Make alignment a widget property
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@@ -12,14 +12,23 @@ widget_trait! {
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}
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}
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fn align(self, align: impl Into<Align>) -> impl WidgetFn<Rsc, Aligned> {
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move |state| Aligned {
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inner: self.add_strong(state),
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align: align.into(),
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fn align(self, align: impl Into<Align>) -> impl WidgetIdFn<Rsc, WL::Widget> {
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// An axis left out keeps whatever it had, which is centered unless
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// something else set it.
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let align = align.into();
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move |state| {
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let id = self.add(state);
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let widgets = &mut state.ui_mut().widgets;
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for (axis, align) in [(Axis::X, align.x), (Axis::Y, align.y)] {
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if let Some(align) = align {
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widgets.set_alignment(id, axis, align);
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}
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}
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id
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}
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}
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fn center(self) -> impl WidgetFn<Rsc, Aligned> {
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fn center(self) -> impl WidgetIdFn<Rsc, WL::Widget> {
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self.align(Align::CENTER)
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}
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