Rename a length's abs component to px

`dp` is coming, and then `abs` says which of the two it is not. The
component has always been a pixel count, so the name that admits it is
the one that leaves room for a second unit beside it.

Mechanical: the field on `Len` and `UiScalar`, their constructors,
`to_abs`/`get_abs`, the matching WGSL struct member and the locals
composing it. Field order and types are unchanged, so the `Pod` layout
the shader reads is the same bytes. `f32::abs` is untouched.

Co-Authored-By: Claude Opus 5 <noreply@anthropic.com>
This commit is contained in:
iris-aiandClaude Opus 5 committed 2026-09-14 22:29:20 -04:00
1 parent 3f7cd8251b
commit 7c50a3e51b
22 files changed
+120 -124

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View File
@@ -72,7 +72,7 @@ impl TextView {
let tex = self.render(painter);
let region = tex.size.align(align);
let size = Size::abs(tex.size);
let size = Size::px(tex.size);
let within = region.within(&painter.region());
painter.glyphs(tex, within);
(region, size)