Make alignment a widget property

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iris-ai committed 2026-09-15 23:12:16 -04:00
1 parent 8220a78d4a
commit d3b0ebf90c
21 files changed
+823 -300

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+23 -15
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@@ -14,13 +14,9 @@ impl Widget for Scroll {
let container_len = painter.px_len(self.axis);
// Draw in the whole container only when its scrolling-axis length is
// not already known, then draw it at the scrolled offset.
let (answer_len, measured) = match painter.known_len(&self.inner, self.axis, UiRegion::FULL)
{
Some(len) => (len, None),
None => {
let size = painter.widget_within(&self.inner, UiRegion::FULL).size();
(size.axis(self.axis), Some(size))
}
let answer_len = match painter.known_len(&self.inner, self.axis, UiRegion::FULL) {
Some(len) => len,
None => painter.widget(&self.inner).size().axis(self.axis),
};
let content = answer_len.apply_leftover();
self.container_len = container_len;
@@ -30,21 +26,33 @@ impl Widget for Scroll {
self.amt = self.content_len - self.container_len;
}
self.update_amt();
// Content of a fixed length that fits sits at the start of any box
// it fits in; one scrolled part way sits where it is until the box
// shrinks past what is left of it. Kept to the end, it moves with
// every length.
if content.rel == 0.0 && self.content_len <= self.container_len {
let align = painter.alignment().axis(self.axis);
// Content of a fixed length that fits sits at the start of any box it
// fits in -- but only anchored there. Anywhere else it is a part of
// the room left over, so it moves with every length the box takes and
// the drawing holds for that length alone. One scrolled part way sits
// where it is until the box shrinks past what is left of it. Kept to
// the end, it moves with every length.
if content.rel == 0.0 && self.content_len <= self.container_len && align == AxisAlign::NEG {
painter.holds(self.axis, self.content_len..=f32::INFINITY);
} else if content.rel == 0.0 && !self.snap_end {
let left = self.content_len - self.amt;
painter.holds(self.axis, f32::NEG_INFINITY..=left);
}
let mut region = UiRegion::FULL.offset(Vec2::from_axis(self.axis, -self.amt, 0.0));
// Content shorter than the viewport has room to sit in, and where it
// sits is this widget's own alignment -- the same property that would
// have placed the whole scroll in a box longer than it.
let slack = (self.container_len - self.content_len).max(0.0);
let anchor = slack * align.rel();
let mut region = UiRegion::FULL.offset(Vec2::from_axis(self.axis, anchor - self.amt, 0.0));
region.axis_mut(self.axis).end = region.axis(self.axis).start.offset(self.content_len);
let placed = painter.widget_within(&self.inner, region).size();
measured.unwrap_or_else(|| Size::from_axis(self.axis, answer_len, placed.axis(!self.axis)))
painter.widget_aligned(&self.inner, region, RegionAlign::NEAR);
// What it occupies is its box, on both axes: it clips its content to
// that box, so it can neither take less of one nor honestly ask for
// more. The content's length is what it scrolls through, not what it
// is.
Size::LEFTOVER
}
}