Rename a length's abs component to px
`dp` is coming, and then `abs` says which of the two it is not. The component has always been a pixel count, so the name that admits it is the one that leaves room for a second unit beside it. Mechanical: the field on `Len` and `UiScalar`, their constructors, `to_abs`/`get_abs`, the matching WGSL struct member and the locals composing it. Field order and types are unchanged, so the `Pod` layout the shader reads is the same bytes. `f32::abs` is untouched. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -216,7 +216,7 @@ fn layout_cost() {
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trace_selected(&tree);
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let sized = tree.sized[0];
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run("size", frames, &mut harness, move |harness, frame| {
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harness.rsc[sized].x = Some(Len::abs(100.0 + (frame % 2) as f32 * 40.0));
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harness.rsc[sized].x = Some(Len::px(100.0 + (frame % 2) as f32 * 40.0));
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});
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}
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