Retain layout sizes by pixel axis
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@@ -15,16 +15,14 @@ impl Widget for Span {
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let mut cursor = UiScalar::rel_min();
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let mut lens = Vec::with_capacity(self.children.len());
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for child in &self.children {
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let len = match painter.size_hint(child, axis) {
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let mut span = UiSpan::new(cursor, UiScalar::rel_max());
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if self.dir.sign == Sign::Neg {
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span.flip();
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}
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let region = UiRegion::from_axis(axis, span, UiSpan::FULL);
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let len = match painter.known_len(child, axis, region) {
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Some(len) => len,
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None => {
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let mut span = UiSpan::new(cursor, UiScalar::rel_max());
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if self.dir.sign == Sign::Neg {
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span.flip();
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}
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let region = UiRegion::from_axis(axis, span, UiSpan::FULL);
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painter.place(child, region).len(axis)
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}
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None => painter.place(child, region).len(axis),
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};
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cursor.abs += len.abs + self.gap;
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cursor.rel += len.rel;
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