Say position-only, and stop falsifying the cursor

`is_momentary` becomes `position_only` on both the sense and the cursor,
inverted so it reads as what it tests.

A widget the cursor has left was being handed a blanked cursor so its
press senses would not match. `should_run` now skips non-position senses
when the pointer is not inside, which is the same rule without lying
about the input: the widget still gets the real cursor with its hover
ending.

`consumes` loses its `momentary` argument, since the cursor answers that
itself.
This commit is contained in:
iris committed 2026-09-13 20:43:38 -04:00
1 parent f3fd9417d4
commit e53ce585e6
2 files changed
+39 -42

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+27 -30
View File
@@ -41,14 +41,15 @@ impl Event for CursorSenses {
impl CursorSenses { impl CursorSenses {
/// Whether a widget with these senses stops the input reaching the layer /// Whether a widget with these senses stops the input reaching the layer
/// below it. Where the cursor rests stops at the top layer that is under /// below it. A cursor that is only somewhere stops at the first layer it
/// it; something happening to the cursor stops only at a widget that /// is over. A cursor doing something -- a press, a scroll -- stops only
/// answers to that, so a click-only child does not swallow a scroll. /// where something answers to it, so a button drawn over a list does not
fn consumes(&self, cursor: &CursorState, hover: ActivationState, momentary: bool) -> bool { /// swallow the list's scrolling.
if !momentary { fn consumes(&self, cursor: &CursorState, hover: ActivationState) -> bool {
if cursor.position_only() {
return true; return true;
} }
should_run(self, cursor, hover).is_some_and(|sense| sense.is_momentary()) should_run(self, cursor, hover).is_some_and(|sense| !sense.position_only())
} }
} }
@@ -66,10 +67,10 @@ impl CursorSense {
matches!(self, CursorSense::Pressing(CursorButton::Left)) matches!(self, CursorSense::Pressing(CursorButton::Left))
} }
/// Whether this sense is about something happening to the cursor, rather /// False if the sense is a button or a scroll, true if it is only about
/// than about where it rests. /// where the cursor is.
fn is_momentary(&self) -> bool { fn position_only(&self) -> bool {
!matches!(self, Self::HoverStart | Self::Hovering | Self::HoverEnd) matches!(self, Self::HoverStart | Self::Hovering | Self::HoverEnd)
} }
} }
@@ -115,9 +116,10 @@ impl CursorButtons {
} }
impl CursorState { impl CursorState {
/// Whether anything is happening to the cursor beyond where it rests. /// True if the cursor is only reporting where it is: no button and no
pub fn has_momentary_input(&self) -> bool { /// scroll this frame.
self.scroll_delta != Vec2::ZERO || self.buttons.iter().any(|(_, state)| !state.is_off()) pub fn position_only(&self) -> bool {
self.scroll_delta == Vec2::ZERO && self.buttons.iter().all(|(_, state)| state.is_off())
} }
pub fn end_frame(&mut self) { pub fn end_frame(&mut self) {
@@ -188,7 +190,6 @@ impl SensorUi for UiRenderState {
// state like thing, but local to render state, and is passed to UiRsc events so you can // state like thing, but local to render state, and is passed to UiRsc events so you can
// update it there? // update it there?
let mut active = std::mem::take(&mut rsc.events_mut().get_type::<CursorSense>().active); let mut active = std::mem::take(&mut rsc.events_mut().get_type::<CursorSense>().active);
let momentary = cursor.has_momentary_input();
for layer in self.layers.indices().rev() { for layer in self.layers.indices().rev() {
let mut consumed = false; let mut consumed = false;
for (id, sensor) in active.get_mut(&layer).into_flat_iter() { for (id, sensor) in active.get_mut(&layer).into_flat_iter() {
@@ -199,22 +200,13 @@ impl SensorUi for UiRenderState {
if sensor.hover == ActivationState::Off { if sensor.hover == ActivationState::Off {
continue; continue;
} }
// A widget the cursor has left still hears its hover ending, consumed |= rsc
// but a press or a scroll landing elsewhere is not its input. .events_mut()
let cursor = match in_shape { .get_type::<CursorSense>()
true => cursor.clone(), .registered(*id)
false => CursorState { .any(|senses| senses.consumes(&cursor, sensor.hover));
pos: cursor.pos,
exists: cursor.exists, let cursor = cursor.clone();
..Default::default()
},
};
consumed = consumed
|| rsc
.events_mut()
.get_type::<CursorSense>()
.registered(*id)
.any(|senses| senses.consumes(&cursor, sensor.hover, momentary));
let data = CursorData { let data = CursorData {
pos: cursor.pos - region.top_left, pos: cursor.pos - region.top_left,
@@ -243,6 +235,11 @@ pub fn should_run(
hover: ActivationState, hover: ActivationState,
) -> Option<CursorSense> { ) -> Option<CursorSense> {
for sense in senses.iter() { for sense in senses.iter() {
// A widget the cursor is no longer inside senses only its position:
// the press that ended its hover landed on something else.
if !hover.is_on() && !sense.position_only() {
continue;
}
if match sense { if match sense {
CursorSense::PressStart(button) => cursor.buttons.select(button).is_start(), CursorSense::PressStart(button) => cursor.buttons.select(button).is_start(),
CursorSense::Pressing(button) => cursor.buttons.select(button).is_on(), CursorSense::Pressing(button) => cursor.buttons.select(button).is_on(),
+12 -12
View File
@@ -126,8 +126,8 @@ fn full(ui: &mut Ui) -> StrongWidget<Rect> {
#[test] #[test]
fn hover_stops_at_the_topmost_widget() { fn hover_stops_at_the_topmost_widget() {
let mut ui = Ui::new(); let ui = &mut Ui::new();
let (bottom, middle, top) = (full(&mut ui), full(&mut ui), full(&mut ui)); let (bottom, middle, top) = (full(ui), full(ui), full(ui));
let bottom_hover = ui.listen(&bottom, CursorSense::HoverStart); let bottom_hover = ui.listen(&bottom, CursorSense::HoverStart);
let middle_hover = ui.listen(&middle, CursorSense::HoverStart); let middle_hover = ui.listen(&middle, CursorSense::HoverStart);
let top_hover = ui.listen(&top, CursorSense::HoverStart); let top_hover = ui.listen(&top, CursorSense::HoverStart);
@@ -147,8 +147,8 @@ fn hover_stops_at_the_topmost_widget() {
#[test] #[test]
fn a_scroll_passes_through_every_widget_that_does_not_want_it() { fn a_scroll_passes_through_every_widget_that_does_not_want_it() {
let mut ui = Ui::new(); let ui = &mut Ui::new();
let (list, button, overlay) = (full(&mut ui), full(&mut ui), full(&mut ui)); let (list, button, overlay) = (full(ui), full(ui), full(ui));
let scrolled = ui.listen(&list, CursorSense::Scroll); let scrolled = ui.listen(&list, CursorSense::Scroll);
let clicked = ui.listen(&button, CursorSense::click()); let clicked = ui.listen(&button, CursorSense::click());
let overlay_clicked = ui.listen(&overlay, CursorSense::click()); let overlay_clicked = ui.listen(&overlay, CursorSense::click());
@@ -169,8 +169,8 @@ fn a_scroll_passes_through_every_widget_that_does_not_want_it() {
#[test] #[test]
fn only_the_topmost_listener_takes_a_press() { fn only_the_topmost_listener_takes_a_press() {
let mut ui = Ui::new(); let ui = &mut Ui::new();
let (below, above) = (full(&mut ui), full(&mut ui)); let (below, above) = (full(ui), full(ui));
let below_clicked = ui.listen(&below, CursorSense::click()); let below_clicked = ui.listen(&below, CursorSense::click());
let above_clicked = ui.listen(&above, CursorSense::click()); let above_clicked = ui.listen(&above, CursorSense::click());
ui.stack(vec![below.any(), above.any()]); ui.stack(vec![below.any(), above.any()]);
@@ -185,11 +185,11 @@ fn only_the_topmost_listener_takes_a_press() {
#[test] #[test]
fn a_press_beside_the_button_reaches_the_layer_below() { fn a_press_beside_the_button_reaches_the_layer_below() {
let mut ui = Ui::new(); let ui = &mut Ui::new();
let list = full(&mut ui); let list = full(ui);
// The row above the list covers it, but only its left half is the button. // The row above the list covers it, but only its left half is the button.
let button = full(&mut ui); let button = full(ui);
let gap = full(&mut ui); let gap = full(ui);
let list_clicked = ui.listen(&list, CursorSense::click()); let list_clicked = ui.listen(&list, CursorSense::click());
let button_clicked = ui.listen(&button, CursorSense::click()); let button_clicked = ui.listen(&button, CursorSense::click());
let row = ui.rsc.ui.widgets.add_strong(Span { let row = ui.rsc.ui.widgets.add_strong(Span {
@@ -218,8 +218,8 @@ fn a_press_beside_the_button_reaches_the_layer_below() {
#[test] #[test]
fn leaving_a_widget_still_ends_its_hover() { fn leaving_a_widget_still_ends_its_hover() {
let mut ui = Ui::new(); let ui = &mut Ui::new();
let widget = full(&mut ui); let widget = full(ui);
let hover = ui.listen(&widget, CursorSense::HoverStart | CursorSense::HoverEnd); let hover = ui.listen(&widget, CursorSense::HoverStart | CursorSense::HoverEnd);
ui.stack(vec![widget.any()]); ui.stack(vec![widget.any()]);