Keep retained masks and reparented drawings alive, and advance collapsed slots

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iris-ai committed 2026-09-19 13:43:11 -04:00
1 parent cadfba05dd
commit add6774980
6 files changed
+229 -9

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+22 -6
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@@ -223,6 +223,10 @@ impl UiRenderState {
mut old: Option<ActiveData>,
rsc: &mut dyn UiRsc,
) -> (Size, LayoutHolds, LayoutHolds) {
let old_parent = old
.as_ref()
.or_else(|| self.active.get(&id))
.and_then(|a| a.parent);
let part = info.part;
#[cfg(feature = "layout-diagnostics")]
{
@@ -275,12 +279,9 @@ impl UiRenderState {
active.part = part;
active.placed = info.placed;
active.own_align = align;
// A subtree can be reused whole under a different parent -- same box,
// same layer, same region node -- and nothing in the drawing says it
// changed hands. Two things read who its parent is: a deferral, which
// marks whoever has it to draw, and the old parent's list of children,
// which its next draw undraws whatever is missing from.
let old_parent = std::mem::replace(&mut active.parent, info.parent);
// The previous parent must stop owning the subtree before it can
// undraw it, whether changing hands reused the drawing or replaced it.
active.parent = info.parent;
if old_parent != info.parent
&& let Some(old_parent) = old_parent
&& let Some(old_parent) = self.active.get_mut(&old_parent)
@@ -312,6 +313,9 @@ impl UiRenderState {
// Reusing its index sooner could make an old parent look current.
false => (info.parent_move, extent, self.slots.remove(&id)),
};
let mask_slot = old
.as_ref()
.and_then(|old| old.mask_region.map(|_| old.mask));
let old_children = old.map_or_else(Vec::new, |old| old.children);
rsc.widgets_mut().needs_redraw.remove(&id);
let px = info.px;
@@ -330,6 +334,7 @@ impl UiRenderState {
textures: Vec::new(),
primitives: Vec::new(),
mask_region: None,
mask_slot,
children: Vec::new(),
size_deps: Vec::new(),
window_own: [Holds::ANY; 2],
@@ -363,6 +368,7 @@ impl UiRenderState {
textures,
primitives,
mask_region,
mask_slot,
extent_own,
extent_len,
answer_under,
@@ -421,6 +427,9 @@ impl UiRenderState {
self.undraw_rec(*c, rsc);
}
}
if let Some(idx) = mask_slot {
rsc.ui_mut().masks.remove(idx);
}
if let Some(idx) = retired_move {
self.moves.remove(idx);
}
@@ -605,6 +614,9 @@ impl UiRenderState {
}
return None;
}
if active.parent_mask != info.mask {
return None;
}
// Drawn somewhere else in the tree: its box is in coordinates it no
// longer sits in, and its slot names the wrong parent.
if active.parent_move != info.parent_move {
@@ -826,6 +838,9 @@ impl UiRenderState {
rsc.ui_mut().masks.remove(mask);
}
}
if undraw && active.mask_region.take().is_some() {
rsc.ui_mut().masks.remove(active.mask);
}
active.primitives.clear();
active.textures.clear();
rsc.ui_mut().textures.free();
@@ -913,6 +928,7 @@ impl UiRenderState {
self.slots.clear();
self.moves.clear();
self.layers.clear();
rsc.ui_mut().masks = Default::default();
rsc.widgets_mut().needs_redraw.clear();
self.free(rsc);
}