Keep retained masks and reparented drawings alive, and advance collapsed slots
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@@ -53,6 +53,7 @@ pub struct ActiveData {
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/// Its primitives, each keeping the box it was written in -- in this
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/// widget's extent coordinates, which is what a move recomposes from.
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pub primitives: Vec<RetainedPrimitive>,
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/// An owned mask holds one reference independently of its primitives.
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pub mask_region: Option<UiRegion>,
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pub children: Vec<WidgetId>,
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/// The children whose size this widget read while drawing.
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