Commit Graph
35 Commits
Author SHA1 Message Date
iris-ai a0693acc56 Let a resize settle through the walk, and drop the stale-answer guard
A resize drew the root outside `redraw_updates`, top-down over a tree
with dirty widgets still in it, which is the one entry point
`dirty_size_under` was guarding: since `a92c6ac` settles a frame strictly
bottom-up, no fuzzer could tell whether that guard still did anything
anywhere else. Closing the entry point retires the guard rather than
keeping a check for a hole reasoned rather than measured.

The root is marked instead, and only where the new output falls outside
what its answer holds for. That range is the intersection of everything
under it, so admitting the new output says the whole tree still stands,
and nothing above the root moved -- the window is no entry to rewrite.
Marking it unconditionally would have cost the root its own `Holds`: a
leaf root that scales with its box was drawn again on every resize.

`dirty_size_under` goes at both call sites. `resize` takes `Widgets`
because a mark is what it now leaves behind.
2026-09-17 13:00:32 -04:00
iris-aiandClaude Opus 5 39e4ca20e6 Decide layout on the grid end to end, and delete the tolerance
`Px` and `PxVec2` reach the last places a pixel was a float: the window, the
box a widget reads, the box it is compared against, and `PixelRegion`. A
pointer, a wheel notch and a shaped glyph advance still arrive as floats,
and each is put on the grid where it arrives.

`Holds` is an interval of `Px`. `HOLDS_EPSILON_PX` is gone with the
`exact`/tolerant split it existed for: `at` is the length a widget read, an
open end is the next step along, and `same_px` is equality. `Span`'s margin
from `5ed9e87` goes too -- the box a parent hands back and the sum of what
its children asked for are counts of the same step, so the boundary decides
the same way from either side.

Three things had to be true for that, and were not:

`Holds::through` inverts `px + rel * box`, which rounds -- so a part of a
given length came from a range of boxes, and inverting the length alone gave
a point that need not contain the box the part was drawn in. It now maps the
half step either side, and one more for a length composed down the chain
against the same length measured against the window.

`RegionRemap` translates when a box only moved, rather than dividing to find
each part's fraction and multiplying to place it again. Two roundings landed
a step from where growing the tree that way does; a move is exact on a grid,
which is the whole reason `tests/drift.rs` was written.

A pixel is `1/1024` rather than `1/64`. At `1/64` the residue of a length
reached two ways was one step, and one step was 0.016 px -- enough to move
a box. `PX_SHIFT` and `REL_SHIFT` are the only statement of the grid now,
and the shader's copy is prepended from them rather than written twice.

Checked: fmt, clippy, 102 tests, 100 generated seeds in 75 s, all five
shrinker cases at 300 seeds, and `tabs`, `view`, `minimal`, `text` and
`random` byte-identical at 1920x1200.

What the fuzzers ask for is now a step, not a twentieth of a pixel: the
shrinker's five cases agree within one (`resize` exactly), and the oracle's
two-operation cases within two. The residue is a single rounding either way
-- it scales with the grid rather than accumulating, which is why it is a
thousandth of a pixel now. Closing it means one way of asking how long a box
is, rather than a chain composed down and a length measured against the
window; that is a bigger change than this one.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
2026-09-16 02:56:48 -04:00
iris-ai 43ce8c7d02 Route pointer input per kind, so a scroll falls through a hovered button (#12)
Reviewed-on: iris/iris#12
Reviewed-by: iris <2+iris@noreply.localhost>
Co-authored-by: AIris <4+iris-ai@noreply.localhost>
2026-09-13 22:05:02 -04:00
iris-aiandiris c8ac669f95 Run a ui without a window, and test one (#15)
Small, and disjoint from #12 — this touches `task.rs`, `harness.rs` and `render_state.rs`, none of which #12 goes near.

`Tasks` held an `Arc<Window>` only to call `request_redraw` when a task finished, which made the task queue, and so `DefaultRsc`, impossible to build without a window. It now takes an `Arc<dyn WakeTaskQueue>`, and `Window` implements it.

Waking also moves from *the task ended* to *an update was sent*, which is when there is actually something for the host to apply. A task that keeps running after sending one no longer holds it until it finishes, and a task that sends none no longer asks for a frame nothing needs.

`iris::harness` is what that buys. `UiRenderState` already does layout, hit testing and primitive building with no surface, so a test can build a tree, run frames, move a pointer and read back where widgets landed. `tests/harness.rs` covers span layout, resize relayout, press routing, hover start and end, wheel scrolling with its clamp, and a task update reaching the tree. None of them could be written before, since the only way into layout was a window.

It does not draw. A claim about pixels still needs a real surface — I checked this one against the rig rather than asserting it: `examples/task` under headless sway, centre pixel `ff0000` before the click and `0000ff` after, so the windowed path still applies task updates under the new wake.

The only core change is `UiRenderState::output_size()`, so that a host reading back the size it set does not have to keep a second copy.

---------

Co-authored-by: iris <2+iris@noreply.localhost>
Reviewed-on: iris/iris#15
Reviewed-by: iris <2+iris@noreply.localhost>
Co-authored-by: AIris <4+iris-ai@noreply.localhost>
2026-09-13 21:53:54 -04:00
iris-aiandiris 32b10383d8 Rename the Sized widget to SetSize (#14)
`Sized` shadowed the marker trait, so a `?Sized` bound in any crate that imports the prelude failed to resolve -- a compile error in someone else's code that nothing here would have caught. It was already biting inside iris: `default/mod.rs`, `widget/ptr.rs` and `widget/text/build.rs` all imported `std::marker::Sized` explicitly to get out from under it, which they no longer need.

`SetSize` rather than `FixedSize` because the size it sets need not be fixed -- `width(rest(2))` (a flex weight) and `width(rel(0.5))` (half the parent) build the same widget, and both are more common than `sized((100, 100))`. It also pairs with the `MaxSize` beside it in that module: one sets a length, the other caps it. The builders are unchanged.

`tests/prelude_bounds.rs` is a compile-level guard -- it fails to build if the prelude shadows `Sized` again, which I checked by reverting `src/` under it:

```
error[E0404]: expected trait, found struct `Sized`
 --> tests/prelude_bounds.rs:8:22
  |
8 | fn takes_unsized<T: ?Sized>(_: &T) {}
  |                      ^^^^^ not a trait
```

The pad tab of the tabs example -- the one built out of `sized` and the flexible widths -- renders pixel-identical to before the rename.

---------

Co-authored-by: iris <2+iris@noreply.localhost>
Reviewed-on: iris/iris#14
Co-authored-by: AIris <4+iris-ai@noreply.localhost>
2026-09-13 20:16:17 -04:00
iris-aiandiris 00d2230b84 Build on wgpu 30 (#13)
Two majors, and the renderer is under everything else left to extract -- so it goes before the slices that would otherwise be written against wgpu 28 and then again against 30. `image` 0.25.6 -> 0.25.10 rides along. `winit` stays on 0.30.12, since 0.31 is only a prerelease and nothing here needs it; `parley` 0.11.1 is current.

What the API asked for, beyond the version:

- **An instance takes the display it will present on**, and GLES on Wayland needs it, so the window the surface is made from is handed over with it. That one matters for Android rather than for this machine.
- **`get_current_texture` returns a status rather than a `Result`**, which replaced an `unwrap` that would have panicked on a resize or an occluded window: reconfigure when the surface is outdated, lost or suboptimal, and skip the frame when there is nothing to draw into.
- **Presenting moved to the queue**, still after `pre_present_notify`.
- **Bind group and vertex buffer layouts are sparse**, so each slot states `Some(layout)`.

Verified the same way as #11: the tabs example with two runtime-added images, an image alone in a layer, and glyphs from a four-page atlas all render identically. `tests/draw_cost.rs` gives 33.6/167/587/2855 us per frame at 8/64/256/1024 layers, against 33.3/161/588/2903 on wgpu 28 -- no change.

---------

Co-authored-by: iris <2+iris@noreply.localhost>
Reviewed-on: iris/iris#13
Reviewed-by: iris <2+iris@noreply.localhost>
Co-authored-by: AIris <4+iris-ai@noreply.localhost>
2026-09-13 19:07:47 -04:00
iris-aiandiris b234497d21 Draw the glyph atlas as an array texture and images with their own bind groups + primitive rendering overhaul
Replaces the bindless `binding_array<texture_2d<f32>>` the renderer bound every texture through. That array needs `VK_EXT_descriptor_indexing`, which a real share of Android GPUs lack, so the old shape did not run there at all.

The two things being bound want opposite treatment, so they are now split:

- **Glyph atlas pages become layers of one `texture_2d_array`.** A glyph primitive carries a `layer` instead of a view/sampler index pair. A layer index is an ordinary sampling operand, so this needs nothing beyond plain Vulkan 1.0 / GLES. Growing the atlas recreates the array with headroom and `copy_texture_to_texture`s the old layers across, no readback.
- **A standalone image gets its own texture and its own bind group,** and draws in its own call. It no longer needs a per-instance entry in `PrimitiveData`: the bind group has already picked the texture.

`Primitives` keeps images in a list of their own as a result, with `PrimitiveChange::is_image` naming which list a renumbering belongs to -- the two have independent index spaces, so `(layer, inst_idx)` alone would collide between them.

Two notes on judgement calls, since this slice was rebuilt on top of `main` rather than transplanted:

- The source version renamed `GlyphEntry::is_colored` to `is_color` and added a second `IS_COLOR` flag constant beside the existing `GlyphEntry::IS_COLORED`. Both dropped: #10's naming and its `flags()` are kept, and UVs stay `Vec2` rather than going back to `[f32; 2]`.
- `ImageGpu` no longer holds the `Texture` behind its view, which removes an `#[allow(dead_code)]`. A `TextureView` keeps its own reference to the texture, checked by rendering rather than assumed -- see below.

### Verification

```
cargo fmt --all --check
cargo clippy --workspace --all-targets --locked -- -D warnings
cargo test --workspace --locked
```

All clean; the 4 text-edit tests pass. The only clippy output is the pre-existing future-incompatibility notice about `naga`/`wgpu`/`winit`.

Because this is a rendering change, it was also run for real rather than only compiled. The `tabs` example was rendered on this machine's GPU -- Venus onto an RX 7900 XT, confirmed from the loaded ICD (`libvulkan_virtio.so` on `/dev/dri/renderD128`) rather than assumed, since a failed Vulkan init here silently falls back to llvmpipe and would make the screenshots meaningless.

Screenshots before and after the change are **byte-identical** (same md5) in two scenes: the default tab, which exercises text (the atlas path) and rects, and the image tab with a standalone image pushed at startup, which exercises the per-image bind group. The image-tab scene needed a temporary local edit to the example to push the image without a click; that edit is not part of this branch. The same comparison, re-run after dropping the `Texture` field, is still byte-identical -- which is the check that the view alone keeps it alive.

---------

Co-authored-by: iris <2+iris@noreply.localhost>
Reviewed-on: iris/iris#11
Reviewed-by: iris <2+iris@noreply.localhost>
Co-authored-by: AIris <4+iris-ai@noreply.localhost>
2026-09-13 18:56:59 -04:00
iris 2b6a6ab378 Notify winit before presenting frames 2026-09-13 00:53:16 -04:00
iris 780ac82b27 Use a vsynced presentation mode by default 2026-09-13 00:51:20 -04:00
iris bc6cdd13c9 Decouple iris-core from winit 2026-09-13 00:38:29 -04:00
iris 796bc41752 didn't actually remove state on widget remove (mem leak) 2026-01-19 21:39:13 -05:00
iris 7bafb04a34 widget state 2026-01-19 20:39:58 -05:00
iris 06dd015092 finished moving out render_state 2026-01-19 18:00:24 -05:00
iris 79813db3ba work 2026-01-12 18:40:27 -05:00
iris 32e45e9238 griefed last commit 2026-01-05 17:20:11 -05:00
iris 2fadfe4b82 app event stuff bruh 2026-01-05 17:16:56 -05:00
iris 07de7c8722 update deps 2026-01-04 14:45:18 -05:00
iris f2ac6f195f remove typed stuff / just specify rsc if needed 2026-01-03 18:06:05 -05:00
iris 59901b6580 tasks initial impl (still working on task_on trait method) 2026-01-03 16:26:23 -05:00
iris 5da1e9e767 separate state from rsc 2026-01-01 22:18:08 -05:00
iris 462c0e6416 move event data out of widgetdata 2025-12-23 15:42:04 -05:00
iris 54534c4c34 bruh vsync griefs my laptop 2025-12-20 18:25:22 -05:00
iris bae17235c6 better global state structure? 2025-12-19 21:54:48 -05:00
iris 30bc55c78e remove state generic from a lot of things 2025-12-17 21:37:55 -05:00
iris 7e6369029f trust + fix redraw bug 2025-12-17 01:16:28 -05:00
iris 71f3beaf94 refactor painter 2025-12-16 00:48:14 -05:00
iris 2183fbd3cb make painter not stupid (size ctx is kinda tho) 2025-12-16 00:26:25 -05:00
iris 8d1a810483 macro goodness 2025-12-15 23:11:32 -05:00
iris 0b8a93c5ce RE ADD CONTEXT 2025-12-15 21:50:53 -05:00
iris a2a32b4322 ctx inference holy 2025-12-12 01:50:08 -05:00
iris 37b1987aa8 remove modules and have single event manager (atomics feature parity + preparation for local state) 2025-12-12 01:46:24 -05:00
iris a708813ce7 idk work (r + h) 2025-12-11 23:05:27 -05:00
iris 36668c82f4 strong & weak widgets 2025-12-11 07:16:06 -05:00
iris a85e129026 move everything out of layout 2025-12-11 05:48:29 -05:00
iris 2dc5b0f62c refactor project structure (start of redoing atomic branch without atomics) 2025-12-11 05:25:58 -05:00