The `primitives!` macro, `PrimitiveData`, `PrimitiveVec`,
`PrimitiveBuffers`, the `Primitive` trait and the shader's dispatch
switch are gone. A primitive is now a registration: its WGSL and,
implicitly, the size of the entry that WGSL reads. Everything else --
its instance list, its free list, its buffers, its bind group and its
pipeline -- follows from that, so adding one is a `register` call and a
shader file, with nothing per-type to remember and no cross-type
dispatch to extend.
Nothing dispatches dynamically. Push, free, renumber, upload and draw
are identical for every primitive; what differs is the entry size and
the pipeline, which are data. So `InstanceList` carries a runtime
stride and its instances' data as bytes, and one concrete type serves
every primitive and the textures. Measured against a typed list it
costs 0.2ns per write, where a trait object costs 1.6ns.
Because each type has its own list, an instance's index is also its
data index: `@builtin(instance_index)` replaces the `idx` field, the
`binding` field goes with the switch, and `PrimitiveInstance` drops from
28 bytes to 20. `PrimitiveVec`'s free list merges into the instance
list's, so an instance and its data are freed by one `swap_remove`
rather than two arenas kept in step.
`shader.wgsl` becomes `shader/prelude.wgsl` plus one file per primitive.
The prelude carries the window, masks, sampled texture, vertex shader
and `masked()`, and is compiled ahead of each primitive's own source --
which is also what a caller's own primitive would be. Masks move back
into group 0 beside the window uniform, since every pipeline shares one
layout.
Within a layer, types now draw in registration order: a rect under a
glyph under a texture. Order within a layer was never meaningful --
freeing an instance swaps another into its place -- so this replaces an
accident with a defined order, and backgrounds land under their content.
Verified with a headless run per case: text over its own rect and an
image over its own rect in one layer, a masked stack clipping, the
text-layout tab, and adding three images and deleting one.
Replace the cosmic-text path with Parley layout and Swash rasterization, backed by shared glyph-atlas pages. Shaping, editing, rasterization, and glyph rendering move together because they share the text buffer and rendered-glyph types; splitting them further would require a temporary renderer that is immediately removed.
This is reconstructed rather than replayed from the extraction history. It also fixes issues found during review:
- texture binding changes remain set when an atlas patch follows a new page
- pressing an empty field places a caret and accepts input
- selection motion delegates collapse behavior to Parley
- character deletion follows logical clusters rather than visual neighbors
- the unused root-level Swash dependency is omitted
Four public-behavior integration tests live in `tests/text_edit.rs`: empty-field input, multibyte IME preedit replacement, UTF-8-safe backspace, and selection replacement. The old twelve-test inline block and implementation-restating cases are omitted.
Every added source comment was manually reviewed. Comments that narrated implementation or history were removed; retained comments document cache/rasterization keys, GPU upload constraints, focus representation, bidi geometry, or IME semantics.
Known limitation: atlas pages currently grow without eviction. Each page is 4 MiB on CPU and GPU. An arbitrary cap would leave cached rendered-text UVs pointing at reused glyph slots, so bounding this safely needs a later generation/invalidation change.
This changes public text types and signatures. GPU glyph rendering is covered by compilation rather than a live-surface test.
Verified with:
- `cargo fmt --all --check`
- `cargo clippy --workspace --all-targets -- -D warnings`
- `cargo test --workspace` (four integration tests pass)
Cargo still reports inherited future-incompatibility notices for existing wgpu/winit dependencies; there are no current clippy warnings.
---------
Co-authored-by: iris <2+iris@noreply.localhost>
Reviewed-on: iris/iris#10
Reviewed-by: iris <2+iris@noreply.localhost>
Co-authored-by: AIris <4+iris-ai@noreply.localhost>