Put lengths, padding, gaps and alignment on the grid too
`Len` is `Px` beside `Rel` beside `Weight`, so the seam `4e28f10` left in `Span` -- a float length added to a fixed-point cursor -- is gone, and the sum a span compares against its box is exact. `Weight` is its own scale, `Fixed<16>`, because a share of what is left over is not a fraction of anything: a list divides its room by the total of them, so the range has to hold a whole list's worth while the precision only has to tell two weights apart. `Rel::ratio` turns two weights into a share on the finer grid, which is what a span needs and what dividing them on their own grid would round away. `AxisAlign` holds a `Rel` rather than a float, which is what the layout was reading out of it anyway. `Padding` and `Span::gap` hold `Px`, converted where they are built instead of on every frame. `RegionAlign::rel` is gone; its one caller wanted a position, and now builds one. `Fixed` gains `from_num` for a number as it is written in source, `mul_int` for a length repeated a whole number of times, and `ratio`. Checked: fmt, clippy, 101 tests, 100 generated seeds in 86 s, all five shrinker cases at 300 seeds, and all five examples byte-identical at 1920x1200 against `4e28f10`. With the fuzzer comparing for equality rather than within 0.05 px, four of the five cases now pass 100 seeds -- `resize-repaint` joins the other three. `reorder` still fails one seed by one step, so the last of it is in what a box is measured *in*: `px_len` and the window are still floats. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -189,16 +189,15 @@ impl UiScalar {
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/// Both channels by the same factor, which is what a fraction of a
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/// length means when the length is part pixels and part a share.
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pub const fn scale(&self, by: f32) -> Self {
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let by = Rel::from_f32(by);
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pub const fn scale(&self, by: Rel) -> Self {
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Self {
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rel: self.rel.mul(by),
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px: self.px.mul(by),
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}
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}
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pub const fn offset(mut self, amt: f32) -> Self {
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self.px = self.px.add(Px::from_f32(amt));
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pub const fn offset(mut self, amt: Px) -> Self {
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self.px = self.px.add(amt);
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self
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}
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