data: &mut ui.text,
} }
} }
} }
+39 -71
View File
@@ -6,11 +6,8 @@ pub use edit::*;
use iris_core::util::MutDetect; use iris_core::util::MutDetect;
use crate::prelude::*; use crate::prelude::*;
use cosmic_text::{Attrs, BufferLine, Cursor, Metrics, Shaping};
use std::ops::{Deref, DerefMut}; use std::ops::{Deref, DerefMut};
pub const SHAPING: Shaping = Shaping::Advanced;
pub struct Text { pub struct Text {
pub content: MutDetect<String>, pub content: MutDetect<String>,
view: TextView, view: TextView,
@@ -25,6 +22,16 @@ pub struct TextView {
pub hint: Option<StrongWidget>, pub hint: Option<StrongWidget>,
} }
impl TextView {
fn is_empty(&self) -> bool {
self.buf.is_empty()
}
pub fn wrap_width(&self) -> Option<f32> {
self.width
}
}
impl TextView { impl TextView {
pub fn new(buf: TextBuffer, attrs: TextAttrs, hint: Option<StrongWidget>) -> Self { pub fn new(buf: TextBuffer, attrs: TextAttrs, hint: Option<StrongWidget>) -> Self {
Self { Self {
@@ -45,45 +52,26 @@ impl TextView {
.align(self.align) .align(self.align)
} }
fn tex_region(&self, tex: &RenderedText) -> UiRegion { fn render(&mut self, ctx: &mut SizeCtx) -> &RenderedText {
let region = tex.size.align(self.align);
let dims = tex.handle.size();
let mut region = region.offset(tex.top_left_offset);
region.x.end = region.x.start + UiScalar::abs(dims.x);
region.y.end = region.y.start + UiScalar::abs(dims.y);
region
}
fn render(&mut self, ctx: &mut SizeCtx) -> RenderedText {
let width = if self.attrs.wrap { let width = if self.attrs.wrap {
Some(ctx.px_size().x) Some(ctx.px_size().x)
} else { } else {
None None
}; };
if width == self.width if width != self.width || self.tex.is_none() || self.attrs.changed || self.buf.changed {
&& let Some(tex) = &self.tex self.width = width;
&& !self.attrs.changed self.tex = Some(ctx.draw_text(&mut self.buf, &self.attrs, width));
&& !self.buf.changed self.attrs.changed = false;
{ self.buf.changed = false;
return tex.clone();
} }
self.width = width; self.tex.as_ref().unwrap()
let font_system = &mut ctx.text.font_system;
self.attrs.apply(font_system, &mut self.buf, width);
self.buf.shape_until_scroll(font_system, false);
let tex = ctx.draw_text(&mut self.buf, &self.attrs);
self.tex = Some(tex.clone());
self.attrs.changed = false;
self.buf.changed = false;
tex
} }
pub fn tex(&self) -> Option<&RenderedText> { pub fn tex(&self) -> Option<&RenderedText> {
self.tex.as_ref() self.tex.as_ref()
} }
pub fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len { pub fn desired_width(&mut self, ctx: &mut SizeCtx) -> Len {
if let Some(hint) = &self.hint if self.is_empty()
&& let [line] = &self.buf.lines[..] && let Some(hint) = &self.hint
&& line.text().is_empty()
{ {
ctx.width(hint) ctx.width(hint)
} else { } else {
@@ -91,9 +79,8 @@ impl TextView {
} }
} }
pub fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len { pub fn desired_height(&mut self, ctx: &mut SizeCtx) -> Len {
if let Some(hint) = &self.hint if self.is_empty()
&& let [line] = &self.buf.lines[..] && let Some(hint) = &self.hint
&& line.text().is_empty()
{ {
ctx.height(hint) ctx.height(hint)
} else { } else {
@@ -101,48 +88,39 @@ impl TextView {
} }
} }
pub fn draw(&mut self, painter: &mut Painter) -> UiRegion { pub fn draw(&mut self, painter: &mut Painter) -> UiRegion {
let tex = self.render(&mut painter.size_ctx()); let align = self.align;
let region = self.tex_region(&tex); if self.is_empty() && self.hint.is_some() {
if let Some(hint) = &self.hint let region = self.render(&mut painter.size_ctx()).size.align(align);
&& let [line] = &self.buf.lines[..] if let Some(hint) = &self.hint {
&& line.text().is_empty() painter.widget(hint);
{ }
painter.widget(hint); return region;
} else {
painter.texture_within(&tex.handle, region);
} }
let tex = self.render(&mut painter.size_ctx());
let region = tex.size.align(align);
let within = region.within(&painter.region());
painter.glyphs(tex, within);
region region
} }
pub fn content(&self) -> String { pub fn content(&self) -> String {
self.buf self.buf.text().to_string()
.lines
.iter()
.map(|l| l.text())
.collect::<Vec<_>>()
.join("\n")
} }
} }
impl Text { impl Text {
pub fn new(content: impl Into<String>) -> Self { pub fn new(content: impl Into<String>) -> Self {
let attrs = TextAttrs::default(); let content: String = content.into();
let buf = TextBuffer::new_empty(Metrics::new(attrs.font_size, attrs.line_height));
Self { Self {
content: content.into().into(), view: TextView::new(TextBuffer::new(&content), TextAttrs::default(), None),
view: TextView::new(buf, attrs, None), content: content.into(),
} }
} }
fn update_buf(&mut self, ctx: &mut SizeCtx) { fn update_buf(&mut self, _ctx: &mut SizeCtx) {
if self.content.changed { if self.content.changed {
self.content.changed = false; self.content.changed = false;
self.view.buf.set_text( self.view.buf.set_text(self.content.as_str());
&mut ctx.text.font_system,
&self.content,
&Attrs::new().family(self.view.attrs.family),
SHAPING,
None,
);
} }
} }
} }
@@ -164,16 +142,6 @@ impl Widget for Text {
} }
} }
pub fn sort_cursors(a: Cursor, b: Cursor) -> (Cursor, Cursor) {
let start = a.min(b);
let end = a.max(b);
(start, end)
}
pub fn edit_line(line: &mut BufferLine, text: String) {
line.set_text(text, line.ending(), line.attrs_list().clone());
}
impl Deref for Text { impl Deref for Text {
type Target = TextAttrs; type Target = TextAttrs;
+67
View File
@@ -0,0 +1,67 @@
use iris::prelude::*;
fn editor(text: &str, mode: EditMode) -> (TextEdit, TextData) {
let view = TextView::new(TextBuffer::new(text), TextAttrs::default(), None);
(TextEdit::new(view, mode), TextData::default())
}
fn press(edit: &mut TextEditCtx<'_>, x: f32) {
edit.select(vec2(x, 10.0), vec2(400.0, 200.0), false, false);
}
#[test]
fn pressing_an_empty_field_places_input() {
let (mut text, mut data) = editor("", EditMode::SingleLine);
let mut edit = TextEditCtx {
text: &mut text,
data: &mut data,
};
press(&mut edit, 40.0);
edit.insert("hello");
assert_eq!(edit.text.content(), "hello");
}
#[test]
fn preedit_replaces_the_previous_composition() {
let (mut text, mut data) = editor("", EditMode::SingleLine);
let mut edit = TextEditCtx {
text: &mut text,
data: &mut data,
};
press(&mut edit, 0.0);
edit.replace(0, "");
edit.replace(1, "日本");
assert_eq!(edit.text.content(), "日本");
}
#[test]
fn backspace_respects_utf8_boundaries() {
let (mut text, mut data) = editor("", EditMode::SingleLine);
let mut edit = TextEditCtx {
text: &mut text,
data: &mut data,
};
press(&mut edit, f32::MAX);
edit.backspace(false);
assert_eq!(edit.text.content(), "a");
}
#[test]
fn typing_replaces_the_selection() {
let (mut text, mut data) = editor("hello", EditMode::SingleLine);
let mut edit = TextEditCtx {
text: &mut text,
data: &mut data,
};
edit.select_all();
edit.insert("goodbye");
assert_eq!(edit.text.content(), "goodbye");
}