Move a subtree by writing one slot

`try_reuse`'s pure-translation case now writes the widget's move slot
instead of remapping every primitive in its subtree. Counted on a span
of 20 rows, each five primitives deep, when the row above them changes
height:

  before   100 primitive region writes
  now        0, and 20 slot writes -- one per row the span re-placed

`window_region` walks the same chain on the CPU, so hit testing and
anyone asking in window pixels see a widget where the shader draws it.
`Moves::resolve` stops at `CHAIN_LIMIT` like the shader, and asserts in
debug that it got to the end rather than running out.

Two things fall out of it. Rewriting a region is the one thing a slot
cannot express, so `mov` zeroes the slots of everything it rewrites: a
region is what its slot was a delta from. And `try_reuse` loses its
`old == region` shortcut, which was wrong once a slot exists -- a widget
offered exactly the box it drew against has to have its delta cleared,
not skipped.

`Moves` lives on `UiRenderState` rather than `UiData`, because the draw
is what produces it and `window_region` should not need the ui's
resources to answer where something is. The renderer already takes both.

A slot is retired in `remove_rec`, after the descendants whose slots
name it as their parent. Either order is correct here -- nothing can
claim a freed index while a subtree is coming down, since `on_undraw`
cannot reach the slots -- but this way `remove`'s `undraw` flag only
notifies rather than also deciding slot lifetime, and the retirement
sits beside the recursion it follows.

Checked: fmt, clippy and 41 tests. `tabs` (with the image replay),
`view`, `minimal` and `text` all still render byte-identical, and the
live sway resize round trip -- which re-places most of the tree at the
same size, so it is the slot path throughout -- matches a cold start at
each size.
This commit is contained in:
iris-ai committed 2026-09-14 03:15:17 -04:00
1 parent f9ef7514e7
commit 8223a55cfb
4 files changed
+68 -32

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+3 -3
View File
@@ -133,9 +133,9 @@ impl UiRenderNode {
ui.masks.changed = false;
regroup |= self.masks.update(device, queue, &ui.masks[..]);
}
if ui.moves.changed {
ui.moves.changed = false;
regroup |= self.moves.update(device, queue, ui.moves.entries());
if ui_render.moves.changed {
ui_render.moves.changed = false;
regroup |= self.moves.update(device, queue, ui_render.moves.entries());
}
if regroup {
self.shared_group = Self::shared_group(
+8 -5
View File
@@ -25,12 +25,10 @@ pub struct UiData {
pub textures: Textures,
pub text: TextData,
pub masks: TrackedArena<Mask, u32>,
/// Where each widget's drawing sits relative to its parent's slot, so
/// moving a subtree writes one entry rather than every descendant's
/// primitives.
pub moves: Moves,
}
/// Where each widget's drawing sits relative to its parent's slot, so moving
/// a subtree writes one entry rather than every descendant's primitives.
#[derive(Default)]
pub struct Moves {
arena: Arena<MoveOffset, u32>,
@@ -64,12 +62,17 @@ impl Moves {
let mut at = idx;
for _ in 0..CHAIN_LIMIT {
if at == MoveIdx::NONE {
break;
return total;
}
let entry = self.arena[at.idx()];
total += entry.delta;
at = entry.parent;
}
debug_assert!(
at == MoveIdx::NONE,
"a move chain longer than {CHAIN_LIMIT} resolves to the wrong place, \
and the shader stops at the same depth"
);
total
}
+40 -24
View File
@@ -1,6 +1,6 @@
use crate::{
ActiveData, Axis, DrawLayers, IdLike, MaskIdx, MoveIdx, OnResize, Painter, PixelRegion, Remap,
Size, StrongWidget, UiRegion, UiRsc, WidgetId, Widgets,
ActiveData, Axis, DrawLayers, IdLike, MaskIdx, MoveIdx, Moves, OnResize, Painter, PixelRegion,
Remap, Size, StrongWidget, UiRegion, UiRsc, WidgetId, Widgets,
util::{HashMap, HashSet, Vec2, forget_ref},
};
@@ -14,7 +14,8 @@ pub struct UiRenderState {
draw_started: HashSet<WidgetId>,
/// A widget's move slot, which outlives any one `ActiveData`: a redraw
/// replaces that while its children go on pointing at the slot.
moves: HashMap<WidgetId, MoveIdx>,
slots: HashMap<WidgetId, MoveIdx>,
pub moves: Moves,
}
impl UiRenderState {
@@ -26,6 +27,7 @@ impl UiRenderState {
old_root: None,
resized: false,
draw_started: Default::default(),
slots: Default::default(),
moves: Default::default(),
}
}
@@ -107,7 +109,8 @@ impl UiRenderState {
}
// draw widget
let move_idx = self.move_slot(id, parent, rsc);
let move_idx = self.move_slot(id, parent);
self.moves.set(move_idx, Vec2::ZERO);
rsc.widgets_mut().needs_redraw.remove(&id);
self.draw_started.insert(id);
@@ -181,20 +184,15 @@ impl UiRenderState {
/// The slot a widget's drawing is positioned through, made on its first
/// draw and kept until it stops being drawn.
fn move_slot(
&mut self,
id: WidgetId,
parent: Option<WidgetId>,
rsc: &mut dyn UiRsc,
) -> MoveIdx {
if let Some(&idx) = self.moves.get(&id) {
fn move_slot(&mut self, id: WidgetId, parent: Option<WidgetId>) -> MoveIdx {
if let Some(&idx) = self.slots.get(&id) {
return idx;
}
let parent = parent
.and_then(|p| self.moves.get(&p).copied())
.and_then(|p| self.slots.get(&p).copied())
.unwrap_or(MoveIdx::NONE);
let idx = rsc.ui_mut().moves.push(parent);
self.moves.insert(id, idx);
let idx = self.moves.push(parent);
self.slots.insert(id, idx);
idx
}
@@ -205,12 +203,18 @@ impl UiRenderState {
return None;
}
let active = self.active.get(&id)?;
let (size, old) = (active.size, active.region);
if old == region {
let (size, old, slot) = (active.size, active.region, active.move_idx);
// TODO: epsilon?
if old.size() == region.size() {
// The right shape and only somewhere else, which is one slot to
// write however much is under it. Both boxes are in the
// coordinates its parent drew, so the chain above applies alike.
let moved =
region.to_px(self.output_size).top_left - old.to_px(self.output_size).top_left;
self.moves.set(slot, moved);
return Some(size);
}
// TODO: epsilon?
if old.size() != region.size() && !self.reusable(id, region, rsc) {
if !self.reusable(id, region, rsc) {
return None;
}
// Its drawing stands, if the new box can be reached from the old one.
@@ -255,6 +259,9 @@ impl UiRenderState {
})
}
/// Rewrites a subtree's regions into a new box, for a change a slot
/// cannot express. Every region it rewrites is a region some slot was a
/// delta from, so those go back to zero.
fn mov(&mut self, id: WidgetId, remap: &Remap) {
let active = self.active.get_mut(&id).unwrap();
for h in &active.primitives {
@@ -262,6 +269,7 @@ impl UiRenderState {
*region = remap.apply(*region);
}
active.region = remap.apply(active.region);
self.moves.set(active.move_idx, Vec2::ZERO);
// SAFETY: children cannot be recursive
let children = unsafe { forget_ref(&active.children) };
for child in children {
@@ -282,9 +290,6 @@ impl UiRenderState {
active.textures.clear();
rsc.ui_mut().textures.free();
if undraw {
if let Some(idx) = self.moves.remove(&id) {
rsc.ui_mut().moves.remove(idx);
}
rsc.on_undraw(active);
}
}
@@ -298,6 +303,10 @@ impl UiRenderState {
self.remove_rec(*c, rsc);
}
}
// After the descendants, whose slots name this one as their parent.
if let Some(idx) = self.slots.remove(&id) {
self.moves.remove(idx);
}
inst
}
@@ -305,8 +314,8 @@ impl UiRenderState {
for (_, active) in self.active.drain() {
rsc.on_undraw(&active);
}
self.slots.clear();
self.moves.clear();
rsc.ui_mut().moves.clear();
self.layers.clear();
rsc.widgets_mut().needs_redraw.clear();
rsc.free();
@@ -354,9 +363,16 @@ impl UiRenderState {
}
}
/// Where a widget is on screen: the box it drew against plus whatever the
/// chain above has moved since, which is the walk the vertex shader does.
pub fn window_region(&self, id: &impl IdLike) -> Option<PixelRegion> {
let region = self.active.get(&id.id())?.region;
Some(region.to_px(self.output_size))
let active = self.active.get(&id.id())?;
let moved = self.moves.resolve(active.move_idx);
let region = active.region.to_px(self.output_size);
Some(PixelRegion {
top_left: region.top_left + moved,
bot_right: region.bot_right + moved,
})
}
/// redraws a widget that's currently active (drawn)