Take two roundings out of where a box comes from
Traced what was left of the warm-against-cold difference after fixed point. It is not accumulation and not one place: it is the same box reached two ways, and each way rounds where the other does not. `Scroll` was writing a box it had been given back out as its own length in pixels. That is the same box in another form, and centring a part in `rel 1` lands a step from centring it in `px 900`, because halving a difference is not halving each part of it. Content that fills the viewport and has not been scrolled is now handed back as it came, which makes the shrinker's `repaint` and `resize-repaint` cases agree exactly rather than within a step. `Span` placed each child a step from where the last one ended, so the rounding of every share was carried along the row. A position is now the fixed parts before it -- a sum, exact -- plus one rounded share of the room. Measured: two hundred equal shares of a 1000 px row ended at 999.999 and now end at 1000, and `tests/cases/layout.rs` pins it at 2, 3, 7, 64 and 200. What is left is a step per level of nesting between the two ways, which is what the fuzzers now allow: four of the five shrinker cases pass at one step and the fifth is five spans deep. Closing it needs one way of asking where a box is, which is a bigger change than this. Checked: fmt, clippy, 103 tests, all five shrinker cases at 300 seeds, 100 generated seeds, five examples byte-identical at 1920x1200. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -31,12 +31,11 @@ fn env<T: std::str::FromStr>(name: &str, fallback: T) -> T {
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}
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const SEEDS: [u64; 9] = [1, 2, 3, 5, 8, 10, 13, 86, 98];
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/// The same box, to a step of the grid per operation. Warm and cold reach a
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/// coordinate by different arithmetic: a move lands on the same number now,
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/// and a length composed one way against the same length measured another can
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/// land one step out. These cases apply two operations in turn, so they allow
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/// two steps -- a thousandth of a pixel each, where this was a twentieth of
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/// one before any of it was on a grid.
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/// The same box, to a step of the grid per level of nesting between the two
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/// ways of reaching it. A move, a repaint and a row of shares land on the
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/// same number now; what is left is a box centred in a fraction of its parent
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/// against the same box centred in its own pixels. A step is a thousandth of
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/// a pixel, where this was a twentieth of one before any of it was on a grid.
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const AGREE_STEPS: i32 = 2;
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fn same_region(got: Option<PixelRegion>, want: Option<PixelRegion>) -> bool {
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