iris: fold render state into Ui
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@@ -51,12 +51,7 @@ fn solid_paints_and_images_round_trip_through_an_srgb_target() {
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}
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fn render(gpu: &Gpu, renderer: &mut UiRenderNode, harness: &mut Harness) -> [[u8; 4]; 2] {
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renderer.update(
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&gpu.device,
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&gpu.queue,
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&mut harness.rsc.ui,
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&mut harness.render,
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);
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renderer.update(&gpu.device, &gpu.queue, &mut harness.rsc.ui);
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let texture = gpu.device.create_texture(&wgpu::TextureDescriptor {
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label: Some("Iris colour-space target"),
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size: wgpu::Extent3d {
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