Keep retained masks and reparented drawings alive, and advance collapsed slots
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cadfba05dd
commit
add6774980
6 files changed
+229
-9
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@@ -53,6 +53,7 @@ pub struct ActiveData {
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/// Its primitives, each keeping the box it was written in -- in this
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/// widget's extent coordinates, which is what a move recomposes from.
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pub primitives: Vec<RetainedPrimitive>,
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/// An owned mask holds one reference independently of its primitives.
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pub mask_region: Option<UiRegion>,
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pub children: Vec<WidgetId>,
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/// The children whose size this widget read while drawing.
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+17
-3
@@ -35,6 +35,8 @@ pub struct Painter<'a> {
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pub(super) textures: Vec<TextureHandle>,
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pub(super) primitives: Vec<RetainedPrimitive>,
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pub(super) mask_region: Option<UiRegion>,
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/// The previous drawing's owned mask, available for this draw to reclaim.
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pub(super) mask_slot: Option<MaskIdx>,
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/// Only children whose answers were read constrain this widget's answer.
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pub(super) answer_under: LayoutHolds,
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pub(super) children: Vec<WidgetId>,
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@@ -104,7 +106,6 @@ impl<'a> Painter<'a> {
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fn push_primitive(&mut self, h: RetainedPrimitive) {
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if self.mask != MaskIdx::NONE {
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// TODO: I have no clue if this works at all :joy:
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self.rsc.ui_mut().masks.push_ref(self.mask);
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}
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self.primitives.push(h);
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@@ -129,10 +130,23 @@ impl<'a> Painter<'a> {
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assert!(self.mask == MaskIdx::NONE);
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let resolved = self.resolve(region);
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let move_idx = self.move_idx;
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self.mask = self.rsc.ui_mut().masks.push(Mask {
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let mask = Mask {
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region: resolved,
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move_idx,
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});
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};
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let masks = &mut self.rsc.ui_mut().masks;
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self.mask = match self.mask_slot.take() {
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Some(idx) => {
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*masks.get_mut(idx) = mask;
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idx
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}
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None => {
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let idx = masks.push(mask);
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// The owner keeps the slot alive even with no primitives.
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masks.push_ref(idx);
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idx
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}
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};
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}
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/// Draws a widget in the whole of this widget's own box, with the frame
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@@ -223,6 +223,10 @@ impl UiRenderState {
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mut old: Option<ActiveData>,
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rsc: &mut dyn UiRsc,
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) -> (Size, LayoutHolds, LayoutHolds) {
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let old_parent = old
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.as_ref()
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.or_else(|| self.active.get(&id))
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.and_then(|a| a.parent);
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let part = info.part;
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#[cfg(feature = "layout-diagnostics")]
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{
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@@ -275,12 +279,9 @@ impl UiRenderState {
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active.part = part;
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active.placed = info.placed;
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active.own_align = align;
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// A subtree can be reused whole under a different parent -- same box,
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// same layer, same region node -- and nothing in the drawing says it
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// changed hands. Two things read who its parent is: a deferral, which
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// marks whoever has it to draw, and the old parent's list of children,
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// which its next draw undraws whatever is missing from.
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let old_parent = std::mem::replace(&mut active.parent, info.parent);
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// The previous parent must stop owning the subtree before it can
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// undraw it, whether changing hands reused the drawing or replaced it.
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active.parent = info.parent;
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if old_parent != info.parent
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&& let Some(old_parent) = old_parent
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&& let Some(old_parent) = self.active.get_mut(&old_parent)
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@@ -312,6 +313,9 @@ impl UiRenderState {
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// Reusing its index sooner could make an old parent look current.
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false => (info.parent_move, extent, self.slots.remove(&id)),
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};
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let mask_slot = old
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.as_ref()
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.and_then(|old| old.mask_region.map(|_| old.mask));
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let old_children = old.map_or_else(Vec::new, |old| old.children);
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rsc.widgets_mut().needs_redraw.remove(&id);
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let px = info.px;
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@@ -330,6 +334,7 @@ impl UiRenderState {
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textures: Vec::new(),
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primitives: Vec::new(),
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mask_region: None,
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mask_slot,
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children: Vec::new(),
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size_deps: Vec::new(),
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window_own: [Holds::ANY; 2],
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@@ -363,6 +368,7 @@ impl UiRenderState {
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textures,
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primitives,
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mask_region,
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mask_slot,
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extent_own,
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extent_len,
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answer_under,
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@@ -421,6 +427,9 @@ impl UiRenderState {
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self.undraw_rec(*c, rsc);
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}
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}
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if let Some(idx) = mask_slot {
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rsc.ui_mut().masks.remove(idx);
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}
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if let Some(idx) = retired_move {
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self.moves.remove(idx);
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}
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@@ -605,6 +614,9 @@ impl UiRenderState {
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}
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return None;
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}
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if active.parent_mask != info.mask {
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return None;
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}
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// Drawn somewhere else in the tree: its box is in coordinates it no
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// longer sits in, and its slot names the wrong parent.
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if active.parent_move != info.parent_move {
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@@ -826,6 +838,9 @@ impl UiRenderState {
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rsc.ui_mut().masks.remove(mask);
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}
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}
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if undraw && active.mask_region.take().is_some() {
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rsc.ui_mut().masks.remove(active.mask);
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}
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active.primitives.clear();
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active.textures.clear();
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rsc.ui_mut().textures.free();
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@@ -913,6 +928,7 @@ impl UiRenderState {
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self.slots.clear();
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self.moves.clear();
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self.layers.clear();
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rsc.ui_mut().masks = Default::default();
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rsc.widgets_mut().needs_redraw.clear();
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self.free(rsc);
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}
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