sizing actually working correctly now
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@@ -8,34 +8,30 @@ pub struct Span {
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impl Widget for Span {
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fn draw(&mut self, painter: &mut Painter) {
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let total = self.setup(&mut painter.size_ctx());
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let mut start = UIScalar::min();
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let mut start = UiScalar::rel_min();
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for (child, length) in &self.children {
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let mut child_region = UiRegion::full();
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let mut axis = child_region.axis_mut(self.dir.axis);
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axis.top_left.set(start);
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match *length {
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SpanLen::Fixed(offset) => {
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start.offset += offset;
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*axis.bot_right.offset = start.offset;
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*axis.bot_right.anchor = *axis.top_left.anchor;
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start.abs += offset;
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}
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SpanLen::Ratio(ratio) => {
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let offset = UIScalar::new(total.relative, total.fixed);
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let rel_end = UIScalar::from_anchor(ratio / total.ratio);
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start = rel_end.within(start, (UIScalar::max() + start) - offset);
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axis.bot_right.set(start);
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let offset = UiScalar::new(total.rel, total.abs);
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let rel_end = UiScalar::from_anchor(ratio / total.ratio);
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start = rel_end.within(start, (UiScalar::rel_max() + start) - offset);
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}
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SpanLen::Relative(rel) => {
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start.anchor += rel;
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axis.bot_right.set(start);
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start.rel += rel;
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}
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SpanLen::Sized(size) => {
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let offset = size.axis(self.dir.axis);
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start.offset += offset;
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*axis.bot_right.offset = start.offset;
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*axis.bot_right.anchor = *axis.top_left.anchor;
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let size_axis = size.axis(self.dir.axis);
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start.abs += size_axis.abs;
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start.rel += size_axis.rel;
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}
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}
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axis.bot_right.set(start);
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if self.dir.sign == Sign::Neg {
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child_region.flip();
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}
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@@ -43,24 +39,28 @@ impl Widget for Span {
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}
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}
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fn get_size(&mut self, ctx: &mut SizeCtx) -> Vec2 {
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fn desired_size(&mut self, ctx: &mut SizeCtx) -> UiVec2 {
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let total = self.setup(ctx);
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let axis = self.dir.axis;
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let dir_len = if total.ratio != 0.0 {
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ctx.size.axis(axis)
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UiScalar::rel_max()
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} else {
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total.fixed + total.relative * ctx.size.axis(axis)
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UiScalar::new(total.rel, total.abs)
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};
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Vec2::from_axis(axis, dir_len, total.max_sized)
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let mut max_ortho = UiScalar::default();
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for (child, _) in &self.children {
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let size = ctx.size(child);
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max_ortho = max_ortho.max(size.axis(!self.dir.axis));
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}
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UiVec2::from_axis(axis, dir_len, max_ortho)
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}
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}
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#[derive(Default)]
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pub struct SpanLenSums {
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pub fixed: f32,
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pub abs: f32,
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pub ratio: f32,
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pub relative: f32,
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pub max_sized: f32,
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pub rel: f32,
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}
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impl Span {
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@@ -76,15 +76,15 @@ impl Span {
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.iter_mut()
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.fold(SpanLenSums::default(), |mut s, (id, l)| {
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match l {
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SpanLen::Fixed(v) => s.fixed += *v,
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SpanLen::Fixed(v) => s.abs += *v,
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SpanLen::Ratio(v) => s.ratio += *v,
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SpanLen::Relative(v) => s.relative += *v,
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SpanLen::Relative(v) => s.rel += *v,
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SpanLen::Sized(v) => {
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let size = ctx.size(id);
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let len = size.axis(self.dir.axis);
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s.max_sized = s.max_sized.max(size.axis(!self.dir.axis));
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*v = size;
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s.fixed += len;
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s.abs += len.abs;
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s.rel += len.rel;
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}
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}
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s
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@@ -105,7 +105,7 @@ pub enum SpanLen {
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/// size determined by the child widget itself
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/// the value is not used externally, I just don't wanna make a duplicate enum
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/// there are util functions instead so
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Sized(Vec2),
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Sized(UiVec2),
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}
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pub fn fixed<N: UiNum>(x: N) -> SpanLen {
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@@ -121,7 +121,7 @@ pub fn relative<N: UiNum>(x: N) -> SpanLen {
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}
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pub fn sized() -> SpanLen {
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SpanLen::Sized(Vec2::ZERO)
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SpanLen::Sized(UiVec2::default())
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}
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impl<N: UiNum> From<N> for SpanLen {
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