Give a slot to the children a container places, and nothing else

A widget's region is now held in the coordinates of the slot it draws in
rather than the window's, and `Painter::place` is how a container asks for a
slot: it draws a child it decides the box of and may decide again. Everything
under that slot is a fraction of its box, so placing the child a second time
is one entry to write whether it moved or changed length. A child drawn any
other way has no slot and shares its nearest ancestor's.

That is what keeps the chain short. `chain_cost` measured depth as the cost
-- free to 8, +42.6% at 16 -- and a slot per widget put a transcript's glyphs
past that for nothing, since almost every slot was zero. `Span`, `Aligned`
and `Scroll` are the containers that re-place a child after drawing it, and
`tests/layout.rs` pins that four widgets between a span and a leaf leave the
leaf's chain one deep.

`UiRegion::stretch`, `UiRegion::stretchable` and `UiScalar::stretch` are
gone. Nothing is inverted any more: a box that changed length is written to
its slot, and the descendants recompose against it in the shader. That also
retires the case the guard existed for, where a fixed length has no fraction
to recover -- `tests/layout.rs` now stretches a 40-tall row on its other
axis, which `stretchable` refused outright.

What still walks the CPU is deciding who must draw again, which no chain can
answer: `mark_resized` descends from the widget whose box changed and marks
anything whose own box changed length and whose drawing reads it. A part of
a box with no relative extent on an axis is a fixed length, and composing
into it leaves none either, so the walk stops where a length did not change
-- an 80-wide child in a widened row is not redrawn though it says `Redraw`.

`Span`, `Pad`, `Stack`, `Offset`, `Aligned`, `SetSize` and `LayerOffset` say
`Scale`: each places in fractions and offsets of its own box and none reads
the box's pixel length. `Scroll` and `MaxSize` do read pixels and stay
`Redraw`.

45 tests pass, five of them new. Render verification comes after the CPU
side, per the owner.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
iris-aiandClaude Opus 5 committed 2026-09-14 12:25:37 -04:00
1 parent 1f9dc48b80
commit d98969158f
18 files changed
+332 -181

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@@ -17,7 +17,7 @@ impl Widget for Span {
.iter()
.map(|child| match painter.size_hint(child, axis) {
Some(len) => len,
None => painter.widget(child).len(axis),
None => painter.place(child, UiRegion::FULL).len(axis),
})
.collect();
@@ -42,7 +42,7 @@ impl Widget for Span {
if self.dir.sign == Sign::Neg {
region.flip(axis);
}
let used = painter.widget_within(child, region).size().axis(!axis);
let used = painter.place(child, region).size().axis(!axis);
// TODO: rel shouldn't do this, but no easy way before actually calculating pixels
if used.rel > 0.0 || used.rest > 0.0 {
ortho = Len::REST;
@@ -58,6 +58,12 @@ impl Widget for Span {
};
Size::from_axis(axis, along, ortho)
}
/// Every child is placed in fractions and offsets of the span's own box,
/// so a longer box holds the same layout and the children follow it.
fn on_resize(&self, _: Axis) -> OnResize {
OnResize::Scale
}
}
impl Span {