Rename a length's abs component to px
`dp` is coming, and then `abs` says which of the two it is not. The component has always been a pixel count, so the name that admits it is the one that leaves room for a second unit beside it. Mechanical: the field on `Len` and `UiScalar`, their constructors, `to_abs`/`get_abs`, the matching WGSL struct member and the locals composing it. Field order and types are unchanged, so the `Pod` layout the shader reads is the same bytes. `f32::abs` is untouched. Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
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@@ -72,7 +72,7 @@ impl TextView {
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let tex = self.render(painter);
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let region = tex.size.align(align);
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let size = Size::abs(tex.size);
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let size = Size::px(tex.size);
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let within = region.within(&painter.region());
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painter.glyphs(tex, within);
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(region, size)
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