switch to Rc<RefCell<...>> for widget storage

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iris committed 2025-12-07 14:36:38 -05:00
1 parent 38266debb6
commit c99d466b75
27 files changed
+685 -784

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+70 -52
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@@ -1,7 +1,9 @@
use std::{cell::Ref, marker::Unsize, sync::mpsc::Sender};
use crate::{
layout::{
Axis, Len, Modules, PrimitiveLayers, RenderedText, Size, TextAttrs, TextBuffer, TextData,
TextureHandle, Textures, UiRegion, UiVec2, Vec2, WidgetId, Widgets,
TextureHandle, Textures, UiRegion, UiVec2, Vec2, Widget, WidgetRef, WidgetUpdate, Widgets,
},
render::{Mask, MaskIdx, Primitive, PrimitiveHandle, PrimitiveInst},
util::{HashMap, HashSet, Id, TrackedArena},
@@ -10,6 +12,8 @@ use crate::{
/// makes your surfaces look pretty
pub struct Painter<'a, 'c> {
ctx: &'a mut PainterCtx<'c>,
widget: WidgetRef,
id: Id,
region: UiRegion,
mask: MaskIdx,
textures: Vec<TextureHandle>,
@@ -18,7 +22,6 @@ pub struct Painter<'a, 'c> {
children_width: HashMap<Id, (UiVec2, Len)>,
children_height: HashMap<Id, (UiVec2, Len)>,
pub layer: usize,
id: Id,
}
/// context for a painter; lets you draw and redraw widgets
@@ -60,7 +63,6 @@ pub struct WidgetInstance {
}
/// data to be stored in Ui to create PainterCtxs easily
#[derive(Default)]
pub struct PainterData {
pub widgets: Widgets,
pub active: HashMap<Id, WidgetInstance>,
@@ -73,11 +75,28 @@ pub struct PainterData {
pub masks: TrackedArena<Mask, u32>,
}
impl PainterData {
pub fn new(send: Sender<WidgetUpdate>) -> Self {
Self {
widgets: Widgets::new(send),
active: Default::default(),
layers: Default::default(),
textures: Default::default(),
text: Default::default(),
output_size: Default::default(),
modules: Default::default(),
px_dependent: Default::default(),
masks: Default::default(),
}
}
}
impl<'a> PainterCtx<'a> {
/// redraws a widget that's currently active (drawn)
/// can be called on something already drawn or removed,
/// will just return if so
pub fn redraw(&mut self, id: Id) {
pub fn redraw<W: Widget + ?Sized + Unsize<dyn Widget>>(&mut self, widget: &WidgetRef<W>) {
let id = widget.id();
self.needs_redraw.remove(&id);
if self.draw_started.contains(&id) {
return;
@@ -105,17 +124,16 @@ impl<'a> PainterCtx<'a> {
cache_height: &mut self.cache_height,
text: self.text,
textures: self.textures,
widgets: self.widgets,
outer: *outer,
output_size: self.output_size,
checked_width: &mut Default::default(),
checked_height: &mut Default::default(),
id,
}
.width_inner(id);
.width(widget);
if new_desired != *old_desired {
// unsure if I need to walk down the tree here
self.redraw(*rid);
self.redraw(&self.widgets.get(*rid));
*old_desired = new_desired;
if self.draw_started.contains(&id) {
ret = true;
@@ -131,16 +149,15 @@ impl<'a> PainterCtx<'a> {
cache_height: &mut self.cache_height,
text: self.text,
textures: self.textures,
widgets: self.widgets,
outer: *outer,
output_size: self.output_size,
checked_width: &mut Default::default(),
checked_height: &mut Default::default(),
id,
}
.height_inner(id);
.height(widget);
if new_desired != *old_desired {
self.redraw(*rid);
self.redraw(&self.widgets.get(*rid));
*old_desired = new_desired;
if self.draw_started.contains(&id) {
ret = true;
@@ -158,7 +175,7 @@ impl<'a> PainterCtx<'a> {
self.draw_inner(
active.layer,
id,
widget,
active.region,
active.parent,
active.mask,
@@ -167,15 +184,16 @@ impl<'a> PainterCtx<'a> {
finish(self, resize);
}
fn draw_inner(
fn draw_inner<W: Widget + ?Sized + Unsize<dyn Widget>>(
&mut self,
layer: usize,
id: Id,
widget: &WidgetRef<W>,
region: UiRegion,
parent: Option<Id>,
mask: MaskIdx,
old_children: Option<Vec<Id>>,
) {
let id = widget.id();
// I have no idea if these checks work lol
// the idea is u can't redraw stuff u already drew,
// and if parent is different then there's another copy with a different parent
@@ -218,6 +236,7 @@ impl<'a> PainterCtx<'a> {
region,
mask,
layer,
widget: widget.as_any(),
id,
textures: Vec::new(),
primitives: Vec::new(),
@@ -227,7 +246,7 @@ impl<'a> PainterCtx<'a> {
children_height: Default::default(),
};
painter.ctx.widgets.get_dyn_dynamic(id).draw(&mut painter);
widget.get_mut_quiet().draw(&mut painter);
let children_width = painter.children_width;
let children_height = painter.children_height;
@@ -340,7 +359,7 @@ impl PainterData {
}
}
pub fn draw(&mut self, id: Id) {
pub fn draw<W: Widget + ?Sized + Unsize<dyn Widget>>(&mut self, id: &WidgetRef<W>) {
let mut ctx = self.ctx(Default::default());
ctx.draw_started.clear();
ctx.layers.clear();
@@ -350,7 +369,7 @@ impl PainterData {
pub fn redraw(&mut self, ids: HashSet<Id>) {
let mut ctx = self.ctx(ids);
while let Some(&id) = ctx.needs_redraw.iter().next() {
ctx.redraw(id);
ctx.redraw(&ctx.widgets.get(id));
}
}
}
@@ -360,7 +379,7 @@ impl<'a, 'c> Painter<'a, 'c> {
let h = self.ctx.layers.write(
self.layer,
PrimitiveInst {
id: self.id,
id: self.id(),
primitive,
region,
mask_idx: self.mask,
@@ -388,20 +407,28 @@ impl<'a, 'c> Painter<'a, 'c> {
}
/// Draws a widget within this widget's region.
pub fn widget<W>(&mut self, id: &WidgetId<W>) {
pub fn widget<W: Widget + ?Sized + Unsize<dyn Widget>>(&mut self, id: &WidgetRef<W>) {
self.widget_at(id, self.region);
}
/// Draws a widget somewhere within this one.
/// Useful for drawing child widgets in select areas.
pub fn widget_within<W>(&mut self, id: &WidgetId<W>, region: UiRegion) {
pub fn widget_within<W: Widget + ?Sized + Unsize<dyn Widget>>(
&mut self,
id: &WidgetRef<W>,
region: UiRegion,
) {
self.widget_at(id, region.within(&self.region));
}
fn widget_at<W>(&mut self, id: &WidgetId<W>, region: UiRegion) {
self.children.push(id.id);
fn widget_at<W: Widget + ?Sized + Unsize<dyn Widget>>(
&mut self,
id: &WidgetRef<W>,
region: UiRegion,
) {
self.children.push(id.id());
self.ctx
.draw_inner(self.layer, id.id, region, Some(self.id), self.mask, None);
.draw_inner(self.layer, id, region, Some(self.id()), self.mask, None);
}
pub fn texture_within(&mut self, handle: &TextureHandle, region: UiRegion) {
@@ -421,18 +448,21 @@ impl<'a, 'c> Painter<'a, 'c> {
/// returns (handle, offset from top left)
pub fn render_text(&mut self, buffer: &mut TextBuffer, attrs: &TextAttrs) -> RenderedText {
self.ctx.text.draw(buffer, attrs, self.ctx.textures)
self.ctx
.text
.borrow_mut()
.draw(buffer, attrs, self.ctx.textures)
}
pub fn region(&self) -> UiRegion {
self.region
}
pub fn size<W>(&mut self, id: &WidgetId<W>) -> Size {
pub fn size<W: Widget + ?Sized>(&mut self, id: &WidgetRef<W>) -> Size {
self.size_ctx().size(id)
}
pub fn len_axis<W>(&mut self, id: &WidgetId<W>, axis: Axis) -> Len {
pub fn len_axis<W: Widget + ?Sized>(&mut self, id: &WidgetRef<W>, axis: Axis) -> Len {
match axis {
Axis::X => self.size_ctx().width(id),
Axis::Y => self.size_ctx().height(id),
@@ -441,16 +471,15 @@ impl<'a, 'c> Painter<'a, 'c> {
pub fn size_ctx(&mut self) -> SizeCtx<'_> {
SizeCtx {
source: self.id(),
id: self.id(),
text: self.ctx.text,
textures: self.ctx.textures,
widgets: self.ctx.widgets,
output_size: self.ctx.output_size,
checked_width: &mut self.children_width,
checked_height: &mut self.children_height,
cache_width: &mut self.ctx.cache_width,
cache_height: &mut self.ctx.cache_height,
source: self.id,
id: self.id,
outer: self.region.size(),
}
}
@@ -475,12 +504,12 @@ impl<'a, 'c> Painter<'a, 'c> {
self.layer = self.ctx.layers.next(self.layer);
}
pub fn label(&self) -> &str {
&self.ctx.widgets.data(&self.id).unwrap().label
pub fn label(&self) -> Ref<'_, String> {
self.widget.get_label()
}
pub fn id(&self) -> &Id {
&self.id
pub fn id(&self) -> Id {
self.id
}
}
@@ -488,7 +517,6 @@ pub struct SizeCtx<'a> {
pub text: &'a mut TextData,
pub textures: &'a mut Textures,
source: Id,
widgets: &'a Widgets,
cache_width: &'a mut HashMap<Id, (UiVec2, Len)>,
cache_height: &'a mut HashMap<Id, (UiVec2, Len)>,
checked_width: &'a mut HashMap<Id, (UiVec2, Len)>,
@@ -508,7 +536,7 @@ impl SizeCtx<'_> {
&self.source
}
fn width_inner(&mut self, id: Id) -> Len {
pub fn width<W: Widget + ?Sized>(&mut self, widget: &WidgetRef<W>) -> Len {
// first check cache
// TODO: is this needed? broken rn bc does not store children during upper size check,
// so if something actually using check_* hits cache it fails to add them
@@ -519,11 +547,12 @@ impl SizeCtx<'_> {
// return len;
// }
// store self vars that need to be maintained
let id = widget.id();
let self_outer = self.outer;
let self_id = self.id;
// get size of input id
self.id = id;
let len = self.widgets.get_dyn_dynamic(id).desired_width(self);
let len = widget.get_mut_quiet().desired_width(self);
// restore vars & update cache + checked
self.outer = self_outer;
self.id = self_id;
@@ -533,17 +562,18 @@ impl SizeCtx<'_> {
}
// TODO: should be refactored to share code w width_inner
fn height_inner(&mut self, id: Id) -> Len {
pub fn height<W: Widget + ?Sized>(&mut self, widget: &WidgetRef<W>) -> Len {
// if let Some(&(outer, len)) = self.cache_height.get(&id)
// && outer == self.outer
// {
// self.checked_height.insert(id, (self.outer, len));
// return len;
// }
let id = widget.id();
let self_outer = self.outer;
let self_id = self.id;
self.id = id;
let len = self.widgets.get_dyn_dynamic(id).desired_height(self);
let len = widget.get_mut_quiet().desired_height(self);
self.outer = self_outer;
self.id = self_id;
self.cache_height.insert(id, (self.outer, len));
@@ -551,22 +581,14 @@ impl SizeCtx<'_> {
len
}
pub fn width<W>(&mut self, id: &WidgetId<W>) -> Len {
self.width_inner(id.id)
}
pub fn height<W>(&mut self, id: &WidgetId<W>) -> Len {
self.height_inner(id.id)
}
pub fn len_axis<W>(&mut self, id: &WidgetId<W>, axis: Axis) -> Len {
pub fn len_axis<W: Widget + ?Sized>(&mut self, id: &WidgetRef<W>, axis: Axis) -> Len {
match axis {
Axis::X => self.width(id),
Axis::Y => self.height(id),
}
}
pub fn size<W>(&mut self, id: &WidgetId<W>) -> Size {
pub fn size<W: Widget + ?Sized>(&mut self, id: &WidgetRef<W>) -> Size {
Size {
x: self.width(id),
y: self.height(id),
@@ -582,10 +604,6 @@ impl SizeCtx<'_> {
}
pub fn draw_text(&mut self, buffer: &mut TextBuffer, attrs: &TextAttrs) -> RenderedText {
self.text.draw(buffer, attrs, self.textures)
}
pub fn label(&self, id: &Id) -> &String {
self.widgets.label(id)
self.text.borrow_mut().draw(buffer, attrs, self.textures)
}
}