Run Iris examples on desktop and Android
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use iris::prelude::*;
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#[path = "lib.rs"]
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mod app;
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use app::*;
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#[derive(AndroidUiState)]
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struct State {
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ui_state: AndroidUiState,
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}
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impl AndroidAppState for State {
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type Resources = StdRsc<Self>;
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}
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#[iris::app_init]
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fn create(mut ui_state: AndroidUiState, rsc: &mut StdRsc<State>) -> State {
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build(rsc, &mut ui_state);
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State { ui_state }
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}
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@@ -0,0 +1,21 @@
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use iris::prelude::*;
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#[path = "lib.rs"]
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mod app;
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use app::*;
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#[derive(DesktopUiState)]
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struct State {
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ui_state: DesktopUiState,
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}
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impl DesktopAppState for State {
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fn new(mut ui_state: DesktopUiState, rsc: &mut StdRsc<Self>, _: Proxy<Self::Event>) -> Self {
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build(rsc, &mut ui_state);
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Self { ui_state }
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}
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}
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fn main() {
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DesktopApp::<State>::run();
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}
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@@ -0,0 +1,21 @@
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use iris::prelude::*;
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use std::time::Duration;
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pub(crate) fn build<Rsc: HasEvents + HasTasks>(rsc: &mut Rsc, ui_state: &mut impl HasRoot<Rsc>)
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where
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Rsc::State: FocusHost,
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{
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let rect = rect(PaintId::RED).add(rsc);
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rect.task_on(CursorSense::click(), async move |mut ctx| {
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iris::task::sleep(Duration::from_secs(1)).await;
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ctx.update(move |_, rsc| {
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let rect = rect(rsc);
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if rect.is_paint(&PaintId::RED) {
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rect.set_paint(PaintId::BLUE);
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} else {
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rect.set_paint(PaintId::RED);
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}
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});
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})
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.set_root(rsc, ui_state);
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}
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