The renderer bound every texture through one
`binding_array<texture_2d<f32>>` indexed per primitive. That needs
`VK_EXT_descriptor_indexing`, which a real share of Android GPUs do not
have, so the shape did not run there at all.
Split the two things being bound, since they want opposite treatment:
- Glyph atlas pages become layers of one `texture_2d_array`. A glyph
primitive carries a layer rather than a view/sampler index pair, and a
layer index is an ordinary sampling operand -- no extension. Growing the
atlas recreates the array with headroom and copies the old layers across
GPU-side.
- A standalone image gets its own texture and its own bind group, and
draws in its own call. It no longer needs a per-instance entry in
`PrimitiveData` at all: the bind group has already picked the texture.
`Primitives` therefore keeps images in a list of their own, with
`PrimitiveChange::is_image` saying which list a renumbering belongs to --
the two have independent index spaces, so `(layer, inst_idx)` alone would
collide between them.
Verified on this machine's real GPU (Venus onto an RX 7900 XT, confirmed
by the loaded ICD rather than assumed): the `tabs` example renders
byte-identical screenshots before and after, both for a text-and-rect tab
and for one holding a standalone image.
Replace the cosmic-text path with Parley layout and Swash rasterization, backed by shared glyph-atlas pages. Shaping, editing, rasterization, and glyph rendering move together because they share the text buffer and rendered-glyph types; splitting them further would require a temporary renderer that is immediately removed.
This is reconstructed rather than replayed from the extraction history. It also fixes issues found during review:
- texture binding changes remain set when an atlas patch follows a new page
- pressing an empty field places a caret and accepts input
- selection motion delegates collapse behavior to Parley
- character deletion follows logical clusters rather than visual neighbors
- the unused root-level Swash dependency is omitted
Four public-behavior integration tests live in `tests/text_edit.rs`: empty-field input, multibyte IME preedit replacement, UTF-8-safe backspace, and selection replacement. The old twelve-test inline block and implementation-restating cases are omitted.
Every added source comment was manually reviewed. Comments that narrated implementation or history were removed; retained comments document cache/rasterization keys, GPU upload constraints, focus representation, bidi geometry, or IME semantics.
Known limitation: atlas pages currently grow without eviction. Each page is 4 MiB on CPU and GPU. An arbitrary cap would leave cached rendered-text UVs pointing at reused glyph slots, so bounding this safely needs a later generation/invalidation change.
This changes public text types and signatures. GPU glyph rendering is covered by compilation rather than a live-surface test.
Verified with:
- `cargo fmt --all --check`
- `cargo clippy --workspace --all-targets -- -D warnings`
- `cargo test --workspace` (four integration tests pass)
Cargo still reports inherited future-incompatibility notices for existing wgpu/winit dependencies; there are no current clippy warnings.
---------
Co-authored-by: iris <2+iris@noreply.localhost>
Reviewed-on: iris/iris#10
Reviewed-by: iris <2+iris@noreply.localhost>
Co-authored-by: AIris <4+iris-ai@noreply.localhost>