A region is a fraction of the output plus an offset and the shader
resolves it against the window every frame, so a resize already moves
the whole drawing without the CPU. Wiping the tree and drawing it again
was throwing that away.
`Painter::output_size` and `px_size` now record that a widget read
pixels, the way reading a child's size records a dependency on it, and a
resize marks only those. In the `text` example that is the two wrapping
paragraphs out of forty-odd widgets; everything else keeps its drawing
and the window uniform puts it in the right place.
Two defects the change surfaced, both of which made a resize land
somewhere a cold start would not:
`redraw` climbed to the highest reader of the changed widget and drew
from there, trusting that draw to reach back down. It does not: an
intermediate whose own box has not changed is reused as it stands and
the draw stops there. Everything between the two is now marked as well,
which is the only thing that stops the reuse. Not resize-specific --
`a_change_two_levels_under_its_reader_still_reaches_it` fails on the
mutation path too.
`mov` cannot stretch a drawing out of a box with no relative extent.
`UiScalar::within` puts a part into such a box as a plain offset from
its start, and `lerp_inv`'s divide-by-zero fallback then returns a
rel of 0 rather than saying it cannot invert, so the remap silently
leaves the drawing its old size. `OnResize::Scale` now only reuses
across a length change when the old box had a relative extent. The
underlying loss belongs to the position chain, which separates the
drawn box from the offered one; until then this is the honest
predicate.
Checked: fmt, clippy and 33 tests. `tabs` (with the image replay),
`view`, `minimal` still byte-identical to `upstream/main`, and `text`
unchanged at 1920x1200 and 900x1200. Driven live under the GPU as well:
started at 1920x1200, resized to 900x1200 and back through sway, and
each screenshot matches a cold start at that size byte for byte.
Review response.
`Painter::set_size` is gone: `Widget::draw` returns the `Size` instead, so
a widget that does not say what it used cannot compile rather than
panicking at the widget that forgot. That also settles setting it twice --
a branch that learns something late just returns a different value.
`Painter::place` and `UiRenderState::place` are gone too. `draw_inner`
already tried to reuse an active widget's drawing before redrawing it, so
`place` was `widget_within` with its own bookkeeping bolted on; drawing a
child a second time now *is* how a parent puts it where it belongs, and a
child is deduplicated in `children` because listing one twice would move
it twice. The unification also drops `place`'s use of `ActiveData::layer`,
which is the layer a widget's own `child_layer()` left the painter on
rather than the layer it was drawn into.
What `place` did unconditionally and `widget_within` did not is record the
size dependency, so `Painter::size_hint` now records one: reading a
child's length to lay out around it is reading its size, whether it came
from a draw or from a hint. `tests/retained.rs` has a parent that only
ever reads the hint, which is the case no existing widget exercises.
`()` sizes itself `Size::default()` -- rest -- rather than zero, so it is
a gap that takes an even share of a span; `WidgetPtr` with nothing in it
does the same, since it is the same situation. `Widget::on_resize`'s
default body said `Translate` while the enum's `#[default]` said `Redraw`;
it now defers to the enum.
`was` is `old` throughout, the `OnResize` variant comments are gone, and
so are two empty `impl` blocks.
Checked: fmt, clippy and 27 tests across the workspace; `tabs` on each of
its five tabs, and `tabs` with a replay that adds two images, all
byte-identical to `upstream/main`; `view` and `minimal` likewise; and the
`text` example rendered at 1920x1200 and 900x1200 to see the paragraph
reflow and its container follow.
Small, and disjoint from #12 — this touches `task.rs`, `harness.rs` and `render_state.rs`, none of which #12 goes near.
`Tasks` held an `Arc<Window>` only to call `request_redraw` when a task finished, which made the task queue, and so `DefaultRsc`, impossible to build without a window. It now takes an `Arc<dyn WakeTaskQueue>`, and `Window` implements it.
Waking also moves from *the task ended* to *an update was sent*, which is when there is actually something for the host to apply. A task that keeps running after sending one no longer holds it until it finishes, and a task that sends none no longer asks for a frame nothing needs.
`iris::harness` is what that buys. `UiRenderState` already does layout, hit testing and primitive building with no surface, so a test can build a tree, run frames, move a pointer and read back where widgets landed. `tests/harness.rs` covers span layout, resize relayout, press routing, hover start and end, wheel scrolling with its clamp, and a task update reaching the tree. None of them could be written before, since the only way into layout was a window.
It does not draw. A claim about pixels still needs a real surface — I checked this one against the rig rather than asserting it: `examples/task` under headless sway, centre pixel `ff0000` before the click and `0000ff` after, so the windowed path still applies task updates under the new wake.
The only core change is `UiRenderState::output_size()`, so that a host reading back the size it set does not have to keep a second copy.
---------
Co-authored-by: iris <2+iris@noreply.localhost>
Reviewed-on: iris/iris#15
Reviewed-by: iris <2+iris@noreply.localhost>
Co-authored-by: AIris <4+iris-ai@noreply.localhost>