iris is the framework alone; the app is one crate in app-rust/
Iris: "the organization of the rust rewrite is a mess right now... there shouldn't be anything related to the app inside of iris. Iris is supposed to be the UI framework alone." And, on the crate count: "I'm confused why the app only code needs more than one crate though." Nine cargo workspaces become three, and the port's project code -- which sat in five places, four of them inside the framework -- becomes one crate, `ai-app`, in `app-rust/`: client-core -> app-rust/src/client iris/transcript-ui -> app-rust/src/ui iris/transcript-fixture -> app-rust/src/ui/fixture.rs + tests/ + touch/ iris/desktop-app -> app-rust/src/desktop + src/bin_desktop.rs iris/android-app -> app-rust/src/android + android-project/ android-shell -> app-rust/src/shell iris/ keeps core, macro, the iris crate, tabs-ui and rig-input, and now mentions no session, transcript, setup or server anywhere. Only two of the old splits had a reason that survived reading. event-model stays a crate at the repo root because server/ depends on it too, so a crate is what makes the backend and the app agree by construction. The two Android .so names looked like a hard constraint -- a package produces one library artifact -- until P2 turned out to already plan merging those two Android apps into one; both faces now come out of libai_app.so, picked apart by features so `--no-default-features --features shell` keeps wgpu, parley and iris out of the Compose app's APK. docs/RUST.md's "One app crate" has the rest, including what each remaining feature is for. DECISIONS.md and SUBAGENTS.md move into docs/ with everything else. Verified: ./run-tests.sh and `cd iris && cargo test` green, clippy and fmt clean in all five workspaces, `cargo ndk -t x86_64` links libai_app.so, build-apk.sh produces an APK that installs and launches on this checkout's emulator (Gl ... virgl, as expected), and the phone-sized headless screenshot renders the transcript unchanged. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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-33
@@ -1,7 +1,10 @@
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use crate::{
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Axis, Len, RenderedText, Size, SizeCtx, StrongWidget, TextAttrs, TextBuffer, TextData,
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TextureHandle, UiRegion, UiRenderState, UiRsc, Widget, WidgetId,
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render::{Mask, MaskIdx, Primitive, PrimitiveHandle, PrimitiveInst},
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Color, RenderedText, Size, StrongWidget, TextAttrs, TextBuffer, TextData, TextureHandle,
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UiRegion, UiRenderState, UiRsc, UiScalar, UiVec2, WidgetId,
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render::{
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Drawn, GlyphPrimitive, Mask, MaskIdx, MoveIdx, Primitive, PrimitiveHandle, PrimitiveInst,
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RectPrimitive,
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},
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util::Vec2,
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};
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@@ -12,6 +15,11 @@ pub struct Painter<'a> {
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pub(super) region: UiRegion,
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pub(super) mask: MaskIdx,
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pub(super) move_slot: MoveIdx,
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/// This widget's own mask slot, reused across redraws -- see
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/// `ActiveData::own_mask`. `MaskIdx::NONE` until `set_mask` is called
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/// for the first time in this widget's life.
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pub(super) own_mask: MaskIdx,
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pub(super) textures: Vec<TextureHandle>,
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pub(super) primitives: Vec<PrimitiveHandle>,
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pub(super) children: Vec<WidgetId>,
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@@ -21,19 +29,49 @@ pub struct Painter<'a> {
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impl<'a> Painter<'a> {
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fn primitive_at<P: Primitive>(&mut self, primitive: P, region: UiRegion) {
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let h = self.state.layers.write(
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self.write_primitive(primitive, region, Drawn::Yes);
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}
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/// The one path every primitive this widget owns goes through --
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/// drawn or, for a mask's shape, only referenced.
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fn write_primitive<P: Primitive>(
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&mut self,
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primitive: P,
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region: UiRegion,
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drawn: Drawn,
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) -> u32 {
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let h = self.state.write_primitive(
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self.layer,
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drawn,
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PrimitiveInst {
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id: self.id,
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primitive,
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region,
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mask_idx: self.mask,
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move_idx: self.move_slot,
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},
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);
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if self.mask != MaskIdx::NONE {
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// TODO: I have no clue if this works at all :joy:
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self.rsc.ui_mut().masks.push_ref(self.mask);
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}
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let slot = h.slot;
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self.own(h);
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slot
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}
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/// Take ownership of a handle this widget just wrote.
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///
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/// The one place a `PrimitiveHandle` enters `self.primitives`, and so
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/// the one place that can keep `Primitives::handle_index` in step with
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/// where it lands -- which is what `UiRenderState::apply_free` reads
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/// instead of scanning this vec. Anything that writes a primitive
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/// without coming through here leaves that index unset, and its
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/// position in a layer's draw order stops being renumbered.
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fn own(&mut self, h: PrimitiveHandle) {
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self.state
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.primitives
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.set_handle_index(h.slot, self.primitives.len() as u32);
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self.primitives.push(h);
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}
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@@ -46,75 +84,291 @@ impl<'a> Painter<'a> {
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self.primitive_at(primitive, region.within(&self.region));
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}
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/// Clip everything this widget draws, itself and its descendants, to
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/// `region`. One call per widget; a widget drawn inside another
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/// widget's mask nests instead -- the new mask chains to the inherited
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/// one (`Mask::parent`) and the fragment stage multiplies both
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/// coverages, which is what lets a transcript row's code fence clip
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/// to itself *and* to the list it scrolls inside.
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///
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/// The clip is a **primitive**, not a rectangle copied into the mask:
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/// this writes an undrawn `RectPrimitive` at `region` and points the
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/// mask at it, so the fragment stage evaluates the same rounded-rect
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/// coverage a drawn rect gets. See LAYOUT.md's "Masks with a shape".
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///
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/// The slot is allocated once and **rewritten in place** on every
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/// later draw rather than pushed again, because a descendant whose own
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/// region did not change is not redrawn (`draw_inner`'s fast path) and
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/// so keeps pointing at whichever slot it was drawn under. See
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/// `ActiveData::own_mask` for what pushing a fresh one cost.
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pub fn set_mask(&mut self, region: UiRegion) {
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assert!(self.mask == MaskIdx::NONE);
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self.mask = self.rsc.ui_mut().masks.push(Mask { region });
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let shape = self.write_primitive(RectPrimitive::color(Color::NONE), region, Drawn::No);
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self.set_mask_to(shape);
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}
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/// Draws a widget within this widget's region.
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pub fn widget<W: ?Sized>(&mut self, id: &StrongWidget<W>) {
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self.widget_at(id, self.region);
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/// Clip everything this widget draws after this call to `shape`'s
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/// own shape -- the first primitive `shape`'s subtree drew, which
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/// must already have been drawn this frame
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/// (`UiRenderState::first_primitive`). What `.masked_by()` uses to
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/// clip a container's content to the rounded background it draws,
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/// with no radius argument anywhere that could fall out of step with
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/// the one being drawn.
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pub fn set_mask_to_widget<W: ?Sized>(&mut self, shape: &StrongWidget<W>) {
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let slot = self.state.first_primitive(shape.id()).unwrap_or_else(|| {
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panic!(
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"'{}' was given as a mask's shape but drew no primitive, so there is nothing to \
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clip to",
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self.rsc.widgets().label(shape.id()),
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)
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});
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self.set_mask_to(slot);
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}
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/// Points this widget's mask at a primitive that has already been
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/// written -- the shared half of [`Self::set_mask`].
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fn set_mask_to(&mut self, shape: u32) {
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// `assert!`, not `debug_assert!`: one comparison per widget draw,
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// and the second call silently *replacing* the first is a widget
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// drawn unclipped -- which reaches the screen and nothing says so.
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// Every build anybody runs here is release
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// (docs/REVIEW-2026-09-07.md's R1).
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assert!(
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self.own_mask == MaskIdx::NONE || self.mask != self.own_mask,
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"set_mask called twice while drawing one widget: the second would replace the first \
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rather than nest inside it",
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);
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// A glyph would need a CPU-side alpha plane for the hit test to
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// agree with the shader, and a standalone image a bind-group
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// switch the fragment stage cannot make -- see `Mask::primitive`.
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// Named here rather than left to the shader, which would read a
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// rect that is not there and clip to nothing.
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let binding = self.state.primitives.instance(shape).binding;
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assert_eq!(
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binding,
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RectPrimitive::BINDING,
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"a mask's shape must be a rect primitive; primitive {shape} is binding {binding}",
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);
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let parent = self.mask;
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let mask = Mask {
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primitive: shape,
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parent,
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};
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let old_parent = if self.own_mask == MaskIdx::NONE {
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let slot = self.rsc.ui_mut().masks.push(mask);
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// The one ref this widget holds on its own slot, so the slot
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// outlives any single frame's primitives; released in
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// `UiRenderState::remove`'s `undraw` branch.
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self.rsc.ui_mut().masks.push_ref(slot);
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self.own_mask = slot;
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MaskIdx::NONE
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} else {
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let old = self.rsc.ui().masks[self.own_mask.idx()].parent;
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*self.rsc.ui_mut().masks.get_mut(self.own_mask) = mask;
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old
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};
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// The chain link's own ref, taken before the old one is dropped so
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// that re-chaining to the same slot cannot free it in between.
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// Released here when the link changes, and in
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// `UiRenderState::remove` when this widget's slot goes.
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if old_parent != parent {
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if parent != MaskIdx::NONE {
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self.rsc.ui_mut().masks.push_ref(parent);
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}
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if old_parent != MaskIdx::NONE {
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self.rsc.ui_mut().masks.remove(old_parent);
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}
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}
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self.mask = self.own_mask;
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}
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/// Draws a widget within this widget's region, returning the size it
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/// reported using.
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pub fn widget<W: ?Sized>(&mut self, id: &StrongWidget<W>) -> Size {
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self.widget_at(id, self.region)
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}
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/// Draws a widget somewhere within this one.
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/// Useful for drawing child widgets in select areas.
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pub fn widget_within<W: ?Sized>(&mut self, id: &StrongWidget<W>, region: UiRegion) {
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self.widget_at(id, region.within(&self.region));
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pub fn widget_within<W: ?Sized>(&mut self, id: &StrongWidget<W>, region: UiRegion) -> Size {
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self.widget_at(id, region.within(&self.region))
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}
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fn widget_at<W: ?Sized>(&mut self, id: &StrongWidget<W>, region: UiRegion) {
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fn widget_at<W: ?Sized>(&mut self, id: &StrongWidget<W>, region: UiRegion) -> Size {
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self.children.push(id.id());
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// Passed directly rather than looked up from `self.active`: this
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// widget's own `ActiveData` (which would carry its `move_slot`) is
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// not inserted there until *after* its own `Widget::draw` returns,
|
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// so a lookup here -- for a child drawn partway through that same
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// call -- would always find nothing. `self.move_slot` is this
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// widget's own slot, already known, and always correct regardless
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// of insertion order. See `UiRenderState::move_parent_of`.
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self.state.draw_inner(
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self.layer,
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id.id(),
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region,
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Some(self.id),
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self.move_slot.idx() as u32,
|
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self.mask,
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None,
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None,
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crate::render::MaskIdx::NONE,
|
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self.rsc,
|
||||
);
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self.state
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||||
.active
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.get(&id.id())
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||||
.map(|a| a.size)
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||||
.unwrap_or_default()
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}
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||||
|
||||
/// Move an already-drawn child from wherever it currently sits to
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/// `region` (resolved against this widget's own region, matching
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/// `widget_within`) without a second draw -- an O(1) offset write via
|
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/// `UiRenderState::mov`. For a container that draws a child
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/// provisionally to learn its size (e.g. `Aligned`) and then places it
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/// for real. Only valid when the target keeps the child's drawn size;
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/// if the shape actually changes, the normal `widget_within` dispatch
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/// (which detects that from the stored region) does the right thing
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/// instead.
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pub fn reposition<W: ?Sized>(&mut self, id: &StrongWidget<W>, region: UiRegion) {
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let region = region.within(&self.region);
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self.state.reposition(id.id(), region, self.rsc);
|
||||
}
|
||||
|
||||
/// Draw `child` at a provisional region to learn its size under one
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/// axis's worth of assumption, discard everything it wrote, then draw
|
||||
/// it again at the region that assumption produced. For the rare
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/// parent that cannot pick an offered size without already knowing the
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||||
/// answer. Twice the cost of one `draw`; every other case in this file
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||||
/// avoids it.
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||||
pub fn draw_twice<W: ?Sized>(
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&mut self,
|
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id: &StrongWidget<W>,
|
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first: UiRegion,
|
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second: impl FnOnce(Size) -> UiRegion,
|
||||
) -> Size {
|
||||
let used = self.widget_within(id, first);
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||||
let region = second(used);
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self.widget_within(id, region)
|
||||
}
|
||||
|
||||
pub fn texture_within(&mut self, handle: &TextureHandle, region: UiRegion) {
|
||||
self.textures.push(handle.clone());
|
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self.primitive_at(handle.primitive(), region.within(&self.region));
|
||||
self.write_image(handle.image_index(), region.within(&self.region));
|
||||
}
|
||||
|
||||
pub fn texture(&mut self, handle: &TextureHandle) {
|
||||
self.textures.push(handle.clone());
|
||||
self.primitive(handle.primitive());
|
||||
self.write_image(handle.image_index(), self.region);
|
||||
}
|
||||
|
||||
pub fn texture_at(&mut self, handle: &TextureHandle, region: UiRegion) {
|
||||
self.textures.push(handle.clone());
|
||||
self.primitive_at(handle.primitive(), region);
|
||||
self.write_image(handle.image_index(), region);
|
||||
}
|
||||
|
||||
/// returns (handle, offset from top left)
|
||||
pub fn render_text(&mut self, buffer: &mut TextBuffer, attrs: &TextAttrs) -> RenderedText {
|
||||
/// A standalone image draws with its own bind group rather than sharing
|
||||
/// the layer's one instanced draw, so it goes through
|
||||
/// `Primitives::write_image` instead of `primitive_at`/`Primitive::vec`.
|
||||
fn write_image(&mut self, texture_idx: u32, region: UiRegion) {
|
||||
let h = self.state.write_image(
|
||||
self.layer,
|
||||
self.id,
|
||||
texture_idx,
|
||||
region,
|
||||
self.mask,
|
||||
self.move_slot,
|
||||
);
|
||||
if self.mask != MaskIdx::NONE {
|
||||
self.rsc.ui_mut().masks.push_ref(self.mask);
|
||||
}
|
||||
self.own(h);
|
||||
}
|
||||
|
||||
pub fn render_text(
|
||||
&mut self,
|
||||
buffer: &mut TextBuffer,
|
||||
attrs: &TextAttrs,
|
||||
width: Option<f32>,
|
||||
) -> RenderedText {
|
||||
let density = self.state.density;
|
||||
// Counted here rather than in `TextView::render`, which returns
|
||||
// its memoized layout without reaching this -- so this counts
|
||||
// shapes, not requests. `UiRenderState::take_counters`.
|
||||
self.state.shape_count += 1;
|
||||
let ui = self.rsc.ui_mut();
|
||||
ui.text.draw(buffer, attrs, &mut ui.textures)
|
||||
ui.text
|
||||
.render(buffer, attrs, width, &mut ui.textures, density)
|
||||
}
|
||||
|
||||
/// Which glyph atlas the glyphs handed out right now belong to --
|
||||
/// what a widget caching a [`RenderedText`] across frames has to
|
||||
/// compare against before re-emitting it (`GlyphAtlas::clear`).
|
||||
pub fn atlas_generation(&mut self) -> u64 {
|
||||
self.rsc.ui_mut().text.atlas.generation()
|
||||
}
|
||||
|
||||
/// Draw a laid-out string: one quad per glyph, all sampling the atlas.
|
||||
///
|
||||
/// `origin` is where the text's top-left goes; every glyph is placed at an
|
||||
/// absolute pixel offset from it, so re-drawing after a resize is this loop
|
||||
/// and nothing else.
|
||||
pub fn glyphs(&mut self, text: &RenderedText, origin: UiRegion) {
|
||||
// A caller re-emitting quads placed against an atlas that has since
|
||||
// been cleared draws every glyph from coordinates now holding
|
||||
// something else. Caught at the submission rather than on screen,
|
||||
// where it reads as fragments of unrelated letters. `assert_eq!`
|
||||
// for R1's reason: two integers per laid-out string, not per
|
||||
// glyph, and the failure is unreadable text on a release build.
|
||||
assert_eq!(
|
||||
text.generation,
|
||||
self.atlas_generation(),
|
||||
"glyphs placed against atlas generation {} submitted against {}: the holder did not \
|
||||
re-render after the atlas was cleared",
|
||||
text.generation,
|
||||
self.atlas_generation(),
|
||||
);
|
||||
let flags_for = |is_color| {
|
||||
if is_color {
|
||||
GlyphPrimitive::IS_COLOR
|
||||
} else {
|
||||
0
|
||||
}
|
||||
};
|
||||
for glyph in text.glyphs.iter() {
|
||||
let mut region = origin;
|
||||
region.x.end = region.x.start;
|
||||
region.y.end = region.y.start;
|
||||
let mut region = region.offset(UiVec2::abs(glyph.offset));
|
||||
region.x.end = region.x.start + UiScalar::abs(glyph.entry.width as f32);
|
||||
region.y.end = region.y.start + UiScalar::abs(glyph.entry.height as f32);
|
||||
self.primitive_at(
|
||||
GlyphPrimitive::new(
|
||||
glyph.entry.uv_min,
|
||||
glyph.entry.uv_max,
|
||||
glyph.entry.layer,
|
||||
glyph.color,
|
||||
flags_for(glyph.entry.is_color),
|
||||
),
|
||||
region,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn region(&self) -> UiRegion {
|
||||
self.region
|
||||
}
|
||||
|
||||
pub fn size<W: ?Sized + Widget>(&mut self, id: &StrongWidget<W>) -> Size {
|
||||
self.size_ctx().size(id)
|
||||
}
|
||||
|
||||
pub fn len_axis<W: ?Sized + Widget>(&mut self, id: &StrongWidget<W>, axis: Axis) -> Len {
|
||||
match axis {
|
||||
Axis::X => self.size_ctx().width(id),
|
||||
Axis::Y => self.size_ctx().height(id),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn output_size(&self) -> Vec2 {
|
||||
self.state.output_size
|
||||
}
|
||||
|
||||
/// Physical pixels per `dp` -- see `UiRenderState::density`'s field
|
||||
/// doc. What `Len::dp`'s `apply_rest` call resolves against.
|
||||
pub fn density(&self) -> f32 {
|
||||
self.state.density
|
||||
}
|
||||
|
||||
pub fn px_size(&mut self) -> Vec2 {
|
||||
self.region.size().to_abs(self.state.output_size)
|
||||
}
|
||||
@@ -138,8 +392,4 @@ impl<'a> Painter<'a> {
|
||||
pub fn id(&self) -> &WidgetId {
|
||||
&self.id
|
||||
}
|
||||
|
||||
pub fn size_ctx(&mut self) -> SizeCtx<'_> {
|
||||
self.state.size_ctx(self.id, self.region.size(), self.rsc)
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user