update stuff
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@@ -28,9 +28,9 @@ version = "0.1.0"
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edition = "2024"
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[workspace.dependencies]
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pollster = "0.4.0"
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pollster = "1.0.1"
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winit = "0.30.12"
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wgpu = "28.0.0"
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wgpu = "30.0.0"
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bytemuck = "1.23.1"
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image = "0.25.6"
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cosmic-text = "0.16.0"
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@@ -188,7 +188,7 @@ impl UiRenderNode {
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let pipeline_layout = device.create_pipeline_layout(&PipelineLayoutDescriptor {
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label: Some("UI Shape Pipeline Layout"),
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bind_group_layouts: &[&uniform_layout, &primitive_layout, &rsc_layout],
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bind_group_layouts: &[&uniform_layout, &primitive_layout, &rsc_layout].map(Some),
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immediate_size: 0,
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});
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let pipeline = device.create_render_pipeline(&RenderPipelineDescriptor {
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@@ -197,7 +197,7 @@ impl UiRenderNode {
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vertex: VertexState {
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module: &shader,
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entry_point: Some("vs_main"),
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buffers: &[PrimitiveInstance::desc()],
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buffers: &[Some(PrimitiveInstance::desc())],
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compilation_options: Default::default(),
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},
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fragment: Some(FragmentState {
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@@ -1,3 +1,5 @@
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enable wgpu_binding_array;
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const RECT: u32 = 0u;
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const TEXTURE: u32 = 1u;
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@@ -65,9 +67,9 @@ struct VertexOutput {
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@location(0) top_left: vec2<f32>,
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@location(1) bot_right: vec2<f32>,
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@location(2) uv: vec2<f32>,
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@location(3) binding: u32,
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@location(4) idx: u32,
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@location(5) mask_idx: u32,
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@location(3) @interpolate(flat) binding: u32,
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@location(4) @interpolate(flat) idx: u32,
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@location(5) @interpolate(flat) mask_idx: u32,
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@builtin(position) clip_position: vec4<f32>,
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};
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+1
-1
@@ -6,7 +6,7 @@ edition.workspace = true
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[dependencies]
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proc-macro2 = "1.0.103"
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quote = "1.0.42"
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syn = { version = "2.0.111", features = ["full"] }
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syn = { version = "3.0.3", features = ["full"] }
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[lib]
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proc-macro = true
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+13
-4
@@ -22,7 +22,11 @@ impl UiRenderer {
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}
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pub fn draw(&mut self) {
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let output = self.surface.get_current_texture().unwrap();
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let output = match self.surface.get_current_texture() {
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CurrentSurfaceTexture::Success(v) => v,
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CurrentSurfaceTexture::Suboptimal(v) => v,
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_ => panic!("failed"),
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};
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let view = output
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.texture
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.create_view(&TextureViewDescriptor::default());
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@@ -45,7 +49,7 @@ impl UiRenderer {
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}
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self.queue.submit(std::iter::once(encoder.finish()));
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output.present();
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self.queue.present(output);
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}
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pub fn resize(&mut self, size: &PhysicalSize<u32>) {
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@@ -64,9 +68,12 @@ impl UiRenderer {
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pub fn new(window: Arc<Window>) -> Self {
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let size = window.inner_size();
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let instance = Instance::new(&InstanceDescriptor {
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let instance = Instance::new(InstanceDescriptor {
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backends: Backends::PRIMARY,
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..Default::default()
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flags: Default::default(),
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memory_budget_thresholds: Default::default(),
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backend_options: Default::default(),
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display: None,
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});
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let surface = instance
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@@ -78,6 +85,7 @@ impl UiRenderer {
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power_preference: PowerPreference::default(),
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compatible_surface: Some(&surface),
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force_fallback_adapter: false,
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apply_limit_buckets: false,
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})
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.block_on()
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.expect("Could not get adapter!");
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@@ -119,6 +127,7 @@ impl UiRenderer {
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alpha_mode: surface_caps.alpha_modes[0],
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desired_maximum_frame_latency: 2,
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view_formats: vec![],
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color_space: Default::default(),
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};
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surface.configure(&device, &config);
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