Move text layout and rendering to Parley
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@@ -1,11 +1,13 @@
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use image::{DynamicImage, EncodableLayout};
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use image::{DynamicImage, EncodableLayout, GenericImageView};
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use wgpu::{util::DeviceExt, *};
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use crate::{TextureUpdate, Textures};
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use crate::{PatchRect, TextureUpdate, Textures};
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pub struct GpuTextures {
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device: Device,
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queue: Queue,
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/// Parallel to `views`; patches require textures rather than views.
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textures: Vec<Option<Texture>>,
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views: Vec<TextureView>,
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view_count: usize,
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samplers: Vec<Sampler>,
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@@ -17,37 +19,95 @@ impl GpuTextures {
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pub fn update(&mut self, textures: &mut Textures) -> bool {
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let mut changed = false;
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for update in textures.updates() {
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changed = true;
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match update {
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TextureUpdate::Push(image) => self.push(image),
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TextureUpdate::Set(i, image) => self.set(i, image),
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TextureUpdate::SetFree => self.view_count += 1,
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TextureUpdate::Free(i) => self.free(i),
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TextureUpdate::PushFree => self.push_free(),
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TextureUpdate::Push(image) => {
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self.push(image);
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changed = true;
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}
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TextureUpdate::Set(i, image) => {
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self.set(i, image);
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changed = true;
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}
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TextureUpdate::Patch(i, rect, image) => {
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// Patching contents leaves the binding array unchanged.
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self.patch(i, rect, image);
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}
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TextureUpdate::SetFree => {
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self.view_count += 1;
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changed = true;
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}
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TextureUpdate::Free(i) => {
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self.free(i);
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changed = true;
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}
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TextureUpdate::PushFree => {
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self.push_free();
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changed = true;
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}
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}
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}
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changed
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}
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fn set(&mut self, i: u32, image: &DynamicImage) {
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self.view_count += 1;
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let view = self.create_view(image);
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let (texture, view) = self.create(image);
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self.textures[i as usize] = Some(texture);
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self.views[i as usize] = view;
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}
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fn free(&mut self, i: u32) {
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self.view_count -= 1;
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self.textures[i as usize] = None;
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self.views[i as usize] = self.null_view.clone();
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}
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fn push(&mut self, image: &DynamicImage) {
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self.view_count += 1;
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let view = self.create_view(image);
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let (texture, view) = self.create(image);
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self.textures.push(Some(texture));
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self.views.push(view);
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}
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fn push_free(&mut self) {
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self.view_count += 1;
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self.textures.push(None);
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self.views.push(self.null_view.clone());
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}
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fn create_view(&self, image: &DynamicImage) -> TextureView {
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fn patch(&mut self, i: u32, rect: PatchRect, image: &DynamicImage) {
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let Some(texture) = &self.textures[i as usize] else {
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return;
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};
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if rect.width == 0 || rect.height == 0 {
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return;
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}
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// `write_texture` requires tightly packed rows, unlike the atlas image.
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let sub = image
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.view(rect.x, rect.y, rect.width, rect.height)
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.to_image();
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self.queue.write_texture(
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TexelCopyTextureInfo {
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texture,
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mip_level: 0,
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origin: Origin3d {
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x: rect.x,
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y: rect.y,
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z: 0,
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},
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aspect: TextureAspect::All,
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},
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sub.as_bytes(),
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TexelCopyBufferLayout {
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offset: 0,
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bytes_per_row: Some(rect.width * 4),
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rows_per_image: Some(rect.height),
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},
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Extent3d {
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width: rect.width,
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height: rect.height,
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depth_or_array_layers: 1,
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},
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);
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}
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fn create(&self, image: &DynamicImage) -> (Texture, TextureView) {
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let image = image.to_rgba8();
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let (width, height) = image.dimensions();
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let texture = self.device.create_texture_with_data(
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@@ -63,13 +123,14 @@ impl GpuTextures {
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sample_count: 1,
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dimension: TextureDimension::D2,
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format: TextureFormat::Rgba8Unorm,
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usage: TextureUsages::TEXTURE_BINDING,
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usage: TextureUsages::TEXTURE_BINDING | TextureUsages::COPY_DST,
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view_formats: &[],
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},
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wgt::TextureDataOrder::MipMajor,
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image.as_bytes(),
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);
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texture.create_view(&TextureViewDescriptor::default())
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let view = texture.create_view(&TextureViewDescriptor::default());
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(texture, view)
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}
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pub fn new(device: &Device, queue: &Queue) -> Self {
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@@ -77,6 +138,7 @@ impl GpuTextures {
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Self {
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device: device.clone(),
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queue: queue.clone(),
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textures: Vec::new(),
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views: Vec::new(),
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samplers: vec![default_sampler(device)],
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no_views: vec![null_view.clone()],
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