Write a shared constant once, and stop a scroll placing its own content
Two findings from a sweep over the WGSL prelude and the position widgets, scoped against upstream/main atca2b4b2. `module_source` already builds each shader's preamble from iris_core's own constants, so the move-chain work's second copy of `MOVE_NONE` and `CHAIN_LIMIT` -- under "keep in step with iris_core::CHAIN_LIMIT" -- asked a reader by hand for what the mechanism beside it exists to do. Both are injected now, with `MASK_NONE` beside them replacing a bare literal, and the shader declares none of them. `Scroll`'s `content_len` is never less than its box, so `slack` and the `anchor` computed from it were always zero whatever the alignment: the framework centres short content by placing the answer in the whole box, and the comment credited arithmetic that could not have done it. The same belief guarded the fits-in-the-box contract with `align == NEG`, so at the default alignment -- the middle -- every box change redrew the scroll, measured as 1 widget against 0 at TOP_LEFT. `align` now has no reader at all. `UiSpan::translated` and `UiRegion::translated` are reachable only from each other and from nothing else. Format, clippy with and without layout-diagnostics, and the 131-test suite are clean. The cold dump over 400 depth-5 trees is byte-identical to1096c31, and all three seed scans pass: 400 at depth 5 in 69.07s, 1,000 at depth 6 in 169.29s, 2,000 at depth 4 in 300.75s. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -281,15 +281,6 @@ impl UiSpan {
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pub const fn len(&self) -> Len {
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self.end - self.start
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}
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/// Both ends by the same amount, which is what moving a box without
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/// changing its length does to every part of it.
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pub const fn translated(self, by: Len) -> Self {
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Self {
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start: self.start + by,
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end: self.end + by,
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}
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}
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}
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#[repr(C)]
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@@ -300,17 +291,6 @@ pub struct UiRegion {
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}
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impl UiRegion {
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/// Every part of the box by the same amount on each axis. Done to the
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/// whole region rather than an end at a time, because that is what it is
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/// -- and because four adds in a row are four adds, where four asked for
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/// separately are four sequences.
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pub const fn translated(self, x: Len, y: Len) -> Self {
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Self {
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x: self.x.translated(x),
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y: self.y.translated(y),
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}
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}
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pub const FULL: Self = Self {
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x: UiSpan::FULL,
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y: UiSpan::FULL,
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@@ -133,10 +133,6 @@ impl TextBuffer {
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}
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}
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pub fn new_empty() -> Self {
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Self::new("")
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}
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pub fn text(&self) -> &str {
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&self.text
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}
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@@ -167,10 +167,6 @@ impl GlyphAtlas {
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pub fn page_count(&self) -> u32 {
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self.pages.len() as u32
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}
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pub fn glyph_count(&self) -> usize {
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self.entries.len()
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}
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}
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impl Page {
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+13
-4
@@ -23,13 +23,22 @@ pub use primitive::*;
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const PRELUDE: &str = include_str!("./shader/prelude.wgsl");
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fn module_source(wgsl: &str) -> String {
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// The steps come from the same constants the CPU counts in, rather than
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// a second copy of them written into the shader: a grid the two disagree
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// about puts every coordinate somewhere else.
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// Every number both sides count in, written once here rather than a
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// second time in the shader: a grid the two disagree about puts every
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// coordinate somewhere else, and a sentinel they disagree about makes one
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// of them walk a chain from a slot the other says is not there.
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format!(
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"const PX_STEP: f32 = 1.0 / {}.0;\nconst REL_STEP: f32 = 1.0 / {}.0;\n{PRELUDE}\n{wgsl}",
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"const PX_STEP: f32 = 1.0 / {}.0;\n\
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const REL_STEP: f32 = 1.0 / {}.0;\n\
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const MASK_NONE: u32 = {}u;\n\
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const MOVE_NONE: u32 = {}u;\n\
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const CHAIN_LIMIT: u32 = {}u;\n\
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{PRELUDE}\n{wgsl}",
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1u32 << crate::PX_SHIFT,
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1u32 << crate::REL_SHIFT,
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MaskIdx::NONE.idx(),
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MoveIdx::NONE.idx(),
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crate::CHAIN_LIMIT,
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)
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}
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@@ -26,9 +26,11 @@ struct MoveOffset {
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parent: u32,
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}
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// `PX_STEP` and `REL_STEP` are prepended from `iris_core`'s own constants:
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// what it stores is a whole count of each, both powers of two, so decoding
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// is exact and the number here is the number the CPU decided.
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// `PX_STEP`, `REL_STEP`, `MASK_NONE`, `MOVE_NONE` and `CHAIN_LIMIT` are
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// prepended from `iris_core`'s own constants, so none of them is written
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// twice. What the CPU stores is a whole count of each step, and both steps
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// are powers of two, so decoding is exact and the number here is the number
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// the CPU decided.
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// Every coordinate the CPU decided is a whole count of `PX_STEP`, so one that
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// composes to within half a step of a pixel boundary is on that boundary and
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@@ -70,12 +72,6 @@ struct Region {
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y: UiSpan,
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}
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const MOVE_NONE: u32 = 4294967295u;
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// Keep in step with `iris_core::CHAIN_LIMIT`. It bounds a malformed cycle
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// rather than any real tree, and the CPU walk uses the same number so both
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// resolve a deep one the same way.
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const CHAIN_LIMIT: u32 = 64u;
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// The same expression `Len::within` uses, in floats rather than on the
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// CPU's grid: a move is resolved here so that scrolling a subtree writes one
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// entry instead of walking it. What has to hold is that this agrees with
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@@ -171,7 +167,7 @@ fn vs_main(
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}
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fn masked(in: VertexOutput, color: vec4<f32>) -> vec4<f32> {
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if in.mask_idx == 4294967295u {
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if in.mask_idx == MASK_NONE {
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return color;
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}
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let mask = masks[in.mask_idx];
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@@ -24,36 +24,36 @@ impl Widget for Scroll {
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self.amt = self.content_len - self.container_len;
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}
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self.update_amt();
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let align = painter.alignment()[self.axis];
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// Content of a fixed length that fits sits at the start of any box it
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// fits in -- but only anchored there. Anywhere else it is a part of
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// the room left over, so it moves with every length the box takes and
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// the drawing holds for that length alone. One scrolled part way sits
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// where it is until the box shrinks past what is left of it. Kept to
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// the end, it moves with every length.
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// Reading the box in pixels above holds this drawing to that one
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// length, so these two say where it holds more widely.
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//
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// Content of a fixed length that fits is handed the whole box below,
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// and nothing here reads the box again, so every longer box gives the
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// same drawing: it holds from the length the content needs upwards,
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// and shrinking past that is what changes it. Where it sits in a box
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// longer than itself is not this widget's to say -- placing its
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// answer in the whole box is its own alignment, and that placement is
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// a fraction of the box, so it holds at every length too.
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//
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// One scrolled part way sits where it is until the box shrinks past
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// what is left of it. Kept to the end, it moves with every length.
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let answer_is_px = answer_len.is_px();
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if answer_is_px && self.content_len <= self.container_len && align == AxisAlign::NEG {
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if answer_is_px && self.content_len <= self.container_len {
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painter.holds(self.axis, answer_px..=Px::MAX);
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} else if answer_is_px && !self.snap_end {
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let left = self.content_len - self.amt;
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painter.holds(self.axis, Px::MIN..=left);
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}
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// Content shorter than the viewport has room to sit in, and where it
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// sits is this widget's own alignment -- the same property that would
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// have placed the whole scroll in a box longer than it.
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let slack = (self.container_len - self.content_len).max(Px::ZERO);
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let anchor = slack.mul(align.rel());
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// Content that fills the viewport and has not been scrolled is the
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// viewport, and is handed back as it came. Writing the same box as
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// its own length in pixels is the same box in another form, and the
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// two do not round alike: a part centred in `rel 1` lands a step from
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// one centred in `px 900`, since halving a difference is not halving
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// each part of it.
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let moved = anchor != Px::ZERO || self.amt != Px::ZERO;
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let content = match moved || self.content_len != self.container_len {
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let content = match self.amt != Px::ZERO || self.content_len != self.container_len {
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true => {
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let start = Len::from_parts(Rel::ZERO, anchor - self.amt);
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let start = Len::from_parts(Rel::ZERO, -self.amt);
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UiSpan::new(start, start.offset(self.content_len)).shifted_desc()
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}
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false => PlaceDescAxis::WHOLE,
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@@ -321,12 +321,10 @@ impl<'a> TextEditCtx<'a> {
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let old = (self.text.view.buf.text().to_string(), self.text.selection);
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let mut undo = false;
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let res = self.apply_event_inner(event, modifiers, &mut undo);
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if undo {
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if let Some((old, selection)) = self.text.history.pop() {
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if undo && let Some((old, selection)) = self.text.history.pop() {
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self.set(&old);
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self.text.selection = selection;
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self.clamp_selection_to_layout();
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}
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} else if self.text.view.buf.text() != old.0 {
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self.text.history.push(old);
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}
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@@ -22,6 +22,30 @@ use std::time::Instant;
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const OUTPUT: (f32, f32) = (1920.0, 1200.0);
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/// A scroll whose content fits is the same drawing in every box it still
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/// fits in, so a longer or shorter one relays out nothing. Where the content
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/// sits in that box is decided by placing its answer in the whole of it,
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/// which is a fraction of the box and holds at every length -- so the
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/// contract must not turn on the alignment. It did, and at the default
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/// alignment, which is the middle, every box change redrew the scroll.
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#[cfg(feature = "layout-diagnostics")]
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#[test]
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fn a_fitting_scroll_holds_for_every_box_its_content_fits_in() {
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use iris::core::layout_diagnostics as diag;
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for align in [Align::TOP_LEFT, Align::CENTER, Align::BOT_RIGHT] {
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let mut harness = Harness::new((400, 200));
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let inner = rect(Color::RED).height(50).add(&mut harness.rsc);
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harness.set_root(inner.scrollable().align(align));
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harness.frame();
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let _ = diag::take();
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// Still far longer than the 50 the content needs.
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harness.resize((400, 180));
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harness.frame();
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assert_eq!(diag::take().distinct_widgets(), 0, "{align:?}");
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}
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}
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#[cfg(feature = "layout-diagnostics")]
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#[test]
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fn a_selected_widget_retains_its_layout_events() {
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