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Author SHA1 Message Date
irisandClaude Opus 5 db65a413c7 Take the machine out of the comments
The draw-cost notes described the machine they were measured on, which is not
something this repository can check or keep true. What is left is what the
file measures and how to read it; the rest lives with the machine.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-13 19:04:42 -04:00
irisandClaude Opus 5 0a5eb2d984 Build on wgpu 30
Two majors, and the renderer is under everything else that is left to
extract, so it goes before the slices that would otherwise be written twice.
`image` 0.25.6 -> 0.25.10 rides along; `winit` stays on 0.30.12, since 0.31
is only a prerelease.

What the API asked for:

- An instance now takes the display it will present on, and GLES on Wayland
  needs it -- so the window the surface is made from is handed over with it.
- `get_current_texture` returns a `CurrentSurfaceTexture` rather than a
  `Result`, which replaces an `unwrap` that would have panicked on a resize
  or an occluded window: reconfigure when the surface is outdated, lost or
  suboptimal, and skip the frame when there is nothing to draw into.
- Presenting moved to the queue, after `pre_present_notify` as before.
- Bind group layouts and vertex buffer layouts are sparse now, so a pipeline
  states `Some(layout)` per slot.

Verified with the three render checks and `tests/draw_cost.rs`: identical
pictures, and 33.6/167/587/2855 us per frame at 8/64/256/1024 layers against
33.3/161/588/2903 on wgpu 28.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-13 18:57:52 -04:00
11 changed files with 53 additions and 491 deletions

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+1 -6
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@@ -79,7 +79,6 @@ type EventData<Rsc, E> = (E, Rc<dyn for<'a> EventFn<Rsc, <E as Event>::Data<'a>>
pub struct TypeEventManager<Rsc: HasEvents, E: Event> { pub struct TypeEventManager<Rsc: HasEvents, E: Event> {
// TODO: reduce visiblity!! // TODO: reduce visiblity!!
pub active: HashMap<LayerId, HashMap<WidgetId, E::State>>, pub active: HashMap<LayerId, HashMap<WidgetId, E::State>>,
pub global: E::Global,
map: HashMap<WidgetId, Vec<EventData<Rsc, E>>>, map: HashMap<WidgetId, Vec<EventData<Rsc, E>>>,
} }
@@ -108,7 +107,6 @@ impl<Rsc: HasEvents, E: Event> Default for TypeEventManager<Rsc, E> {
fn default() -> Self { fn default() -> Self {
Self { Self {
active: Default::default(), active: Default::default(),
global: Default::default(),
map: Default::default(), map: Default::default(),
} }
} }
@@ -140,13 +138,11 @@ impl<Rsc: HasEvents + 'static, E: Event> TypeEventManager<Rsc, E> {
pub fn run_fn<'a>( pub fn run_fn<'a>(
&mut self, &mut self,
id: impl IdLike, id: impl IdLike,
) -> impl for<'b> FnOnce(EventCtx<'_, Rsc, E::Data<'b>>, &mut Rsc) -> bool + 'a { ) -> impl for<'b> FnOnce(EventCtx<'_, Rsc, E::Data<'b>>, &mut Rsc) + 'a {
let fs = self.map.get(&id.id()).cloned().unwrap_or_default(); let fs = self.map.get(&id.id()).cloned().unwrap_or_default();
move |ctx, rsc| { move |ctx, rsc| {
let mut consumed = false;
for (e, f) in fs { for (e, f) in fs {
if let Some(data) = e.should_run(&ctx.data) { if let Some(data) = e.should_run(&ctx.data) {
consumed |= e.consumes(&data);
f( f(
EventCtx { EventCtx {
state: ctx.state, state: ctx.state,
@@ -156,7 +152,6 @@ impl<Rsc: HasEvents + 'static, E: Event> TypeEventManager<Rsc, E> {
) )
} }
} }
consumed
} }
} }
} }
-9
View File
@@ -9,19 +9,10 @@ pub use rsc::*;
pub trait Event: Sized + 'static + Clone { pub trait Event: Sized + 'static + Clone {
type Data<'a>: Clone = (); type Data<'a>: Clone = ();
type State: Default = (); type State: Default = ();
/// State the whole event type keeps, rather than one copy per widget.
type Global: Default = ();
#[allow(unused_variables)] #[allow(unused_variables)]
fn should_run<'a>(&self, data: &Self::Data<'a>) -> Option<Self::Data<'a>> { fn should_run<'a>(&self, data: &Self::Data<'a>) -> Option<Self::Data<'a>> {
Some(data.clone()) Some(data.clone())
} }
/// Whether having run on this data uses up whatever triggered it, so
/// nothing further should see it.
#[allow(unused_variables)]
fn consumes(&self, data: &Self::Data<'_>) -> bool {
false
}
} }
pub trait EventLike { pub trait EventLike {
+1 -2
View File
@@ -21,13 +21,12 @@ pub trait HasEvents: Sized + UiRsc + HasState {
} }
pub trait RunEvents: HasEvents { pub trait RunEvents: HasEvents {
/// Whether anything that ran used up what triggered it.
fn run_event<E: EventLike>( fn run_event<E: EventLike>(
&mut self, &mut self,
id: impl IdLike, id: impl IdLike,
data: <E::Event as Event>::Data<'_>, data: <E::Event as Event>::Data<'_>,
state: &mut Self::State, state: &mut Self::State,
) -> bool { ) {
let f = self.events_mut().get_type::<E>().run_fn(id); let f = self.events_mut().get_type::<E>().run_fn(id);
f(EventCtx { state, data }, self) f(EventCtx { state, data }, self)
} }
+5 -1
View File
@@ -1,6 +1,10 @@
use crate::prelude::*; use crate::prelude::*;
use arboard::Clipboard; use arboard::Clipboard;
use std::{marker::PhantomData, sync::Arc, time::Instant}; use std::{
marker::{PhantomData, Sized},
sync::Arc,
time::Instant,
};
use winit::{ use winit::{
event::{Ime, WindowEvent}, event::{Ime, WindowEvent},
event_loop::{ActiveEventLoop, EventLoopProxy}, event_loop::{ActiveEventLoop, EventLoopProxy},
+33 -93
View File
@@ -4,14 +4,14 @@ use std::{
rc::Rc, rc::Rc,
}; };
#[derive(Debug, Clone, Copy, PartialEq)] #[derive(Clone, Copy, PartialEq)]
pub enum CursorButton { pub enum CursorButton {
Left, Left,
Right, Right,
Middle, Middle,
} }
#[derive(Debug, Clone, Copy, PartialEq)] #[derive(Clone, Copy, PartialEq)]
pub enum CursorSense { pub enum CursorSense {
PressStart(CursorButton), PressStart(CursorButton),
Pressing(CursorButton), Pressing(CursorButton),
@@ -27,10 +27,7 @@ pub struct CursorSenses(Vec<CursorSense>);
impl Event for CursorSenses { impl Event for CursorSenses {
type Data<'a> = CursorData<'a>; type Data<'a> = CursorData<'a>;
/// Who the cursor was inside on the last input, which is what says whose type State = SensorState;
/// hover has ended -- including a widget a higher layer has since covered,
/// which this walk never reaches.
type Global = Vec<WidgetId>;
fn should_run<'a>(&self, data: &Self::Data<'a>) -> Option<Self::Data<'a>> { fn should_run<'a>(&self, data: &Self::Data<'a>) -> Option<Self::Data<'a>> {
if let Some(sense) = should_run(self, &data.cursor, data.hover) { if let Some(sense) = should_run(self, &data.cursor, data.hover) {
let mut data = data.clone(); let mut data = data.clone();
@@ -40,12 +37,6 @@ impl Event for CursorSenses {
None None
} }
} }
/// A press or a scroll is used up by whatever answered it, so it stops
/// there. Hovering is not: a cursor resting somewhere goes on resting.
fn consumes(&self, data: &Self::Data<'_>) -> bool {
!data.sense.position_only()
}
} }
impl CursorSense { impl CursorSense {
@@ -61,12 +52,6 @@ impl CursorSense {
pub fn is_dragging(&self) -> bool { pub fn is_dragging(&self) -> bool {
matches!(self, CursorSense::Pressing(CursorButton::Left)) matches!(self, CursorSense::Pressing(CursorButton::Left))
} }
/// False if the sense is a button or a scroll, true if it is only about
/// where the cursor is.
fn position_only(&self) -> bool {
matches!(self, Self::HoverStart | Self::Hovering | Self::HoverEnd)
}
} }
#[derive(Default, Clone)] #[derive(Default, Clone)]
@@ -111,12 +96,6 @@ impl CursorButtons {
} }
impl CursorState { impl CursorState {
/// True if the cursor is only reporting where it is: no button and no
/// scroll this frame.
pub fn position_only(&self) -> bool {
self.scroll_delta == Vec2::ZERO && self.buttons.iter().all(|(_, state)| state.is_off())
}
pub fn end_frame(&mut self) { pub fn end_frame(&mut self) {
self.buttons.end_frame(); self.buttons.end_frame();
self.scroll_delta = Vec2::ZERO; self.scroll_delta = Vec2::ZERO;
@@ -144,6 +123,11 @@ pub struct Sensor<Ctx: HasEvents, Data> {
pub type SenseShape = UiRegion; pub type SenseShape = UiRegion;
#[derive(Default, Debug)]
pub struct SensorState {
pub hover: ActivationState,
}
#[derive(Clone)] #[derive(Clone)]
pub struct CursorData<'a> { pub struct CursorData<'a> {
/// where this widget was hit /// where this widget was hit
@@ -179,92 +163,48 @@ impl SensorUi for UiRenderState {
// this would probably be done through a generic parameter that adds yet another rsc / // this would probably be done through a generic parameter that adds yet another rsc /
// state like thing, but local to render state, and is passed to UiRsc events so you can // state like thing, but local to render state, and is passed to UiRsc events so you can
// update it there? // update it there?
let active = std::mem::take(&mut rsc.events_mut().get_type::<CursorSense>().active); let mut active = std::mem::take(&mut rsc.events_mut().get_type::<CursorSense>().active);
let was = std::mem::take(&mut rsc.events_mut().get_type::<CursorSense>().global);
let position_only = cursor.position_only();
let mut now: Vec<WidgetId> = Vec::new();
let region_of = |id| Some(self.active.get(&id)?.region.to_px(window_size));
for layer in self.layers.indices().rev() { for layer in self.layers.indices().rev() {
let mut consumed = false; let mut sensed = false;
for id in active.get(&layer).into_flat_iter().map(|(id, _)| *id) { for (id, sensor) in active.get_mut(&layer).into_flat_iter() {
let Some(region) = region_of(id) else { let shape = self.active.get(id).unwrap().region;
continue; let region = shape.to_px(window_size);
}; let in_shape = cursor.exists && region.contains(cursor.pos);
if !cursor.exists || !region.contains(cursor.pos) { sensor.hover.update(in_shape);
if sensor.hover == ActivationState::Off {
continue; continue;
} }
now.push(id); sensed = true;
let hover = match was.contains(&id) {
true => ActivationState::On, let cursor = cursor.clone();
false => ActivationState::Start,
let data = CursorData {
pos: cursor.pos - region.top_left,
size: region.bot_right - region.top_left,
scroll_delta: cursor.scroll_delta,
hover: sensor.hover,
cursor,
// this does not have any meaning;
// might wanna set up Event to have a prepare stage
sense: CursorSense::Hovering,
render: self,
}; };
// A press or a scroll stops where something answered it, so a rsc.run_event::<CursorSense>(*id, data, state);
// button over a list does not swallow the list's scrolling.
consumed |= deliver(self, rsc, state, id, hover, &cursor, region);
// A cursor doing neither stops at whatever it is over, so
// hovering does not reach through.
consumed |= position_only;
} }
// Applied after the layer, never during it: senses on one layer do if sensed {
// not block each other.
if consumed {
break; break;
} }
} }
rsc.events_mut().get_type::<CursorSense>().active = active;
// Whatever the cursor was inside and is not now, whether it left or a
// layer above took the input before the walk reached it. A widget that
// stopped being drawn has no region to report and is simply dropped.
for id in was {
if !now.contains(&id)
&& let Some(region) = region_of(id)
{
deliver(self, rsc, state, id, ActivationState::End, &cursor, region);
}
}
let senses = rsc.events_mut().get_type::<CursorSense>();
senses.active = active;
senses.global = now;
} }
} }
/// Runs one widget's cursor senses, and says whether they used up the input.
fn deliver<Rsc: HasEvents>(
render: &UiRenderState,
rsc: &mut Rsc,
state: &mut Rsc::State,
id: WidgetId,
hover: ActivationState,
cursor: &CursorState,
region: PixelRegion,
) -> bool {
let data = CursorData {
pos: cursor.pos - region.top_left,
size: region.bot_right - region.top_left,
scroll_delta: cursor.scroll_delta,
hover,
cursor: cursor.clone(),
// this does not have any meaning;
// might wanna set up Event to have a prepare stage
sense: CursorSense::Hovering,
render,
};
rsc.run_event::<CursorSense>(id, data, state)
}
pub fn should_run( pub fn should_run(
senses: &CursorSenses, senses: &CursorSenses,
cursor: &CursorState, cursor: &CursorState,
hover: ActivationState, hover: ActivationState,
) -> Option<CursorSense> { ) -> Option<CursorSense> {
for sense in senses.iter() { for sense in senses.iter() {
// A widget the cursor is no longer inside senses only its position:
// the press that ended its hover landed on something else.
if !hover.is_on() && !sense.position_only() {
continue;
}
if match sense { if match sense {
CursorSense::PressStart(button) => cursor.buttons.select(button).is_start(), CursorSense::PressStart(button) => cursor.buttons.select(button).is_start(),
CursorSense::Pressing(button) => cursor.buttons.select(button).is_on(), CursorSense::Pressing(button) => cursor.buttons.select(button).is_on(),
+2 -2
View File
@@ -4,7 +4,7 @@ mod max_size;
mod offset; mod offset;
mod pad; mod pad;
mod scroll; mod scroll;
mod set_size; mod sized;
mod span; mod span;
mod stack; mod stack;
@@ -14,6 +14,6 @@ pub use max_size::*;
pub use offset::*; pub use offset::*;
pub use pad::*; pub use pad::*;
pub use scroll::*; pub use scroll::*;
pub use set_size::*; pub use sized::*;
pub use span::*; pub use span::*;
pub use stack::*; pub use stack::*;
@@ -1,12 +1,12 @@
use crate::prelude::*; use crate::prelude::*;
pub struct SetSize { pub struct Sized {
pub inner: StrongWidget, pub inner: StrongWidget,
pub x: Option<Len>, pub x: Option<Len>,
pub y: Option<Len>, pub y: Option<Len>,
} }
impl SetSize { impl Sized {
fn apply_to_outer(&self, ctx: &mut SizeCtx) { fn apply_to_outer(&self, ctx: &mut SizeCtx) {
if let Some(x) = self.x { if let Some(x) = self.x {
ctx.outer.x.select_len(x.apply_rest()); ctx.outer.x.select_len(x.apply_rest());
@@ -17,7 +17,7 @@ impl SetSize {
} }
} }
impl Widget for SetSize { impl Widget for Sized {
fn draw(&mut self, painter: &mut Painter) { fn draw(&mut self, painter: &mut Painter) {
painter.widget(&self.inner); painter.widget(&self.inner);
} }
+1 -1
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@@ -1,5 +1,5 @@
use crate::prelude::*; use crate::prelude::*;
use std::marker::Unsize; use std::marker::{Sized, Unsize};
pub struct WidgetPtr { pub struct WidgetPtr {
pub inner: Option<StrongWidget>, pub inner: Option<StrongWidget>,
+1 -1
View File
@@ -1,5 +1,5 @@
use crate::prelude::*; use crate::prelude::*;
use std::marker::PhantomData; use std::marker::{PhantomData, Sized};
pub struct TextBuilder<State, O = TextOutput, H: WidgetOption<State> = ()> { pub struct TextBuilder<State, O = TextOutput, H: WidgetOption<State> = ()> {
pub content: String, pub content: String,
+6 -6
View File
@@ -31,9 +31,9 @@ widget_trait! {
} }
} }
fn sized(self, size: impl Into<Size>) -> impl WidgetFn<Rsc, SetSize> { fn sized(self, size: impl Into<Size>) -> impl WidgetFn<Rsc, Sized> {
let size = size.into(); let size = size.into();
move |state| SetSize { move |state| Sized {
inner: self.add_strong(state), inner: self.add_strong(state),
x: Some(size.x), x: Some(size.x),
y: Some(size.y), y: Some(size.y),
@@ -58,18 +58,18 @@ widget_trait! {
} }
} }
fn width(self, len: impl Into<Len>) -> impl WidgetFn<Rsc, SetSize> { fn width(self, len: impl Into<Len>) -> impl WidgetFn<Rsc, Sized> {
let len = len.into(); let len = len.into();
move |state| SetSize { move |state| Sized {
inner: self.add_strong(state), inner: self.add_strong(state),
x: Some(len), x: Some(len),
y: None, y: None,
} }
} }
fn height(self, len: impl Into<Len>) -> impl WidgetFn<Rsc, SetSize> { fn height(self, len: impl Into<Len>) -> impl WidgetFn<Rsc, Sized> {
let len = len.into(); let len = len.into();
move |state| SetSize { move |state| Sized {
inner: self.add_strong(state), inner: self.add_strong(state),
x: None, x: None,
y: Some(len), y: Some(len),
-367
View File
@@ -1,367 +0,0 @@
//! Input across layers: what stops at a layer, what passes through it, and
//! where hovering stops. These drive `run_sensors` directly, which needs no
//! GPU and no window.
use iris::prelude::*;
use std::{cell::RefCell, rc::Rc};
struct SenseRsc {
ui: UiData,
events: EventManager<SenseRsc>,
}
impl UiRsc for SenseRsc {
fn ui(&self) -> &UiData {
&self.ui
}
fn ui_mut(&mut self) -> &mut UiData {
&mut self.ui
}
fn on_draw(&mut self, active: &ActiveData) {
self.events.draw(active);
}
fn on_undraw(&mut self, active: &ActiveData) {
self.events.undraw(active);
}
fn on_remove(&mut self, id: WidgetId) {
self.events.remove(id);
}
}
impl HasState for SenseRsc {
type State = ();
}
impl HasEvents for SenseRsc {
fn events(&self) -> &EventManager<Self> {
&self.events
}
fn events_mut(&mut self) -> &mut EventManager<Self> {
&mut self.events
}
}
const WINDOW: f32 = 100.0;
/// Every sense that has fired on one widget since it was last read.
#[derive(Default, Clone)]
struct Fired(Rc<RefCell<Vec<CursorSense>>>);
impl Fired {
fn take(&self) -> Vec<CursorSense> {
std::mem::take(&mut self.0.borrow_mut())
}
}
struct Ui {
rsc: SenseRsc,
render: UiRenderState,
state: (),
}
impl Ui {
fn new() -> Self {
Self {
rsc: SenseRsc {
ui: UiData::default(),
events: EventManager::default(),
},
render: UiRenderState::new(),
state: (),
}
}
fn listen<W: Widget + ?core::marker::Sized + 'static>(
&mut self,
widget: &StrongWidget<W>,
senses: impl Into<CursorSenses>,
) -> Fired {
let fired = Fired::default();
let sink = fired.clone();
self.rsc
.register_event(widget.weak(), senses.into(), move |ctx, _rsc| {
sink.0.borrow_mut().push(ctx.data.sense)
});
fired
}
/// Stacks the widgets bottom first, each on its own layer, and lays them
/// out in a square window.
fn stack(&mut self, children: Vec<StrongWidget>) {
let root = self
.rsc
.ui
.widgets
.add_strong(Stack {
children,
size: StackSize::default(),
})
.any();
self.render.resize((WINDOW, WINDOW));
self.render.update(&root, &mut self.rsc);
}
fn cursor(&mut self, at: (f32, f32)) -> CursorState {
CursorState {
pos: at.into(),
exists: true,
buttons: Default::default(),
scroll_delta: Vec2::ZERO,
}
}
fn run(&mut self, cursor: CursorState) {
self.render.run_sensors(
&mut self.rsc,
&mut self.state,
cursor,
(WINDOW, WINDOW).into(),
);
}
}
fn full(ui: &mut Ui) -> StrongWidget<Rect> {
rect(UiColor::WHITE).add_strong(&mut ui.rsc)
}
#[test]
fn hover_stops_at_the_topmost_widget() {
let ui = &mut Ui::new();
let (bottom, middle, top) = (full(ui), full(ui), full(ui));
let bottom_hover = ui.listen(&bottom, CursorSense::HoverStart);
let middle_hover = ui.listen(&middle, CursorSense::HoverStart);
let top_hover = ui.listen(&top, CursorSense::HoverStart);
ui.stack(vec![bottom.any(), middle.any(), top.any()]);
let cursor = ui.cursor((50.0, 50.0));
ui.run(cursor);
assert_eq!(top_hover.take(), [CursorSense::HoverStart]);
assert_eq!(
middle_hover.take(),
[],
"hover is not shared with a layer below"
);
assert_eq!(bottom_hover.take(), []);
}
#[test]
fn a_scroll_passes_through_every_widget_that_does_not_want_it() {
let ui = &mut Ui::new();
let (list, button, overlay) = (full(ui), full(ui), full(ui));
let scrolled = ui.listen(&list, CursorSense::Scroll);
let clicked = ui.listen(&button, CursorSense::click());
let overlay_clicked = ui.listen(&overlay, CursorSense::click());
ui.stack(vec![list.any(), button.any(), overlay.any()]);
let mut cursor = ui.cursor((50.0, 50.0));
cursor.scroll_delta = (0.0, 10.0).into();
ui.run(cursor);
assert_eq!(
scrolled.take(),
[CursorSense::Scroll],
"two layers of click-only widgets do not stop a scroll"
);
assert_eq!(clicked.take(), []);
assert_eq!(overlay_clicked.take(), []);
}
#[test]
fn only_the_topmost_listener_takes_a_press() {
let ui = &mut Ui::new();
let (below, above) = (full(ui), full(ui));
let below_clicked = ui.listen(&below, CursorSense::click());
let above_clicked = ui.listen(&above, CursorSense::click());
ui.stack(vec![below.any(), above.any()]);
let mut cursor = ui.cursor((50.0, 50.0));
cursor.buttons.left = ActivationState::Start;
ui.run(cursor);
assert_eq!(above_clicked.take(), [CursorSense::click()]);
assert_eq!(below_clicked.take(), [], "one press goes to one widget");
}
#[test]
fn a_press_beside_the_button_reaches_the_layer_below() {
let ui = &mut Ui::new();
let list = full(ui);
// The row above the list covers it, but only its left half is the button.
let button = full(ui);
let gap = full(ui);
let list_clicked = ui.listen(&list, CursorSense::click());
let button_clicked = ui.listen(&button, CursorSense::click());
let row = ui.rsc.ui.widgets.add_strong(Span {
children: vec![button.any(), gap.any()],
dir: Dir::RIGHT,
gap: 0.0,
});
ui.stack(vec![list.any(), row.any()]);
let mut on_button = ui.cursor((20.0, 50.0));
on_button.buttons.left = ActivationState::Start;
ui.run(on_button);
assert_eq!(button_clicked.take(), [CursorSense::click()]);
assert_eq!(list_clicked.take(), []);
let mut beside_it = ui.cursor((80.0, 50.0));
beside_it.buttons.left = ActivationState::Start;
ui.run(beside_it);
assert_eq!(button_clicked.take(), [], "the cursor is not on the button");
assert_eq!(
list_clicked.take(),
[CursorSense::click()],
"a press beside the button belongs to what is under it"
);
}
#[test]
fn leaving_a_widget_still_ends_its_hover() {
let ui = &mut Ui::new();
let widget = full(ui);
let hover = ui.listen(&widget, CursorSense::HoverStart | CursorSense::HoverEnd);
ui.stack(vec![widget.any()]);
let cursor = ui.cursor((50.0, 50.0));
ui.run(cursor);
assert_eq!(hover.take(), [CursorSense::HoverStart]);
let mut gone = ui.cursor((50.0, 50.0));
gone.exists = false;
ui.run(gone);
assert_eq!(hover.take(), [CursorSense::HoverEnd]);
}
#[test]
fn leaving_a_widget_does_not_block_the_layer_below() {
let ui = &mut Ui::new();
let below = full(ui);
// Only the left half of the layer above is a widget, so the cursor can
// leave it without leaving the one underneath.
let (above, gap) = (full(ui), full(ui));
let below_hover = ui.listen(&below, CursorSense::HoverStart);
let above_hover = ui.listen(&above, CursorSense::HoverStart | CursorSense::HoverEnd);
let row = ui.rsc.ui.widgets.add_strong(Span {
children: vec![above.any(), gap.any()],
dir: Dir::RIGHT,
gap: 0.0,
});
ui.stack(vec![below.any(), row.any()]);
let on_above = ui.cursor((20.0, 50.0));
ui.run(on_above);
assert_eq!(above_hover.take(), [CursorSense::HoverStart]);
assert_eq!(below_hover.take(), [], "the layer above is over it");
let beside_it = ui.cursor((80.0, 50.0));
ui.run(beside_it);
assert_eq!(above_hover.take(), [CursorSense::HoverEnd]);
assert_eq!(
below_hover.take(),
[CursorSense::HoverStart],
"ending a hover above must not stop the hover below"
);
}
#[test]
fn hovering_a_button_above_does_not_stop_a_later_scroll() {
let ui = &mut Ui::new();
let (list, button) = (full(ui), full(ui));
let scrolled = ui.listen(&list, CursorSense::Scroll);
let clicked = ui.listen(&button, CursorSense::click());
ui.stack(vec![list.any(), button.any()]);
// The hover arrives in its own frame, as a window delivers it.
let hover = ui.cursor((50.0, 50.0));
ui.run(hover);
assert_eq!(scrolled.take(), []);
let mut wheel = ui.cursor((50.0, 50.0));
wheel.scroll_delta = (0.0, 10.0).into();
ui.run(wheel);
assert_eq!(
scrolled.take(),
[CursorSense::Scroll],
"a hover already resting on the button must not consume the wheel"
);
assert_eq!(clicked.take(), []);
}
#[test]
fn covering_a_widget_ends_its_hover() {
let ui = &mut Ui::new();
let below = full(ui);
// Only the left half of the layer above is a widget, so the cursor can
// start beside it and then move onto it.
let (above, gap) = (full(ui), full(ui));
let below_hover = ui.listen(&below, CursorSense::HoverStart | CursorSense::HoverEnd);
let above_hover = ui.listen(&above, CursorSense::HoverStart);
let row = ui.rsc.ui.widgets.add_strong(Span {
children: vec![above.any(), gap.any()],
dir: Dir::RIGHT,
gap: 0.0,
});
ui.stack(vec![below.any(), row.any()]);
let beside_it = ui.cursor((80.0, 50.0));
ui.run(beside_it);
assert_eq!(below_hover.take(), [CursorSense::HoverStart]);
let onto_above = ui.cursor((20.0, 50.0));
ui.run(onto_above);
assert_eq!(above_hover.take(), [CursorSense::HoverStart]);
assert_eq!(
below_hover.take(),
[CursorSense::HoverEnd],
"a widget covered by one that took the input is no longer hovered"
);
let off_again = ui.cursor((80.0, 50.0));
ui.run(off_again);
assert_eq!(
below_hover.take(),
[CursorSense::HoverStart],
"uncovering it hovers it again"
);
}
#[test]
fn hover_starts_and_ends_once_each() {
let ui = &mut Ui::new();
// Only the left half is the widget, so the cursor can leave it without
// leaving the window.
let (widget, gap) = (full(ui), full(ui));
let hover = ui.listen(&widget, CursorSense::HoverStart | CursorSense::HoverEnd);
let row = ui.rsc.ui.widgets.add_strong(Span {
children: vec![widget.any(), gap.any()],
dir: Dir::RIGHT,
gap: 0.0,
});
ui.stack(vec![row.any()]);
let inside = ui.cursor((20.0, 50.0));
ui.run(inside);
assert_eq!(hover.take(), [CursorSense::HoverStart]);
let further_in = ui.cursor((30.0, 50.0));
ui.run(further_in);
assert_eq!(hover.take(), [], "staying inside is not a second start");
let outside = ui.cursor((80.0, 50.0));
ui.run(outside);
assert_eq!(hover.take(), [CursorSense::HoverEnd]);
let further_out = ui.cursor((90.0, 50.0));
ui.run(further_out);
assert_eq!(hover.take(), [], "an ended hover does not end again");
let back_inside = ui.cursor((20.0, 50.0));
ui.run(back_inside);
assert_eq!(
hover.take(),
[CursorSense::HoverStart],
"re-entering starts it"
);
}