Rename a length's abs component to px
`dp` is coming, and then `abs` says which of the two it is not. The component has always been a pixel count, so the name that admits it is the one that leaves room for a second unit beside it. Mechanical: the field on `Len` and `UiScalar`, their constructors, `to_abs`/`get_abs`, the matching WGSL struct member and the locals composing it. Field order and types are unchanged, so the `Pod` layout the shader reads is the same bytes. `f32::abs` is untouched. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
1 parent
3f7cd8251b
commit
7c50a3e51b
22 files changed
+120
-124
No files matched your search
+1
-1
@@ -80,7 +80,7 @@ fn fill(ui: &mut UiData, render: &mut UiRenderState, depth: usize) {
|
||||
slot = render.moves.push(slot, UiRegion::FULL);
|
||||
}
|
||||
|
||||
let px = |v: f32| UiScalar { rel: 0.0, abs: v };
|
||||
let px = |v: f32| UiScalar { rel: 0.0, px: v };
|
||||
for i in 0..INSTANCES {
|
||||
let x = (i % (SIZE as usize / 2)) as f32 * 2.0;
|
||||
let y = (i / (SIZE as usize / 2)) as f32;
|
||||
|
||||
Reference in new issue
Block a user