Bryan's call, 2026-09-16, for correctness. `Moves` walked the move chain in
`Len`, so every level's four multiplies landed back on the grid before the
next started and the residue grew with the depth of the tree. `WideLen`
carries a length through the walk on a grid twenty-four bits of a box and
twenty-two of a pixel finer, and rounds once at the end.
What it buys, measured rather than argued: `Holds::through`'s allowance for
the two routes to a length drops from three half steps to two, and the whole
of a box now maps back to a range one step wide rather than one step per
level of nesting. One half step further is arithmetically available -- the
`Holds` assertion is quiet there and the whole-box case becomes an exact
identity -- and it is **not taken**, because shrinker seed 220 then lays out
differently warm than cold. Too narrow is meant to cost a redraw and no more;
there it re-breaks a wrapping text, whose reported width moves a `Branch`
onto its other subtree. That is the unsettled-text family, and closing it is
what would let this go lower. The note is in `through`.
`Moves` now answers three questions instead of one, and they are different
questions: `size_of` for how long a box is, which is what reads a box in
pixels; `compose` for where both of its ends are, which is what compares two
boxes; and `resolve`, unchanged, for the `Len` walk the vertex shader does
again in floats. A length composes on its own in two multiplies a level
rather than four, since where the parent sits falls out of the difference --
which is most of why this is not slower.
Measured on the fixed-shape fixture, seed 1 depth 8, 500 frames of `many`,
medians of 25 runs with all twenty-five work counters identical between the
two: 1,880M instructions and 755M cycles against 1,908M and 760M. So it is
free, and a little better on instructions. Three things were tried on the way
and two kept: composing the length alone rather than both ends (-111M
instructions), taking the pixel term's fraction on the ordinary grid so it
stays in an `i64` (-2M instructions, -8M cycles), and skipping a parent that
spans its own box, which **cost** 18M instructions and is not here -- the
same verdict a short-circuit got in `UiSpan::within`.
Checked: fmt, clippy, 83 suite tests, 17 core unit tests, the release oracle
at 100 seeds and at 1000 seeds of depth 6, all fifteen shrinker cases at 400
seeds of depth 5, and `tabs`, `view`, `minimal`, `text` and `random`
byte-identical at 1920x1200 against `d21a215`.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A widget's region is now held in the coordinates of the slot it draws in
rather than the window's, and `Painter::place` is how a container asks for a
slot: it draws a child it decides the box of and may decide again. Everything
under that slot is a fraction of its box, so placing the child a second time
is one entry to write whether it moved or changed length. A child drawn any
other way has no slot and shares its nearest ancestor's.
That is what keeps the chain short. `chain_cost` measured depth as the cost
-- free to 8, +42.6% at 16 -- and a slot per widget put a transcript's glyphs
past that for nothing, since almost every slot was zero. `Span`, `Aligned`
and `Scroll` are the containers that re-place a child after drawing it, and
`tests/layout.rs` pins that four widgets between a span and a leaf leave the
leaf's chain one deep.
`UiRegion::stretch`, `UiRegion::stretchable` and `UiScalar::stretch` are
gone. Nothing is inverted any more: a box that changed length is written to
its slot, and the descendants recompose against it in the shader. That also
retires the case the guard existed for, where a fixed length has no fraction
to recover -- `tests/layout.rs` now stretches a 40-tall row on its other
axis, which `stretchable` refused outright.
What still walks the CPU is deciding who must draw again, which no chain can
answer: `mark_resized` descends from the widget whose box changed and marks
anything whose own box changed length and whose drawing reads it. A part of
a box with no relative extent on an axis is a fixed length, and composing
into it leaves none either, so the walk stops where a length did not change
-- an 80-wide child in a widened row is not redrawn though it says `Redraw`.
`Span`, `Pad`, `Stack`, `Offset`, `Aligned`, `SetSize` and `LayerOffset` say
`Scale`: each places in fractions and offsets of its own box and none reads
the box's pixel length. `Scroll` and `MaxSize` do read pixels and stay
`Redraw`.
45 tests pass, five of them new. Render verification comes after the CPU
side, per the owner.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
A slot now holds the box its contents are placed within, in the coordinates
of the slot it names, and `prelude.wgsl` composes the chain with `within`
instead of adding a delta. A translation is the special case where the box
has its parent's relative extent, so every caller passes
`UiRegion::FULL.offset(delta)` and nothing changes on screen yet: 42 tests
pass and `tabs` at 1920x1200 is byte-identical.
`Moves::resolve` takes the region to compose rather than returning a sum, so
the CPU walk is the same operation the shader performs.
Measured against the translate slot on the same binary with
`tests/chain_cost.rs`, 200k instances: +0.6% at depth 1, +0.5% at 2, +0.8% at
4, then +9.6% at 8 and +32.2% at 64. Free at the depth opt-in slots produce,
which is the next commit; the per-level cost was always the dependent load
rather than the arithmetic.
The identity is `UiRegion::FULL` rather than zero, which `MoveOffset`'s
comment says beside the `Zeroable` that `Pod` requires: a zeroed entry is a
box of no extent and collapses its subtree to a point.
Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
`try_reuse`'s pure-translation case now writes the widget's move slot
instead of remapping every primitive in its subtree. Counted on a span
of 20 rows, each five primitives deep, when the row above them changes
height:
before 100 primitive region writes
now 0, and 20 slot writes -- one per row the span re-placed
`window_region` walks the same chain on the CPU, so hit testing and
anyone asking in window pixels see a widget where the shader draws it.
`Moves::resolve` stops at `CHAIN_LIMIT` like the shader, and asserts in
debug that it got to the end rather than running out.
Two things fall out of it. Rewriting a region is the one thing a slot
cannot express, so `mov` zeroes the slots of everything it rewrites: a
region is what its slot was a delta from. And `try_reuse` loses its
`old == region` shortcut, which was wrong once a slot exists -- a widget
offered exactly the box it drew against has to have its delta cleared,
not skipped.
`Moves` lives on `UiRenderState` rather than `UiData`, because the draw
is what produces it and `window_region` should not need the ui's
resources to answer where something is. The renderer already takes both.
A slot is retired in `remove_rec`, after the descendants whose slots
name it as their parent. Either order is correct here -- nothing can
claim a freed index while a subtree is coming down, since `on_undraw`
cannot reach the slots -- but this way `remove`'s `undraw` flag only
notifies rather than also deciding slot lifetime, and the retirement
sits beside the recursion it follows.
Checked: fmt, clippy and 41 tests. `tabs` (with the image replay),
`view`, `minimal` and `text` all still render byte-identical, and the
live sway resize round trip -- which re-places most of the tree at the
same size, so it is the slot path throughout -- matches a cold start at
each size.
The plumbing for O(1) subtree movement (LAYOUT.md §2), with every slot
still at zero, so this changes no pixels and the next commit can change
behaviour against a known-good picture.
Every active widget owns a slot in `UiData::moves`: a translation in
physical pixels and the slot it is relative to. A primitive instance and
a mask each name one, and `prelude.wgsl` walks the chain and adds the
accumulated delta. A mask resolves its own chain rather than the drawn
primitive's, so a stationary viewport can clip content that moves inside
it. `CHAIN_LIMIT` is stated on both sides; it bounds a malformed cycle
rather than any real tree.
A slot outlives any one `ActiveData`, because a redraw replaces that
while the widget's children go on pointing at the slot, so it lives in
`UiRenderState::moves` keyed by widget and is retired when the widget
stops being drawn. `MoveIdx` is its own type rather than another
`Id<u32>`: it sits beside `MaskIdx` in an instance and the two must not
be swappable.
`Vec2` is now `repr(align(8))`, which is WGSL's alignment for a
`vec2<f32>`, so a GPU struct holding one is laid out the way its shader
reads it without saying so itself -- `GlyphPrimitive` no longer states
its own alignment, and `MoveOffset` never has to. Both keep a manual
`unsafe impl Pod`, since the trailing padding that alignment introduces
is what `derive(Pod)` refuses. `WindowUniform` holds the `Vec2` its
shader has always called `dim` rather than two loose floats, which was
the last place the two sides described the same bytes differently.
Checked: fmt, clippy and 40 tests. `tabs` (with the image replay),
`view` and `minimal` render byte-identical to `upstream/main`, and
`text` is unchanged.
Replaces the bindless `binding_array<texture_2d<f32>>` the renderer bound every texture through. That array needs `VK_EXT_descriptor_indexing`, which a real share of Android GPUs lack, so the old shape did not run there at all.
The two things being bound want opposite treatment, so they are now split:
- **Glyph atlas pages become layers of one `texture_2d_array`.** A glyph primitive carries a `layer` instead of a view/sampler index pair. A layer index is an ordinary sampling operand, so this needs nothing beyond plain Vulkan 1.0 / GLES. Growing the atlas recreates the array with headroom and `copy_texture_to_texture`s the old layers across, no readback.
- **A standalone image gets its own texture and its own bind group,** and draws in its own call. It no longer needs a per-instance entry in `PrimitiveData`: the bind group has already picked the texture.
`Primitives` keeps images in a list of their own as a result, with `PrimitiveChange::is_image` naming which list a renumbering belongs to -- the two have independent index spaces, so `(layer, inst_idx)` alone would collide between them.
Two notes on judgement calls, since this slice was rebuilt on top of `main` rather than transplanted:
- The source version renamed `GlyphEntry::is_colored` to `is_color` and added a second `IS_COLOR` flag constant beside the existing `GlyphEntry::IS_COLORED`. Both dropped: #10's naming and its `flags()` are kept, and UVs stay `Vec2` rather than going back to `[f32; 2]`.
- `ImageGpu` no longer holds the `Texture` behind its view, which removes an `#[allow(dead_code)]`. A `TextureView` keeps its own reference to the texture, checked by rendering rather than assumed -- see below.
### Verification
```
cargo fmt --all --check
cargo clippy --workspace --all-targets --locked -- -D warnings
cargo test --workspace --locked
```
All clean; the 4 text-edit tests pass. The only clippy output is the pre-existing future-incompatibility notice about `naga`/`wgpu`/`winit`.
Because this is a rendering change, it was also run for real rather than only compiled. The `tabs` example was rendered on this machine's GPU -- Venus onto an RX 7900 XT, confirmed from the loaded ICD (`libvulkan_virtio.so` on `/dev/dri/renderD128`) rather than assumed, since a failed Vulkan init here silently falls back to llvmpipe and would make the screenshots meaningless.
Screenshots before and after the change are **byte-identical** (same md5) in two scenes: the default tab, which exercises text (the atlas path) and rects, and the image tab with a standalone image pushed at startup, which exercises the per-image bind group. The image-tab scene needed a temporary local edit to the example to push the image without a click; that edit is not part of this branch. The same comparison, re-run after dropping the `Texture` field, is still byte-identical -- which is the check that the view alone keeps it alive.
---------
Co-authored-by: iris <2+iris@noreply.localhost>
Reviewed-on: iris/iris#11
Reviewed-by: iris <2+iris@noreply.localhost>
Co-authored-by: AIris <4+iris-ai@noreply.localhost>