A local redraw drew a dirty widget in the box it was placed in. When a reader
decided that box from the widget's own answer -- an aligned span sized to its
children, a text at the tail of a row, a scroll's content -- the old answer is a
fixed point of measuring there whatever the content now says, so the layout had
two stable answers and which one it reached depended on the tree's history.
`tests/unsettled.rs` has the two shrunk cases: the four-widget aligned span,
and a scroll placing a pass-through `SetSize` in a box the content decided,
where the span under it was placed once and nothing at its own edge said so.
`ActiveData::offered_px` keeps the pixel size of the box the parent first asked
about the child in, whether through `known_len` or a first `place`, beside `px`,
the box it drew against. A dirty widget whose size reads an axis on which some
reader up its chain gave what it read a box other than the one it asked in is
not drawn locally: the chain is marked and the parent of the highest such
placement draws, since above it every box is a constraint rather than an
answer. The walk goes up the whole reader chain because a pass-through hands a
derived box down unchanged.
`Scroll` read its box's length for the clamp through `px_len`, which records
the reported size as depending on it, and it does not: its size is its
content's. That made every scroll tick a size question asked in a derived box,
at 34x the instructions. `Painter::px_len_for_draw` is the read that records
nothing. Instructions per frame on the depth-8 rig against the previous head:
`many` at 32 dirty 0.66M to 0.74M, at 130 dirty 27.7M to 26.5M, `resize` 15.8M
to 15.0M, `scroll`, `repaint` and `size` unchanged. The shrinking fuzzer passes
200 trees at depth 7 in all four cases, the hundred-seed sweep passes, and the
five reference renders and the resize render are byte-identical.
Co-Authored-By: Claude Fable 5.1 <noreply@anthropic.com>
`DEPTH` was a constant at 4, and the generator widens two to four ways per
level, so raising it buys overlap between dependency paths rather than
ancestry. `IRIS_GENERATED_DEPTH` and `IRIS_GENERATED_SEEDS` select the
load; the default is what it was.
Depth 4 was hiding divergences. At depth 5 and beyond the sweep fails on
the tree as it stands, with no `Branch` node and every span filling across
its axis, so it is neither of the things I suspected -- it predates both.
A failure printed a chain of type names, which is not enough to write the
tree out again, and hand-reconstruction from one has failed three times
now. `describe` prints what each ancestor was configured with, so a run
says `Text < SetSize{x:34 px;} < Aligned{x:neg,y:pos} < SetSize{x:35 px;}
< Stack{n:2}` and the fast test that replaces the seed can be built from
that. `Widget: Any`, so this needs no new plumbing.
Two fixtures assumed every tree grows a declared size to change, and one
assumed a span it shuffles is drawn -- a span behind a branch nobody took
is not. Both are vacuous seeds rather than failures.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Comparing boxes catches a widget that moved. It does not catch one that
measured a child, was handed an answer a cold start would not have given,
and took the other branch -- the same defect, arriving where a pixel
comparison cannot see it. Branching on what the painter tells you is
something a widget is allowed to do, so the library owes the same answer
warm and cold; only a widget changing its own configuration is exempt.
`random::Branch` measures a child and draws one of two others on the
result, with both grown either way so the ids match whichever is drawn.
It joins the generator, which makes every existing scenario a control-flow
oracle as well as a geometric one. `tests/determinism.rs` is the same
widget by hand across eight thresholds, including either side of the
answer, and is the fast check -- the sweep is a fuzzer and confirms at the
end rather than being iterated against.
A span behind a branch nobody took is not drawn, so shuffling it cannot
move anything; `reshuffled` now treats that as vacuous, the way it already
treats a tree with no spans, rather than as a shuffle that had no effect.
Both new tests pass, and the sweep passes at depth 4 and 5 over 200 seeds.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
`dp` is coming, and then `abs` says which of the two it is not. The
component has always been a pixel count, so the name that admits it is
the one that leaves room for a second unit beside it.
Mechanical: the field on `Len` and `UiScalar`, their constructors,
`to_abs`/`get_abs`, the matching WGSL struct member and the locals
composing it. Field order and types are unchanged, so the `Pod` layout
the shader reads is the same bytes. `f32::abs` is untouched.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Every generated case changes one thing: four declared sizes, or one
span's children, or the output. A frame settling one dependency path
says nothing about a frame settling a set of them that overlap, which
is the case the settle order exists for.
So two more: every declared size in the tree changing at once, and a
spread of widgets marked for redraw together. The second changes
nothing, which is the point -- no box may move, and the order the
dirty set is taken in is all that can make one. The hundred-seed sweep
is 1,000 comparisons now rather than 800, and passes.
`IRIS_PHASE=many` is the same load for the diagnostics rig, with
`IRIS_DIRTY` widgets marked per frame. It says what one repainting leaf
cannot: at 130 of 260 widgets, choosing which dirty widget to settle
next is 24.5% of the frame, because the dirty set is scanned once per
widget settled and a hash set is walked by capacity rather than by
length. Memoizing the depth walk inside one scan does not pay -- it
trades parent lookups for memo lookups and costs 4% more instructions --
so the fix is to stop rescanning, which changes the order widgets
settle in and wants agreeing first.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Scrolling is the one thing in these trees that reads the pixel length of its
box, and the one that hands its child a box longer than its own, so a warm
layout under it has to be rebuilt where the rest can be carried over. A
sixth of the nodes at each level is now a scroll over a subtree, on either
axis.
Four of a hundred seeds now grow nothing but wrappers, so `reshuffled`
returns early where there is no span to shuffle: a case with nothing to do
is not the same as a shuffle that had no effect, which is what the assertion
below it is for.
50 tests, and the ignored sweep over 100 seeds and eight scenarios, 800
comparisons.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Padding as a node, with each of the four sides its own number: a padding that
is the same all round hides anything that treats one edge differently from
another. Spans now hold two to four children, so a pattern of removals has
something to make a pattern out of.
Five ways of changing what a span holds, each a shape worth its own case
rather than one shuffle: every other child out, everything but the first out,
three on at once, the first out and three on, and one out of the middle with
one on the end. Each is applied to every third span, and the cold tree is
grown holding exactly what the warm one was left with.
Three spare leaves are grown beside every span whether they end up in it or
not, so a tree that leaves them out makes the same widgets in the same order
as one that puts them in -- otherwise the two trees' `ids` stop lining up at
the first difference and every comparison after it is against the wrong
widget. Attaching one moves it, since a widget belongs to one parent;
`upgrade` is for a weak handle that was never added, not a second share. The
detached children are held until the comparison is over for the same reason:
dropping the last share of one frees its id for the next widget to be given.
Each case asserts the tree actually changed before comparing, so a shuffle
that quietly did nothing fails rather than passes.
All of it agrees: 49 tests, and the ignored sweep over 100 seeds and eight
scenarios, 800 comparisons.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
Two holes the random trees found, both of which kept a wrapping text shaped
for a width it no longer had.
**A region is a fraction of a slot's box, so an unchanged region is not an
unchanged box.** `try_reuse` compared regions, and a child drawn at
`UiRegion::FULL` of a slot whose box had just halved compared equal to
itself and was reused without being descended into. `ActiveData` now keeps
the pixel size of the box it drew against and the comparison is against
that, which is the question that was being asked all along and is right
through a slot change and an output resize alike.
**A size the parent learnt by drawing the child is an answer for that box
only.** The walk looking for what cannot survive a length change skipped a
child whose own box was a fixed width -- correctly, its box does not change
-- but that width was what the child reported when the span drew it in the
span's box, and the span's box did change. So a child whose size the widget
read is redrawn unless it declares an exact `size_hint` for the changed
axis, which is the one case the parent did not have to draw it to know.
The cost is that a size-reading container gives up its reuse when its box
changes length, which is every span, so `OnResize::Scale` now earns its
keep on moves and on subtrees whose sizes nobody read rather than on every
stretch. Correct first; `replace_cost` still measures the case the chain was
built for.
`tests/generated.rs` is what found both and what says they are fixed: 90 of
90 warm trees now land where a cold build does, against 83 before this
commit and 83 on `db1751f`. The ignored sweep agrees over 300 checks on 100
seeds.
`a_fixed_length_child_is_not_redrawn_when_the_box_around_it_grows` became
`a_declared_length_...`: the child now says its width, since a width the
span measured is not one it may keep.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
`iris::random` grows a seeded tree -- spans in every direction, stacks,
rects with varying opacity, text both wrapping and overflowing, a declared
size over half of it -- and `tests/generated.rs` grows each seed twice: once
and then mutated, once with the mutation built in. Every widget's box has to
match. `examples/random.rs` draws one, and `IRIS_SEED`/`IRIS_DEPTH` pick it.
It found the defect in the commit before this one immediately: a reuse that
marked a descendant for redraw escalated to that descendant's size reader,
which re-placed the child, which marked it again. `try_reuse` now asks
whether anything under the widget would have to be drawn again *before*
keeping the drawing, and drops the whole thing if so, which terminates
because it adds no marks.
It also found one older and larger than this branch, which
`a_wrapping_child_of_a_row_settles_somewhere_else_each_time` reproduces and
documents: a wrapping text on a span's own axis is shaped twice against two
different widths, so where it settles depends on how many passes it has had.
7 of 90 cases diverge on `db1751f` and 30 do here, because a placed child
reaches the second shaping more often. It is the same defect either way, and
it belongs where the two draws meet -- LAYOUT.md §4 -- not in the chain. The
six seeds the live tests use are ones that agree.
`forget_ref` goes with the subtree rewrite that used it.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>