added underdeveloped but working image support (no freeing or samplers)

This commit is contained in:
iris committed 2025-08-22 23:07:31 -04:00
1 parent bde929b05a
commit 7dbdcbba42
26 files changed
+1256 -155

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+1 -1
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@@ -1,4 +1,4 @@
use gui::Ui;
use ui::Ui;
use winit::{
application::ApplicationHandler,
event::WindowEvent,
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+1 -1
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@@ -1,4 +1,4 @@
use gui::{CursorState, Vec2};
use ui::{CursorState, Vec2};
use winit::event::WindowEvent;
use crate::testing::Client;
+7 -4
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@@ -1,8 +1,8 @@
use std::sync::Arc;
use app::App;
use gui::*;
use render::Renderer;
use ui::*;
use winit::{event::WindowEvent, event_loop::ActiveEventLoop, window::Window};
use crate::testing::input::Input;
@@ -76,6 +76,8 @@ impl Client {
let span_add_test = ui.add(Span::empty(Dir::RIGHT).id(&span_add));
let main: WidgetId<Regioned> = ui.id();
let image_test = ui.add(image(include_bytes!("assets/sungals.png")));
fn switch_button<To>(
color: UiColor,
main: &WidgetId<Regioned>,
@@ -104,8 +106,9 @@ impl Client {
switch_button(UiColor::RED, &main, &pad_test),
switch_button(UiColor::GREEN, &main, &span_test),
switch_button(UiColor::BLUE, &main, &span_add_test),
switch_button(UiColor::MAGENTA, &main, &image_test),
)
.span(Dir::RIGHT, [1, 1, 1]),
.span(Dir::RIGHT, [1, 1, 1, 1]),
);
let test_button = Rect::new(Color::PURPLE)
.radius(30)
@@ -156,8 +159,8 @@ impl Client {
match event {
WindowEvent::CloseRequested => event_loop.exit(),
WindowEvent::RedrawRequested => {
let primitives = ui.update(self);
self.renderer.update(primitives);
let updates = ui.update(self);
self.renderer.update(updates);
self.renderer.draw()
}
WindowEvent::Resized(size) => self.renderer.resize(&size),
+46 -33
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@@ -1,48 +1,51 @@
use gui::{UIRenderNode, primitive::Primitives};
use pollster::FutureExt;
use std::sync::Arc;
use wgpu::util::StagingBelt;
use ui::{
UiRenderUpdates,
render::{UiLimits, UiRenderer},
};
use wgpu::{util::StagingBelt, *};
use winit::{dpi::PhysicalSize, window::Window};
pub const CLEAR_COLOR: wgpu::Color = wgpu::Color::BLACK;
pub const CLEAR_COLOR: Color = Color::BLACK;
pub struct Renderer {
window: Arc<Window>,
surface: wgpu::Surface<'static>,
device: wgpu::Device,
queue: wgpu::Queue,
config: wgpu::SurfaceConfiguration,
encoder: wgpu::CommandEncoder,
surface: Surface<'static>,
device: Device,
queue: Queue,
config: SurfaceConfiguration,
encoder: CommandEncoder,
staging_belt: StagingBelt,
ui_node: UIRenderNode,
ui: UiRenderer,
}
impl Renderer {
pub fn update(&mut self, primitives: Option<&Primitives>) {
self.ui_node.update(&self.device, &self.queue, primitives);
pub fn update(&mut self, updates: UiRenderUpdates) {
self.ui.update(&self.device, &self.queue, updates);
}
pub fn draw(&mut self) {
let output = self.surface.get_current_texture().unwrap();
let view = output
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
.create_view(&TextureViewDescriptor::default());
let mut encoder = std::mem::replace(&mut self.encoder, Self::create_encoder(&self.device));
{
let render_pass = &mut encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
let render_pass = &mut encoder.begin_render_pass(&RenderPassDescriptor {
color_attachments: &[Some(RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(CLEAR_COLOR),
store: wgpu::StoreOp::Store,
ops: Operations {
load: LoadOp::Clear(CLEAR_COLOR),
store: StoreOp::Store,
},
depth_slice: None,
})],
..Default::default()
});
self.ui_node.draw(render_pass);
self.ui.draw(render_pass);
}
self.queue.submit(std::iter::once(encoder.finish()));
@@ -55,11 +58,11 @@ impl Renderer {
self.config.width = size.width;
self.config.height = size.height;
self.surface.configure(&self.device, &self.config);
self.ui_node.resize(size, &self.queue);
self.ui.resize(size, &self.queue);
}
fn create_encoder(device: &wgpu::Device) -> wgpu::CommandEncoder {
device.create_command_encoder(&wgpu::CommandEncoderDescriptor {
fn create_encoder(device: &Device) -> CommandEncoder {
device.create_command_encoder(&CommandEncoderDescriptor {
label: Some("Render Encoder"),
})
}
@@ -67,8 +70,8 @@ impl Renderer {
pub fn new(window: Arc<Window>) -> Self {
let size = window.inner_size();
let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor {
backends: wgpu::Backends::PRIMARY,
let instance = Instance::new(&InstanceDescriptor {
backends: Backends::PRIMARY,
..Default::default()
});
@@ -77,18 +80,28 @@ impl Renderer {
.expect("Could not create window surface!");
let adapter = instance
.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::default(),
.request_adapter(&RequestAdapterOptions {
power_preference: PowerPreference::default(),
compatible_surface: Some(&surface),
force_fallback_adapter: false,
})
.block_on()
.expect("Could not get adapter!");
let ui_limits = UiLimits::default();
let (device, queue) = adapter
.request_device(&wgpu::DeviceDescriptor {
required_features: wgpu::Features::empty(),
required_limits: wgpu::Limits::default(),
.request_device(&DeviceDescriptor {
required_features: Features::TEXTURE_BINDING_ARRAY
| Features::PARTIALLY_BOUND_BINDING_ARRAY
| Features::SAMPLED_TEXTURE_AND_STORAGE_BUFFER_ARRAY_NON_UNIFORM_INDEXING,
required_limits: Limits {
max_binding_array_elements_per_shader_stage: ui_limits
.max_binding_array_elements_per_shader_stage(),
max_binding_array_sampler_elements_per_shader_stage: ui_limits
.max_binding_array_sampler_elements_per_shader_stage(),
..Default::default()
},
..Default::default()
})
.block_on()
@@ -102,12 +115,12 @@ impl Renderer {
.find(|f| f.is_srgb())
.unwrap_or(surface_caps.formats[0]);
let config = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
let config = SurfaceConfiguration {
usage: TextureUsages::RENDER_ATTACHMENT,
format: surface_format,
width: size.width,
height: size.height,
present_mode: wgpu::PresentMode::AutoVsync,
present_mode: PresentMode::AutoVsync,
alpha_mode: surface_caps.alpha_modes[0],
desired_maximum_frame_latency: 2,
view_formats: vec![],
@@ -118,7 +131,7 @@ impl Renderer {
let staging_belt = StagingBelt::new(4096 * 4);
let encoder = Self::create_encoder(&device);
let shape_pipeline = UIRenderNode::new(&device, &config);
let shape_pipeline = UiRenderer::new(&device, &queue, &config, ui_limits);
Self {
surface,
@@ -127,7 +140,7 @@ impl Renderer {
config,
encoder,
staging_belt,
ui_node: shape_pipeline,
ui: shape_pipeline,
window,
}
}