Initialize the window uniform from the surface

This commit is contained in:
iris committed 2026-09-13 00:58:56 -04:00
1 parent db9b0f21d5
commit cb9cad38f2
1 file changed
+4 -1
+4 -1
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@@ -137,7 +137,10 @@ impl UiRenderNode {
source: ShaderSource::Wgsl(SHAPE_SHADER.into()),
});
let window_uniform = WindowUniform::default();
let window_uniform = WindowUniform {
width: config.width as f32,
height: config.height as f32,
};
let window_buffer = device.create_buffer_init(&BufferInitDescriptor {
label: Some("window"),
contents: bytemuck::cast_slice(&[window_uniform]),