sizing actually working correctly now

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iris committed 2025-09-16 17:31:54 -04:00
1 parent b48acccb8d
commit f9097807a2
17 files changed
+333 -194

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+2 -2
View File
@@ -7,11 +7,11 @@ pub struct Aligned {
impl Widget for Aligned {
fn draw(&mut self, painter: &mut Painter) {
let region = UiRegion::from_size_align(painter.size(&self.inner), self.align);
let region = UiRegion::from_ui_size_align(painter.size(&self.inner), self.align);
painter.widget_within(&self.inner, region);
}
fn get_size(&mut self, ctx: &mut SizeCtx) -> Vec2 {
fn desired_size(&mut self, ctx: &mut SizeCtx) -> UiVec2 {
ctx.size(&self.inner)
}
}
+2 -2
View File
@@ -10,8 +10,8 @@ impl Widget for Image {
painter.texture(&self.handle);
}
fn get_size(&mut self, _: &mut SizeCtx) -> Vec2 {
self.handle.size()
fn desired_size(&mut self, _: &mut SizeCtx) -> UiVec2 {
UiVec2::abs(self.handle.size())
}
}
+2 -2
View File
@@ -1,6 +1,6 @@
mod align;
mod frame;
mod image;
mod pad;
mod rect;
mod sense;
mod sized;
@@ -11,8 +11,8 @@ mod text_edit;
mod trait_fns;
pub use align::*;
pub use frame::*;
pub use image::*;
pub use pad::*;
pub use rect::*;
pub use sense::*;
pub use sized::*;
+7 -7
View File
@@ -10,10 +10,10 @@ impl Widget for Padded {
painter.widget_within(&self.inner, self.padding.region());
}
fn get_size(&mut self, ctx: &mut SizeCtx) -> Vec2 {
fn desired_size(&mut self, ctx: &mut SizeCtx) -> UiVec2 {
let mut size = ctx.size(&self.inner);
size.x += self.padding.left + self.padding.right;
size.y += self.padding.top + self.padding.bottom;
size.abs.x += self.padding.left + self.padding.right;
size.abs.y += self.padding.top + self.padding.bottom;
size
}
}
@@ -36,10 +36,10 @@ impl Padding {
}
pub fn region(&self) -> UiRegion {
let mut region = UiRegion::full();
region.top_left.offset.x += self.left;
region.top_left.offset.y += self.top;
region.bot_right.offset.x -= self.right;
region.bot_right.offset.y -= self.bottom;
region.top_left.abs.x += self.left;
region.top_left.abs.y += self.top;
region.bot_right.abs.x -= self.right;
region.bot_right.abs.y -= self.bottom;
region
}
}
+2 -2
View File
@@ -10,7 +10,7 @@ impl Widget for Sized {
painter.widget(&self.inner);
}
fn get_size(&mut self, _: &mut SizeCtx) -> Vec2 {
self.size
fn desired_size(&mut self, _: &mut SizeCtx) -> UiVec2 {
UiVec2::abs(self.size)
}
}
+27 -27
View File
@@ -8,34 +8,30 @@ pub struct Span {
impl Widget for Span {
fn draw(&mut self, painter: &mut Painter) {
let total = self.setup(&mut painter.size_ctx());
let mut start = UIScalar::min();
let mut start = UiScalar::rel_min();
for (child, length) in &self.children {
let mut child_region = UiRegion::full();
let mut axis = child_region.axis_mut(self.dir.axis);
axis.top_left.set(start);
match *length {
SpanLen::Fixed(offset) => {
start.offset += offset;
*axis.bot_right.offset = start.offset;
*axis.bot_right.anchor = *axis.top_left.anchor;
start.abs += offset;
}
SpanLen::Ratio(ratio) => {
let offset = UIScalar::new(total.relative, total.fixed);
let rel_end = UIScalar::from_anchor(ratio / total.ratio);
start = rel_end.within(start, (UIScalar::max() + start) - offset);
axis.bot_right.set(start);
let offset = UiScalar::new(total.rel, total.abs);
let rel_end = UiScalar::from_anchor(ratio / total.ratio);
start = rel_end.within(start, (UiScalar::rel_max() + start) - offset);
}
SpanLen::Relative(rel) => {
start.anchor += rel;
axis.bot_right.set(start);
start.rel += rel;
}
SpanLen::Sized(size) => {
let offset = size.axis(self.dir.axis);
start.offset += offset;
*axis.bot_right.offset = start.offset;
*axis.bot_right.anchor = *axis.top_left.anchor;
let size_axis = size.axis(self.dir.axis);
start.abs += size_axis.abs;
start.rel += size_axis.rel;
}
}
axis.bot_right.set(start);
if self.dir.sign == Sign::Neg {
child_region.flip();
}
@@ -43,24 +39,28 @@ impl Widget for Span {
}
}
fn get_size(&mut self, ctx: &mut SizeCtx) -> Vec2 {
fn desired_size(&mut self, ctx: &mut SizeCtx) -> UiVec2 {
let total = self.setup(ctx);
let axis = self.dir.axis;
let dir_len = if total.ratio != 0.0 {
ctx.size.axis(axis)
UiScalar::rel_max()
} else {
total.fixed + total.relative * ctx.size.axis(axis)
UiScalar::new(total.rel, total.abs)
};
Vec2::from_axis(axis, dir_len, total.max_sized)
let mut max_ortho = UiScalar::default();
for (child, _) in &self.children {
let size = ctx.size(child);
max_ortho = max_ortho.max(size.axis(!self.dir.axis));
}
UiVec2::from_axis(axis, dir_len, max_ortho)
}
}
#[derive(Default)]
pub struct SpanLenSums {
pub fixed: f32,
pub abs: f32,
pub ratio: f32,
pub relative: f32,
pub max_sized: f32,
pub rel: f32,
}
impl Span {
@@ -76,15 +76,15 @@ impl Span {
.iter_mut()
.fold(SpanLenSums::default(), |mut s, (id, l)| {
match l {
SpanLen::Fixed(v) => s.fixed += *v,
SpanLen::Fixed(v) => s.abs += *v,
SpanLen::Ratio(v) => s.ratio += *v,
SpanLen::Relative(v) => s.relative += *v,
SpanLen::Relative(v) => s.rel += *v,
SpanLen::Sized(v) => {
let size = ctx.size(id);
let len = size.axis(self.dir.axis);
s.max_sized = s.max_sized.max(size.axis(!self.dir.axis));
*v = size;
s.fixed += len;
s.abs += len.abs;
s.rel += len.rel;
}
}
s
@@ -105,7 +105,7 @@ pub enum SpanLen {
/// size determined by the child widget itself
/// the value is not used externally, I just don't wanna make a duplicate enum
/// there are util functions instead so
Sized(Vec2),
Sized(UiVec2),
}
pub fn fixed<N: UiNum>(x: N) -> SpanLen {
@@ -121,7 +121,7 @@ pub fn relative<N: UiNum>(x: N) -> SpanLen {
}
pub fn sized() -> SpanLen {
SpanLen::Sized(Vec2::ZERO)
SpanLen::Sized(UiVec2::default())
}
impl<N: UiNum> From<N> for SpanLen {
+4 -4
View File
@@ -66,15 +66,15 @@ impl Widget for Text {
let dims = handle.size();
self.size = offset.size(&handle);
let mut region = self.region();
region.top_left.offset += offset.top_left;
region.bot_right.offset = region.top_left.offset + dims;
region.top_left.abs += offset.top_left;
region.bot_right.abs = region.top_left.abs + dims;
painter.texture_within(&handle, region);
}
fn get_size(&mut self, ctx: &mut SizeCtx) -> Vec2 {
fn desired_size(&mut self, ctx: &mut SizeCtx) -> UiVec2 {
self.update_buf(&mut ctx.text.font_system);
let (handle, offset) = ctx.draw_text(&mut self.buf, &self.attrs);
offset.size(&handle)
UiVec2::abs(offset.size(&handle))
}
}
+28 -5
View File
@@ -24,16 +24,17 @@ impl TextEdit {
impl Widget for TextEdit {
fn draw(&mut self, painter: &mut Painter) {
let font_system = &mut painter.text_data().font_system;
self.buf.shape_until_scroll(font_system, false);
self.attrs.apply(font_system, &mut self.buf);
self.buf.shape_until_scroll(font_system, false);
let (handle, tex_offset) = painter.render_text(&mut self.buf, &self.attrs);
let dims = handle.size();
self.size = tex_offset.size(&handle);
let region = self.region();
let mut tex_region = region;
tex_region.top_left.offset += tex_offset.top_left;
tex_region.bot_right.offset = tex_region.top_left.offset + dims;
tex_region.top_left.abs += tex_offset.top_left;
tex_region.bot_right.abs = tex_region.top_left.abs + dims;
painter.texture_within(&handle, tex_region);
if let Some(cursor) = &self.cursor
&& let Some(pos) = cursor_pos(cursor, &self.buf)
{
@@ -45,12 +46,15 @@ impl Widget for TextEdit {
.shifted(offset)
.within(&region),
);
} else {
// keep number of primitives constant so shifting isn't needed
painter.primitive(RectPrimitive::color(Color::NONE));
}
}
fn get_size(&mut self, ctx: &mut SizeCtx) -> Vec2 {
fn desired_size(&mut self, ctx: &mut SizeCtx) -> UiVec2 {
let (handle, offset) = ctx.draw_text(&mut self.buf, &self.attrs);
offset.size(&handle)
UiVec2::abs(offset.size(&handle))
}
}
@@ -105,6 +109,10 @@ impl TextEditBuilder {
self.attrs.line_height = height;
self
}
pub fn text_align(mut self, align: Align) -> Self {
self.align = align;
self
}
}
pub struct TextEditCtx<'a> {
@@ -113,6 +121,21 @@ pub struct TextEditCtx<'a> {
}
impl<'a> TextEditCtx<'a> {
pub fn take(&mut self) -> String {
let text = self
.text
.buf
.lines
.drain(..)
.map(|l| l.into_text())
.collect::<Vec<_>>()
.join("\n");
self.text
.buf
.set_text(self.font_system, "", &Attrs::new(), Shaping::Advanced);
text
}
pub fn motion(&mut self, motion: Motion) {
if let Some(cursor) = self.text.cursor
&& let Some((cursor, _)) =