proper widgetid + slot vec instead of map
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@@ -0,0 +1,69 @@
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#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
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pub struct SlotId {
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idx: u32,
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genr: u32,
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}
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pub struct SlotVec<T> {
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data: Vec<(u32, Option<T>)>,
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free: Vec<u32>,
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}
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impl<T> SlotVec<T> {
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pub fn new() -> Self {
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Self {
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data: Default::default(),
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free: Default::default(),
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}
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}
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pub fn add(&mut self, x: T) -> SlotId {
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if let Some(idx) = self.free.pop() {
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let (genr, data) = &mut self.data[idx as usize];
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*data = Some(x);
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SlotId { idx, genr: *genr }
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} else {
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let idx = self.data.len() as u32;
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let genr = 0;
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self.data.push((genr, Some(x)));
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SlotId { idx, genr }
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}
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}
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pub fn free(&mut self, id: SlotId) {
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let (genr, data) = &mut self.data[id.idx as usize];
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*genr += 1;
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*data = None;
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self.free.push(id.idx);
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}
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pub fn get(&self, id: SlotId) -> Option<&T> {
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let slot = &self.data[id.idx as usize];
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if slot.0 != id.genr {
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return None;
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}
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slot.1.as_ref()
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}
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pub fn get_mut(&mut self, id: SlotId) -> Option<&mut T> {
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let slot = &mut self.data[id.idx as usize];
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if slot.0 != id.genr {
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return None;
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}
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slot.1.as_mut()
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}
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pub fn len(&self) -> usize {
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self.data.len() - self.free.len()
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}
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pub fn is_empty(&self) -> bool {
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self.len() == 0
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}
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}
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impl<T> Default for SlotVec<T> {
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fn default() -> Self {
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Self::new()
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}
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}
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